ae36e509f8
Summary: The GetLiveFiles() api lists the set of sst files and the current MANIFEST file. But the database continues to append new data to the MANIFEST file even when the application is backing it up to the backup location. This means that the database-version that is stored in the MANIFEST FILE in the backup location does not correspond to the sst files returned by GetLiveFiles. This API adds a new parameter to GetLiveFiles. This new parmeter returns the current size of the MANIFEST file. Test Plan: Unit test attached. Reviewers: heyongqiang Reviewed By: heyongqiang Differential Revision: https://reviews.facebook.net/D5631
369 lines
13 KiB
C++
369 lines
13 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// An Env is an interface used by the leveldb implementation to access
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// operating system functionality like the filesystem etc. Callers
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// may wish to provide a custom Env object when opening a database to
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// get fine gain control; e.g., to rate limit file system operations.
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//
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// All Env implementations are safe for concurrent access from
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// multiple threads without any external synchronization.
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#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
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#define STORAGE_LEVELDB_INCLUDE_ENV_H_
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#include <cstdarg>
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#include <string>
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#include <vector>
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#include <stdint.h>
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#include "leveldb/status.h"
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namespace leveldb {
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class FileLock;
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class Logger;
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class RandomAccessFile;
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class SequentialFile;
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class Slice;
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class WritableFile;
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class Env {
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public:
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Env() { }
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virtual ~Env();
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// Return a default environment suitable for the current operating
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// system. Sophisticated users may wish to provide their own Env
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// implementation instead of relying on this default environment.
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//
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// The result of Default() belongs to leveldb and must never be deleted.
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static Env* Default();
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// Create a brand new sequentially-readable file with the specified name.
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// On success, stores a pointer to the new file in *result and returns OK.
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// On failure stores NULL in *result and returns non-OK. If the file does
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// not exist, returns a non-OK status.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewSequentialFile(const std::string& fname,
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SequentialFile** result) = 0;
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// Create a brand new random access read-only file with the
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// specified name. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores NULL in *result and
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// returns non-OK. If the file does not exist, returns a non-OK
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// status.
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//
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// The returned file may be concurrently accessed by multiple threads.
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virtual Status NewRandomAccessFile(const std::string& fname,
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RandomAccessFile** result) = 0;
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// Create an object that writes to a new file with the specified
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// name. Deletes any existing file with the same name and creates a
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// new file. On success, stores a pointer to the new file in
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// *result and returns OK. On failure stores NULL in *result and
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// returns non-OK.
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//
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// The returned file will only be accessed by one thread at a time.
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virtual Status NewWritableFile(const std::string& fname,
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WritableFile** result) = 0;
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// Returns true iff the named file exists.
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virtual bool FileExists(const std::string& fname) = 0;
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// Store in *result the names of the children of the specified directory.
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// The names are relative to "dir".
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// Original contents of *results are dropped.
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virtual Status GetChildren(const std::string& dir,
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std::vector<std::string>* result) = 0;
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// Delete the named file.
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virtual Status DeleteFile(const std::string& fname) = 0;
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// Create the specified directory.
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virtual Status CreateDir(const std::string& dirname) = 0;
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// Delete the specified directory.
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virtual Status DeleteDir(const std::string& dirname) = 0;
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// Store the size of fname in *file_size.
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virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
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// Rename file src to target.
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virtual Status RenameFile(const std::string& src,
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const std::string& target) = 0;
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// Lock the specified file. Used to prevent concurrent access to
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// the same db by multiple processes. On failure, stores NULL in
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// *lock and returns non-OK.
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//
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// On success, stores a pointer to the object that represents the
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// acquired lock in *lock and returns OK. The caller should call
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// UnlockFile(*lock) to release the lock. If the process exits,
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// the lock will be automatically released.
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//
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// If somebody else already holds the lock, finishes immediately
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// with a failure. I.e., this call does not wait for existing locks
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// to go away.
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//
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// May create the named file if it does not already exist.
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virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
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// Release the lock acquired by a previous successful call to LockFile.
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// REQUIRES: lock was returned by a successful LockFile() call
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// REQUIRES: lock has not already been unlocked.
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virtual Status UnlockFile(FileLock* lock) = 0;
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// Arrange to run "(*function)(arg)" once in a background thread.
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//
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// "function" may run in an unspecified thread. Multiple functions
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// added to the same Env may run concurrently in different threads.
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// I.e., the caller may not assume that background work items are
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// serialized.
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virtual void Schedule(
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void (*function)(void* arg),
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void* arg) = 0;
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// Start a new thread, invoking "function(arg)" within the new thread.
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// When "function(arg)" returns, the thread will be destroyed.
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virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
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// *path is set to a temporary directory that can be used for testing. It may
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// or many not have just been created. The directory may or may not differ
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// between runs of the same process, but subsequent calls will return the
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// same directory.
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virtual Status GetTestDirectory(std::string* path) = 0;
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// Create and return a log file for storing informational messages.
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virtual Status NewLogger(const std::string& fname, Logger** result) = 0;
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// Returns the number of micro-seconds since some fixed point in time. Only
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// useful for computing deltas of time.
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virtual uint64_t NowMicros() = 0;
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// Sleep/delay the thread for the perscribed number of micro-seconds.
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virtual void SleepForMicroseconds(int micros) = 0;
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// Get the current host name.
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virtual Status GetHostName(char* name, uint64_t len) = 0;
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// Get the number of seconds since the Epoch, 1970-01-01 00:00:00 (UTC).
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virtual Status GetCurrentTime(int64_t* unix_time) = 0;
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// Get full directory name for this db.
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virtual Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path) = 0;
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// The number of background worker threads for this environment.
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// default: 1
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virtual void SetBackgroundThreads(int number) = 0;
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private:
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// No copying allowed
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Env(const Env&);
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void operator=(const Env&);
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};
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// A file abstraction for reading sequentially through a file
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class SequentialFile {
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public:
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SequentialFile() { }
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virtual ~SequentialFile();
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// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
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// written by this routine. Sets "*result" to the data that was
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// read (including if fewer than "n" bytes were successfully read).
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// May set "*result" to point at data in "scratch[0..n-1]", so
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// "scratch[0..n-1]" must be live when "*result" is used.
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// If an error was encountered, returns a non-OK status.
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//
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// REQUIRES: External synchronization
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virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
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// Skip "n" bytes from the file. This is guaranteed to be no
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// slower that reading the same data, but may be faster.
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//
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// If end of file is reached, skipping will stop at the end of the
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// file, and Skip will return OK.
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//
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// REQUIRES: External synchronization
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virtual Status Skip(uint64_t n) = 0;
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};
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// A file abstraction for randomly reading the contents of a file.
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class RandomAccessFile {
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public:
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RandomAccessFile() { }
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virtual ~RandomAccessFile();
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// Read up to "n" bytes from the file starting at "offset".
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// "scratch[0..n-1]" may be written by this routine. Sets "*result"
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// to the data that was read (including if fewer than "n" bytes were
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// successfully read). May set "*result" to point at data in
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// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
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// "*result" is used. If an error was encountered, returns a non-OK
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// status.
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//
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// Safe for concurrent use by multiple threads.
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virtual Status Read(uint64_t offset, size_t n, Slice* result,
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char* scratch) const = 0;
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};
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// A file abstraction for sequential writing. The implementation
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// must provide buffering since callers may append small fragments
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// at a time to the file.
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class WritableFile {
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public:
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WritableFile() { }
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virtual ~WritableFile();
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virtual Status Append(const Slice& data) = 0;
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virtual Status Close() = 0;
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virtual Status Flush() = 0;
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virtual Status Sync() = 0; // sync data
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/*
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* Sync data and/or metadata as well.
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* By default, sync only metadata.
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* Override this method for environments where we need to sync
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* metadata as well.
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*/
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virtual Status Fsync() {
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return Sync();
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}
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/*
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* Get the size of valid data in the file.
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*/
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virtual uint64_t GetFileSize() {
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return 0;
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}
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private:
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// No copying allowed
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WritableFile(const WritableFile&);
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void operator=(const WritableFile&);
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};
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// An interface for writing log messages.
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class Logger {
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public:
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Logger() { }
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virtual ~Logger();
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// Write an entry to the log file with the specified format.
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virtual void Logv(const char* format, va_list ap) = 0;
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private:
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// No copying allowed
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Logger(const Logger&);
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void operator=(const Logger&);
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};
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// Identifies a locked file.
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class FileLock {
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public:
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FileLock() { }
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virtual ~FileLock();
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private:
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// No copying allowed
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FileLock(const FileLock&);
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void operator=(const FileLock&);
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};
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// Log the specified data to *info_log if info_log is non-NULL.
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extern void Log(Logger* info_log, const char* format, ...)
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# if defined(__GNUC__) || defined(__clang__)
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__attribute__((__format__ (__printf__, 2, 3)))
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# endif
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;
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// A utility routine: write "data" to the named file.
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extern Status WriteStringToFile(Env* env, const Slice& data,
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const std::string& fname);
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// A utility routine: read contents of named file into *data
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extern Status ReadFileToString(Env* env, const std::string& fname,
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std::string* data);
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// An implementation of Env that forwards all calls to another Env.
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// May be useful to clients who wish to override just part of the
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// functionality of another Env.
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class EnvWrapper : public Env {
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public:
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// Initialize an EnvWrapper that delegates all calls to *t
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explicit EnvWrapper(Env* t) : target_(t) { }
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virtual ~EnvWrapper();
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// Return the target to which this Env forwards all calls
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Env* target() const { return target_; }
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// The following text is boilerplate that forwards all methods to target()
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Status NewSequentialFile(const std::string& f, SequentialFile** r) {
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return target_->NewSequentialFile(f, r);
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}
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Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) {
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return target_->NewRandomAccessFile(f, r);
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}
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Status NewWritableFile(const std::string& f, WritableFile** r) {
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return target_->NewWritableFile(f, r);
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}
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bool FileExists(const std::string& f) { return target_->FileExists(f); }
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Status GetChildren(const std::string& dir, std::vector<std::string>* r) {
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return target_->GetChildren(dir, r);
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}
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Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); }
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Status CreateDir(const std::string& d) { return target_->CreateDir(d); }
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Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); }
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Status GetFileSize(const std::string& f, uint64_t* s) {
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return target_->GetFileSize(f, s);
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}
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Status RenameFile(const std::string& s, const std::string& t) {
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return target_->RenameFile(s, t);
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}
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Status LockFile(const std::string& f, FileLock** l) {
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return target_->LockFile(f, l);
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}
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Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); }
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void Schedule(void (*f)(void*), void* a) {
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return target_->Schedule(f, a);
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}
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void StartThread(void (*f)(void*), void* a) {
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return target_->StartThread(f, a);
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}
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virtual Status GetTestDirectory(std::string* path) {
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return target_->GetTestDirectory(path);
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}
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virtual Status NewLogger(const std::string& fname, Logger** result) {
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return target_->NewLogger(fname, result);
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}
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uint64_t NowMicros() {
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return target_->NowMicros();
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}
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void SleepForMicroseconds(int micros) {
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target_->SleepForMicroseconds(micros);
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}
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Status GetHostName(char* name, uint64_t len) {
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return target_->GetHostName(name, len);
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}
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Status GetCurrentTime(int64_t* unix_time) {
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return target_->GetCurrentTime(unix_time);
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}
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Status GetAbsolutePath(const std::string& db_path,
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std::string* output_path) {
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return target_->GetAbsolutePath(db_path, output_path);
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}
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void SetBackgroundThreads(int num) {
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return target_->SetBackgroundThreads(num);
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}
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private:
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Env* target_;
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};
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
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