Siying Dong d4eec30ed0 Make "Table" pluggable
Summary: This patch makes Table and TableBuilder a abstract class and make all the implementation of the current table into BlockedBasedTable and BlockedBasedTable Builder.

Test Plan: Make db_test.cc to work with block based table. Add a new test simple_table_db_test.cc where a different simple table format is implemented.

Reviewers: dhruba, haobo, kailiu, emayanke, vamsi

Reviewed By: dhruba

CC: leveldb

Differential Revision: https://reviews.facebook.net/D13521
2013-10-28 17:54:09 -07:00

190 lines
7.5 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include <memory>
#include <stdint.h>
#include "rocksdb/env.h"
#include "rocksdb/iterator.h"
#include "rocksdb/table_stats.h"
namespace rocksdb {
struct Options;
class RandomAccessFile;
struct ReadOptions;
class TableCache;
class WritableFile;
using std::unique_ptr;
// TableBuilder provides the interface used to build a Table
// (an immutable and sorted map from keys to values).
//
// Multiple threads can invoke const methods on a TableBuilder without
// external synchronization, but if any of the threads may call a
// non-const method, all threads accessing the same TableBuilder must use
// external synchronization.
class TableBuilder {
public:
// Create a builder that will store the contents of the table it is
// building in *file. Does not close the file. It is up to the
// caller to close the file after calling Finish(). The output file
// will be part of level specified by 'level'. A value of -1 means
// that the caller does not know which level the output file will reside.
//
// If enable_compression=true, this table will follow the compression
// setting given in parameter options. If enable_compression=false, the
// table will not be compressed.
explicit TableBuilder(int level = -1, const bool enable_compression = true) :
level_(level) {
}
// REQUIRES: Either Finish() or Abandon() has been called.
virtual ~TableBuilder() {}
// Add key,value to the table being constructed.
// REQUIRES: key is after any previously added key according to comparator.
// REQUIRES: Finish(), Abandon() have not been called
virtual void Add(const Slice& key, const Slice& value) = 0;
// Return non-ok iff some error has been detected.
virtual Status status() const = 0;
// Finish building the table.
// REQUIRES: Finish(), Abandon() have not been called
virtual Status Finish() = 0;
// Indicate that the contents of this builder should be abandoned.
// If the caller is not going to call Finish(), it must call Abandon()
// before destroying this builder.
// REQUIRES: Finish(), Abandon() have not been called
virtual void Abandon() = 0;
// Number of calls to Add() so far.
virtual uint64_t NumEntries() const = 0;
// Size of the file generated so far. If invoked after a successful
// Finish() call, returns the size of the final generated file.
virtual uint64_t FileSize() const = 0;
protected:
int level_;
};
// A Table is a sorted map from strings to strings. Tables are
// immutable and persistent. A Table may be safely accessed from
// multiple threads without external synchronization.
class Table {
public:
virtual ~Table() {}
// Determine whether there is a chance that the current table file
// contains the key a key starting with iternal_prefix. The specific
// table implementation can use bloom filter and/or other heuristic
// to filter out this table as a whole.
virtual bool PrefixMayMatch(const Slice& internal_prefix) = 0;
// Returns a new iterator over the table contents.
// The result of NewIterator() is initially invalid (caller must
// call one of the Seek methods on the iterator before using it).
virtual Iterator* NewIterator(const ReadOptions&) = 0;
// Given a key, return an approximate byte offset in the file where
// the data for that key begins (or would begin if the key were
// present in the file). The returned value is in terms of file
// bytes, and so includes effects like compression of the underlying data.
// E.g., the approximate offset of the last key in the table will
// be close to the file length.
virtual uint64_t ApproximateOffsetOf(const Slice& key) = 0;
// Returns true if the block for the specified key is in cache.
// REQUIRES: key is in this table.
virtual bool TEST_KeyInCache(const ReadOptions& options,
const Slice& key) = 0;
// Set up the table for Compaction. Might change some parameters with
// posix_fadvise
virtual void SetupForCompaction() = 0;
virtual TableStats& GetTableStats() = 0;
// Get function issued to look for specific key.
// The table will search the first entry in the table whose user key
// matches key, and pass it to the call back function handle_result,
// with the first argument to be parameter arg, and the last bool
// parameter to be whether an I/O is issued.
// mark_key_may_exist call back is called when it is configured to be
// memory only and the key is not found in the block cache, with
// the parameter to be arg.
virtual Status Get(
const ReadOptions&, const Slice& key,
void* arg,
bool (*handle_result)(void* arg, const Slice& k, const Slice& v, bool),
void (*mark_key_may_exist)(void*) = nullptr) = 0;
};
struct TableStatsNames {
static const std::string kDataSize;
static const std::string kIndexSize;
static const std::string kRawKeySize;
static const std::string kRawValueSize;
static const std::string kNumDataBlocks;
static const std::string kNumEntries;
static const std::string kFilterPolicy;
};
// A base class for table factories
class TableFactory {
public:
virtual ~TableFactory() {}
// The name of the comparator.
//
// The client of this package should switch to a new name whenever
// the table format implementation changes.
//
// Names starting with "rocksdb." are reserved and should not be used
// by any clients of this package.
virtual const char* Name() const = 0;
// Returns a Table object table that can fetch data from file specified
// in parameter file. It's the caller's responsibility to make sure
// file is in the correct format.
//
// OpenTable() is called in two places:
// (1) TableCache::FindTable() calls the function when table cache miss
// and cache the table object returned.
// (1) SstFileReader (for SST Dump) opens the table and dump the table
// contents using the interator of the table.
virtual Status OpenTable(const Options& options,
const EnvOptions& soptions,
unique_ptr<RandomAccessFile>&& file,
uint64_t file_size,
unique_ptr<Table>* table) const = 0;
// Return a table builder to write to a file for this table type.
//
// It is called in several places:
// (1) When flushing memtable to a level-0 output file, it creates a table
// builder (In DBImpl::WriteLevel0Table(), by calling BuildTable())
// (2) During compaction, it gets the builder for writing compaction output
// files in DBImpl::OpenCompactionOutputFile().
// (3) When recovering from transaction logs, it creates a table builder to
// write to a level-0 output file (In DBImpl::WriteLevel0TableForRecovery,
// by calling BuildTable())
// (4) When running Repairer, it creates a table builder to convert logs to
// SST files (In Repairer::ConvertLogToTable() by calling BuildTable())
virtual TableBuilder* GetTableBuilder(
const Options& options, WritableFile* file, int level,
const bool enable_compression) const = 0;
};
} // namespace rocksdb