Summary: In attempting to build a static lib for use in iOS, I ran in to lots of type errors between uint64_t and size_t. This PR contains the changes I made to get `TARGET_OS=IOS make static_lib` to succeed while also getting Xcode to build successfully with the resulting `librocksdb.a` library imported. This also compiles for me on macOS and tests fine, but I'm really not sure if I made the correct decisions about where to `static_cast` and where to change types. Also up for discussion: is iOS worth supporting? Getting the static lib is just part one, we aren't providing any bridging headers or wrappers like the ObjectiveRocks project, it won't be a great experience. Closes https://github.com/facebook/rocksdb/pull/3503 Differential Revision: D7106457 Pulled By: gfosco fbshipit-source-id: 82ac2073de7e1f09b91f6b4faea91d18bd311f8e
RocksDB: A Persistent Key-Value Store for Flash and RAM Storage
RocksDB is developed and maintained by Facebook Database Engineering Team. It is built on earlier work on LevelDB by Sanjay Ghemawat (sanjay@google.com) and Jeff Dean (jeff@google.com)
This code is a library that forms the core building block for a fast key value server, especially suited for storing data on flash drives. It has a Log-Structured-Merge-Database (LSM) design with flexible tradeoffs between Write-Amplification-Factor (WAF), Read-Amplification-Factor (RAF) and Space-Amplification-Factor (SAF). It has multi-threaded compactions, making it specially suitable for storing multiple terabytes of data in a single database.
Start with example usage here: https://github.com/facebook/rocksdb/tree/master/examples
See the github wiki for more explanation.
The public interface is in include/
. Callers should not include or
rely on the details of any other header files in this package. Those
internal APIs may be changed without warning.
Design discussions are conducted in https://www.facebook.com/groups/rocksdb.dev/