rocksdb/util/hash_linklist_rep.h
Igor Canadi 588bca2020 RocksDBLite
Summary:
Introducing RocksDBLite! Removes all the non-essential features and reduces the binary size. This effort should help our adoption on mobile.

Binary size when compiling for IOS (`TARGET_OS=IOS m static_lib`) is down to 9MB from 15MB (without stripping)

Test Plan: compiles :)

Reviewers: dhruba, haobo, ljin, sdong, yhchiang

Reviewed By: yhchiang

CC: leveldb

Differential Revision: https://reviews.facebook.net/D17835
2014-04-15 13:39:26 -07:00

37 lines
1.1 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#ifndef ROCKSDB_LITE
#pragma once
#include "rocksdb/slice_transform.h"
#include "rocksdb/memtablerep.h"
namespace rocksdb {
class HashLinkListRepFactory : public MemTableRepFactory {
public:
explicit HashLinkListRepFactory(size_t bucket_count)
: bucket_count_(bucket_count) { }
virtual ~HashLinkListRepFactory() {}
virtual MemTableRep* CreateMemTableRep(
const MemTableRep::KeyComparator& compare, Arena* arena,
const SliceTransform* transform) override;
virtual const char* Name() const override {
return "HashLinkListRepFactory";
}
private:
const size_t bucket_count_;
};
}
#endif // ROCKSDB_LITE