rocksdb/util/fault_injection_test_env.h
Anand Ananthabhotla 52d4c9b7f6 Allow DB resume after background errors (#3997)
Summary:
Currently, if RocksDB encounters errors during a write operation (user requested or BG operations), it sets DBImpl::bg_error_ and fails subsequent writes. This PR allows the DB to be resumed for certain classes of errors. It consists of 3 parts -
1. Introduce Status::Severity in rocksdb::Status to indicate whether a given error can be recovered from or not
2. Refactor the error handling code so that setting bg_error_ and deciding on severity is in one place
3. Provide an API for the user to clear the error and resume the DB instance

This whole change is broken up into multiple PRs. Initially, we only allow clearing the error for Status::NoSpace() errors during background flush/compaction. Subsequent PRs will expand this to include more errors and foreground operations such as Put(), and implement a polling mechanism for out-of-space errors.
Closes https://github.com/facebook/rocksdb/pull/3997

Differential Revision: D8653831

Pulled By: anand1976

fbshipit-source-id: 6dc835c76122443a7668497c0226b4f072bc6afd
2018-06-28 12:34:40 -07:00

176 lines
5.3 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright 2014 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
// This test uses a custom Env to keep track of the state of a filesystem as of
// the last "sync". It then checks for data loss errors by purposely dropping
// file data (or entire files) not protected by a "sync".
#ifndef UTIL_FAULT_INJECTION_TEST_ENV_H_
#define UTIL_FAULT_INJECTION_TEST_ENV_H_
#include <map>
#include <set>
#include <string>
#include "db/version_set.h"
#include "env/mock_env.h"
#include "rocksdb/db.h"
#include "rocksdb/env.h"
#include "util/filename.h"
#include "util/mutexlock.h"
#include "util/random.h"
namespace rocksdb {
class TestWritableFile;
class FaultInjectionTestEnv;
struct FileState {
std::string filename_;
ssize_t pos_;
ssize_t pos_at_last_sync_;
ssize_t pos_at_last_flush_;
explicit FileState(const std::string& filename)
: filename_(filename),
pos_(-1),
pos_at_last_sync_(-1),
pos_at_last_flush_(-1) {}
FileState() : pos_(-1), pos_at_last_sync_(-1), pos_at_last_flush_(-1) {}
bool IsFullySynced() const { return pos_ <= 0 || pos_ == pos_at_last_sync_; }
Status DropUnsyncedData(Env* env) const;
Status DropRandomUnsyncedData(Env* env, Random* rand) const;
};
// A wrapper around WritableFileWriter* file
// is written to or sync'ed.
class TestWritableFile : public WritableFile {
public:
explicit TestWritableFile(const std::string& fname,
unique_ptr<WritableFile>&& f,
FaultInjectionTestEnv* env);
virtual ~TestWritableFile();
virtual Status Append(const Slice& data) override;
virtual Status Truncate(uint64_t size) override {
return target_->Truncate(size);
}
virtual Status Close() override;
virtual Status Flush() override;
virtual Status Sync() override;
virtual bool IsSyncThreadSafe() const override { return true; }
virtual Status PositionedAppend(const Slice& data,
uint64_t offset) override {
return target_->PositionedAppend(data, offset);
}
virtual bool use_direct_io() const override {
return target_->use_direct_io();
};
private:
FileState state_;
unique_ptr<WritableFile> target_;
bool writable_file_opened_;
FaultInjectionTestEnv* env_;
};
class TestDirectory : public Directory {
public:
explicit TestDirectory(FaultInjectionTestEnv* env, std::string dirname,
Directory* dir)
: env_(env), dirname_(dirname), dir_(dir) {}
~TestDirectory() {}
virtual Status Fsync() override;
private:
FaultInjectionTestEnv* env_;
std::string dirname_;
unique_ptr<Directory> dir_;
};
class FaultInjectionTestEnv : public EnvWrapper {
public:
explicit FaultInjectionTestEnv(Env* base)
: EnvWrapper(base), filesystem_active_(true) {}
virtual ~FaultInjectionTestEnv() {}
Status NewDirectory(const std::string& name,
unique_ptr<Directory>* result) override;
Status NewWritableFile(const std::string& fname,
unique_ptr<WritableFile>* result,
const EnvOptions& soptions) override;
virtual Status DeleteFile(const std::string& f) override;
virtual Status RenameFile(const std::string& s,
const std::string& t) override;
void WritableFileClosed(const FileState& state);
// For every file that is not fully synced, make a call to `func` with
// FileState of the file as the parameter.
Status DropFileData(std::function<Status(Env*, FileState)> func);
Status DropUnsyncedFileData();
Status DropRandomUnsyncedFileData(Random* rnd);
Status DeleteFilesCreatedAfterLastDirSync();
void ResetState();
void UntrackFile(const std::string& f);
void SyncDir(const std::string& dirname) {
MutexLock l(&mutex_);
dir_to_new_files_since_last_sync_.erase(dirname);
}
// Setting the filesystem to inactive is the test equivalent to simulating a
// system reset. Setting to inactive will freeze our saved filesystem state so
// that it will stop being recorded. It can then be reset back to the state at
// the time of the reset.
bool IsFilesystemActive() {
MutexLock l(&mutex_);
return filesystem_active_;
}
void SetFilesystemActiveNoLock(bool active,
Status error = Status::Corruption("Not active")) {
filesystem_active_ = active;
if (!active) {
error_ = error;
}
}
void SetFilesystemActive(bool active,
Status error = Status::Corruption("Not active")) {
MutexLock l(&mutex_);
SetFilesystemActiveNoLock(active, error);
}
void AssertNoOpenFile() { assert(open_files_.empty()); }
Status GetError() { return error_; }
private:
port::Mutex mutex_;
std::map<std::string, FileState> db_file_state_;
std::set<std::string> open_files_;
std::unordered_map<std::string, std::set<std::string>>
dir_to_new_files_since_last_sync_;
bool filesystem_active_; // Record flushes, syncs, writes
Status error_;
};
} // namespace rocksdb
#endif // UTIL_FAULT_INJECTION_TEST_ENV_H_