rocksdb/util/hash.cc
kailiu 906f3dca72 Add a hash-index component for block
Summary:
this is the key component extracted from diff: https://reviews.facebook.net/D14271
I separate it to a dedicated patch to make the review easier.

Test Plan: added a unit test and passed it.

Reviewers: haobo, sdong, dhruba

CC: leveldb

Differential Revision: https://reviews.facebook.net/D16245
2014-03-03 21:11:49 -08:00

50 lines
1.2 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <string.h>
#include "util/coding.h"
#include "util/hash.h"
namespace rocksdb {
uint32_t Hash(const char* data, size_t n, uint32_t seed) {
// Similar to murmur hash
const uint32_t m = 0xc6a4a793;
const uint32_t r = 24;
const char* limit = data + n;
uint32_t h = seed ^ (n * m);
// Pick up four bytes at a time
while (data + 4 <= limit) {
uint32_t w = DecodeFixed32(data);
data += 4;
h += w;
h *= m;
h ^= (h >> 16);
}
// Pick up remaining bytes
switch (limit - data) {
case 3:
h += data[2] << 16;
// fall through
case 2:
h += data[1] << 8;
// fall through
case 1:
h += data[0];
h *= m;
h ^= (h >> r);
break;
}
return h;
}
} // namespace rocksdb