2ccb794eb6
Summary: Update example usage of closing column family. Pull Request resolved: https://github.com/facebook/rocksdb/pull/6505 Test Plan: cd examples && make column_families_example && ./column_families_example Differential Revision: D20362100 Pulled By: cheng-chang fbshipit-source-id: 493c5e0068a40b4f237f8f8511cddd22dc15ea5c
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#include <cstdio>
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#include <string>
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#include <vector>
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#include "rocksdb/db.h"
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#include "rocksdb/slice.h"
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#include "rocksdb/options.h"
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using namespace ROCKSDB_NAMESPACE;
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std::string kDBPath = "/tmp/rocksdb_column_families_example";
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int main() {
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// open DB
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Options options;
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options.create_if_missing = true;
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DB* db;
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Status s = DB::Open(options, kDBPath, &db);
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assert(s.ok());
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// create column family
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ColumnFamilyHandle* cf;
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s = db->CreateColumnFamily(ColumnFamilyOptions(), "new_cf", &cf);
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assert(s.ok());
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// close DB
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s = db->DestroyColumnFamilyHandle(cf);
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assert(s.ok());
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delete db;
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// open DB with two column families
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std::vector<ColumnFamilyDescriptor> column_families;
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// have to open default column family
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column_families.push_back(ColumnFamilyDescriptor(
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kDefaultColumnFamilyName, ColumnFamilyOptions()));
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// open the new one, too
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column_families.push_back(ColumnFamilyDescriptor(
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"new_cf", ColumnFamilyOptions()));
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std::vector<ColumnFamilyHandle*> handles;
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s = DB::Open(DBOptions(), kDBPath, column_families, &handles, &db);
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assert(s.ok());
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// put and get from non-default column family
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s = db->Put(WriteOptions(), handles[1], Slice("key"), Slice("value"));
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assert(s.ok());
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std::string value;
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s = db->Get(ReadOptions(), handles[1], Slice("key"), &value);
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assert(s.ok());
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// atomic write
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WriteBatch batch;
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batch.Put(handles[0], Slice("key2"), Slice("value2"));
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batch.Put(handles[1], Slice("key3"), Slice("value3"));
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batch.Delete(handles[0], Slice("key"));
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s = db->Write(WriteOptions(), &batch);
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assert(s.ok());
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// drop column family
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s = db->DropColumnFamily(handles[1]);
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assert(s.ok());
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// close db
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for (auto handle : handles) {
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s = db->DestroyColumnFamilyHandle(handle);
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assert(s.ok());
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}
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delete db;
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return 0;
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}
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