3cc1af2062
Summary: This diff added an option to control the incremenal sync frequency. db_bench has a new flag bytes_per_sync for easy tuning exercise. Test Plan: make check; db_bench Reviewers: dhruba CC: leveldb Differential Revision: https://reviews.facebook.net/D11295
535 lines
19 KiB
C++
535 lines
19 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
//
|
|
// An Env is an interface used by the leveldb implementation to access
|
|
// operating system functionality like the filesystem etc. Callers
|
|
// may wish to provide a custom Env object when opening a database to
|
|
// get fine gain control; e.g., to rate limit file system operations.
|
|
//
|
|
// All Env implementations are safe for concurrent access from
|
|
// multiple threads without any external synchronization.
|
|
|
|
#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
|
|
#define STORAGE_LEVELDB_INCLUDE_ENV_H_
|
|
|
|
#include <cstdarg>
|
|
#include <string>
|
|
#include <memory>
|
|
#include <vector>
|
|
#include <stdint.h>
|
|
#include "leveldb/status.h"
|
|
|
|
namespace leveldb {
|
|
|
|
class FileLock;
|
|
class Logger;
|
|
class RandomAccessFile;
|
|
class SequentialFile;
|
|
class Slice;
|
|
class WritableFile;
|
|
class Options;
|
|
|
|
using std::unique_ptr;
|
|
using std::shared_ptr;
|
|
|
|
|
|
// Options while opening a file to read/write
|
|
struct EnvOptions {
|
|
|
|
// construct with default Options
|
|
EnvOptions();
|
|
|
|
// construct from Options
|
|
EnvOptions(const Options& options);
|
|
|
|
// If true, then allow caching of data in environment buffers
|
|
bool use_os_buffer;
|
|
|
|
// If true, then use mmap to read data
|
|
bool use_mmap_reads;
|
|
|
|
// If true, then use mmap to write data
|
|
bool use_mmap_writes;
|
|
|
|
// If true, set the FD_CLOEXEC on open fd.
|
|
bool set_fd_cloexec;
|
|
|
|
// Allows OS to incrementally sync files to disk while they are being
|
|
// written, in the background. Issue one request for every bytes_per_sync
|
|
// written. 0 turns it off.
|
|
// Default: 0
|
|
uint64_t bytes_per_sync;
|
|
|
|
};
|
|
|
|
class Env {
|
|
public:
|
|
Env() { }
|
|
virtual ~Env();
|
|
|
|
// Return a default environment suitable for the current operating
|
|
// system. Sophisticated users may wish to provide their own Env
|
|
// implementation instead of relying on this default environment.
|
|
//
|
|
// The result of Default() belongs to leveldb and must never be deleted.
|
|
static Env* Default();
|
|
|
|
// Create a brand new sequentially-readable file with the specified name.
|
|
// On success, stores a pointer to the new file in *result and returns OK.
|
|
// On failure stores nullptr in *result and returns non-OK. If the file does
|
|
// not exist, returns a non-OK status.
|
|
//
|
|
// The returned file will only be accessed by one thread at a time.
|
|
virtual Status NewSequentialFile(const std::string& fname,
|
|
unique_ptr<SequentialFile>* result,
|
|
const EnvOptions& options)
|
|
= 0;
|
|
|
|
// Create a brand new random access read-only file with the
|
|
// specified name. On success, stores a pointer to the new file in
|
|
// *result and returns OK. On failure stores nullptr in *result and
|
|
// returns non-OK. If the file does not exist, returns a non-OK
|
|
// status.
|
|
//
|
|
// The returned file may be concurrently accessed by multiple threads.
|
|
virtual Status NewRandomAccessFile(const std::string& fname,
|
|
unique_ptr<RandomAccessFile>* result,
|
|
const EnvOptions& options)
|
|
= 0;
|
|
|
|
// Create an object that writes to a new file with the specified
|
|
// name. Deletes any existing file with the same name and creates a
|
|
// new file. On success, stores a pointer to the new file in
|
|
// *result and returns OK. On failure stores nullptr in *result and
|
|
// returns non-OK.
|
|
//
|
|
// The returned file will only be accessed by one thread at a time.
|
|
virtual Status NewWritableFile(const std::string& fname,
|
|
unique_ptr<WritableFile>* result,
|
|
const EnvOptions& options) = 0;
|
|
|
|
// Returns true iff the named file exists.
|
|
virtual bool FileExists(const std::string& fname) = 0;
|
|
|
|
// Store in *result the names of the children of the specified directory.
|
|
// The names are relative to "dir".
|
|
// Original contents of *results are dropped.
|
|
virtual Status GetChildren(const std::string& dir,
|
|
std::vector<std::string>* result) = 0;
|
|
|
|
// Delete the named file.
|
|
virtual Status DeleteFile(const std::string& fname) = 0;
|
|
|
|
// Create the specified directory. Returns error if directory exists.
|
|
virtual Status CreateDir(const std::string& dirname) = 0;
|
|
|
|
// Creates directory if missing. Return Ok if it exists, or successful in
|
|
// Creating.
|
|
virtual Status CreateDirIfMissing(const std::string& dirname) = 0;
|
|
|
|
// Delete the specified directory.
|
|
virtual Status DeleteDir(const std::string& dirname) = 0;
|
|
|
|
// Store the size of fname in *file_size.
|
|
virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
|
|
|
|
// Store the last modification time of fname in *file_mtime.
|
|
virtual Status GetFileModificationTime(const std::string& fname,
|
|
uint64_t* file_mtime) = 0;
|
|
// Rename file src to target.
|
|
virtual Status RenameFile(const std::string& src,
|
|
const std::string& target) = 0;
|
|
|
|
// Lock the specified file. Used to prevent concurrent access to
|
|
// the same db by multiple processes. On failure, stores nullptr in
|
|
// *lock and returns non-OK.
|
|
//
|
|
// On success, stores a pointer to the object that represents the
|
|
// acquired lock in *lock and returns OK. The caller should call
|
|
// UnlockFile(*lock) to release the lock. If the process exits,
|
|
// the lock will be automatically released.
|
|
//
|
|
// If somebody else already holds the lock, finishes immediately
|
|
// with a failure. I.e., this call does not wait for existing locks
|
|
// to go away.
|
|
//
|
|
// May create the named file if it does not already exist.
|
|
virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
|
|
|
|
// Release the lock acquired by a previous successful call to LockFile.
|
|
// REQUIRES: lock was returned by a successful LockFile() call
|
|
// REQUIRES: lock has not already been unlocked.
|
|
virtual Status UnlockFile(FileLock* lock) = 0;
|
|
|
|
// Arrange to run "(*function)(arg)" once in a background thread.
|
|
//
|
|
// "function" may run in an unspecified thread. Multiple functions
|
|
// added to the same Env may run concurrently in different threads.
|
|
// I.e., the caller may not assume that background work items are
|
|
// serialized.
|
|
virtual void Schedule(
|
|
void (*function)(void* arg),
|
|
void* arg) = 0;
|
|
|
|
// Start a new thread, invoking "function(arg)" within the new thread.
|
|
// When "function(arg)" returns, the thread will be destroyed.
|
|
virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
|
|
|
|
// *path is set to a temporary directory that can be used for testing. It may
|
|
// or many not have just been created. The directory may or may not differ
|
|
// between runs of the same process, but subsequent calls will return the
|
|
// same directory.
|
|
virtual Status GetTestDirectory(std::string* path) = 0;
|
|
|
|
// Create and return a log file for storing informational messages.
|
|
virtual Status NewLogger(const std::string& fname,
|
|
shared_ptr<Logger>* result) = 0;
|
|
|
|
// Returns the number of micro-seconds since some fixed point in time. Only
|
|
// useful for computing deltas of time.
|
|
virtual uint64_t NowMicros() = 0;
|
|
|
|
// Sleep/delay the thread for the perscribed number of micro-seconds.
|
|
virtual void SleepForMicroseconds(int micros) = 0;
|
|
|
|
// Get the current host name.
|
|
virtual Status GetHostName(char* name, uint64_t len) = 0;
|
|
|
|
// Get the number of seconds since the Epoch, 1970-01-01 00:00:00 (UTC).
|
|
virtual Status GetCurrentTime(int64_t* unix_time) = 0;
|
|
|
|
// Get full directory name for this db.
|
|
virtual Status GetAbsolutePath(const std::string& db_path,
|
|
std::string* output_path) = 0;
|
|
|
|
// The number of background worker threads for this environment.
|
|
// default: 1
|
|
virtual void SetBackgroundThreads(int number) = 0;
|
|
|
|
// Converts seconds-since-Jan-01-1970 to a printable string
|
|
virtual std::string TimeToString(uint64_t time) = 0;
|
|
|
|
private:
|
|
// No copying allowed
|
|
Env(const Env&);
|
|
void operator=(const Env&);
|
|
};
|
|
|
|
// A file abstraction for reading sequentially through a file
|
|
class SequentialFile {
|
|
public:
|
|
SequentialFile() { }
|
|
virtual ~SequentialFile();
|
|
|
|
// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
|
|
// written by this routine. Sets "*result" to the data that was
|
|
// read (including if fewer than "n" bytes were successfully read).
|
|
// May set "*result" to point at data in "scratch[0..n-1]", so
|
|
// "scratch[0..n-1]" must be live when "*result" is used.
|
|
// If an error was encountered, returns a non-OK status.
|
|
//
|
|
// REQUIRES: External synchronization
|
|
virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
|
|
|
|
// Skip "n" bytes from the file. This is guaranteed to be no
|
|
// slower that reading the same data, but may be faster.
|
|
//
|
|
// If end of file is reached, skipping will stop at the end of the
|
|
// file, and Skip will return OK.
|
|
//
|
|
// REQUIRES: External synchronization
|
|
virtual Status Skip(uint64_t n) = 0;
|
|
};
|
|
|
|
// A file abstraction for randomly reading the contents of a file.
|
|
class RandomAccessFile {
|
|
public:
|
|
RandomAccessFile() { }
|
|
virtual ~RandomAccessFile();
|
|
|
|
// Read up to "n" bytes from the file starting at "offset".
|
|
// "scratch[0..n-1]" may be written by this routine. Sets "*result"
|
|
// to the data that was read (including if fewer than "n" bytes were
|
|
// successfully read). May set "*result" to point at data in
|
|
// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
|
|
// "*result" is used. If an error was encountered, returns a non-OK
|
|
// status.
|
|
//
|
|
// Safe for concurrent use by multiple threads.
|
|
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
|
char* scratch) const = 0;
|
|
|
|
// Tries to get an unique ID for this file that will be the same each time
|
|
// the file is opened (and will stay the same while the file is open).
|
|
// Furthermore, it tries to make this ID at most "max_size" bytes. If such an
|
|
// ID can be created this function returns the length of the ID and places it
|
|
// in "id"; otherwise, this function returns 0, in which case "id"
|
|
// may not have been modified.
|
|
//
|
|
// This function guarantees, for IDs from a given environment, two unique ids
|
|
// cannot be made equal to eachother by adding arbitrary bytes to one of
|
|
// them. That is, no unique ID is the prefix of another.
|
|
//
|
|
// This function guarantees that the returned ID will not be interpretable as
|
|
// a single varint.
|
|
//
|
|
// Note: these IDs are only valid for the duration of the process.
|
|
virtual size_t GetUniqueId(char* id, size_t max_size) const {
|
|
return 0; // Default implementation to prevent issues with backwards
|
|
// compatibility.
|
|
};
|
|
|
|
|
|
enum AccessPattern { NORMAL, RANDOM, SEQUENTIAL, WILLNEED, DONTNEED };
|
|
|
|
virtual void Hint(AccessPattern pattern) {}
|
|
|
|
};
|
|
|
|
// A file abstraction for sequential writing. The implementation
|
|
// must provide buffering since callers may append small fragments
|
|
// at a time to the file.
|
|
class WritableFile {
|
|
public:
|
|
WritableFile() : last_preallocated_block_(0), preallocation_block_size_ (0) {
|
|
}
|
|
virtual ~WritableFile();
|
|
|
|
virtual Status Append(const Slice& data) = 0;
|
|
virtual Status Close() = 0;
|
|
virtual Status Flush() = 0;
|
|
virtual Status Sync() = 0; // sync data
|
|
|
|
/*
|
|
* Sync data and/or metadata as well.
|
|
* By default, sync only metadata.
|
|
* Override this method for environments where we need to sync
|
|
* metadata as well.
|
|
*/
|
|
virtual Status Fsync() {
|
|
return Sync();
|
|
}
|
|
|
|
/*
|
|
* Get the size of valid data in the file.
|
|
*/
|
|
virtual uint64_t GetFileSize() {
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Get and set the default pre-allocation block size for writes to
|
|
* this file. If non-zero, then Allocate will be used to extend the
|
|
* underlying storage of a file (generally via fallocate) if the Env
|
|
* instance supports it.
|
|
*/
|
|
void SetPreallocationBlockSize(size_t size) {
|
|
preallocation_block_size_ = size;
|
|
}
|
|
|
|
virtual void GetPreallocationStatus(size_t* block_size,
|
|
size_t* last_allocated_block) {
|
|
*last_allocated_block = last_preallocated_block_;
|
|
*block_size = preallocation_block_size_;
|
|
}
|
|
|
|
protected:
|
|
// PrepareWrite performs any necessary preparation for a write
|
|
// before the write actually occurs. This allows for pre-allocation
|
|
// of space on devices where it can result in less file
|
|
// fragmentation and/or less waste from over-zealous filesystem
|
|
// pre-allocation.
|
|
void PrepareWrite(size_t offset, size_t len) {
|
|
if (preallocation_block_size_ == 0) {
|
|
return;
|
|
}
|
|
// If this write would cross one or more preallocation blocks,
|
|
// determine what the last preallocation block necesessary to
|
|
// cover this write would be and Allocate to that point.
|
|
const auto block_size = preallocation_block_size_;
|
|
size_t new_last_preallocated_block =
|
|
(offset + len + block_size - 1) / block_size;
|
|
if (new_last_preallocated_block > last_preallocated_block_) {
|
|
size_t num_spanned_blocks =
|
|
new_last_preallocated_block - last_preallocated_block_;
|
|
Allocate(block_size * last_preallocated_block_,
|
|
block_size * num_spanned_blocks);
|
|
last_preallocated_block_ = new_last_preallocated_block;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Pre-allocate space for a file.
|
|
*/
|
|
virtual Status Allocate(off_t offset, off_t len) {
|
|
return Status::OK();
|
|
}
|
|
|
|
// Sync a file range with disk.
|
|
// offset is the starting byte of the file range to be synchronized.
|
|
// nbytes specifies the length of the range to be synchronized.
|
|
// This asks the OS to initiate flushing the cached data to disk,
|
|
// without waiting for completion.
|
|
// Default implementation does nothing.
|
|
virtual Status RangeSync(off64_t offset, off64_t nbytes) {
|
|
return Status::OK();
|
|
}
|
|
|
|
private:
|
|
size_t last_preallocated_block_;
|
|
size_t preallocation_block_size_;
|
|
// No copying allowed
|
|
WritableFile(const WritableFile&);
|
|
void operator=(const WritableFile&);
|
|
};
|
|
|
|
// An interface for writing log messages.
|
|
class Logger {
|
|
public:
|
|
enum { DO_NOT_SUPPORT_GET_LOG_FILE_SIZE = -1 };
|
|
Logger() { }
|
|
virtual ~Logger();
|
|
|
|
// Write an entry to the log file with the specified format.
|
|
virtual void Logv(const char* format, va_list ap) = 0;
|
|
virtual size_t GetLogFileSize() const {
|
|
return DO_NOT_SUPPORT_GET_LOG_FILE_SIZE;
|
|
}
|
|
|
|
private:
|
|
// No copying allowed
|
|
Logger(const Logger&);
|
|
void operator=(const Logger&);
|
|
};
|
|
|
|
|
|
// Identifies a locked file.
|
|
class FileLock {
|
|
public:
|
|
FileLock() { }
|
|
virtual ~FileLock();
|
|
private:
|
|
// No copying allowed
|
|
FileLock(const FileLock&);
|
|
void operator=(const FileLock&);
|
|
};
|
|
|
|
// Log the specified data to *info_log if info_log is non-nullptr.
|
|
extern void Log(const shared_ptr<Logger>& info_log, const char* format, ...)
|
|
# if defined(__GNUC__) || defined(__clang__)
|
|
__attribute__((__format__ (__printf__, 2, 3)))
|
|
# endif
|
|
;
|
|
|
|
extern void Log(Logger* info_log, const char* format, ...)
|
|
# if defined(__GNUC__) || defined(__clang__)
|
|
__attribute__((__format__ (__printf__, 2, 3)))
|
|
# endif
|
|
;
|
|
|
|
// A utility routine: write "data" to the named file.
|
|
extern Status WriteStringToFile(Env* env, const Slice& data,
|
|
const std::string& fname);
|
|
|
|
// A utility routine: read contents of named file into *data
|
|
extern Status ReadFileToString(Env* env, const std::string& fname,
|
|
std::string* data);
|
|
|
|
// An implementation of Env that forwards all calls to another Env.
|
|
// May be useful to clients who wish to override just part of the
|
|
// functionality of another Env.
|
|
class EnvWrapper : public Env {
|
|
public:
|
|
// Initialize an EnvWrapper that delegates all calls to *t
|
|
explicit EnvWrapper(Env* t) : target_(t) { }
|
|
virtual ~EnvWrapper();
|
|
|
|
// Return the target to which this Env forwards all calls
|
|
Env* target() const { return target_; }
|
|
|
|
// The following text is boilerplate that forwards all methods to target()
|
|
Status NewSequentialFile(const std::string& f,
|
|
unique_ptr<SequentialFile>* r,
|
|
const EnvOptions& options) {
|
|
return target_->NewSequentialFile(f, r, options);
|
|
}
|
|
Status NewRandomAccessFile(const std::string& f,
|
|
unique_ptr<RandomAccessFile>* r,
|
|
const EnvOptions& options) {
|
|
return target_->NewRandomAccessFile(f, r, options);
|
|
}
|
|
Status NewWritableFile(const std::string& f, unique_ptr<WritableFile>* r,
|
|
const EnvOptions& options) {
|
|
return target_->NewWritableFile(f, r, options);
|
|
}
|
|
bool FileExists(const std::string& f) { return target_->FileExists(f); }
|
|
Status GetChildren(const std::string& dir, std::vector<std::string>* r) {
|
|
return target_->GetChildren(dir, r);
|
|
}
|
|
Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); }
|
|
Status CreateDir(const std::string& d) { return target_->CreateDir(d); }
|
|
Status CreateDirIfMissing(const std::string& d) {
|
|
return target_->CreateDirIfMissing(d);
|
|
}
|
|
Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); }
|
|
Status GetFileSize(const std::string& f, uint64_t* s) {
|
|
return target_->GetFileSize(f, s);
|
|
}
|
|
|
|
Status GetFileModificationTime(const std::string& fname,
|
|
uint64_t* file_mtime) {
|
|
return target_->GetFileModificationTime(fname, file_mtime);
|
|
}
|
|
|
|
Status RenameFile(const std::string& s, const std::string& t) {
|
|
return target_->RenameFile(s, t);
|
|
}
|
|
Status LockFile(const std::string& f, FileLock** l) {
|
|
return target_->LockFile(f, l);
|
|
}
|
|
Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); }
|
|
void Schedule(void (*f)(void*), void* a) {
|
|
return target_->Schedule(f, a);
|
|
}
|
|
void StartThread(void (*f)(void*), void* a) {
|
|
return target_->StartThread(f, a);
|
|
}
|
|
virtual Status GetTestDirectory(std::string* path) {
|
|
return target_->GetTestDirectory(path);
|
|
}
|
|
virtual Status NewLogger(const std::string& fname,
|
|
shared_ptr<Logger>* result) {
|
|
return target_->NewLogger(fname, result);
|
|
}
|
|
uint64_t NowMicros() {
|
|
return target_->NowMicros();
|
|
}
|
|
void SleepForMicroseconds(int micros) {
|
|
target_->SleepForMicroseconds(micros);
|
|
}
|
|
Status GetHostName(char* name, uint64_t len) {
|
|
return target_->GetHostName(name, len);
|
|
}
|
|
Status GetCurrentTime(int64_t* unix_time) {
|
|
return target_->GetCurrentTime(unix_time);
|
|
}
|
|
Status GetAbsolutePath(const std::string& db_path,
|
|
std::string* output_path) {
|
|
return target_->GetAbsolutePath(db_path, output_path);
|
|
}
|
|
void SetBackgroundThreads(int num) {
|
|
return target_->SetBackgroundThreads(num);
|
|
}
|
|
std::string TimeToString(uint64_t time) {
|
|
return target_->TimeToString(time);
|
|
}
|
|
|
|
private:
|
|
Env* target_;
|
|
};
|
|
|
|
} // namespace leveldb
|
|
|
|
#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
|