ca89ac2ba9
Summary: Use C++11’s override and remove virtual where applicable. Change are automatically generated. Reviewed By: Orvid Differential Revision: D14090024 fbshipit-source-id: 1e9432e87d2657e1ff0028e15370a85d1739ba2a
302 lines
8.8 KiB
C++
302 lines
8.8 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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//
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#ifndef ROCKSDB_LITE
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#include "rocksdb/memtablerep.h"
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#include <unordered_set>
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#include <set>
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#include <memory>
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#include <algorithm>
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#include <type_traits>
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#include "util/arena.h"
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#include "db/memtable.h"
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#include "memtable/stl_wrappers.h"
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#include "port/port.h"
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#include "util/mutexlock.h"
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namespace rocksdb {
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namespace {
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using namespace stl_wrappers;
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class VectorRep : public MemTableRep {
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public:
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VectorRep(const KeyComparator& compare, Allocator* allocator, size_t count);
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// Insert key into the collection. (The caller will pack key and value into a
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// single buffer and pass that in as the parameter to Insert)
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// REQUIRES: nothing that compares equal to key is currently in the
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// collection.
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void Insert(KeyHandle handle) override;
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// Returns true iff an entry that compares equal to key is in the collection.
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bool Contains(const char* key) const override;
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void MarkReadOnly() override;
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size_t ApproximateMemoryUsage() override;
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void Get(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg, const char* entry)) override;
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~VectorRep() override {}
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class Iterator : public MemTableRep::Iterator {
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class VectorRep* vrep_;
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std::shared_ptr<std::vector<const char*>> bucket_;
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std::vector<const char*>::const_iterator mutable cit_;
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const KeyComparator& compare_;
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std::string tmp_; // For passing to EncodeKey
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bool mutable sorted_;
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void DoSort() const;
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public:
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explicit Iterator(class VectorRep* vrep,
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std::shared_ptr<std::vector<const char*>> bucket,
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const KeyComparator& compare);
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// Initialize an iterator over the specified collection.
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// The returned iterator is not valid.
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// explicit Iterator(const MemTableRep* collection);
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~Iterator() override{};
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const override;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const char* key() const override;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next() override;
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev() override;
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// Advance to the first entry with a key >= target
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void Seek(const Slice& user_key, const char* memtable_key) override;
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// Advance to the first entry with a key <= target
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void SeekForPrev(const Slice& user_key, const char* memtable_key) override;
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// Position at the first entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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void SeekToFirst() override;
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// Position at the last entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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void SeekToLast() override;
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};
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// Return an iterator over the keys in this representation.
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MemTableRep::Iterator* GetIterator(Arena* arena) override;
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private:
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friend class Iterator;
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typedef std::vector<const char*> Bucket;
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std::shared_ptr<Bucket> bucket_;
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mutable port::RWMutex rwlock_;
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bool immutable_;
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bool sorted_;
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const KeyComparator& compare_;
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};
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void VectorRep::Insert(KeyHandle handle) {
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auto* key = static_cast<char*>(handle);
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WriteLock l(&rwlock_);
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assert(!immutable_);
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bucket_->push_back(key);
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}
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// Returns true iff an entry that compares equal to key is in the collection.
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bool VectorRep::Contains(const char* key) const {
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ReadLock l(&rwlock_);
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return std::find(bucket_->begin(), bucket_->end(), key) != bucket_->end();
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}
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void VectorRep::MarkReadOnly() {
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WriteLock l(&rwlock_);
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immutable_ = true;
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}
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size_t VectorRep::ApproximateMemoryUsage() {
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return
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sizeof(bucket_) + sizeof(*bucket_) +
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bucket_->size() *
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sizeof(
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std::remove_reference<decltype(*bucket_)>::type::value_type
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);
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}
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VectorRep::VectorRep(const KeyComparator& compare, Allocator* allocator,
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size_t count)
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: MemTableRep(allocator),
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bucket_(new Bucket()),
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immutable_(false),
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sorted_(false),
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compare_(compare) {
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bucket_.get()->reserve(count);
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}
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VectorRep::Iterator::Iterator(class VectorRep* vrep,
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std::shared_ptr<std::vector<const char*>> bucket,
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const KeyComparator& compare)
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: vrep_(vrep),
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bucket_(bucket),
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cit_(bucket_->end()),
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compare_(compare),
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sorted_(false) { }
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void VectorRep::Iterator::DoSort() const {
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// vrep is non-null means that we are working on an immutable memtable
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if (!sorted_ && vrep_ != nullptr) {
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WriteLock l(&vrep_->rwlock_);
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if (!vrep_->sorted_) {
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std::sort(bucket_->begin(), bucket_->end(), Compare(compare_));
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cit_ = bucket_->begin();
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vrep_->sorted_ = true;
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}
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sorted_ = true;
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}
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if (!sorted_) {
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std::sort(bucket_->begin(), bucket_->end(), Compare(compare_));
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cit_ = bucket_->begin();
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sorted_ = true;
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}
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assert(sorted_);
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assert(vrep_ == nullptr || vrep_->sorted_);
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}
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// Returns true iff the iterator is positioned at a valid node.
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bool VectorRep::Iterator::Valid() const {
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DoSort();
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return cit_ != bucket_->end();
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}
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const char* VectorRep::Iterator::key() const {
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assert(sorted_);
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return *cit_;
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}
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// Advances to the next position.
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// REQUIRES: Valid()
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void VectorRep::Iterator::Next() {
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assert(sorted_);
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if (cit_ == bucket_->end()) {
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return;
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}
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++cit_;
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}
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// Advances to the previous position.
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// REQUIRES: Valid()
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void VectorRep::Iterator::Prev() {
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assert(sorted_);
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if (cit_ == bucket_->begin()) {
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// If you try to go back from the first element, the iterator should be
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// invalidated. So we set it to past-the-end. This means that you can
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// treat the container circularly.
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cit_ = bucket_->end();
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} else {
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--cit_;
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}
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}
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// Advance to the first entry with a key >= target
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void VectorRep::Iterator::Seek(const Slice& user_key,
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const char* memtable_key) {
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DoSort();
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// Do binary search to find first value not less than the target
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const char* encoded_key =
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(memtable_key != nullptr) ? memtable_key : EncodeKey(&tmp_, user_key);
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cit_ = std::equal_range(bucket_->begin(),
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bucket_->end(),
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encoded_key,
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[this] (const char* a, const char* b) {
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return compare_(a, b) < 0;
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}).first;
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}
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// Advance to the first entry with a key <= target
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void VectorRep::Iterator::SeekForPrev(const Slice& /*user_key*/,
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const char* /*memtable_key*/) {
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assert(false);
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}
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// Position at the first entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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void VectorRep::Iterator::SeekToFirst() {
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DoSort();
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cit_ = bucket_->begin();
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}
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// Position at the last entry in collection.
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// Final state of iterator is Valid() iff collection is not empty.
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void VectorRep::Iterator::SeekToLast() {
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DoSort();
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cit_ = bucket_->end();
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if (bucket_->size() != 0) {
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--cit_;
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}
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}
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void VectorRep::Get(const LookupKey& k, void* callback_args,
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bool (*callback_func)(void* arg, const char* entry)) {
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rwlock_.ReadLock();
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VectorRep* vector_rep;
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std::shared_ptr<Bucket> bucket;
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if (immutable_) {
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vector_rep = this;
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} else {
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vector_rep = nullptr;
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bucket.reset(new Bucket(*bucket_)); // make a copy
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}
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VectorRep::Iterator iter(vector_rep, immutable_ ? bucket_ : bucket, compare_);
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rwlock_.ReadUnlock();
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for (iter.Seek(k.user_key(), k.memtable_key().data());
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iter.Valid() && callback_func(callback_args, iter.key()); iter.Next()) {
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}
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}
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MemTableRep::Iterator* VectorRep::GetIterator(Arena* arena) {
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char* mem = nullptr;
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if (arena != nullptr) {
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mem = arena->AllocateAligned(sizeof(Iterator));
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}
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ReadLock l(&rwlock_);
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// Do not sort here. The sorting would be done the first time
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// a Seek is performed on the iterator.
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if (immutable_) {
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if (arena == nullptr) {
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return new Iterator(this, bucket_, compare_);
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} else {
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return new (mem) Iterator(this, bucket_, compare_);
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}
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} else {
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std::shared_ptr<Bucket> tmp;
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tmp.reset(new Bucket(*bucket_)); // make a copy
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if (arena == nullptr) {
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return new Iterator(nullptr, tmp, compare_);
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} else {
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return new (mem) Iterator(nullptr, tmp, compare_);
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}
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}
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}
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} // anon namespace
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MemTableRep* VectorRepFactory::CreateMemTableRep(
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const MemTableRep::KeyComparator& compare, Allocator* allocator,
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const SliceTransform*, Logger* /*logger*/) {
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return new VectorRep(compare, allocator, count_);
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}
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} // namespace rocksdb
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#endif // ROCKSDB_LITE
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