rocksdb/util/hash_skiplist_rep.h
kailiu eae1804f29 Remove the unnecessary use of shared_ptr
Summary:
shared_ptr is slower than unique_ptr (which literally comes with no performance cost compare with raw pointers).
In memtable and memtable rep, we use shared_ptr when we'd actually should use unique_ptr.

According to igor's previous work, we are likely to make quite some performance gain from this diff.

Test Plan: make check

Reviewers: dhruba, igor, sdong, haobo

CC: leveldb

Differential Revision: https://reviews.facebook.net/D15213
2014-01-15 18:22:01 -08:00

39 lines
1.3 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#pragma once
#include "rocksdb/slice_transform.h"
#include "rocksdb/memtablerep.h"
namespace rocksdb {
class HashSkipListRepFactory : public MemTableRepFactory {
public:
explicit HashSkipListRepFactory(const SliceTransform* transform,
size_t bucket_count = 1000000)
: transform_(transform),
bucket_count_(bucket_count) { }
virtual ~HashSkipListRepFactory() { delete transform_; }
virtual MemTableRep* CreateMemTableRep(MemTableRep::KeyComparator& compare,
Arena* arena) override;
virtual const char* Name() const override {
return "HashSkipListRepFactory";
}
const SliceTransform* GetTransform() { return transform_; }
private:
const SliceTransform* transform_;
const size_t bucket_count_;
};
}