6bee36a786
Summary: Rather than storing a `vector<RangeTombstone>`, we now store a `vector<RangeTombstoneStack>` and a `vector<SequenceNumber>`. A `RangeTombstoneStack` contains the start and end keys of a range tombstone fragment, and indices into the seqnum vector to indicate which sequence numbers the fragment is located at. The diagram below illustrates an example: ``` tombstones_: [a, b) [c, e) [h, k) | \ / \ / | | \ / \ / | v v v v tombstone_seqs_: [ 5 3 10 7 2 8 6 ] ``` This format allows binary searching the tombstone list to use less key comparisons, which helps in cases where there are many overlapping tombstones. Also, this format makes it easier to add DBIter-like semantics to `FragmentedRangeTombstoneIterator` in the future. Pull Request resolved: https://github.com/facebook/rocksdb/pull/4632 Differential Revision: D13053103 Pulled By: abhimadan fbshipit-source-id: e8220cc712fcf5be4d602913bb23ace8ea5f8ef0
207 lines
7.4 KiB
C++
207 lines
7.4 KiB
C++
// Copyright (c) 2018-present, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under both the GPLv2 (found in the
|
|
// COPYING file in the root directory) and Apache 2.0 License
|
|
// (found in the LICENSE.Apache file in the root directory).
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "db/dbformat.h"
|
|
#include "db/pinned_iterators_manager.h"
|
|
#include "rocksdb/status.h"
|
|
#include "table/internal_iterator.h"
|
|
|
|
namespace rocksdb {
|
|
|
|
struct FragmentedRangeTombstoneList {
|
|
public:
|
|
// A compact representation of a "stack" of range tombstone fragments, which
|
|
// start and end at the same user keys but have different sequence numbers.
|
|
// The members seq_start_idx and seq_end_idx are intended to be parameters to
|
|
// seq_iter().
|
|
struct RangeTombstoneStack {
|
|
RangeTombstoneStack(const Slice& start, const Slice& end, size_t start_idx,
|
|
size_t end_idx)
|
|
: start_key(start),
|
|
end_key(end),
|
|
seq_start_idx(start_idx),
|
|
seq_end_idx(end_idx) {}
|
|
|
|
Slice start_key;
|
|
Slice end_key;
|
|
size_t seq_start_idx;
|
|
size_t seq_end_idx;
|
|
};
|
|
FragmentedRangeTombstoneList(
|
|
std::unique_ptr<InternalIterator> unfragmented_tombstones,
|
|
const InternalKeyComparator& icmp, bool one_time_use,
|
|
SequenceNumber snapshot = kMaxSequenceNumber);
|
|
|
|
std::vector<RangeTombstoneStack>::const_iterator begin() const {
|
|
return tombstones_.begin();
|
|
}
|
|
|
|
std::vector<RangeTombstoneStack>::const_iterator end() const {
|
|
return tombstones_.end();
|
|
}
|
|
|
|
std::vector<SequenceNumber>::const_iterator seq_iter(size_t idx) const {
|
|
return std::next(tombstone_seqs_.begin(), idx);
|
|
}
|
|
|
|
std::vector<SequenceNumber>::const_iterator seq_begin() const {
|
|
return tombstone_seqs_.begin();
|
|
}
|
|
|
|
std::vector<SequenceNumber>::const_iterator seq_end() const {
|
|
return tombstone_seqs_.end();
|
|
}
|
|
|
|
bool empty() const { return tombstones_.size() == 0; }
|
|
|
|
private:
|
|
// Given an ordered range tombstone iterator unfragmented_tombstones,
|
|
// "fragment" the tombstones into non-overlapping pieces, and store them in
|
|
// tombstones_ and tombstone_seqs_.
|
|
void FragmentTombstones(
|
|
std::unique_ptr<InternalIterator> unfragmented_tombstones,
|
|
const InternalKeyComparator& icmp, bool one_time_use,
|
|
SequenceNumber snapshot = kMaxSequenceNumber);
|
|
|
|
std::vector<RangeTombstoneStack> tombstones_;
|
|
std::vector<SequenceNumber> tombstone_seqs_;
|
|
std::list<std::string> pinned_slices_;
|
|
PinnedIteratorsManager pinned_iters_mgr_;
|
|
};
|
|
|
|
// FragmentedRangeTombstoneIterator converts an InternalIterator of a range-del
|
|
// meta block into an iterator over non-overlapping tombstone fragments. The
|
|
// tombstone fragmentation process should be more efficient than the range
|
|
// tombstone collapsing algorithm in RangeDelAggregator because this leverages
|
|
// the internal key ordering already provided by the input iterator, if
|
|
// applicable (when the iterator is unsorted, a new sorted iterator is created
|
|
// before proceeding). If there are few overlaps, creating a
|
|
// FragmentedRangeTombstoneIterator should be O(n), while the RangeDelAggregator
|
|
// tombstone collapsing is always O(n log n).
|
|
class FragmentedRangeTombstoneIterator : public InternalIterator {
|
|
public:
|
|
FragmentedRangeTombstoneIterator(
|
|
const FragmentedRangeTombstoneList* tombstones, SequenceNumber snapshot,
|
|
const InternalKeyComparator& icmp);
|
|
FragmentedRangeTombstoneIterator(
|
|
const std::shared_ptr<const FragmentedRangeTombstoneList>& tombstones,
|
|
SequenceNumber snapshot, const InternalKeyComparator& icmp);
|
|
void SeekToFirst() override;
|
|
void SeekToLast() override;
|
|
|
|
// NOTE: Seek and SeekForPrev do not behave in the way InternalIterator
|
|
// seeking should behave. This is OK because they are not currently used, but
|
|
// eventually FragmentedRangeTombstoneIterator should no longer implement
|
|
// InternalIterator.
|
|
//
|
|
// Seeks to the range tombstone that covers target at a seqnum in the
|
|
// snapshot. If no such tombstone exists, seek to the earliest tombstone in
|
|
// the snapshot that ends after target.
|
|
void Seek(const Slice& target) override;
|
|
// Seeks to the range tombstone that covers target at a seqnum in the
|
|
// snapshot. If no such tombstone exists, seek to the latest tombstone in the
|
|
// snapshot that starts before target.
|
|
void SeekForPrev(const Slice& target) override;
|
|
|
|
void Next() override;
|
|
void Prev() override;
|
|
bool Valid() const override;
|
|
Slice key() const override {
|
|
MaybePinKey();
|
|
return current_start_key_.Encode();
|
|
}
|
|
Slice value() const override { return pos_->end_key; }
|
|
bool IsKeyPinned() const override { return false; }
|
|
bool IsValuePinned() const override { return true; }
|
|
Status status() const override { return Status::OK(); }
|
|
|
|
Slice start_key() const { return pos_->start_key; }
|
|
Slice end_key() const { return pos_->end_key; }
|
|
SequenceNumber seq() const { return *seq_pos_; }
|
|
|
|
SequenceNumber MaxCoveringTombstoneSeqnum(const Slice& user_key);
|
|
|
|
private:
|
|
using RangeTombstoneStack = FragmentedRangeTombstoneList::RangeTombstoneStack;
|
|
|
|
struct RangeTombstoneStackStartComparator {
|
|
explicit RangeTombstoneStackStartComparator(const Comparator* c) : cmp(c) {}
|
|
|
|
bool operator()(const RangeTombstoneStack& a,
|
|
const RangeTombstoneStack& b) const {
|
|
return cmp->Compare(a.start_key, b.start_key) < 0;
|
|
}
|
|
|
|
bool operator()(const RangeTombstoneStack& a, const Slice& b) const {
|
|
return cmp->Compare(a.start_key, b) < 0;
|
|
}
|
|
|
|
bool operator()(const Slice& a, const RangeTombstoneStack& b) const {
|
|
return cmp->Compare(a, b.start_key) < 0;
|
|
}
|
|
|
|
const Comparator* cmp;
|
|
};
|
|
|
|
struct RangeTombstoneStackEndComparator {
|
|
explicit RangeTombstoneStackEndComparator(const Comparator* c) : cmp(c) {}
|
|
|
|
bool operator()(const RangeTombstoneStack& a,
|
|
const RangeTombstoneStack& b) const {
|
|
return cmp->Compare(a.end_key, b.end_key) < 0;
|
|
}
|
|
|
|
bool operator()(const RangeTombstoneStack& a, const Slice& b) const {
|
|
return cmp->Compare(a.end_key, b) < 0;
|
|
}
|
|
|
|
bool operator()(const Slice& a, const RangeTombstoneStack& b) const {
|
|
return cmp->Compare(a, b.end_key) < 0;
|
|
}
|
|
|
|
const Comparator* cmp;
|
|
};
|
|
|
|
void MaybePinKey() const {
|
|
if (pos_ != tombstones_->end() && seq_pos_ != tombstones_->seq_end() &&
|
|
(pinned_pos_ != pos_ || pinned_seq_pos_ != seq_pos_)) {
|
|
current_start_key_.Set(pos_->start_key, *seq_pos_, kTypeRangeDeletion);
|
|
pinned_pos_ = pos_;
|
|
pinned_seq_pos_ = seq_pos_;
|
|
}
|
|
}
|
|
|
|
void SeekToCoveringTombstone(const Slice& key);
|
|
void SeekForPrevToCoveringTombstone(const Slice& key);
|
|
void Invalidate() {
|
|
pos_ = tombstones_->end();
|
|
seq_pos_ = tombstones_->seq_end();
|
|
}
|
|
bool ValidPos() const {
|
|
return Valid() && seq_pos_ != tombstones_->seq_iter(pos_->seq_end_idx);
|
|
}
|
|
|
|
const RangeTombstoneStackStartComparator tombstone_start_cmp_;
|
|
const RangeTombstoneStackEndComparator tombstone_end_cmp_;
|
|
const Comparator* ucmp_;
|
|
std::shared_ptr<const FragmentedRangeTombstoneList> tombstones_ref_;
|
|
const FragmentedRangeTombstoneList* tombstones_;
|
|
SequenceNumber snapshot_;
|
|
std::vector<RangeTombstoneStack>::const_iterator pos_;
|
|
std::vector<SequenceNumber>::const_iterator seq_pos_;
|
|
mutable std::vector<RangeTombstoneStack>::const_iterator pinned_pos_;
|
|
mutable std::vector<SequenceNumber>::const_iterator pinned_seq_pos_;
|
|
mutable InternalKey current_start_key_;
|
|
};
|
|
|
|
} // namespace rocksdb
|