Aaron Gao 5d660258e7 add simulator Cache as class SimCache/SimLRUCache(with test)
Summary: add class SimCache(base class with instrumentation api) and SimLRUCache(derived class with detailed implementation) which is used as an instrumented block cache that can predict hit rate for different cache size

Test Plan:
Add a test case in `db_block_cache_test.cc` called `SimCacheTest` to test basic logic of SimCache.
Also add option `-simcache_size` in db_bench. if set with a value other than -1, then the benchmark will use this value as the size of the simulator cache and finally output the simulation result.
```
[gzh@dev9927.prn1 ~/local/rocksdb] ./db_bench -benchmarks "fillseq,readrandom" -cache_size 1000000 -simcache_size 1000000
RocksDB:    version 4.8
Date:       Tue May 17 16:56:16 2016
CPU:        32 * Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz
CPUCache:   20480 KB
Keys:       16 bytes each
Values:     100 bytes each (50 bytes after compression)
Entries:    1000000
Prefix:    0 bytes
Keys per prefix:    0
RawSize:    110.6 MB (estimated)
FileSize:   62.9 MB (estimated)
Write rate: 0 bytes/second
Compression: Snappy
Memtablerep: skip_list
Perf Level: 0
WARNING: Assertions are enabled; benchmarks unnecessarily slow
------------------------------------------------
DB path: [/tmp/rocksdbtest-112628/dbbench]
fillseq      :       6.809 micros/op 146874 ops/sec;   16.2 MB/s
DB path: [/tmp/rocksdbtest-112628/dbbench]
readrandom   :       6.343 micros/op 157665 ops/sec;   17.4 MB/s (1000000 of 1000000 found)

SIMULATOR CACHE STATISTICS:
SimCache LOOKUPs: 986559
SimCache HITs:    264760
SimCache HITRATE: 26.84%

[gzh@dev9927.prn1 ~/local/rocksdb] ./db_bench -benchmarks "fillseq,readrandom" -cache_size 1000000 -simcache_size 10000000
RocksDB:    version 4.8
Date:       Tue May 17 16:57:10 2016
CPU:        32 * Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz
CPUCache:   20480 KB
Keys:       16 bytes each
Values:     100 bytes each (50 bytes after compression)
Entries:    1000000
Prefix:    0 bytes
Keys per prefix:    0
RawSize:    110.6 MB (estimated)
FileSize:   62.9 MB (estimated)
Write rate: 0 bytes/second
Compression: Snappy
Memtablerep: skip_list
Perf Level: 0
WARNING: Assertions are enabled; benchmarks unnecessarily slow
------------------------------------------------
DB path: [/tmp/rocksdbtest-112628/dbbench]
fillseq      :       5.066 micros/op 197394 ops/sec;   21.8 MB/s
DB path: [/tmp/rocksdbtest-112628/dbbench]
readrandom   :       6.457 micros/op 154870 ops/sec;   17.1 MB/s (1000000 of 1000000 found)

SIMULATOR CACHE STATISTICS:
SimCache LOOKUPs: 1059764
SimCache HITs:    374501
SimCache HITRATE: 35.34%

[gzh@dev9927.prn1 ~/local/rocksdb] ./db_bench -benchmarks "fillseq,readrandom" -cache_size 1000000 -simcache_size 100000000
RocksDB:    version 4.8
Date:       Tue May 17 16:57:32 2016
CPU:        32 * Intel(R) Xeon(R) CPU E5-2660 0 @ 2.20GHz
CPUCache:   20480 KB
Keys:       16 bytes each
Values:     100 bytes each (50 bytes after compression)
Entries:    1000000
Prefix:    0 bytes
Keys per prefix:    0
RawSize:    110.6 MB (estimated)
FileSize:   62.9 MB (estimated)
Write rate: 0 bytes/second
Compression: Snappy
Memtablerep: skip_list
Perf Level: 0
WARNING: Assertions are enabled; benchmarks unnecessarily slow
------------------------------------------------
DB path: [/tmp/rocksdbtest-112628/dbbench]
fillseq      :       5.632 micros/op 177572 ops/sec;   19.6 MB/s
DB path: [/tmp/rocksdbtest-112628/dbbench]
readrandom   :       6.892 micros/op 145094 ops/sec;   16.1 MB/s (1000000 of 1000000 found)

SIMULATOR CACHE STATISTICS:
SimCache LOOKUPs: 1150767
SimCache HITs:    1034535
SimCache HITRATE: 89.90%
```

Reviewers: IslamAbdelRahman, andrewkr, sdong

Reviewed By: sdong

Subscribers: MarkCallaghan, andrewkr, dhruba, leveldb

Differential Revision: https://reviews.facebook.net/D57999
2016-05-23 23:35:23 -07:00

163 lines
6.5 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Cache is an interface that maps keys to values. It has internal
// synchronization and may be safely accessed concurrently from
// multiple threads. It may automatically evict entries to make room
// for new entries. Values have a specified charge against the cache
// capacity. For example, a cache where the values are variable
// length strings, may use the length of the string as the charge for
// the string.
//
// A builtin cache implementation with a least-recently-used eviction
// policy is provided. Clients may use their own implementations if
// they want something more sophisticated (like scan-resistance, a
// custom eviction policy, variable cache sizing, etc.)
#ifndef STORAGE_ROCKSDB_INCLUDE_CACHE_H_
#define STORAGE_ROCKSDB_INCLUDE_CACHE_H_
#include <stdint.h>
#include <memory>
#include "rocksdb/slice.h"
#include "rocksdb/status.h"
namespace rocksdb {
class Cache;
// Create a new cache with a fixed size capacity. The cache is sharded
// to 2^num_shard_bits shards, by hash of the key. The total capacity
// is divided and evenly assigned to each shard.
//
// The parameter num_shard_bits defaults to 4, and strict_capacity_limit
// defaults to false.
extern std::shared_ptr<Cache> NewLRUCache(size_t capacity);
extern std::shared_ptr<Cache> NewLRUCache(size_t capacity, int num_shard_bits);
extern std::shared_ptr<Cache> NewLRUCache(size_t capacity, int num_shard_bits,
bool strict_capacity_limit);
class Cache {
public:
Cache() {}
// Destroys all existing entries by calling the "deleter"
// function that was passed via the Insert() function.
//
// @See Insert
virtual ~Cache() {}
// Opaque handle to an entry stored in the cache.
struct Handle {};
// Insert a mapping from key->value into the cache and assign it
// the specified charge against the total cache capacity.
// If strict_capacity_limit is true and cache reaches its full capacity,
// return Status::Incomplete.
//
// If handle is not nullptr, returns a handle that corresponds to the
// mapping. The caller must call this->Release(handle) when the returned
// mapping is no longer needed. In case of error caller is responsible to
// cleanup the value (i.e. calling "deleter").
//
// If handle is nullptr, it is as if Release is called immediately after
// insert. In case of error value will be cleanup.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter".
virtual Status Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value),
Handle** handle = nullptr) = 0;
// If the cache has no mapping for "key", returns nullptr.
//
// Else return a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
virtual Handle* Lookup(const Slice& key) = 0;
// Release a mapping returned by a previous Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void Release(Handle* handle) = 0;
// Return the value encapsulated in a handle returned by a
// successful Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void* Value(Handle* handle) = 0;
// If the cache contains entry for key, erase it. Note that the
// underlying entry will be kept around until all existing handles
// to it have been released.
virtual void Erase(const Slice& key) = 0;
// Return a new numeric id. May be used by multiple clients who are
// sharding the same cache to partition the key space. Typically the
// client will allocate a new id at startup and prepend the id to
// its cache keys.
virtual uint64_t NewId() = 0;
// sets the maximum configured capacity of the cache. When the new
// capacity is less than the old capacity and the existing usage is
// greater than new capacity, the implementation will do its best job to
// purge the released entries from the cache in order to lower the usage
virtual void SetCapacity(size_t capacity) = 0;
// Set whether to return error on insertion when cache reaches its full
// capacity.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
// Set whether to return error on insertion when cache reaches its full
// capacity.
virtual bool HasStrictCapacityLimit() const = 0;
// returns the maximum configured capacity of the cache
virtual size_t GetCapacity() const = 0;
// returns the memory size for the entries residing in the cache.
virtual size_t GetUsage() const = 0;
// returns the memory size for a specific entry in the cache.
virtual size_t GetUsage(Handle* handle) const = 0;
// returns the memory size for the entries in use by the system
virtual size_t GetPinnedUsage() const = 0;
// Call this on shutdown if you want to speed it up. Cache will disown
// any underlying data and will not free it on delete. This call will leak
// memory - call this only if you're shutting down the process.
// Any attempts of using cache after this call will fail terribly.
// Always delete the DB object before calling this method!
virtual void DisownData(){
// default implementation is noop
};
// Apply callback to all entries in the cache
// If thread_safe is true, it will also lock the accesses. Otherwise, it will
// access the cache without the lock held
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) = 0;
// Remove all entries.
// Prerequisit: no entry is referenced.
virtual void EraseUnRefEntries() = 0;
private:
void LRU_Remove(Handle* e);
void LRU_Append(Handle* e);
void Unref(Handle* e);
// No copying allowed
Cache(const Cache&);
Cache& operator=(const Cache&);
};
} // namespace rocksdb
#endif // STORAGE_ROCKSDB_UTIL_CACHE_H_