rocksdb/table/two_level_iterator.cc
sdong 35ad531be3 Seperate InternalIterator from Iterator
Summary:
Separate a new class InternalIterator from class Iterator, when the look-up is done internally, which also means they operate on key with sequence ID and type.

This change will enable potential future optimizations but for now InternalIterator's functions are still the same as Iterator's.
At the same time, separate the cleanup function to a separate class and let both of InternalIterator and Iterator inherit from it.

Test Plan: Run all existing tests.

Reviewers: igor, yhchiang, anthony, kradhakrishnan, IslamAbdelRahman, rven

Reviewed By: rven

Subscribers: leveldb, dhruba

Differential Revision: https://reviews.facebook.net/D48549
2015-10-13 15:32:13 -07:00

213 lines
6.3 KiB
C++

// Copyright (c) 2013, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include "table/two_level_iterator.h"
#include "rocksdb/options.h"
#include "rocksdb/table.h"
#include "table/block.h"
#include "table/format.h"
#include "util/arena.h"
namespace rocksdb {
namespace {
class TwoLevelIterator : public InternalIterator {
public:
explicit TwoLevelIterator(TwoLevelIteratorState* state,
InternalIterator* first_level_iter,
bool need_free_iter_and_state);
virtual ~TwoLevelIterator() {
first_level_iter_.DeleteIter(!need_free_iter_and_state_);
second_level_iter_.DeleteIter(false);
if (need_free_iter_and_state_) {
delete state_;
} else {
state_->~TwoLevelIteratorState();
}
}
virtual void Seek(const Slice& target) override;
virtual void SeekToFirst() override;
virtual void SeekToLast() override;
virtual void Next() override;
virtual void Prev() override;
virtual bool Valid() const override { return second_level_iter_.Valid(); }
virtual Slice key() const override {
assert(Valid());
return second_level_iter_.key();
}
virtual Slice value() const override {
assert(Valid());
return second_level_iter_.value();
}
virtual Status status() const override {
// It'd be nice if status() returned a const Status& instead of a Status
if (!first_level_iter_.status().ok()) {
return first_level_iter_.status();
} else if (second_level_iter_.iter() != nullptr &&
!second_level_iter_.status().ok()) {
return second_level_iter_.status();
} else {
return status_;
}
}
private:
void SaveError(const Status& s) {
if (status_.ok() && !s.ok()) status_ = s;
}
void SkipEmptyDataBlocksForward();
void SkipEmptyDataBlocksBackward();
void SetSecondLevelIterator(InternalIterator* iter);
void InitDataBlock();
TwoLevelIteratorState* state_;
IteratorWrapper first_level_iter_;
IteratorWrapper second_level_iter_; // May be nullptr
bool need_free_iter_and_state_;
Status status_;
// If second_level_iter is non-nullptr, then "data_block_handle_" holds the
// "index_value" passed to block_function_ to create the second_level_iter.
std::string data_block_handle_;
};
TwoLevelIterator::TwoLevelIterator(TwoLevelIteratorState* state,
InternalIterator* first_level_iter,
bool need_free_iter_and_state)
: state_(state),
first_level_iter_(first_level_iter),
need_free_iter_and_state_(need_free_iter_and_state) {}
void TwoLevelIterator::Seek(const Slice& target) {
if (state_->check_prefix_may_match &&
!state_->PrefixMayMatch(target)) {
SetSecondLevelIterator(nullptr);
return;
}
first_level_iter_.Seek(target);
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.Seek(target);
}
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToFirst() {
first_level_iter_.SeekToFirst();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToFirst();
}
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::SeekToLast() {
first_level_iter_.SeekToLast();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToLast();
}
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::Next() {
assert(Valid());
second_level_iter_.Next();
SkipEmptyDataBlocksForward();
}
void TwoLevelIterator::Prev() {
assert(Valid());
second_level_iter_.Prev();
SkipEmptyDataBlocksBackward();
}
void TwoLevelIterator::SkipEmptyDataBlocksForward() {
while (second_level_iter_.iter() == nullptr ||
(!second_level_iter_.Valid() &&
!second_level_iter_.status().IsIncomplete())) {
// Move to next block
if (!first_level_iter_.Valid()) {
SetSecondLevelIterator(nullptr);
return;
}
first_level_iter_.Next();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToFirst();
}
}
}
void TwoLevelIterator::SkipEmptyDataBlocksBackward() {
while (second_level_iter_.iter() == nullptr ||
(!second_level_iter_.Valid() &&
!second_level_iter_.status().IsIncomplete())) {
// Move to next block
if (!first_level_iter_.Valid()) {
SetSecondLevelIterator(nullptr);
return;
}
first_level_iter_.Prev();
InitDataBlock();
if (second_level_iter_.iter() != nullptr) {
second_level_iter_.SeekToLast();
}
}
}
void TwoLevelIterator::SetSecondLevelIterator(InternalIterator* iter) {
if (second_level_iter_.iter() != nullptr) {
SaveError(second_level_iter_.status());
}
second_level_iter_.Set(iter);
}
void TwoLevelIterator::InitDataBlock() {
if (!first_level_iter_.Valid()) {
SetSecondLevelIterator(nullptr);
} else {
Slice handle = first_level_iter_.value();
if (second_level_iter_.iter() != nullptr &&
!second_level_iter_.status().IsIncomplete() &&
handle.compare(data_block_handle_) == 0) {
// second_level_iter is already constructed with this iterator, so
// no need to change anything
} else {
InternalIterator* iter = state_->NewSecondaryIterator(handle);
data_block_handle_.assign(handle.data(), handle.size());
SetSecondLevelIterator(iter);
}
}
}
} // namespace
InternalIterator* NewTwoLevelIterator(TwoLevelIteratorState* state,
InternalIterator* first_level_iter,
Arena* arena,
bool need_free_iter_and_state) {
if (arena == nullptr) {
return new TwoLevelIterator(state, first_level_iter,
need_free_iter_and_state);
} else {
auto mem = arena->AllocateAligned(sizeof(TwoLevelIterator));
return new (mem)
TwoLevelIterator(state, first_level_iter, need_free_iter_and_state);
}
}
} // namespace rocksdb