bd5d9e2a1d
Summary: Pull Request resolved: https://github.com/facebook/rocksdb/pull/7450 Reviewed By: zhichao-cao Differential Revision: D23992811 Pulled By: anand1976 fbshipit-source-id: 71bd898aafce6a3add3c8cd86d9f0e0fb63860cf
164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
|
|
// This source code is licensed under both the GPLv2 (found in the
|
|
// COPYING file in the root directory) and Apache 2.0 License
|
|
// (found in the LICENSE.Apache file in the root directory).
|
|
//
|
|
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
|
#include "table/block_based/partitioned_index_iterator.h"
|
|
|
|
namespace ROCKSDB_NAMESPACE {
|
|
void PartitionedIndexIterator::Seek(const Slice& target) { SeekImpl(&target); }
|
|
|
|
void PartitionedIndexIterator::SeekToFirst() { SeekImpl(nullptr); }
|
|
|
|
void PartitionedIndexIterator::SeekImpl(const Slice* target) {
|
|
SavePrevIndexValue();
|
|
|
|
if (target) {
|
|
index_iter_->Seek(*target);
|
|
} else {
|
|
index_iter_->SeekToFirst();
|
|
}
|
|
|
|
if (!index_iter_->Valid()) {
|
|
ResetPartitionedIndexIter();
|
|
return;
|
|
}
|
|
|
|
InitPartitionedIndexBlock();
|
|
|
|
if (target) {
|
|
block_iter_.Seek(*target);
|
|
} else {
|
|
block_iter_.SeekToFirst();
|
|
}
|
|
FindKeyForward();
|
|
|
|
// We could check upper bound here, but that would be too complicated
|
|
// and checking index upper bound is less useful than for data blocks.
|
|
|
|
if (target) {
|
|
assert(!Valid() || (table_->get_rep()->index_key_includes_seq
|
|
? (icomp_.Compare(*target, key()) <= 0)
|
|
: (user_comparator_.Compare(ExtractUserKey(*target),
|
|
key()) <= 0)));
|
|
}
|
|
}
|
|
|
|
void PartitionedIndexIterator::SeekToLast() {
|
|
SavePrevIndexValue();
|
|
index_iter_->SeekToLast();
|
|
if (!index_iter_->Valid()) {
|
|
ResetPartitionedIndexIter();
|
|
return;
|
|
}
|
|
InitPartitionedIndexBlock();
|
|
block_iter_.SeekToLast();
|
|
FindKeyBackward();
|
|
}
|
|
|
|
void PartitionedIndexIterator::Next() {
|
|
assert(block_iter_points_to_real_block_);
|
|
block_iter_.Next();
|
|
FindKeyForward();
|
|
}
|
|
|
|
void PartitionedIndexIterator::Prev() {
|
|
assert(block_iter_points_to_real_block_);
|
|
block_iter_.Prev();
|
|
|
|
FindKeyBackward();
|
|
}
|
|
|
|
void PartitionedIndexIterator::InitPartitionedIndexBlock() {
|
|
BlockHandle partitioned_index_handle = index_iter_->value().handle;
|
|
if (!block_iter_points_to_real_block_ ||
|
|
partitioned_index_handle.offset() != prev_block_offset_ ||
|
|
// if previous attempt of reading the block missed cache, try again
|
|
block_iter_.status().IsIncomplete()) {
|
|
if (block_iter_points_to_real_block_) {
|
|
ResetPartitionedIndexIter();
|
|
}
|
|
auto* rep = table_->get_rep();
|
|
bool is_for_compaction =
|
|
lookup_context_.caller == TableReaderCaller::kCompaction;
|
|
// Prefetch additional data for range scans (iterators).
|
|
// Implicit auto readahead:
|
|
// Enabled after 2 sequential IOs when ReadOptions.readahead_size == 0.
|
|
// Explicit user requested readahead:
|
|
// Enabled from the very first IO when ReadOptions.readahead_size is set.
|
|
block_prefetcher_.PrefetchIfNeeded(rep, partitioned_index_handle,
|
|
read_options_.readahead_size,
|
|
is_for_compaction);
|
|
|
|
Status s;
|
|
table_->NewDataBlockIterator<IndexBlockIter>(
|
|
read_options_, partitioned_index_handle, &block_iter_,
|
|
BlockType::kIndex,
|
|
/*get_context=*/nullptr, &lookup_context_, s,
|
|
block_prefetcher_.prefetch_buffer(),
|
|
/*for_compaction=*/is_for_compaction);
|
|
block_iter_points_to_real_block_ = true;
|
|
// We could check upper bound here but it is complicated to reason about
|
|
// upper bound in index iterator. On the other than, in large scans, index
|
|
// iterators are moved much less frequently compared to data blocks. So
|
|
// the upper bound check is skipped for simplicity.
|
|
}
|
|
}
|
|
|
|
void PartitionedIndexIterator::FindKeyForward() {
|
|
// This method's code is kept short to make it likely to be inlined.
|
|
|
|
assert(block_iter_points_to_real_block_);
|
|
|
|
if (!block_iter_.Valid()) {
|
|
// This is the only call site of FindBlockForward(), but it's extracted into
|
|
// a separate method to keep FindKeyForward() short and likely to be
|
|
// inlined. When transitioning to a different block, we call
|
|
// FindBlockForward(), which is much longer and is probably not inlined.
|
|
FindBlockForward();
|
|
} else {
|
|
// This is the fast path that avoids a function call.
|
|
}
|
|
}
|
|
|
|
void PartitionedIndexIterator::FindBlockForward() {
|
|
// TODO the while loop inherits from two-level-iterator. We don't know
|
|
// whether a block can be empty so it can be replaced by an "if".
|
|
do {
|
|
if (!block_iter_.status().ok()) {
|
|
return;
|
|
}
|
|
ResetPartitionedIndexIter();
|
|
index_iter_->Next();
|
|
|
|
if (!index_iter_->Valid()) {
|
|
return;
|
|
}
|
|
|
|
InitPartitionedIndexBlock();
|
|
block_iter_.SeekToFirst();
|
|
} while (!block_iter_.Valid());
|
|
}
|
|
|
|
void PartitionedIndexIterator::FindKeyBackward() {
|
|
while (!block_iter_.Valid()) {
|
|
if (!block_iter_.status().ok()) {
|
|
return;
|
|
}
|
|
|
|
ResetPartitionedIndexIter();
|
|
index_iter_->Prev();
|
|
|
|
if (index_iter_->Valid()) {
|
|
InitPartitionedIndexBlock();
|
|
block_iter_.SeekToLast();
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
} // namespace ROCKSDB_NAMESPACE
|