rocksdb/include/rocksdb/cache.h
sdong fdf882ded2 Replace namespace name "rocksdb" with ROCKSDB_NAMESPACE (#6433)
Summary:
When dynamically linking two binaries together, different builds of RocksDB from two sources might cause errors. To provide a tool for user to solve the problem, the RocksDB namespace is changed to a flag which can be overridden in build time.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/6433

Test Plan: Build release, all and jtest. Try to build with ROCKSDB_NAMESPACE with another flag.

Differential Revision: D19977691

fbshipit-source-id: aa7f2d0972e1c31d75339ac48478f34f6cfcfb3e
2020-02-20 12:09:57 -08:00

279 lines
11 KiB
C++

// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
// This source code is licensed under both the GPLv2 (found in the
// COPYING file in the root directory) and Apache 2.0 License
// (found in the LICENSE.Apache file in the root directory).
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// A Cache is an interface that maps keys to values. It has internal
// synchronization and may be safely accessed concurrently from
// multiple threads. It may automatically evict entries to make room
// for new entries. Values have a specified charge against the cache
// capacity. For example, a cache where the values are variable
// length strings, may use the length of the string as the charge for
// the string.
//
// A builtin cache implementation with a least-recently-used eviction
// policy is provided. Clients may use their own implementations if
// they want something more sophisticated (like scan-resistance, a
// custom eviction policy, variable cache sizing, etc.)
#pragma once
#include <stdint.h>
#include <memory>
#include <string>
#include "rocksdb/memory_allocator.h"
#include "rocksdb/slice.h"
#include "rocksdb/statistics.h"
#include "rocksdb/status.h"
namespace ROCKSDB_NAMESPACE {
class Cache;
extern const bool kDefaultToAdaptiveMutex;
enum CacheMetadataChargePolicy {
kDontChargeCacheMetadata,
kFullChargeCacheMetadata
};
const CacheMetadataChargePolicy kDefaultCacheMetadataChargePolicy =
kFullChargeCacheMetadata;
struct LRUCacheOptions {
// Capacity of the cache.
size_t capacity = 0;
// Cache is sharded into 2^num_shard_bits shards,
// by hash of key. Refer to NewLRUCache for further
// information.
int num_shard_bits = -1;
// If strict_capacity_limit is set,
// insert to the cache will fail when cache is full.
bool strict_capacity_limit = false;
// Percentage of cache reserved for high priority entries.
// If greater than zero, the LRU list will be split into a high-pri
// list and a low-pri list. High-pri entries will be insert to the
// tail of high-pri list, while low-pri entries will be first inserted to
// the low-pri list (the midpoint). This is refered to as
// midpoint insertion strategy to make entries never get hit in cache
// age out faster.
//
// See also
// BlockBasedTableOptions::cache_index_and_filter_blocks_with_high_priority.
double high_pri_pool_ratio = 0.5;
// If non-nullptr will use this allocator instead of system allocator when
// allocating memory for cache blocks. Call this method before you start using
// the cache!
//
// Caveat: when the cache is used as block cache, the memory allocator is
// ignored when dealing with compression libraries that allocate memory
// internally (currently only XPRESS).
std::shared_ptr<MemoryAllocator> memory_allocator;
// Whether to use adaptive mutexes for cache shards. Note that adaptive
// mutexes need to be supported by the platform in order for this to have any
// effect. The default value is true if RocksDB is compiled with
// -DROCKSDB_DEFAULT_TO_ADAPTIVE_MUTEX, false otherwise.
bool use_adaptive_mutex = kDefaultToAdaptiveMutex;
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy;
LRUCacheOptions() {}
LRUCacheOptions(size_t _capacity, int _num_shard_bits,
bool _strict_capacity_limit, double _high_pri_pool_ratio,
std::shared_ptr<MemoryAllocator> _memory_allocator = nullptr,
bool _use_adaptive_mutex = kDefaultToAdaptiveMutex,
CacheMetadataChargePolicy _metadata_charge_policy =
kDefaultCacheMetadataChargePolicy)
: capacity(_capacity),
num_shard_bits(_num_shard_bits),
strict_capacity_limit(_strict_capacity_limit),
high_pri_pool_ratio(_high_pri_pool_ratio),
memory_allocator(std::move(_memory_allocator)),
use_adaptive_mutex(_use_adaptive_mutex),
metadata_charge_policy(_metadata_charge_policy) {}
};
// Create a new cache with a fixed size capacity. The cache is sharded
// to 2^num_shard_bits shards, by hash of the key. The total capacity
// is divided and evenly assigned to each shard. If strict_capacity_limit
// is set, insert to the cache will fail when cache is full. User can also
// set percentage of the cache reserves for high priority entries via
// high_pri_pool_pct.
// num_shard_bits = -1 means it is automatically determined: every shard
// will be at least 512KB and number of shard bits will not exceed 6.
extern std::shared_ptr<Cache> NewLRUCache(
size_t capacity, int num_shard_bits = -1,
bool strict_capacity_limit = false, double high_pri_pool_ratio = 0.5,
std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
bool use_adaptive_mutex = kDefaultToAdaptiveMutex,
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy);
extern std::shared_ptr<Cache> NewLRUCache(const LRUCacheOptions& cache_opts);
// Similar to NewLRUCache, but create a cache based on CLOCK algorithm with
// better concurrent performance in some cases. See util/clock_cache.cc for
// more detail.
//
// Return nullptr if it is not supported.
extern std::shared_ptr<Cache> NewClockCache(
size_t capacity, int num_shard_bits = -1,
bool strict_capacity_limit = false,
CacheMetadataChargePolicy metadata_charge_policy =
kDefaultCacheMetadataChargePolicy);
class Cache {
public:
// Depending on implementation, cache entries with high priority could be less
// likely to get evicted than low priority entries.
enum class Priority { HIGH, LOW };
Cache(std::shared_ptr<MemoryAllocator> allocator = nullptr)
: memory_allocator_(std::move(allocator)) {}
// No copying allowed
Cache(const Cache&) = delete;
Cache& operator=(const Cache&) = delete;
// Destroys all existing entries by calling the "deleter"
// function that was passed via the Insert() function.
//
// @See Insert
virtual ~Cache() {}
// Opaque handle to an entry stored in the cache.
struct Handle {};
// The type of the Cache
virtual const char* Name() const = 0;
// Insert a mapping from key->value into the cache and assign it
// the specified charge against the total cache capacity.
// If strict_capacity_limit is true and cache reaches its full capacity,
// return Status::Incomplete.
//
// If handle is not nullptr, returns a handle that corresponds to the
// mapping. The caller must call this->Release(handle) when the returned
// mapping is no longer needed. In case of error caller is responsible to
// cleanup the value (i.e. calling "deleter").
//
// If handle is nullptr, it is as if Release is called immediately after
// insert. In case of error value will be cleanup.
//
// When the inserted entry is no longer needed, the key and
// value will be passed to "deleter".
virtual Status Insert(const Slice& key, void* value, size_t charge,
void (*deleter)(const Slice& key, void* value),
Handle** handle = nullptr,
Priority priority = Priority::LOW) = 0;
// If the cache has no mapping for "key", returns nullptr.
//
// Else return a handle that corresponds to the mapping. The caller
// must call this->Release(handle) when the returned mapping is no
// longer needed.
// If stats is not nullptr, relative tickers could be used inside the
// function.
virtual Handle* Lookup(const Slice& key, Statistics* stats = nullptr) = 0;
// Increments the reference count for the handle if it refers to an entry in
// the cache. Returns true if refcount was incremented; otherwise, returns
// false.
// REQUIRES: handle must have been returned by a method on *this.
virtual bool Ref(Handle* handle) = 0;
/**
* Release a mapping returned by a previous Lookup(). A released entry might
* still remain in cache in case it is later looked up by others. If
* force_erase is set then it also erase it from the cache if there is no
* other reference to it. Erasing it should call the deleter function that
* was provided when the
* entry was inserted.
*
* Returns true if the entry was also erased.
*/
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual bool Release(Handle* handle, bool force_erase = false) = 0;
// Return the value encapsulated in a handle returned by a
// successful Lookup().
// REQUIRES: handle must not have been released yet.
// REQUIRES: handle must have been returned by a method on *this.
virtual void* Value(Handle* handle) = 0;
// If the cache contains entry for key, erase it. Note that the
// underlying entry will be kept around until all existing handles
// to it have been released.
virtual void Erase(const Slice& key) = 0;
// Return a new numeric id. May be used by multiple clients who are
// sharding the same cache to partition the key space. Typically the
// client will allocate a new id at startup and prepend the id to
// its cache keys.
virtual uint64_t NewId() = 0;
// sets the maximum configured capacity of the cache. When the new
// capacity is less than the old capacity and the existing usage is
// greater than new capacity, the implementation will do its best job to
// purge the released entries from the cache in order to lower the usage
virtual void SetCapacity(size_t capacity) = 0;
// Set whether to return error on insertion when cache reaches its full
// capacity.
virtual void SetStrictCapacityLimit(bool strict_capacity_limit) = 0;
// Get the flag whether to return error on insertion when cache reaches its
// full capacity.
virtual bool HasStrictCapacityLimit() const = 0;
// returns the maximum configured capacity of the cache
virtual size_t GetCapacity() const = 0;
// returns the memory size for the entries residing in the cache.
virtual size_t GetUsage() const = 0;
// returns the memory size for a specific entry in the cache.
virtual size_t GetUsage(Handle* handle) const = 0;
// returns the memory size for the entries in use by the system
virtual size_t GetPinnedUsage() const = 0;
// returns the charge for the specific entry in the cache.
virtual size_t GetCharge(Handle* handle) const = 0;
// Call this on shutdown if you want to speed it up. Cache will disown
// any underlying data and will not free it on delete. This call will leak
// memory - call this only if you're shutting down the process.
// Any attempts of using cache after this call will fail terribly.
// Always delete the DB object before calling this method!
virtual void DisownData(){
// default implementation is noop
}
// Apply callback to all entries in the cache
// If thread_safe is true, it will also lock the accesses. Otherwise, it will
// access the cache without the lock held
virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
bool thread_safe) = 0;
// Remove all entries.
// Prerequisite: no entry is referenced.
virtual void EraseUnRefEntries() = 0;
virtual std::string GetPrintableOptions() const { return ""; }
MemoryAllocator* memory_allocator() const { return memory_allocator_.get(); }
private:
std::shared_ptr<MemoryAllocator> memory_allocator_;
};
} // namespace ROCKSDB_NAMESPACE