ccdb93e775
Conflicts: db/db_impl.cc db/db_impl.h db/memtable_list.cc db/memtable_list.h db/version_set.cc db/version_set.h
870 lines
35 KiB
C++
870 lines
35 KiB
C++
// Copyright (c) 2013, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the root directory of this source tree. An additional grant
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// of patent rights can be found in the PATENTS file in the same directory.
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_ROCKSDB_INCLUDE_OPTIONS_H_
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#define STORAGE_ROCKSDB_INCLUDE_OPTIONS_H_
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#include <stddef.h>
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#include <string>
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#include <memory>
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#include <vector>
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#include <stdint.h>
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#include "rocksdb/universal_compaction.h"
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namespace rocksdb {
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class Cache;
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class CompactionFilter;
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class CompactionFilterFactory;
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class Comparator;
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class Env;
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class FilterPolicy;
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class Logger;
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class MergeOperator;
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class Snapshot;
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class TableFactory;
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class MemTableRepFactory;
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class TablePropertiesCollector;
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class Slice;
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class SliceTransform;
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class Statistics;
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class InternalKeyComparator;
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using std::shared_ptr;
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// DB contents are stored in a set of blocks, each of which holds a
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// sequence of key,value pairs. Each block may be compressed before
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// being stored in a file. The following enum describes which
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// compression method (if any) is used to compress a block.
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enum CompressionType : char {
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// NOTE: do not change the values of existing entries, as these are
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// part of the persistent format on disk.
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kNoCompression = 0x0, kSnappyCompression = 0x1, kZlibCompression = 0x2,
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kBZip2Compression = 0x3, kLZ4Compression = 0x4, kLZ4HCCompression = 0x5
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};
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enum CompactionStyle : char {
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kCompactionStyleLevel = 0x0, // level based compaction style
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kCompactionStyleUniversal = 0x1 // Universal compaction style
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};
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// Compression options for different compression algorithms like Zlib
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struct CompressionOptions {
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int window_bits;
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int level;
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int strategy;
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CompressionOptions() : window_bits(-14), level(-1), strategy(0) {}
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CompressionOptions(int wbits, int lev, int strategy)
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: window_bits(wbits), level(lev), strategy(strategy) {}
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};
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enum UpdateStatus { // Return status For inplace update callback
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UPDATE_FAILED = 0, // Nothing to update
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UPDATED_INPLACE = 1, // Value updated inplace
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UPDATED = 2, // No inplace update. Merged value set
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};
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struct Options;
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struct ColumnFamilyOptions {
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// -------------------
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// Parameters that affect behavior
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// Comparator used to define the order of keys in the table.
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// Default: a comparator that uses lexicographic byte-wise ordering
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//
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// REQUIRES: The client must ensure that the comparator supplied
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// here has the same name and orders keys *exactly* the same as the
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// comparator provided to previous open calls on the same DB.
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const Comparator* comparator;
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// REQUIRES: The client must provide a merge operator if Merge operation
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// needs to be accessed. Calling Merge on a DB without a merge operator
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// would result in Status::NotSupported. The client must ensure that the
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// merge operator supplied here has the same name and *exactly* the same
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// semantics as the merge operator provided to previous open calls on
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// the same DB. The only exception is reserved for upgrade, where a DB
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// previously without a merge operator is introduced to Merge operation
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// for the first time. It's necessary to specify a merge operator when
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// openning the DB in this case.
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// Default: nullptr
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shared_ptr<MergeOperator> merge_operator;
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// A single CompactionFilter instance to call into during compaction.
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// Allows an application to modify/delete a key-value during background
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// compaction.
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//
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// If the client requires a new compaction filter to be used for different
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// compaction runs, it can specify compaction_filter_factory instead of this
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// option. The client should specify only one of the two.
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// compaction_filter takes precedence over compaction_filter_factory if
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// client specifies both.
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//
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// If multithreaded compaction is being used, the supplied CompactionFilter
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// instance may be used from different threads concurrently and so should be
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// thread-safe.
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//
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// Default: nullptr
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const CompactionFilter* compaction_filter;
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// This is a factory that provides compaction filter objects which allow
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// an application to modify/delete a key-value during background compaction.
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//
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// A new filter will be created on each compaction run. If multithreaded
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// compaction is being used, each created CompactionFilter will only be used
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// from a single thread and so does not need to be thread-safe.
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//
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// Default: a factory that doesn't provide any object
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std::shared_ptr<CompactionFilterFactory> compaction_filter_factory;
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// -------------------
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// Parameters that affect performance
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// Amount of data to build up in memory (backed by an unsorted log
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// on disk) before converting to a sorted on-disk file.
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//
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// Larger values increase performance, especially during bulk loads.
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// Up to max_write_buffer_number write buffers may be held in memory
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// at the same time,
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// so you may wish to adjust this parameter to control memory usage.
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// Also, a larger write buffer will result in a longer recovery time
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// the next time the database is opened.
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//
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// Default: 4MB
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size_t write_buffer_size;
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// The maximum number of write buffers that are built up in memory.
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// The default is 2, so that when 1 write buffer is being flushed to
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// storage, new writes can continue to the other write buffer.
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// Default: 2
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int max_write_buffer_number;
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// The minimum number of write buffers that will be merged together
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// before writing to storage. If set to 1, then
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// all write buffers are fushed to L0 as individual files and this increases
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// read amplification because a get request has to check in all of these
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// files. Also, an in-memory merge may result in writing lesser
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// data to storage if there are duplicate records in each of these
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// individual write buffers. Default: 1
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int min_write_buffer_number_to_merge;
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// Control over blocks (user data is stored in a set of blocks, and
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// a block is the unit of reading from disk).
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// If non-NULL use the specified cache for blocks.
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// If NULL, rocksdb will automatically create and use an 8MB internal cache.
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// Default: nullptr
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shared_ptr<Cache> block_cache;
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// If non-NULL use the specified cache for compressed blocks.
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// If NULL, rocksdb will not use a compressed block cache.
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// Default: nullptr
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shared_ptr<Cache> block_cache_compressed;
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// Approximate size of user data packed per block. Note that the
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// block size specified here corresponds to uncompressed data. The
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// actual size of the unit read from disk may be smaller if
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// compression is enabled. This parameter can be changed dynamically.
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//
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// Default: 4K
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size_t block_size;
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// Number of keys between restart points for delta encoding of keys.
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// This parameter can be changed dynamically. Most clients should
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// leave this parameter alone.
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//
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// Default: 16
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int block_restart_interval;
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// Compress blocks using the specified compression algorithm. This
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// parameter can be changed dynamically.
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//
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// Default: kSnappyCompression, which gives lightweight but fast
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// compression.
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//
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// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
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// ~200-500MB/s compression
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// ~400-800MB/s decompression
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// Note that these speeds are significantly faster than most
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// persistent storage speeds, and therefore it is typically never
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// worth switching to kNoCompression. Even if the input data is
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// incompressible, the kSnappyCompression implementation will
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// efficiently detect that and will switch to uncompressed mode.
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CompressionType compression;
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// Different levels can have different compression policies. There
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// are cases where most lower levels would like to quick compression
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// algorithm while the higher levels (which have more data) use
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// compression algorithms that have better compression but could
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// be slower. This array, if non nullptr, should have an entry for
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// each level of the database. This array, if non nullptr, overides the
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// value specified in the previous field 'compression'. The caller is
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// reponsible for allocating memory and initializing the values in it
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// before invoking Open(). The caller is responsible for freeing this
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// array and it could be freed anytime after the return from Open().
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// This could have been a std::vector but that makes the equivalent
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// java/C api hard to construct.
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std::vector<CompressionType> compression_per_level;
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// different options for compression algorithms
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CompressionOptions compression_opts;
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// If non-nullptr, use the specified filter policy to reduce disk reads.
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// Many applications will benefit from passing the result of
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// NewBloomFilterPolicy() here.
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//
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// Default: nullptr
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const FilterPolicy* filter_policy;
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// If non-nullptr, use the specified function to determine the
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// prefixes for keys. These prefixes will be placed in the filter.
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// Depending on the workload, this can reduce the number of read-IOP
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// cost for scans when a prefix is passed via ReadOptions to
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// db.NewIterator(). For prefix filtering to work properly,
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// "prefix_extractor" and "comparator" must be such that the following
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// properties hold:
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//
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// 1) key.starts_with(prefix(key))
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// 2) Compare(prefix(key), key) <= 0.
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// 3) If Compare(k1, k2) <= 0, then Compare(prefix(k1), prefix(k2)) <= 0
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// 4) prefix(prefix(key)) == prefix(key)
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//
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// Default: nullptr
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const SliceTransform* prefix_extractor;
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// If true, place whole keys in the filter (not just prefixes).
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// This must generally be true for gets to be efficient.
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//
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// Default: true
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bool whole_key_filtering;
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// Number of levels for this database
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int num_levels;
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// Number of files to trigger level-0 compaction. A value <0 means that
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// level-0 compaction will not be triggered by number of files at all.
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int level0_file_num_compaction_trigger;
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// Soft limit on number of level-0 files. We start slowing down writes at this
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// point. A value <0 means that no writing slow down will be triggered by
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// number of files in level-0.
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int level0_slowdown_writes_trigger;
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// Maximum number of level-0 files. We stop writes at this point.
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int level0_stop_writes_trigger;
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// Maximum level to which a new compacted memtable is pushed if it
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// does not create overlap. We try to push to level 2 to avoid the
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// relatively expensive level 0=>1 compactions and to avoid some
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// expensive manifest file operations. We do not push all the way to
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// the largest level since that can generate a lot of wasted disk
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// space if the same key space is being repeatedly overwritten.
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int max_mem_compaction_level;
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// Target file size for compaction.
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// target_file_size_base is per-file size for level-1.
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// Target file size for level L can be calculated by
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// target_file_size_base * (target_file_size_multiplier ^ (L-1))
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// For example, if target_file_size_base is 2MB and
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// target_file_size_multiplier is 10, then each file on level-1 will
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// be 2MB, and each file on level 2 will be 20MB,
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// and each file on level-3 will be 200MB.
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// by default target_file_size_base is 2MB.
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int target_file_size_base;
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// by default target_file_size_multiplier is 1, which means
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// by default files in different levels will have similar size.
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int target_file_size_multiplier;
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// Control maximum total data size for a level.
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// max_bytes_for_level_base is the max total for level-1.
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// Maximum number of bytes for level L can be calculated as
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// (max_bytes_for_level_base) * (max_bytes_for_level_multiplier ^ (L-1))
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// For example, if max_bytes_for_level_base is 20MB, and if
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// max_bytes_for_level_multiplier is 10, total data size for level-1
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// will be 20MB, total file size for level-2 will be 200MB,
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// and total file size for level-3 will be 2GB.
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// by default 'max_bytes_for_level_base' is 10MB.
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uint64_t max_bytes_for_level_base;
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// by default 'max_bytes_for_level_base' is 10.
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int max_bytes_for_level_multiplier;
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// Different max-size multipliers for different levels.
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// These are multiplied by max_bytes_for_level_multiplier to arrive
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// at the max-size of each level.
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// Default: 1
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std::vector<int> max_bytes_for_level_multiplier_additional;
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// Maximum number of bytes in all compacted files. We avoid expanding
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// the lower level file set of a compaction if it would make the
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// total compaction cover more than
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// (expanded_compaction_factor * targetFileSizeLevel()) many bytes.
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int expanded_compaction_factor;
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// Maximum number of bytes in all source files to be compacted in a
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// single compaction run. We avoid picking too many files in the
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// source level so that we do not exceed the total source bytes
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// for compaction to exceed
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// (source_compaction_factor * targetFileSizeLevel()) many bytes.
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// Default:1, i.e. pick maxfilesize amount of data as the source of
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// a compaction.
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int source_compaction_factor;
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// Control maximum bytes of overlaps in grandparent (i.e., level+2) before we
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// stop building a single file in a level->level+1 compaction.
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int max_grandparent_overlap_factor;
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// Disable compaction triggered by seek.
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// With bloomfilter and fast storage, a miss on one level
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// is very cheap if the file handle is cached in table cache
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// (which is true if max_open_files is large).
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bool disable_seek_compaction;
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// Puts are delayed 0-1 ms when any level has a compaction score that exceeds
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// soft_rate_limit. This is ignored when == 0.0.
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// CONSTRAINT: soft_rate_limit <= hard_rate_limit. If this constraint does not
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// hold, RocksDB will set soft_rate_limit = hard_rate_limit
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// Default: 0 (disabled)
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double soft_rate_limit;
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// Puts are delayed 1ms at a time when any level has a compaction score that
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// exceeds hard_rate_limit. This is ignored when <= 1.0.
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// Default: 0 (disabled)
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double hard_rate_limit;
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// Max time a put will be stalled when hard_rate_limit is enforced. If 0, then
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// there is no limit.
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// Default: 1000
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unsigned int rate_limit_delay_max_milliseconds;
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// Disable block cache. If this is set to true,
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// then no block cache should be used, and the block_cache should
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// point to a nullptr object.
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// Default: false
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bool no_block_cache;
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// size of one block in arena memory allocation.
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// If <= 0, a proper value is automatically calculated (usually 1/10 of
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// writer_buffer_size).
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//
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// There are two additonal restriction of the The specified size:
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// (1) size should be in the range of [4096, 2 << 30] and
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// (2) be the multiple of the CPU word (which helps with the memory
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// alignment).
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//
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// We'll automatically check and adjust the size number to make sure it
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// conforms to the restrictions.
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//
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// Default: 0
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size_t arena_block_size;
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// Disable automatic compactions. Manual compactions can still
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// be issued on this column family
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bool disable_auto_compactions;
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// Purge duplicate/deleted keys when a memtable is flushed to storage.
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// Default: true
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bool purge_redundant_kvs_while_flush;
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// This is used to close a block before it reaches the configured
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// 'block_size'. If the percentage of free space in the current block is less
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// than this specified number and adding a new record to the block will
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// exceed the configured block size, then this block will be closed and the
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// new record will be written to the next block.
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// Default is 10.
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int block_size_deviation;
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// The compaction style. Default: kCompactionStyleLevel
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CompactionStyle compaction_style;
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// The options needed to support Universal Style compactions
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CompactionOptionsUniversal compaction_options_universal;
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// Use KeyMayExist API to filter deletes when this is true.
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// If KeyMayExist returns false, i.e. the key definitely does not exist, then
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// the delete is a noop. KeyMayExist only incurs in-memory look up.
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// This optimization avoids writing the delete to storage when appropriate.
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// Default: false
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bool filter_deletes;
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// An iteration->Next() sequentially skips over keys with the same
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// user-key unless this option is set. This number specifies the number
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// of keys (with the same userkey) that will be sequentially
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// skipped before a reseek is issued.
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// Default: 8
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uint64_t max_sequential_skip_in_iterations;
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// This is a factory that provides MemTableRep objects.
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// Default: a factory that provides a skip-list-based implementation of
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// MemTableRep.
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std::shared_ptr<MemTableRepFactory> memtable_factory;
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// This is a factory that provides TableFactory objects.
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// Default: a factory that provides a default implementation of
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// Table and TableBuilder.
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std::shared_ptr<TableFactory> table_factory;
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// This option allows user to to collect their own interested statistics of
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// the tables.
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// Default: emtpy vector -- no user-defined statistics collection will be
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// performed.
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typedef std::vector<std::shared_ptr<TablePropertiesCollector>>
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TablePropertiesCollectors;
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TablePropertiesCollectors table_properties_collectors;
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// Allows thread-safe inplace updates.
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// If inplace_callback function is not set,
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// Put(key, new_value) will update inplace the existing_value iff
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// * key exists in current memtable
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// * new sizeof(new_value) <= sizeof(existing_value)
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// * existing_value for that key is a put i.e. kTypeValue
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// If inplace_callback function is set, check doc for inplace_callback.
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// Default: false.
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bool inplace_update_support;
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// Number of locks used for inplace update
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// Default: 10000, if inplace_update_support = true, else 0.
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size_t inplace_update_num_locks;
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// existing_value - pointer to previous value (from both memtable and sst).
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// nullptr if key doesn't exist
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// existing_value_size - pointer to size of existing_value).
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// nullptr if key doesn't exist
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// delta_value - Delta value to be merged with the existing_value.
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// Stored in transaction logs.
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// merged_value - Set when delta is applied on the previous value.
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// Applicable only when inplace_update_support is true,
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// this callback function is called at the time of updating the memtable
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// as part of a Put operation, lets say Put(key, delta_value). It allows the
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// 'delta_value' specified as part of the Put operation to be merged with
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// an 'existing_value' of the key in the database.
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// If the merged value is smaller in size that the 'existing_value',
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// then this function can update the 'existing_value' buffer inplace and
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// the corresponding 'existing_value'_size pointer, if it wishes to.
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// The callback should return UpdateStatus::UPDATED_INPLACE.
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// In this case. (In this case, the snapshot-semantics of the rocksdb
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// Iterator is not atomic anymore).
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// If the merged value is larger in size than the 'existing_value' or the
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// application does not wish to modify the 'existing_value' buffer inplace,
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// then the merged value should be returned via *merge_value. It is set by
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// merging the 'existing_value' and the Put 'delta_value'. The callback should
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// return UpdateStatus::UPDATED in this case. This merged value will be added
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// to the memtable.
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// If merging fails or the application does not wish to take any action,
|
|
// then the callback should return UpdateStatus::UPDATE_FAILED.
|
|
|
|
// Please remember that the original call from the application is Put(key,
|
|
// delta_value). So the transaction log (if enabled) will still contain (key,
|
|
// delta_value). The 'merged_value' is not stored in the transaction log.
|
|
// Hence the inplace_callback function should be consistent across db reopens.
|
|
|
|
// Default: nullptr
|
|
UpdateStatus (*inplace_callback)(char* existing_value,
|
|
uint32_t* existing_value_size,
|
|
Slice delta_value,
|
|
std::string* merged_value);
|
|
|
|
// if prefix_extractor is set and bloom_bits is not 0, create prefix bloom
|
|
// for memtable
|
|
uint32_t memtable_prefix_bloom_bits;
|
|
|
|
// number of hash probes per key
|
|
uint32_t memtable_prefix_bloom_probes;
|
|
|
|
// Maximum number of successive merge operations on a key in the memtable.
|
|
//
|
|
// When a merge operation is added to the memtable and the maximum number of
|
|
// successive merges is reached, the value of the key will be calculated and
|
|
// inserted into the memtable instead of the merge operation. This will
|
|
// ensure that there are never more than max_successive_merges merge
|
|
// operations in the memtable.
|
|
//
|
|
// Default: 0 (disabled)
|
|
size_t max_successive_merges;
|
|
|
|
// Create ColumnFamilyOptions with default values for all fields
|
|
ColumnFamilyOptions();
|
|
// Create ColumnFamilyOptions from Options
|
|
explicit ColumnFamilyOptions(const Options& options);
|
|
|
|
void Dump(Logger* log) const;
|
|
};
|
|
|
|
struct DBOptions {
|
|
// If true, the database will be created if it is missing.
|
|
// Default: false
|
|
bool create_if_missing;
|
|
|
|
// If true, an error is raised if the database already exists.
|
|
// Default: false
|
|
bool error_if_exists;
|
|
|
|
// If true, the implementation will do aggressive checking of the
|
|
// data it is processing and will stop early if it detects any
|
|
// errors. This may have unforeseen ramifications: for example, a
|
|
// corruption of one DB entry may cause a large number of entries to
|
|
// become unreadable or for the entire DB to become unopenable.
|
|
// If any of the writes to the database fails (Put, Delete, Merge, Write),
|
|
// the database will switch to read-only mode and fail all other
|
|
// Write operations.
|
|
// Default: false
|
|
bool paranoid_checks;
|
|
|
|
// Use the specified object to interact with the environment,
|
|
// e.g. to read/write files, schedule background work, etc.
|
|
// Default: Env::Default()
|
|
Env* env;
|
|
|
|
// Any internal progress/error information generated by the db will
|
|
// be written to info_log if it is non-nullptr, or to a file stored
|
|
// in the same directory as the DB contents if info_log is nullptr.
|
|
// Default: nullptr
|
|
shared_ptr<Logger> info_log;
|
|
|
|
// Number of open files that can be used by the DB. You may need to
|
|
// increase this if your database has a large working set. Value -1 means
|
|
// files opened are always kept open. You can estimate number of files based
|
|
// on target_file_size_base and target_file_size_multiplier for level-based
|
|
// compaction. For universal-style compaction, you can usually set it to -1.
|
|
// Default: 1000
|
|
int max_open_files;
|
|
|
|
// If non-null, then we should collect metrics about database operations
|
|
// Statistics objects should not be shared between DB instances as
|
|
// it does not use any locks to prevent concurrent updates.
|
|
shared_ptr<Statistics> statistics;
|
|
|
|
// If true, then the contents of data files are not synced
|
|
// to stable storage. Their contents remain in the OS buffers till the
|
|
// OS decides to flush them. This option is good for bulk-loading
|
|
// of data. Once the bulk-loading is complete, please issue a
|
|
// sync to the OS to flush all dirty buffesrs to stable storage.
|
|
// Default: false
|
|
bool disableDataSync;
|
|
|
|
// If true, then every store to stable storage will issue a fsync.
|
|
// If false, then every store to stable storage will issue a fdatasync.
|
|
// This parameter should be set to true while storing data to
|
|
// filesystem like ext3 that can lose files after a reboot.
|
|
// Default: false
|
|
bool use_fsync;
|
|
|
|
// This number controls how often a new scribe log about
|
|
// db deploy stats is written out.
|
|
// -1 indicates no logging at all.
|
|
// Default value is 1800 (half an hour).
|
|
int db_stats_log_interval;
|
|
|
|
// This specifies the info LOG dir.
|
|
// If it is empty, the log files will be in the same dir as data.
|
|
// If it is non empty, the log files will be in the specified dir,
|
|
// and the db data dir's absolute path will be used as the log file
|
|
// name's prefix.
|
|
std::string db_log_dir;
|
|
|
|
// This specifies the absolute dir path for write-ahead logs (WAL).
|
|
// If it is empty, the log files will be in the same dir as data,
|
|
// dbname is used as the data dir by default
|
|
// If it is non empty, the log files will be in kept the specified dir.
|
|
// When destroying the db,
|
|
// all log files in wal_dir and the dir itself is deleted
|
|
std::string wal_dir;
|
|
|
|
// The periodicity when obsolete files get deleted. The default
|
|
// value is 6 hours. The files that get out of scope by compaction
|
|
// process will still get automatically delete on every compaction,
|
|
// regardless of this setting
|
|
uint64_t delete_obsolete_files_period_micros;
|
|
|
|
// Maximum number of concurrent background compaction jobs, submitted to
|
|
// the default LOW priority thread pool.
|
|
// If you're increasing this, also consider increasing number of threads in
|
|
// LOW priority thread pool. For more information, see
|
|
// Env::SetBackgroundThreads
|
|
// Default: 1
|
|
int max_background_compactions;
|
|
|
|
// Maximum number of concurrent background memtable flush jobs, submitted to
|
|
// the HIGH priority thread pool.
|
|
//
|
|
// By default, all background jobs (major compaction and memtable flush) go
|
|
// to the LOW priority pool. If this option is set to a positive number,
|
|
// memtable flush jobs will be submitted to the HIGH priority pool.
|
|
// It is important when the same Env is shared by multiple db instances.
|
|
// Without a separate pool, long running major compaction jobs could
|
|
// potentially block memtable flush jobs of other db instances, leading to
|
|
// unnecessary Put stalls.
|
|
//
|
|
// If you're increasing this, also consider increasing number of threads in
|
|
// HIGH priority thread pool. For more information, see
|
|
// Env::SetBackgroundThreads
|
|
// Default: 1
|
|
int max_background_flushes;
|
|
|
|
// Specify the maximal size of the info log file. If the log file
|
|
// is larger than `max_log_file_size`, a new info log file will
|
|
// be created.
|
|
// If max_log_file_size == 0, all logs will be written to one
|
|
// log file.
|
|
size_t max_log_file_size;
|
|
|
|
// Time for the info log file to roll (in seconds).
|
|
// If specified with non-zero value, log file will be rolled
|
|
// if it has been active longer than `log_file_time_to_roll`.
|
|
// Default: 0 (disabled)
|
|
size_t log_file_time_to_roll;
|
|
|
|
// Maximal info log files to be kept.
|
|
// Default: 1000
|
|
size_t keep_log_file_num;
|
|
|
|
// manifest file is rolled over on reaching this limit.
|
|
// The older manifest file be deleted.
|
|
// The default value is MAX_INT so that roll-over does not take place.
|
|
uint64_t max_manifest_file_size;
|
|
|
|
// Number of shards used for table cache.
|
|
int table_cache_numshardbits;
|
|
|
|
// During data eviction of table's LRU cache, it would be inefficient
|
|
// to strictly follow LRU because this piece of memory will not really
|
|
// be released unless its refcount falls to zero. Instead, make two
|
|
// passes: the first pass will release items with refcount = 1,
|
|
// and if not enough space releases after scanning the number of
|
|
// elements specified by this parameter, we will remove items in LRU
|
|
// order.
|
|
int table_cache_remove_scan_count_limit;
|
|
|
|
// The following two fields affect how archived logs will be deleted.
|
|
// 1. If both set to 0, logs will be deleted asap and will not get into
|
|
// the archive.
|
|
// 2. If WAL_ttl_seconds is 0 and WAL_size_limit_MB is not 0,
|
|
// WAL files will be checked every 10 min and if total size is greater
|
|
// then WAL_size_limit_MB, they will be deleted starting with the
|
|
// earliest until size_limit is met. All empty files will be deleted.
|
|
// 3. If WAL_ttl_seconds is not 0 and WAL_size_limit_MB is 0, then
|
|
// WAL files will be checked every WAL_ttl_secondsi / 2 and those that
|
|
// are older than WAL_ttl_seconds will be deleted.
|
|
// 4. If both are not 0, WAL files will be checked every 10 min and both
|
|
// checks will be performed with ttl being first.
|
|
uint64_t WAL_ttl_seconds;
|
|
uint64_t WAL_size_limit_MB;
|
|
|
|
// Number of bytes to preallocate (via fallocate) the manifest
|
|
// files. Default is 4mb, which is reasonable to reduce random IO
|
|
// as well as prevent overallocation for mounts that preallocate
|
|
// large amounts of data (such as xfs's allocsize option).
|
|
size_t manifest_preallocation_size;
|
|
|
|
// Data being read from file storage may be buffered in the OS
|
|
// Default: true
|
|
bool allow_os_buffer;
|
|
|
|
// Allow the OS to mmap file for reading sst tables. Default: false
|
|
bool allow_mmap_reads;
|
|
|
|
// Allow the OS to mmap file for writing. Default: true
|
|
bool allow_mmap_writes;
|
|
|
|
// Disable child process inherit open files. Default: true
|
|
bool is_fd_close_on_exec;
|
|
|
|
// Skip log corruption error on recovery (If client is ok with
|
|
// losing most recent changes)
|
|
// Default: false
|
|
bool skip_log_error_on_recovery;
|
|
|
|
// if not zero, dump rocksdb.stats to LOG every stats_dump_period_sec
|
|
// Default: 3600 (1 hour)
|
|
unsigned int stats_dump_period_sec;
|
|
|
|
// If set true, will hint the underlying file system that the file
|
|
// access pattern is random, when a sst file is opened.
|
|
// Default: true
|
|
bool advise_random_on_open;
|
|
|
|
// Specify the file access pattern once a compaction is started.
|
|
// It will be applied to all input files of a compaction.
|
|
// Default: NORMAL
|
|
enum {
|
|
NONE,
|
|
NORMAL,
|
|
SEQUENTIAL,
|
|
WILLNEED
|
|
} access_hint_on_compaction_start;
|
|
|
|
// Use adaptive mutex, which spins in the user space before resorting
|
|
// to kernel. This could reduce context switch when the mutex is not
|
|
// heavily contended. However, if the mutex is hot, we could end up
|
|
// wasting spin time.
|
|
// Default: false
|
|
bool use_adaptive_mutex;
|
|
|
|
// Allows OS to incrementally sync files to disk while they are being
|
|
// written, asynchronously, in the background.
|
|
// Issue one request for every bytes_per_sync written. 0 turns it off.
|
|
// Default: 0
|
|
uint64_t bytes_per_sync;
|
|
|
|
// Create DBOptions with default values for all fields
|
|
DBOptions();
|
|
// Create DBOptions from Options
|
|
explicit DBOptions(const Options& options);
|
|
|
|
void Dump(Logger* log) const;
|
|
};
|
|
|
|
// Options to control the behavior of a database (passed to DB::Open)
|
|
struct Options : public DBOptions, public ColumnFamilyOptions {
|
|
// Create an Options object with default values for all fields.
|
|
Options() :
|
|
DBOptions(),
|
|
ColumnFamilyOptions() {}
|
|
|
|
Options(const DBOptions& db_options,
|
|
const ColumnFamilyOptions& column_family_options)
|
|
: DBOptions(db_options), ColumnFamilyOptions(column_family_options) {}
|
|
|
|
void Dump(Logger* log) const;
|
|
|
|
// Set appropriate parameters for bulk loading.
|
|
// The reason that this is a function that returns "this" instead of a
|
|
// constructor is to enable chaining of multiple similar calls in the future.
|
|
//
|
|
// All data will be in level 0 without any automatic compaction.
|
|
// It's recommended to manually call CompactRange(NULL, NULL) before reading
|
|
// from the database, because otherwise the read can be very slow.
|
|
Options* PrepareForBulkLoad();
|
|
};
|
|
|
|
//
|
|
// An application can issue a read request (via Get/Iterators) and specify
|
|
// if that read should process data that ALREADY resides on a specified cache
|
|
// level. For example, if an application specifies kBlockCacheTier then the
|
|
// Get call will process data that is already processed in the memtable or
|
|
// the block cache. It will not page in data from the OS cache or data that
|
|
// resides in storage.
|
|
enum ReadTier {
|
|
kReadAllTier = 0x0, // data in memtable, block cache, OS cache or storage
|
|
kBlockCacheTier = 0x1 // data in memtable or block cache
|
|
};
|
|
|
|
// Options that control read operations
|
|
struct ReadOptions {
|
|
// If true, all data read from underlying storage will be
|
|
// verified against corresponding checksums.
|
|
// Default: true
|
|
bool verify_checksums;
|
|
|
|
// Should the "data block"/"index block"/"filter block" read for this
|
|
// iteration be cached in memory?
|
|
// Callers may wish to set this field to false for bulk scans.
|
|
// Default: true
|
|
bool fill_cache;
|
|
|
|
// If this option is set and memtable implementation allows, Seek
|
|
// might only return keys with the same prefix as the seek-key
|
|
bool prefix_seek;
|
|
|
|
// If "snapshot" is non-nullptr, read as of the supplied snapshot
|
|
// (which must belong to the DB that is being read and which must
|
|
// not have been released). If "snapshot" is nullptr, use an impliicit
|
|
// snapshot of the state at the beginning of this read operation.
|
|
// Default: nullptr
|
|
const Snapshot* snapshot;
|
|
|
|
// If "prefix" is non-nullptr, and ReadOptions is being passed to
|
|
// db.NewIterator, only return results when the key begins with this
|
|
// prefix. This field is ignored by other calls (e.g., Get).
|
|
// Options.prefix_extractor must also be set, and
|
|
// prefix_extractor.InRange(prefix) must be true. The iterator
|
|
// returned by NewIterator when this option is set will behave just
|
|
// as if the underlying store did not contain any non-matching keys,
|
|
// with two exceptions. Seek() only accepts keys starting with the
|
|
// prefix, and SeekToLast() is not supported. prefix filter with this
|
|
// option will sometimes reduce the number of read IOPs.
|
|
// Default: nullptr
|
|
const Slice* prefix;
|
|
|
|
// Specify if this read request should process data that ALREADY
|
|
// resides on a particular cache. If the required data is not
|
|
// found at the specified cache, then Status::Incomplete is returned.
|
|
// Default: kReadAllTier
|
|
ReadTier read_tier;
|
|
|
|
// Specify to create a tailing iterator -- a special iterator that has a
|
|
// view of the complete database (i.e. it can also be used to read newly
|
|
// added data) and is optimized for sequential reads. It will return records
|
|
// that were inserted into the database after the creation of the iterator.
|
|
// Default: false
|
|
bool tailing;
|
|
|
|
ReadOptions()
|
|
: verify_checksums(true),
|
|
fill_cache(true),
|
|
prefix_seek(false),
|
|
snapshot(nullptr),
|
|
prefix(nullptr),
|
|
read_tier(kReadAllTier),
|
|
tailing(false) {}
|
|
ReadOptions(bool cksum, bool cache)
|
|
: verify_checksums(cksum),
|
|
fill_cache(cache),
|
|
prefix_seek(false),
|
|
snapshot(nullptr),
|
|
prefix(nullptr),
|
|
read_tier(kReadAllTier),
|
|
tailing(false) {}
|
|
};
|
|
|
|
// Options that control write operations
|
|
struct WriteOptions {
|
|
// If true, the write will be flushed from the operating system
|
|
// buffer cache (by calling WritableFile::Sync()) before the write
|
|
// is considered complete. If this flag is true, writes will be
|
|
// slower.
|
|
//
|
|
// If this flag is false, and the machine crashes, some recent
|
|
// writes may be lost. Note that if it is just the process that
|
|
// crashes (i.e., the machine does not reboot), no writes will be
|
|
// lost even if sync==false.
|
|
//
|
|
// In other words, a DB write with sync==false has similar
|
|
// crash semantics as the "write()" system call. A DB write
|
|
// with sync==true has similar crash semantics to a "write()"
|
|
// system call followed by "fdatasync()".
|
|
//
|
|
// Default: false
|
|
bool sync;
|
|
|
|
// If true, writes will not first go to the write ahead log,
|
|
// and the write may got lost after a crash.
|
|
bool disableWAL;
|
|
|
|
WriteOptions() : sync(false), disableWAL(false) {}
|
|
};
|
|
|
|
// Options that control flush operations
|
|
struct FlushOptions {
|
|
// If true, the flush will wait until the flush is done.
|
|
// Default: true
|
|
bool wait;
|
|
|
|
FlushOptions() : wait(true) {}
|
|
};
|
|
|
|
} // namespace rocksdb
|
|
|
|
#endif // STORAGE_ROCKSDB_INCLUDE_OPTIONS_H_
|