e19908cba6
Summary: Refactor kill point to one single class, rather than several extern variables. The intention was to drop unflushed data before killing to simulate some job, and I tried to a pointer to fault ingestion fs to the killing class, but it ended up with harder than I thought. Perhaps we'll need to do this in another way. But I thought the refactoring itself is good so I send it out. Pull Request resolved: https://github.com/facebook/rocksdb/pull/8241 Test Plan: make release and run crash test for a while. Reviewed By: anand1976 Differential Revision: D28078486 fbshipit-source-id: f9182c1455f52e6851c13f88a21bade63bcec45f
170 lines
5.9 KiB
C++
170 lines
5.9 KiB
C++
// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under both the GPLv2 (found in the
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// COPYING file in the root directory) and Apache 2.0 License
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// (found in the LICENSE.Apache file in the root directory).
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#pragma once
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#include <assert.h>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#include "rocksdb/rocksdb_namespace.h"
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#ifdef NDEBUG
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// empty in release build
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#define TEST_KILL_RANDOM_WITH_WEIGHT(kill_point, rocksdb_kill_odds_weight)
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#define TEST_KILL_RANDOM(kill_point)
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#else
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namespace ROCKSDB_NAMESPACE {
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// To avoid crashing always at some frequently executed codepaths (during
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// kill random test), use this factor to reduce odds
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#define REDUCE_ODDS 2
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#define REDUCE_ODDS2 4
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// A class used to pass when a kill point is reached.
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struct KillPoint {
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public:
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// This is only set from db_stress.cc and for testing only.
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// If non-zero, kill at various points in source code with probability 1/this
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int rocksdb_kill_odds = 0;
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// If kill point has a prefix on this list, will skip killing.
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std::vector<std::string> rocksdb_kill_exclude_prefixes;
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// Kill the process with probability 1/odds for testing.
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void TestKillRandom(std::string kill_point, int odds,
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const std::string& srcfile, int srcline);
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static KillPoint* GetInstance();
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};
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#define TEST_KILL_RANDOM_WITH_WEIGHT(kill_point, rocksdb_kill_odds_weight) \
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{ \
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KillPoint::GetInstance()->TestKillRandom( \
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kill_point, rocksdb_kill_odds_weight, __FILE__, __LINE__); \
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}
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#define TEST_KILL_RANDOM(kill_point) TEST_KILL_RANDOM_WITH_WEIGHT(kill_point, 1)
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} // namespace ROCKSDB_NAMESPACE
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#endif
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#ifdef NDEBUG
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#define TEST_SYNC_POINT(x)
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#define TEST_IDX_SYNC_POINT(x, index)
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#define TEST_SYNC_POINT_CALLBACK(x, y)
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#define INIT_SYNC_POINT_SINGLETONS()
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#else
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namespace ROCKSDB_NAMESPACE {
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// This class provides facility to reproduce race conditions deterministically
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// in unit tests.
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// Developer could specify sync points in the codebase via TEST_SYNC_POINT.
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// Each sync point represents a position in the execution stream of a thread.
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// In the unit test, 'Happens After' relationship among sync points could be
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// setup via SyncPoint::LoadDependency, to reproduce a desired interleave of
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// threads execution.
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// Refer to (DBTest,TransactionLogIteratorRace), for an example use case.
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class SyncPoint {
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public:
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static SyncPoint* GetInstance();
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SyncPoint(const SyncPoint&) = delete;
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SyncPoint& operator=(const SyncPoint&) = delete;
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~SyncPoint();
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struct SyncPointPair {
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std::string predecessor;
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std::string successor;
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};
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// call once at the beginning of a test to setup the dependency between
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// sync points
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void LoadDependency(const std::vector<SyncPointPair>& dependencies);
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// call once at the beginning of a test to setup the dependency between
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// sync points and setup markers indicating the successor is only enabled
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// when it is processed on the same thread as the predecessor.
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// When adding a marker, it implicitly adds a dependency for the marker pair.
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void LoadDependencyAndMarkers(const std::vector<SyncPointPair>& dependencies,
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const std::vector<SyncPointPair>& markers);
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// The argument to the callback is passed through from
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// TEST_SYNC_POINT_CALLBACK(); nullptr if TEST_SYNC_POINT or
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// TEST_IDX_SYNC_POINT was used.
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void SetCallBack(const std::string& point,
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const std::function<void(void*)>& callback);
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// Clear callback function by point
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void ClearCallBack(const std::string& point);
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// Clear all call back functions.
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void ClearAllCallBacks();
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// enable sync point processing (disabled on startup)
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void EnableProcessing();
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// disable sync point processing
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void DisableProcessing();
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// remove the execution trace of all sync points
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void ClearTrace();
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// triggered by TEST_SYNC_POINT, blocking execution until all predecessors
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// are executed.
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// And/or call registered callback function, with argument `cb_arg`
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void Process(const std::string& point, void* cb_arg = nullptr);
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// TODO: it might be useful to provide a function that blocks until all
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// sync points are cleared.
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// We want this to be public so we can
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// subclass the implementation
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struct Data;
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private:
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// Singleton
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SyncPoint();
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Data* impl_;
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};
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// Sets up sync points to mock direct IO instead of actually issuing direct IO
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// to the file system.
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void SetupSyncPointsToMockDirectIO();
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} // namespace ROCKSDB_NAMESPACE
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// Use TEST_SYNC_POINT to specify sync points inside code base.
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// Sync points can have happens-after dependency on other sync points,
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// configured at runtime via SyncPoint::LoadDependency. This could be
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// utilized to re-produce race conditions between threads.
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// See TransactionLogIteratorRace in db_test.cc for an example use case.
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// TEST_SYNC_POINT is no op in release build.
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#define TEST_SYNC_POINT(x) \
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ROCKSDB_NAMESPACE::SyncPoint::GetInstance()->Process(x)
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#define TEST_IDX_SYNC_POINT(x, index) \
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ROCKSDB_NAMESPACE::SyncPoint::GetInstance()->Process(x + \
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std::to_string(index))
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#define TEST_SYNC_POINT_CALLBACK(x, y) \
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ROCKSDB_NAMESPACE::SyncPoint::GetInstance()->Process(x, y)
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#define INIT_SYNC_POINT_SINGLETONS() \
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(void)ROCKSDB_NAMESPACE::SyncPoint::GetInstance();
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#endif // NDEBUG
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// Callback sync point for any read IO errors that should be ignored by
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// the fault injection framework
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// Disable in release mode
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#ifdef NDEBUG
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#define IGNORE_STATUS_IF_ERROR(_status_)
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#else
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#define IGNORE_STATUS_IF_ERROR(_status_) \
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{ \
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if (!_status_.ok()) { \
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TEST_SYNC_POINT("FaultInjectionIgnoreError"); \
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} \
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}
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#endif // NDEBUG
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