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tdlib-fork/tdutils/td/utils/common.h

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//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2020
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/utils/config.h"
#include "td/utils/port/platform.h"
// clang-format off
#if TD_WINDOWS
#ifndef NTDDI_VERSION
#define NTDDI_VERSION 0x06020000
#endif
#ifndef WINVER
#define WINVER 0x0602
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0602
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#ifndef UNICODE
#define UNICODE
#endif
#ifndef _UNICODE
#define _UNICODE
#endif
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <MSWSock.h>
#include <Windows.h>
#undef ERROR
#endif
// clang-format on
#include "td/utils/check.h"
#include "td/utils/int_types.h"
#include "td/utils/unique_ptr.h"
#include <string>
#include <vector>
#define TD_DEBUG
#define TD_DEFINE_STR_IMPL(x) #x
#define TD_DEFINE_STR(x) TD_DEFINE_STR_IMPL(x)
#define TD_CONCAT_IMPL(x, y) x##y
#define TD_CONCAT(x, y) TD_CONCAT_IMPL(x, y)
// clang-format off
#if TD_WINDOWS
#define TD_DIR_SLASH '\\'
#else
#define TD_DIR_SLASH '/'
#endif
// clang-format on
#if TD_USE_ASAN
#include <sanitizer/lsan_interface.h>
#define TD_LSAN_IGNORE(x) __lsan_ignore_object(x)
#else
#define TD_LSAN_IGNORE(x) (void)(x)
#endif
namespace td {
inline bool likely(bool x) {
#if TD_CLANG || TD_GCC || TD_INTEL
return __builtin_expect(x, 1);
#else
return x;
#endif
}
inline bool unlikely(bool x) {
#if TD_CLANG || TD_GCC || TD_INTEL
return __builtin_expect(x, 0);
#else
return x;
#endif
}
// replace std::max and std::min to not have to include <algorithm> everywhere
// as a side bonus, accept parameters by value, so constexpr variables aren't required to be instantiated
template <class T>
T max(T a, T b) {
return a < b ? b : a;
}
template <class T>
T min(T a, T b) {
return a < b ? a : b;
}
using string = std::string;
template <class ValueT>
using vector = std::vector<ValueT>;
struct Unit {};
struct Auto {
template <class ToT>
operator ToT() const {
return ToT();
}
};
} // namespace td