//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#pragma once
#include "td/actor/actor.h"
#include "td/actor/PromiseFuture.h"
#include "td/utils/common.h"
namespace td {
class SleepActor : public Actor {
public:
SleepActor(double timeout, Promise<> promise) : timeout_(timeout), promise_(std::move(promise)) {
}
private:
double timeout_;
Promise<> promise_;
void start_up() override {
set_timeout_in(timeout_);
void timeout_expired() override {
promise_.set_value(Unit());
stop();
};
} // namespace td