2018-12-31 20:04:05 +01:00
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//
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2018-12-31 23:02:34 +01:00
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019
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2018-12-31 20:04:05 +01:00
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include "td/utils/benchmark.h"
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#include "td/actor/actor.h"
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#include "td/actor/PromiseFuture.h"
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2019-02-12 22:26:36 +01:00
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#include "td/utils/common.h"
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2018-12-31 20:04:05 +01:00
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#include "td/utils/logging.h"
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#include <algorithm>
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#if TD_MSVC
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#pragma comment(linker, "/STACK:16777216")
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#endif
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template <int type>
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class RingBench : public td::Benchmark {
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public:
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struct PassActor;
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private:
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2018-10-26 16:11:20 +02:00
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int actor_n_ = -1;
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int thread_n_ = -1;
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2018-12-31 20:04:05 +01:00
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std::vector<td::ActorId<PassActor>> actor_array_;
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2018-10-26 16:11:20 +02:00
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td::ConcurrentScheduler *scheduler_ = nullptr;
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2018-12-31 20:04:05 +01:00
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public:
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std::string get_description() const override {
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static const char *types[] = {"later", "immediate", "raw", "tail", "lambda"};
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static_assert(0 <= type && type < 5, "");
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2018-02-11 15:52:41 +01:00
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return PSTRING() << "Ring (send_" << types[type] << ") (threads_n = " << thread_n_ << ")";
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2018-12-31 20:04:05 +01:00
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}
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struct PassActor : public td::Actor {
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2018-10-26 16:11:20 +02:00
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int id = -1;
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2018-12-31 20:04:05 +01:00
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td::ActorId<PassActor> next_actor;
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int start_n = 0;
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void pass(int n) {
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2019-02-21 16:58:20 +01:00
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// LOG(INFO) << "Pass: " << n;
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2018-12-31 20:04:05 +01:00
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if (n == 0) {
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td::Scheduler::instance()->finish();
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} else {
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if (type == 0) {
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send_closure_later(next_actor, &PassActor::pass, n - 1);
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} else if (type == 1) {
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send_closure(next_actor, &PassActor::pass, n - 1);
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} else if (type == 2) {
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send_event(next_actor, td::Event::raw(static_cast<td::uint32>(n - 1)));
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} else if (type == 3) {
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if (n % 5000 == 0) {
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send_closure_later(next_actor, &PassActor::pass, n - 1);
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} else {
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// TODO: it is three times faster than send_event
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// may be send event could be further optimized?
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::td::Scheduler::instance()->hack(static_cast<td::ActorId<Actor>>(next_actor),
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td::Event::raw(static_cast<td::uint32>(n - 1)));
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}
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} else if (type == 4) {
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send_lambda(next_actor, [=, ptr = next_actor.get_actor_unsafe()] { ptr->pass(n - 1); });
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}
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}
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}
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void raw_event(const td::Event::Raw &raw) override {
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pass(static_cast<int>(raw.u32));
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}
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void start_up() override {
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yield();
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}
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void wakeup() override {
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if (start_n != 0) {
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int n = start_n;
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start_n = 0;
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pass(n);
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}
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}
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};
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RingBench(int actor_n, int thread_n) : actor_n_(actor_n), thread_n_(thread_n) {
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}
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void start_up() override {
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scheduler_ = new td::ConcurrentScheduler();
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scheduler_->init(thread_n_);
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actor_array_ = std::vector<td::ActorId<PassActor>>(actor_n_);
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for (int i = 0; i < actor_n_; i++) {
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actor_array_[i] =
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scheduler_->create_actor_unsafe<PassActor>(thread_n_ ? i % thread_n_ : 0, "PassActor").release();
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actor_array_[i].get_actor_unsafe()->id = i;
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}
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for (int i = 0; i < actor_n_; i++) {
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actor_array_[i].get_actor_unsafe()->next_actor = actor_array_[(i + 1) % actor_n_];
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}
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scheduler_->start();
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}
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void run(int n) override {
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// first actor is on main_thread
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actor_array_[0].get_actor_unsafe()->start_n = std::max(n, 100);
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while (scheduler_->run_main(10)) {
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// empty
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}
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}
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void tear_down() override {
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scheduler_->finish();
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delete scheduler_;
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}
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};
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template <int type>
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class QueryBench : public td::Benchmark {
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public:
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std::string get_description() const override {
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static const char *types[] = {"callback", "immediate future", "delayed future", "dummy", "lambda", "lambda_future"};
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static_assert(0 <= type && type < 6, "");
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return PSTRING() << "QueryBench: " << types[type];
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}
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class ClientActor : public td::Actor {
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public:
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class Callback {
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public:
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Callback() = default;
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Callback(const Callback &) = delete;
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Callback &operator=(const Callback &) = delete;
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Callback(Callback &&) = delete;
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Callback &operator=(Callback &&) = delete;
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virtual ~Callback() = default;
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virtual void on_result(int x) = 0;
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};
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2018-09-27 03:19:03 +02:00
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explicit ClientActor(td::unique_ptr<Callback> callback) : callback_(std::move(callback)) {
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2018-12-31 20:04:05 +01:00
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}
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void f(int x) {
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callback_->on_result(x * x);
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}
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void dummy(int x, int *y) {
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*y = x * x;
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}
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void f_immediate_promise(int x, td::PromiseActor<int> &&promise) {
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promise.set_value(x * x);
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}
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void f_promise(td::Promise<> promise) {
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promise.set_value(td::Unit());
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}
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private:
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2018-09-27 03:19:03 +02:00
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td::unique_ptr<Callback> callback_;
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2018-12-31 20:04:05 +01:00
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};
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class ServerActor : public td::Actor {
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public:
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class ClientCallback : public ClientActor::Callback {
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public:
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explicit ClientCallback(td::ActorId<ServerActor> server) : server_(server) {
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}
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void on_result(int x) override {
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send_closure(server_, &ServerActor::on_result, x);
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}
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private:
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td::ActorId<ServerActor> server_;
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};
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void start_up() override {
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client_ = td::create_actor<ClientActor>("Client", td::make_unique<ClientCallback>(actor_id(this))).release();
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}
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void on_result(int x) {
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CHECK(x == n_ * n_);
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wakeup();
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}
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void wakeup() override {
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while (true) {
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if (n_ < 0) {
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td::Scheduler::instance()->finish();
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return;
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}
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n_--;
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if (type == 0) {
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send_closure(client_, &ClientActor::f, n_);
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return;
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} else if (type == 1) {
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td::PromiseActor<int> promise;
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td::FutureActor<int> future;
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init_promise_future(&promise, &future);
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send_closure(client_, &ClientActor::f_immediate_promise, n_, std::move(promise));
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int val = future.move_as_ok();
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CHECK(val == n_ * n_);
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} else if (type == 2) {
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td::PromiseActor<int> promise;
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init_promise_future(&promise, &future_);
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future_.set_event(td::EventCreator::raw(actor_id(), static_cast<td::uint64>(1)));
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send_closure(client_, &ClientActor::f_immediate_promise, n_, std::move(promise));
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return;
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} else if (type == 3) {
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int res;
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send_closure(client_, &ClientActor::dummy, n_, &res);
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} else if (type == 4) {
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int val = 0;
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send_lambda(client_, [&] { val = n_ * n_; });
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} else if (type == 5) {
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send_closure(client_, &ClientActor::f_promise,
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td::PromiseCreator::lambda(
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[id = actor_id(this), n = n_](td::Unit) { send_closure(id, &ServerActor::result, n * n); }));
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return;
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}
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}
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}
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void run(int n) {
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n_ = n;
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wakeup();
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}
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void raw_event(const td::Event::Raw &event) override {
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int val = future_.move_as_ok();
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CHECK(val == n_ * n_);
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wakeup();
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}
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void result(int val) {
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CHECK(val == n_ * n_);
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wakeup();
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}
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private:
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td::ActorId<ClientActor> client_;
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2018-10-26 16:11:20 +02:00
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int n_ = 0;
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2018-12-31 20:04:05 +01:00
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td::FutureActor<int> future_;
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};
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void start_up() override {
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scheduler_ = new td::ConcurrentScheduler();
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scheduler_->init(0);
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server_ = scheduler_->create_actor_unsafe<ServerActor>(0, "Server");
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scheduler_->start();
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}
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void run(int n) override {
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// first actor is on main_thread
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{
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2018-09-18 15:43:16 +02:00
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auto guard = scheduler_->get_main_guard();
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2018-12-31 20:04:05 +01:00
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send_closure(server_, &ServerActor::run, n);
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}
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while (scheduler_->run_main(10)) {
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// empty
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}
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}
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void tear_down() override {
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server_.release();
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scheduler_->finish();
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delete scheduler_;
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}
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private:
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2018-10-26 16:11:20 +02:00
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td::ConcurrentScheduler *scheduler_ = nullptr;
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2018-12-31 20:04:05 +01:00
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td::ActorOwn<ServerActor> server_;
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};
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int main() {
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SET_VERBOSITY_LEVEL(VERBOSITY_NAME(DEBUG));
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bench(RingBench<4>(504, 0));
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bench(RingBench<3>(504, 0));
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bench(RingBench<0>(504, 0));
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bench(RingBench<1>(504, 0));
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bench(RingBench<2>(504, 0));
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bench(QueryBench<5>());
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bench(QueryBench<4>());
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bench(QueryBench<2>());
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bench(QueryBench<3>());
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bench(QueryBench<1>());
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bench(QueryBench<0>());
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bench(RingBench<3>(504, 0));
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bench(RingBench<0>(504, 10));
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bench(RingBench<1>(504, 10));
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bench(RingBench<2>(504, 10));
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bench(RingBench<0>(504, 2));
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bench(RingBench<1>(504, 2));
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bench(RingBench<2>(504, 2));
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return 0;
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}
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