Add C++ example README.md and add more documentation.

GitOrigin-RevId: c75b98548766f5cabe02dc8eeb63049bd0847e8c
This commit is contained in:
levlam 2018-03-02 03:13:30 +03:00
parent 51135ccd1e
commit 376f582803
4 changed files with 43 additions and 10 deletions

View File

@ -81,9 +81,9 @@ cmake -DCMAKE_BUILD_TYPE=Release -DOPENSSL_ROOT_DIR=/usr/local/opt/openssl/ ..
C:\src\vcpkg> .\vcpkg install openssl zlib
```
* Build `TDLib` with CMake as explained in [building](#building), but instead of `cmake -DCMAKE_BUILD_TYPE=Release ..` use
```
cmake -DCMAKE_TOOLCHAIN_FILE=C:\src\vcpkg\scripts\buildsystems\vcpkg.cmake ..
```
```
cmake -DCMAKE_TOOLCHAIN_FILE=C:\src\vcpkg\scripts\buildsystems\vcpkg.cmake ..
```
<a name="linux"></a>
#### Linux

20
example/cpp/README.md Normal file
View File

@ -0,0 +1,20 @@
# TDLib cpp basic usage examples
TDLib should be prebuilt and installed to local subdirectory `td/`:
```
cd <path to TDLib sources>
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX:PATH=../example/cpp/td ..
cmake --build . --target install
```
Also see [building](https://github.com/tdlib/td#building) for additional details on TDLib building.
Then you can build the examples:
```
cd <path to TDLib sources>/example/cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DTd_DIR=<full path to TDLib sources>/example/cpp/td/lib/cmake/Td ..
cmake --build .
```

View File

@ -20,6 +20,7 @@
// Simple single-threaded example of TDLib usage.
// Real world programs should use separate thread for the user input.
// Example includes user authentication, receiving updates, getting chat list and sending text messages.
// overloaded
namespace detail {

View File

@ -5,17 +5,29 @@
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <iostream>
#include <string>
#include <td/telegram/td_json_client.h>
int main(void) {
// Basic example of TDLib JSON interface usage.
// Native interface should be preferred instead in C++, so here is only an example of
// the main event cycle, which should be essentially the same for all languages.
int main() {
void *client = td_json_client_create();
// somehow share the client with other threads, which will be able to send requests via td_json_client_send
const double WAIT_TIMEOUT = 10.0; // seconds
while (true) {
std::string str = td_json_client_receive(client, 10);
if (!str.empty()) {
std::cout << str << std::endl;
break;
const char *result = td_json_client_receive(client, WAIT_TIMEOUT);
if (result != nullptr) {
// parse the result as JSON object and process it as an incoming update or an answer to a previously sent request
// if (result is UpdateAuthorizationState with authorizationStateClosed) {
// break;
// }
std::cout << result << std::endl;
}
}
return 0;
td_json_client_destroy(client);
}