// // Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018 // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #pragma once #include "td/telegram/net/NetActor.h" #include "td/telegram/net/NetQuery.h" #include "td/telegram/td_api.h" #include "td/telegram/telegram_api.h" #include "td/utils/common.h" #include "td/utils/Slice.h" #include "td/utils/Status.h" namespace td { class SendCodeHelper { public: void on_sent_code(telegram_api::object_ptr sent_code); td_api::object_ptr get_authorization_state_wait_code() const; td_api::object_ptr get_authentication_code_info_object() const; Result resend_code(); Result send_code(Slice phone_number, bool allow_flash_call, bool is_current_phone_number, int32 api_id, const string &api_hash); Result send_change_phone_code(Slice phone_number, bool allow_flash_call, bool is_current_phone_number); Slice phone_number() const { return phone_number_; } Slice phone_code_hash() const { return phone_code_hash_; } bool phone_registered() const { return phone_registered_; } private: static constexpr int32 AUTH_SEND_CODE_FLAG_ALLOW_FLASH_CALL = 1 << 0; static constexpr int32 SENT_CODE_FLAG_IS_USER_REGISTERED = 1 << 0; static constexpr int32 SENT_CODE_FLAG_HAS_NEXT_TYPE = 1 << 1; static constexpr int32 SENT_CODE_FLAG_HAS_TIMEOUT = 1 << 2; struct AuthenticationCodeInfo { enum class Type { None, Message, Sms, Call, FlashCall }; Type type = Type::None; int32 length = 0; string pattern; AuthenticationCodeInfo() = default; AuthenticationCodeInfo(Type type, int length, string pattern) : type(type), length(length), pattern(std::move(pattern)) { } }; string phone_number_; bool phone_registered_; string phone_code_hash_; SendCodeHelper::AuthenticationCodeInfo sent_code_info_; SendCodeHelper::AuthenticationCodeInfo next_code_info_; int32 next_code_timeout_; static AuthenticationCodeInfo get_authentication_code_info( tl_object_ptr &&code_type_ptr); static AuthenticationCodeInfo get_authentication_code_info( tl_object_ptr &&sent_code_type_ptr); static tl_object_ptr get_authentication_code_type_object( const AuthenticationCodeInfo &authentication_code_info); }; class ChangePhoneNumberManager : public NetActor { public: explicit ChangePhoneNumberManager(ActorShared<> parent); void get_state(uint64 query_id); void change_phone_number(uint64 query_id, string phone_number, bool allow_flash_call, bool is_current_phone_number); void resend_authentication_code(uint64 query_id); void check_code(uint64 query_id, string code); private: enum class State { Ok, WaitCode } state_ = State::Ok; enum class NetQueryType { None, SendCode, ChangePhone }; ActorShared<> parent_; uint64 query_id_ = 0; uint64 net_query_id_ = 0; NetQueryType net_query_type_; SendCodeHelper send_code_helper_; void on_new_query(uint64 query_id); void on_query_error(Status status); void on_query_error(uint64 id, Status status); void on_query_ok(); void start_net_query(NetQueryType net_query_type, NetQueryPtr net_query); void on_change_phone_result(NetQueryPtr &result); void on_send_code_result(NetQueryPtr &result); void on_result(NetQueryPtr result) override; void tear_down() override; }; class AuthManager : public NetActor { public: AuthManager(int32 api_id, const string &api_hash, ActorShared<> parent); bool is_bot() const; bool is_authorized() const; void get_state(uint64 query_id); void set_phone_number(uint64 query_id, string phone_number, bool allow_flash_call, bool is_current_phone_number); void resend_authentication_code(uint64 query_id); void check_code(uint64 query_id, string code, string first_name, string last_name); void check_bot_token(uint64 query_id, string bot_token); void check_password(uint64 query_id, string password); void request_password_recovery(uint64 query_id); void recover_password(uint64 query_id, string code); void logout(uint64 query_id); void delete_account(uint64 query_id, const string &reason); void on_closing(); private: static constexpr size_t MAX_NAME_LENGTH = 255; // server side limit enum class State { None, WaitPhoneNumber, WaitCode, WaitPassword, Ok, LoggingOut, Closing } state_ = State::None; enum class NetQueryType { None, SignIn, SignUp, SendCode, GetPassword, CheckPassword, RequestPasswordRecovery, RecoverPassword, BotAuthentication, Authentication, LogOut, DeleteAccount }; ActorShared<> parent_; int32 api_id_; string api_hash_; SendCodeHelper send_code_helper_; string bot_token_; uint64 query_id_ = 0; string current_salt_; string new_salt_; string hint_; bool has_recovery_; string email_address_unconfirmed_pattern_; string email_address_pattern_; bool was_check_bot_token_ = false; bool is_bot_ = false; uint64 net_query_id_ = 0; NetQueryType net_query_type_; void on_new_query(uint64 query_id); void on_query_error(Status status); void on_query_error(uint64 id, Status status); void on_query_ok(); void start_net_query(NetQueryType net_query_type, NetQueryPtr net_query); void on_send_code_result(NetQueryPtr &result); void on_get_password_result(NetQueryPtr &result); void on_request_password_recovery_result(NetQueryPtr &result); void on_authentication_result(NetQueryPtr &result, bool expected_flag); void on_log_out_result(NetQueryPtr &result); void on_delete_account_result(NetQueryPtr &result); void on_authorization(tl_object_ptr auth); void on_result(NetQueryPtr result) override; void update_state(State new_state, bool force = false); tl_object_ptr get_authorization_state_object(State authorization_state) const; void send_ok(uint64 query_id); void start_up() override; void tear_down() override; }; } // namespace td