eaebfad034
GitOrigin-RevId: 359e2b43322222922c44c430d3814b0a4c778dc6
158 lines
5.3 KiB
C++
158 lines
5.3 KiB
C++
//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include "td/telegram/CallManager.h"
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#include "td/telegram/Global.h"
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#include "td/utils/format.h"
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#include "td/utils/logging.h"
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#include "td/utils/misc.h"
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#include "td/telegram/telegram_api.hpp"
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#include <limits>
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namespace td {
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CallManager::CallManager(ActorShared<> parent) : parent_(std::move(parent)) {
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}
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void CallManager::update_call(Update call) {
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int64 call_id = 0;
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downcast_call(*call->phone_call_, [&](auto &update) { call_id = update.id_; });
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LOG(DEBUG) << "Receive UpdateCall for call " << call_id;
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auto &info = call_info_[call_id];
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if (!info.call_id.is_valid() && call->phone_call_->get_id() == telegram_api::phoneCallRequested::ID) {
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info.call_id = create_call_actor();
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}
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if (!info.call_id.is_valid()) {
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LOG(INFO) << "Call_id is not valid for call " << call_id << ", postpone update " << to_string(call);
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info.updates.push_back(std::move(call));
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return;
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}
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auto actor = get_call_actor(info.call_id);
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if (actor.empty()) {
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LOG(INFO) << "Drop update: " << to_string(call);
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}
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send_closure(actor, &CallActor::update_call, std::move(call->phone_call_));
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}
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void CallManager::create_call(UserId user_id, tl_object_ptr<telegram_api::InputUser> &&input_user,
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CallProtocol &&protocol, Promise<CallId> promise) {
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LOG(INFO) << "Create call with " << user_id;
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auto call_id = create_call_actor();
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auto actor = get_call_actor(call_id);
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CHECK(!actor.empty());
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send_closure(actor, &CallActor::create_call, user_id, std::move(input_user), std::move(protocol), std::move(promise));
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}
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void CallManager::discard_call(CallId call_id, bool is_disconnected, int32 duration, int64 connection_id,
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Promise<> promise) {
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auto actor = get_call_actor(call_id);
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if (actor.empty()) {
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return promise.set_error(Status::Error(400, "Call not found"));
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}
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send_closure(actor, &CallActor::discard_call, is_disconnected, duration, connection_id, std::move(promise));
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}
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void CallManager::accept_call(CallId call_id, CallProtocol &&protocol, Promise<> promise) {
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auto actor = get_call_actor(call_id);
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if (actor.empty()) {
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return promise.set_error(Status::Error(400, "Call not found"));
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}
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send_closure(actor, &CallActor::accept_call, std::move(protocol), std::move(promise));
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}
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void CallManager::rate_call(CallId call_id, int32 rating, string comment, Promise<> promise) {
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auto actor = get_call_actor(call_id);
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if (actor.empty()) {
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return promise.set_error(Status::Error(400, "Call not found"));
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}
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send_closure(actor, &CallActor::rate_call, rating, std::move(comment), std::move(promise));
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}
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void CallManager::send_call_debug_information(CallId call_id, string data, Promise<> promise) {
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auto actor = get_call_actor(call_id);
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if (actor.empty()) {
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return promise.set_error(Status::Error(400, "Call not found"));
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}
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send_closure(actor, &CallActor::send_call_debug_information, std::move(data), std::move(promise));
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}
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CallId CallManager::create_call_actor() {
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if (next_call_id_ == std::numeric_limits<int32>::max()) {
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next_call_id_ = 1;
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}
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auto id = CallId(next_call_id_++);
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CHECK(id.is_valid());
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auto it_flag = id_to_actor_.emplace(id, ActorOwn<CallActor>());
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CHECK(it_flag.second);
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LOG(INFO) << "Create CallActor: " << id;
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auto main_promise = PromiseCreator::lambda([actor_id = actor_id(this), id](Result<int64> call_id) mutable {
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send_closure(actor_id, &CallManager::set_call_id, id, std::move(call_id));
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});
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it_flag.first->second = create_actor<CallActor>(PSLICE() << "Call " << id.get(), id, actor_shared(this, id.get()),
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std::move(main_promise));
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return id;
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}
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void CallManager::set_call_id(CallId call_id, Result<int64> r_server_call_id) {
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if (r_server_call_id.is_error()) {
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return;
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}
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auto server_call_id = r_server_call_id.move_as_ok();
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auto &call_info = call_info_[server_call_id];
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CHECK(!call_info.call_id.is_valid() || call_info.call_id == call_id);
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call_info.call_id = call_id;
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auto actor = get_call_actor(call_id);
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if (actor.empty()) {
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return;
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}
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for (auto &update : call_info.updates) {
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send_closure(actor, &CallActor::update_call, std::move(update->phone_call_));
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}
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call_info.updates.clear();
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}
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ActorId<CallActor> CallManager::get_call_actor(CallId call_id) {
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auto it = id_to_actor_.find(call_id);
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if (it == id_to_actor_.end()) {
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return ActorId<CallActor>();
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}
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return it->second.get();
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}
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void CallManager::hangup() {
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close_flag_ = true;
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for (auto &it : id_to_actor_) {
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LOG(INFO) << "Ask close CallActor " << it.first;
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it.second.reset();
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}
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if (id_to_actor_.empty()) {
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stop();
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}
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}
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void CallManager::hangup_shared() {
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auto token = narrow_cast<int32>(get_link_token());
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auto it = id_to_actor_.find(CallId(token));
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if (it != id_to_actor_.end()) {
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LOG(INFO) << "Close CallActor " << tag("id", it->first);
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it->second.release();
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id_to_actor_.erase(it);
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} else {
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LOG(FATAL) << "Unknown CallActor hangup " << tag("id", static_cast<int32>(token));
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}
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if (close_flag_ && id_to_actor_.empty()) {
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stop();
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}
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}
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} // namespace td
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