This repository has been archived on 2020-05-25. You can view files and clone it, but cannot push or open issues or pull requests.
tdlib-fork/td/telegram/Game.cpp
levlam cf4433dc52 Use get_photo(telegram_api::Photo) whenever possible.
GitOrigin-RevId: 6ab86f8a10f8a80584cd7a4ada4fbbda19df9d96
2019-06-17 02:41:57 +03:00

154 lines
5.6 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2019
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include "td/telegram/Game.h"
#include "td/telegram/td_api.h"
#include "td/telegram/telegram_api.h"
#include "td/telegram/AnimationsManager.h"
#include "td/telegram/ContactsManager.h"
#include "td/telegram/Document.h"
#include "td/telegram/DocumentsManager.h"
#include "td/telegram/misc.h"
#include "td/telegram/Photo.h"
#include "td/telegram/Td.h"
#include "td/utils/common.h"
#include "td/utils/logging.h"
namespace td {
Game::Game(Td *td, tl_object_ptr<telegram_api::game> &&game, DialogId owner_dialog_id)
: Game(td, std::move(game->title_), std::move(game->description_), std::move(game->photo_),
std::move(game->document_), owner_dialog_id) {
id_ = game->id_;
access_hash_ = game->access_hash_;
short_name_ = game->short_name_;
}
Game::Game(Td *td, string title, string description, tl_object_ptr<telegram_api::Photo> &&photo,
tl_object_ptr<telegram_api::Document> &&document, DialogId owner_dialog_id)
: title_(std::move(title)), description_(std::move(description)) {
CHECK(td != nullptr);
CHECK(photo != nullptr);
photo_ = get_photo(td->file_manager_.get(), std::move(photo), owner_dialog_id);
if (photo_.id == -2) {
LOG(ERROR) << "Receive empty photo for game " << title;
photo_.id = 0; // to prevent null photo in td_api
}
if (document != nullptr) {
int32 document_id = document->get_id();
if (document_id == telegram_api::document::ID) {
auto parsed_document =
td->documents_manager_->on_get_document(move_tl_object_as<telegram_api::document>(document), owner_dialog_id);
if (parsed_document.type == Document::Type::Animation) {
animation_file_id_ = parsed_document.file_id;
} else {
LOG(ERROR) << "Receive non-animation document in the game";
}
}
}
}
Game::Game(UserId bot_user_id, string short_name) : bot_user_id_(bot_user_id), short_name_(std::move(short_name)) {
if (!bot_user_id_.is_valid()) {
bot_user_id_ = UserId();
}
}
bool Game::empty() const {
return short_name_.empty();
}
void Game::set_bot_user_id(UserId bot_user_id) {
if (bot_user_id.is_valid()) {
bot_user_id_ = bot_user_id;
} else {
bot_user_id_ = UserId();
}
}
UserId Game::get_bot_user_id() const {
return bot_user_id_;
}
vector<FileId> Game::get_file_ids(const Td *td) const {
auto result = photo_get_file_ids(photo_);
if (animation_file_id_.is_valid()) {
result.push_back(animation_file_id_);
auto thumbnail_file_id = td->animations_manager_->get_animation_thumbnail_file_id(animation_file_id_);
if (thumbnail_file_id.is_valid()) {
result.push_back(thumbnail_file_id);
}
}
return result;
}
void Game::set_text(FormattedText &&text) {
text_ = std::move(text);
}
const FormattedText &Game::get_text() const {
return text_;
}
tl_object_ptr<td_api::game> Game::get_game_object(Td *td) const {
return make_tl_object<td_api::game>(
id_, short_name_, title_, get_formatted_text_object(text_), description_,
get_photo_object(td->file_manager_.get(), &photo_),
td->animations_manager_->get_animation_object(animation_file_id_, "get_game_object"));
}
tl_object_ptr<telegram_api::inputMediaGame> Game::get_input_media_game(const Td *td) const {
auto input_user = td->contacts_manager_->get_input_user(bot_user_id_);
CHECK(input_user != nullptr);
return make_tl_object<telegram_api::inputMediaGame>(
make_tl_object<telegram_api::inputGameShortName>(std::move(input_user), short_name_));
}
bool operator==(const Game &lhs, const Game &rhs) {
return lhs.id_ == rhs.id_ && lhs.access_hash_ == rhs.access_hash_ && lhs.bot_user_id_ == rhs.bot_user_id_ &&
lhs.short_name_ == rhs.short_name_ && lhs.title_ == rhs.title_ && lhs.description_ == rhs.description_ &&
lhs.photo_ == rhs.photo_ && lhs.animation_file_id_ == rhs.animation_file_id_ && lhs.text_ == rhs.text_;
}
bool operator!=(const Game &lhs, const Game &rhs) {
return !(lhs == rhs);
}
StringBuilder &operator<<(StringBuilder &string_builder, const Game &game) {
return string_builder << "Game[id = " << game.id_ << ", access_hash = " << game.access_hash_
<< ", bot = " << game.bot_user_id_ << ", short_name = " << game.short_name_
<< ", title = " << game.title_ << ", description = " << game.description_
<< ", photo = " << game.photo_ << ", animation_file_id = " << game.animation_file_id_ << "]";
}
Result<Game> process_input_message_game(const ContactsManager *contacts_manager,
tl_object_ptr<td_api::InputMessageContent> &&input_message_content) {
CHECK(input_message_content != nullptr);
CHECK(input_message_content->get_id() == td_api::inputMessageGame::ID);
auto input_message_game = move_tl_object_as<td_api::inputMessageGame>(input_message_content);
UserId bot_user_id(input_message_game->bot_user_id_);
if (!contacts_manager->have_input_user(bot_user_id)) {
return Status::Error(400, "Game owner bot is not accessible");
}
if (!clean_input_string(input_message_game->game_short_name_)) {
return Status::Error(400, "Game short name must be encoded in UTF-8");
}
// TODO validate game_short_name
if (input_message_game->game_short_name_.empty()) {
return Status::Error(400, "Game short name must be non-empty");
}
return Game(bot_user_id, std::move(input_message_game->game_short_name_));
}
} // namespace td