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tdlib-fork/td/telegram/Global.h
levlam f25bcd8d70 Remove unnecessary semicolons after namespace end.
GitOrigin-RevId: bf290001b072fd390fe2cada06722a3b90309cca
2018-07-18 04:30:29 +03:00

358 lines
9.9 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2018
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DhConfig.h"
#include "td/telegram/net/DcId.h"
#include "td/telegram/net/NetQueryCreator.h"
#include "td/telegram/TdDb.h"
#include "td/telegram/TdParameters.h"
#include "td/actor/actor.h"
#include "td/actor/Condition.h"
#include "td/actor/PromiseFuture.h"
#include "td/actor/SchedulerLocalStorage.h"
#include "td/net/NetStats.h"
#include "td/utils/common.h"
#include "td/utils/logging.h"
#include "td/utils/Slice.h"
#include "td/utils/Status.h"
#include "td/utils/Time.h"
#include <atomic>
#include <memory>
#include <mutex>
namespace td {
class AnimationsManager;
class CallManager;
class ConfigShared;
class ConfigManager;
class ConnectionCreator;
class ContactsManager;
class FileManager;
class LanguagePackManager;
class MtprotoHeader;
class MessagesManager;
class NetQueryDispatcher;
class PasswordManager;
class SecretChatsManager;
class StateManager;
class StickersManager;
class StorageManager;
class Td;
class TempAuthKeyWatchdog;
class TopDialogManager;
class UpdatesManager;
class WebPagesManager;
} // namespace td
namespace td {
class Global : public ActorContext {
public:
Global();
~Global() override;
Global(const Global &) = delete;
Global &operator=(const Global &) = delete;
Global(Global &&other) = delete;
Global &operator=(Global &&other) = delete;
TdDb *td_db() {
CHECK(td_db_);
return td_db_.get();
}
void close_all(Promise<> on_finished);
void close_and_destroy_all(Promise<> on_finished);
Status init(const TdParameters &parameters, ActorId<Td> td, std::unique_ptr<TdDb> td_db) TD_WARN_UNUSED_RESULT;
Slice get_dir() const {
return parameters_.database_directory;
}
Slice get_files_dir() const {
return parameters_.files_directory;
}
bool is_test_dc() const {
return parameters_.use_test_dc;
}
NetQueryCreator &net_query_creator() {
return net_query_creator_.get();
}
void set_net_query_dispatcher(std::unique_ptr<NetQueryDispatcher> net_query_dispatcher);
NetQueryDispatcher &net_query_dispatcher() {
return *net_query_dispatcher_;
}
bool have_net_query_dispatcher() const {
return net_query_dispatcher_ != nullptr;
}
void set_shared_config(std::unique_ptr<ConfigShared> shared_config);
ConfigShared &shared_config() {
return *shared_config_;
}
double from_server_time(double date) const {
return date - get_server_time_difference();
}
double to_server_time(double now) const {
return now + get_server_time_difference();
}
double server_time() const {
return to_server_time(Time::now());
}
double server_time_cached() const {
return to_server_time(Time::now_cached());
}
int32 unix_time() const {
return static_cast<int32>(server_time());
}
int32 unix_time_cached() const {
return static_cast<int32>(server_time_cached());
}
void update_server_time_difference(double diff);
double get_server_time_difference() const {
return server_time_difference_.load(std::memory_order_relaxed);
}
ActorId<StateManager> state_manager() const {
return state_manager_;
}
void set_state_manager(ActorId<StateManager> state_manager) {
state_manager_ = state_manager;
}
ActorId<Td> td() const {
return td_;
}
ActorId<AnimationsManager> animations_manager() const {
return animations_manager_;
}
void set_animations_manager(ActorId<AnimationsManager> animations_manager) {
animations_manager_ = animations_manager;
}
ActorId<ContactsManager> contacts_manager() const {
return contacts_manager_;
}
void set_contacts_manager(ActorId<ContactsManager> contacts_manager) {
contacts_manager_ = contacts_manager;
}
ActorId<FileManager> file_manager() const {
return file_manager_;
}
void set_file_manager(ActorId<FileManager> file_manager) {
file_manager_ = std::move(file_manager);
}
ActorId<LanguagePackManager> language_pack_manager() const {
return language_pack_manager_;
}
void set_language_pack_manager(ActorId<LanguagePackManager> language_pack_manager) {
language_pack_manager_ = language_pack_manager;
}
ActorId<MessagesManager> messages_manager() const {
return messages_manager_;
}
void set_messages_manager(ActorId<MessagesManager> messages_manager) {
messages_manager_ = messages_manager;
}
ActorId<PasswordManager> password_manager() const {
return password_manager_;
}
void set_password_manager(ActorId<PasswordManager> password_manager) {
password_manager_ = password_manager;
}
ActorId<SecretChatsManager> secret_chats_manager() const {
return secret_chats_manager_;
}
void set_secret_chats_manager(ActorId<SecretChatsManager> secret_chats_manager) {
secret_chats_manager_ = secret_chats_manager;
}
ActorId<CallManager> call_manager() const {
return call_manager_;
}
void set_call_manager(ActorId<CallManager> call_manager) {
call_manager_ = call_manager;
}
ActorId<StickersManager> stickers_manager() const {
return stickers_manager_;
}
void set_stickers_manager(ActorId<StickersManager> stickers_manager) {
stickers_manager_ = stickers_manager;
}
ActorId<StorageManager> storage_manager() const {
return storage_manager_;
}
void set_storage_manager(ActorId<StorageManager> storage_manager) {
storage_manager_ = storage_manager;
}
ActorId<TopDialogManager> top_dialog_manager() const {
return top_dialog_manager_;
}
void set_top_dialog_manager(ActorId<TopDialogManager> top_dialog_manager) {
top_dialog_manager_ = top_dialog_manager;
}
ActorId<UpdatesManager> updates_manager() const {
return updates_manager_;
}
void set_updates_manager(ActorId<UpdatesManager> updates_manager) {
updates_manager_ = updates_manager;
}
ActorId<WebPagesManager> web_pages_manager() const {
return web_pages_manager_;
}
void set_web_pages_manager(ActorId<WebPagesManager> web_pages_manager) {
web_pages_manager_ = web_pages_manager;
}
ActorId<ConfigManager> config_manager() const {
return config_manager_;
}
void set_config_manager(ActorId<ConfigManager> config_manager) {
config_manager_ = config_manager;
}
ActorId<ConnectionCreator> connection_creator() const;
void set_connection_creator(ActorOwn<ConnectionCreator> connection_creator);
ActorId<TempAuthKeyWatchdog> temp_auth_key_watchdog() const;
void set_temp_auth_key_watchdog(ActorOwn<TempAuthKeyWatchdog> actor);
MtprotoHeader &mtproto_header();
void set_mtproto_header(std::unique_ptr<MtprotoHeader> mtproto_header);
bool have_mtproto_header() const {
return mtproto_header_ != nullptr;
}
const TdParameters &parameters() const {
return parameters_;
}
int32 get_my_id() const {
return my_id_;
}
void set_my_id(int32 my_id) {
my_id_ = my_id;
}
int32 get_gc_scheduler_id() const {
return gc_scheduler_id_;
}
int32 get_slow_net_scheduler_id() const {
return slow_net_scheduler_id_;
}
DcId get_webfile_dc_id() const;
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::mutex dh_config_mutex_;
#endif
std::shared_ptr<DhConfig> get_dh_config() {
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::lock_guard<std::mutex> guard(dh_config_mutex_);
auto res = dh_config_;
return res;
#else
return atomic_load(&dh_config_);
#endif
}
void set_dh_config(std::shared_ptr<DhConfig> new_dh_config) {
#if !TD_HAVE_ATOMIC_SHARED_PTR
std::lock_guard<std::mutex> guard(dh_config_mutex_);
dh_config_ = new_dh_config;
#else
atomic_store(&dh_config_, std::move(new_dh_config));
#endif
}
void wait_binlog_replay_finish(Promise<> promise) {
binlog_replay_finish_.wait(std::move(promise));
}
void on_binlog_replay_finish() {
binlog_replay_finish_.set_true();
}
void set_close_flag() {
close_flag_ = true;
}
bool close_flag() const {
return close_flag_.load();
}
const std::vector<std::shared_ptr<NetStatsCallback>> &get_net_stats_file_callbacks() {
return net_stats_file_callbacks_;
}
void set_net_stats_file_callbacks(std::vector<std::shared_ptr<NetStatsCallback>> callbacks) {
net_stats_file_callbacks_ = std::move(callbacks);
}
private:
std::shared_ptr<DhConfig> dh_config_;
std::unique_ptr<TdDb> td_db_;
Condition binlog_replay_finish_;
ActorId<Td> td_;
ActorId<AnimationsManager> animations_manager_;
ActorId<ContactsManager> contacts_manager_;
ActorId<FileManager> file_manager_;
ActorId<MessagesManager> messages_manager_;
ActorId<LanguagePackManager> language_pack_manager_;
ActorId<PasswordManager> password_manager_;
ActorId<SecretChatsManager> secret_chats_manager_;
ActorId<CallManager> call_manager_;
ActorId<StickersManager> stickers_manager_;
ActorId<StorageManager> storage_manager_;
ActorId<TopDialogManager> top_dialog_manager_;
ActorId<UpdatesManager> updates_manager_;
ActorId<WebPagesManager> web_pages_manager_;
ActorId<ConfigManager> config_manager_;
ActorOwn<ConnectionCreator> connection_creator_;
ActorOwn<TempAuthKeyWatchdog> temp_auth_key_watchdog_;
std::unique_ptr<MtprotoHeader> mtproto_header_;
TdParameters parameters_;
int32 gc_scheduler_id_;
int32 slow_net_scheduler_id_;
std::atomic<double> server_time_difference_;
std::atomic<bool> server_time_difference_was_updated_;
std::atomic<bool> close_flag_{false};
std::vector<std::shared_ptr<NetStatsCallback>> net_stats_file_callbacks_;
ActorId<StateManager> state_manager_;
SchedulerLocalStorage<NetQueryCreator> net_query_creator_;
std::unique_ptr<NetQueryDispatcher> net_query_dispatcher_;
std::unique_ptr<ConfigShared> shared_config_;
int32 my_id_ = 0; // hack
void do_close(Promise<> on_finish, bool destroy_flag);
};
inline Global *G() {
CHECK(Scheduler::context());
return static_cast<Global *>(Scheduler::context());
}
} // namespace td