xserver-multidpi/hw/xgl/xgloutput.c

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/*
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* Copyright © 2004 David Reveman
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*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the names of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
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*
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* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* Author: David Reveman <davidr@freedesktop.org>
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*/
#include "xgl.h"
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typedef struct _xglDepth {
CARD8 depth;
CARD8 bpp;
} xglDepthRec, *xglDepthPtr;
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static xglDepthRec xglDepths[] = {
{ 1, 1 },
{ 4, 4 },
{ 8, 8 },
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{ 15, 16 },
{ 16, 16 },
{ 24, 32 },
{ 32, 32 }
};
#define NUM_XGL_DEPTHS (sizeof (xglDepths) / sizeof (xglDepths[0]))
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void
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xglSetPixmapFormats (ScreenInfo *pScreenInfo)
{
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int i;
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pScreenInfo->imageByteOrder = IMAGE_BYTE_ORDER;
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pScreenInfo->bitmapScanlineUnit = BITMAP_SCANLINE_UNIT;
pScreenInfo->bitmapScanlinePad = BITMAP_SCANLINE_PAD;
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pScreenInfo->bitmapBitOrder = BITMAP_BIT_ORDER;
pScreenInfo->numPixmapFormats = 0;
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for (i = 0; i < NUM_XGL_DEPTHS; i++) {
PixmapFormatRec *format;
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format = &pScreenInfo->formats[pScreenInfo->numPixmapFormats++];
format->depth = xglDepths[i].depth;
format->bitsPerPixel = xglDepths[i].bpp;
format->scanlinePad = BITMAP_SCANLINE_PAD;
}
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}