xserver-multidpi/glamor/glamor_egl.c

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/*
* Copyright © 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <xf86.h>
#include <xf86drm.h>
#define GL_GLEXT_PROTOTYPES
#define EGL_EGLEXT_PROTOTYPES
#define EGL_DISPLAY_NO_X_MESA
#if GLAMOR_GLES2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/gl.h>
#endif
#define MESA_EGL_NO_X11_HEADERS
#include <EGL/egl.h>
#include <EGL/eglext.h>
#define GLAMOR_FOR_XORG
#include <glamor.h>
#include <glamor_gl_dispatch.h>
#define GLAMOR_VERSION_MAJOR 0
#define GLAMOR_VERSION_MINOR 1
#define GLAMOR_VERSION_PATCH 0
static const char glamor_name[] = "glamor";
static void
glamor_identify(int flags)
{
xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n", glamor_name);
}
struct glamor_screen_private {
EGLDisplay display;
EGLContext context;
EGLImageKHR root;
EGLint major, minor;
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
int front_buffer_handle;
int cpp;
PFNEGLCREATEDRMIMAGEMESA egl_create_drm_image_mesa;
PFNEGLEXPORTDRMIMAGEMESA egl_export_drm_image_mesa;
PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
struct glamor_gl_dispatch *dispatch;
};
int xf86GlamorEGLPrivateIndex = -1;
static struct glamor_screen_private* glamor_get_egl_screen_private(ScrnInfoPtr scrn)
{
return (struct glamor_screen_private *) scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
static Bool
_glamor_create_egl_screen_image(ScrnInfoPtr scrn, int width, int height, int stride)
{
struct glamor_screen_private *glamor = glamor_get_egl_screen_private(scrn);
ScreenPtr screen = screenInfo.screens[scrn->scrnIndex];
EGLImageKHR image;
GLuint texture;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA |
EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
if (glamor->root) {
eglDestroyImageKHR(glamor->display, glamor->root);
glamor->root = EGL_NO_IMAGE_KHR;
}
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride / 4;
image = glamor->egl_create_image_khr (glamor->display,
glamor->context,
EGL_DRM_BUFFER_MESA,
(void*)glamor->front_buffer_handle,
attribs);
if (image == EGL_NO_IMAGE_KHR)
return FALSE;
glamor->dispatch->glGenTextures(1, &texture);
glamor->dispatch->glBindTexture(GL_TEXTURE_2D, texture);
glamor->dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glamor->dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
(glamor->egl_image_target_texture2d_oes)(GL_TEXTURE_2D, image);
glamor_set_screen_pixmap_texture(screen, width, height, texture);
glamor->root = image;
return TRUE;
}
Bool
glamor_create_egl_screen_image(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_screen_private *glamor = glamor_get_egl_screen_private(scrn);
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(glamor->fd, DRM_IOCTL_GEM_FLINK, &flink) < 0) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink front buffer handle\n");
return FALSE;
}
glamor->front_buffer_handle = flink.name;
return _glamor_create_egl_screen_image(scrn, scrn->virtualX, scrn->virtualY, stride);
}
Bool
glamor_close_egl_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_screen_private *glamor = glamor_get_egl_screen_private(scrn);
glamor_fini(screen);
eglDestroyImageKHR(glamor->display, glamor->root);
glamor->root = EGL_NO_IMAGE_KHR;
return TRUE;
}
static Bool
glamor_egl_has_extension(struct glamor_screen_private *glamor, char *extension)
{
const char *egl_extensions;
char *pext;
int ext_len;
ext_len = strlen(extension);
egl_extensions = (const char*)eglQueryString(glamor->display, EGL_EXTENSIONS);
pext = (char*)egl_extensions;
if (pext == NULL || extension == NULL)
return FALSE;
while((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
Bool glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
struct glamor_screen_private *glamor;
const char *version;
EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
glamor_identify(0);
glamor = calloc(sizeof(*glamor), 1);
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor;
glamor->fd = fd;
glamor->display = eglGetDRMDisplayMESA(glamor->fd);
#ifndef GLAMOR_GLES2
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
if (!eglInitialize(glamor->display, &glamor->major, &glamor->minor)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"eglInitialize() failed\n");
return FALSE;
}
version = eglQueryString(glamor->display, EGL_VERSION);
xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
if (!glamor_egl_has_extension(glamor, "EGL_" #EXT)) { \
ErrorF("EGL_" #EXT "required.\n"); \
return FALSE; \
}
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_gles2);
#else
GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_opengl);
#endif
glamor->egl_export_drm_image_mesa = (PFNEGLEXPORTDRMIMAGEMESA)
eglGetProcAddress("eglExportDRMImageMESA");
glamor->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
eglGetProcAddress("eglCreateImageKHR");
glamor->egl_image_target_texture2d_oes = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glamor->egl_create_image_khr
|| !glamor->egl_export_drm_image_mesa
|| !glamor->egl_image_target_texture2d_oes) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"eglGetProcAddress() failed\n");
return FALSE;
}
glamor->context = eglCreateContext(glamor->display,
NULL, EGL_NO_CONTEXT, config_attribs);
if (glamor->context == EGL_NO_CONTEXT) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to create EGL context\n");
return FALSE;
}
if (!eglMakeCurrent(glamor->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make EGL context current\n");
return FALSE;
}
return TRUE;
}
void
glamor_free_egl_screen(int scrnIndex, int flags)
{
ScrnInfoPtr scrn = xf86Screens[scrnIndex];
struct glamor_screen_private *glamor = glamor_get_egl_screen_private(scrn);
if (glamor != NULL)
{
if (!(flags & GLAMOR_EGL_EXTERNAL_BUFFER)) {
eglMakeCurrent(glamor->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(glamor->display);
}
free(glamor);
}
}
Bool
glamor_gl_dispatch_init(ScreenPtr screen, struct glamor_gl_dispatch *dispatch, int gl_version)
{
ScrnInfoPtr scrn = xf86Screens[screen->myNum];
struct glamor_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
if (!glamor_gl_dispatch_init_impl(dispatch, gl_version, eglGetProcAddress))
return FALSE;
glamor_egl->dispatch = dispatch;
return TRUE;
}