xserver-multidpi/glamor/glamor_fbo.c

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#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "glamor_priv.h"
glamor_pixmap_fbo *
glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
int w, int h, int depth, GLint tex, int flag)
{
glamor_gl_dispatch *dispatch;
glamor_pixmap_fbo *fbo;
GLenum format;
fbo = calloc(1, sizeof(*fbo));
if (fbo == NULL)
return NULL;
gl_iformat_for_depth(depth, &format);
fbo->tex = tex;
fbo->width = w;
fbo->height = h;
fbo->format = format;
fbo->glamor_priv = glamor_priv;
glamor_pixmap_ensure_fb(fbo);
return fbo;
}
/* Make sure already detached from any pixmap. */
void
glamor_destroy_fbo(glamor_pixmap_fbo *fbo)
{
glamor_gl_dispatch *dispatch = &fbo->glamor_priv->dispatch;
DEBUGF("Destroy fbo %p tex %d fb %d \n", fbo, fbo->tex, fbo->fb);
if (fbo->fb)
dispatch->glDeleteFramebuffers(1, &fbo->fb);
if (fbo->tex)
dispatch->glDeleteTextures(1, &fbo->tex);
if (fbo->pbo)
dispatch->glDeleteBuffers(1, &fbo->pbo);
free(fbo);
}
glamor_pixmap_fbo *
glamor_create_fbo(glamor_screen_private *glamor_priv,
int w, int h, int depth, int flag)
{
glamor_gl_dispatch *dispatch;
glamor_pixmap_fbo *fbo;
GLenum format;
GLint tex;
gl_iformat_for_depth(depth, &format);
dispatch = &glamor_priv->dispatch;
dispatch->glGenTextures(1, &tex);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0, format,
GL_UNSIGNED_BYTE, NULL);
fbo = glamor_create_fbo_from_tex(glamor_priv, w, h, depth, tex, flag);
DEBUGF("Creat fbo %p tex %d width %d height %d \n", fbo, tex, w, h);
return fbo;
}
glamor_pixmap_fbo *
glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv)
{
glamor_pixmap_fbo *fbo;
if (pixmap_priv == NULL)
return NULL;
fbo = pixmap_priv->fbo;
if (fbo == NULL)
return NULL;
pixmap_priv->fbo = NULL;
return fbo;
}
/* The pixmap must not be attached to another fbo. */
void
glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo)
{
glamor_pixmap_private *pixmap_priv;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv == NULL) {
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = calloc(1, sizeof(*pixmap_priv));
dixSetPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key, pixmap_priv);
pixmap_priv->container = pixmap;
pixmap_priv->glamor_priv = glamor_priv;
pixmap_priv->type = GLAMOR_MEMORY;
}
if (pixmap_priv->fbo)
return;
pixmap_priv->fbo = fbo;
switch (pixmap_priv->type) {
case GLAMOR_TEXTURE_ONLY:
case GLAMOR_TEXTURE_DRM:
pixmap_priv->gl_fbo = 1;
if (fbo->tex != 0)
pixmap_priv->gl_tex = 1;
else {
/* XXX For the Xephyr only, may be broken now.*/
pixmap_priv->gl_tex = 0;
}
pixmap->devPrivate.ptr = NULL;
break;
default:
break;
}
}