xserver-multidpi/glx/indirect_dispatch.c

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/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
#include "glapi.h"
#include "glapitable.h"
#include "glthread.h"
#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
extern GLboolean __glXErrorOccured(void);
extern void __glXClearErrorOccured(void);
static const unsigned dummy_answer[2] = { 0, 0 };
int
__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_NewList(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLenum *) (pc + 4)
));
error = Success;
}
return error;
}
int
__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_EndList(GET_DISPATCH(), ());
error = Success;
}
return error;
}
void
__glXDisp_CallList(GLbyte * pc)
{
CALL_CallList(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
}
void
__glXDisp_CallLists(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
const GLenum type = *(GLenum *) (pc + 4);
const GLvoid *lists = (const GLvoid *) (pc + 8);
lists = (const GLvoid *) (pc + 8);
CALL_CallLists(GET_DISPATCH(), (n, type, lists));
}
int
__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_DeleteLists(GET_DISPATCH(), (*(GLuint *) (pc + 0),
*(GLsizei *) (pc + 4)
));
error = Success;
}
return error;
}
int
__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLuint retval;
retval = CALL_GenLists(GET_DISPATCH(), (*(GLsizei *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_ListBase(GLbyte * pc)
{
CALL_ListBase(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
}
void
__glXDisp_Begin(GLbyte * pc)
{
CALL_Begin(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_Bitmap(GLbyte * pc)
{
const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_Bitmap(GET_DISPATCH(), (*(GLsizei *) (pc + 20),
*(GLsizei *) (pc + 24),
*(GLfloat *) (pc + 28),
*(GLfloat *) (pc + 32),
*(GLfloat *) (pc + 36),
*(GLfloat *) (pc + 40), bitmap));
}
void
__glXDisp_Color3bv(GLbyte * pc)
{
CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDisp_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Color3fv(GLbyte * pc)
{
CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Color3iv(GLbyte * pc)
{
CALL_Color3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Color3sv(GLbyte * pc)
{
CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Color3ubv(GLbyte * pc)
{
CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDisp_Color3uiv(GLbyte * pc)
{
CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0)
));
}
void
__glXDisp_Color3usv(GLbyte * pc)
{
CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) (pc + 0)
));
}
void
__glXDisp_Color4bv(GLbyte * pc)
{
CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDisp_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Color4fv(GLbyte * pc)
{
CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Color4iv(GLbyte * pc)
{
CALL_Color4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Color4sv(GLbyte * pc)
{
CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Color4ubv(GLbyte * pc)
{
CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDisp_Color4uiv(GLbyte * pc)
{
CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0)
));
}
void
__glXDisp_Color4usv(GLbyte * pc)
{
CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) (pc + 0)
));
}
void
__glXDisp_EdgeFlagv(GLbyte * pc)
{
CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0)
));
}
void
__glXDisp_End(GLbyte * pc)
{
CALL_End(GET_DISPATCH(), ());
}
void
__glXDisp_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Indexfv(GLbyte * pc)
{
CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Indexiv(GLbyte * pc)
{
CALL_Indexiv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Indexsv(GLbyte * pc)
{
CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Normal3bv(GLbyte * pc)
{
CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDisp_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Normal3fv(GLbyte * pc)
{
CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Normal3iv(GLbyte * pc)
{
CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Normal3sv(GLbyte * pc)
{
CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_RasterPos2fv(GLbyte * pc)
{
CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_RasterPos2iv(GLbyte * pc)
{
CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_RasterPos2sv(GLbyte * pc)
{
CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_RasterPos3fv(GLbyte * pc)
{
CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_RasterPos3iv(GLbyte * pc)
{
CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_RasterPos3sv(GLbyte * pc)
{
CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_RasterPos4fv(GLbyte * pc)
{
CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_RasterPos4iv(GLbyte * pc)
{
CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_RasterPos4sv(GLbyte * pc)
{
CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0),
(const GLdouble *) (pc + 16)
));
}
void
__glXDisp_Rectfv(GLbyte * pc)
{
CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0),
(const GLfloat *) (pc + 8)
));
}
void
__glXDisp_Rectiv(GLbyte * pc)
{
CALL_Rectiv(GET_DISPATCH(), ((const GLint *) (pc + 0),
(const GLint *) (pc + 8)
));
}
void
__glXDisp_Rectsv(GLbyte * pc)
{
CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_TexCoord1fv(GLbyte * pc)
{
CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_TexCoord1iv(GLbyte * pc)
{
CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_TexCoord1sv(GLbyte * pc)
{
CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_TexCoord2fv(GLbyte * pc)
{
CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_TexCoord2iv(GLbyte * pc)
{
CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_TexCoord2sv(GLbyte * pc)
{
CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_TexCoord3fv(GLbyte * pc)
{
CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_TexCoord3iv(GLbyte * pc)
{
CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_TexCoord3sv(GLbyte * pc)
{
CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_TexCoord4fv(GLbyte * pc)
{
CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_TexCoord4iv(GLbyte * pc)
{
CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_TexCoord4sv(GLbyte * pc)
{
CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Vertex2fv(GLbyte * pc)
{
CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Vertex2iv(GLbyte * pc)
{
CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Vertex2sv(GLbyte * pc)
{
CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Vertex3fv(GLbyte * pc)
{
CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Vertex3iv(GLbyte * pc)
{
CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Vertex3sv(GLbyte * pc)
{
CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Vertex4fv(GLbyte * pc)
{
CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_Vertex4iv(GLbyte * pc)
{
CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_Vertex4sv(GLbyte * pc)
{
CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_ClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 32),
(const GLdouble *) (pc + 0)
));
}
void
__glXDisp_ColorMaterial(GLbyte * pc)
{
CALL_ColorMaterial(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4)
));
}
void
__glXDisp_CullFace(GLbyte * pc)
{
CALL_CullFace(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_Fogf(GLbyte * pc)
{
CALL_Fogf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)
));
}
void
__glXDisp_Fogfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 0);
const GLfloat *params;
params = (const GLfloat *) (pc + 4);
CALL_Fogfv(GET_DISPATCH(), (pname, params));
}
void
__glXDisp_Fogi(GLbyte * pc)
{
CALL_Fogi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4)
));
}
void
__glXDisp_Fogiv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 0);
const GLint *params;
params = (const GLint *) (pc + 4);
CALL_Fogiv(GET_DISPATCH(), (pname, params));
}
void
__glXDisp_FrontFace(GLbyte * pc)
{
CALL_FrontFace(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_Hint(GLbyte * pc)
{
CALL_Hint(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
));
}
void
__glXDisp_Lightf(GLbyte * pc)
{
CALL_Lightf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
));
}
void
__glXDisp_Lightfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_Lightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_Lighti(GLbyte * pc)
{
CALL_Lighti(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLint *) (pc + 8)
));
}
void
__glXDisp_Lightiv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_Lightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_LightModelf(GLbyte * pc)
{
CALL_LightModelf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLfloat *) (pc + 4)
));
}
void
__glXDisp_LightModelfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 0);
const GLfloat *params;
params = (const GLfloat *) (pc + 4);
CALL_LightModelfv(GET_DISPATCH(), (pname, params));
}
void
__glXDisp_LightModeli(GLbyte * pc)
{
CALL_LightModeli(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4)
));
}
void
__glXDisp_LightModeliv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 0);
const GLint *params;
params = (const GLint *) (pc + 4);
CALL_LightModeliv(GET_DISPATCH(), (pname, params));
}
void
__glXDisp_LineStipple(GLbyte * pc)
{
CALL_LineStipple(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLushort *) (pc + 4)
));
}
void
__glXDisp_LineWidth(GLbyte * pc)
{
CALL_LineWidth(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
));
}
void
__glXDisp_Materialf(GLbyte * pc)
{
CALL_Materialf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
));
}
void
__glXDisp_Materialfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_Materialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_Materiali(GLbyte * pc)
{
CALL_Materiali(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLint *) (pc + 8)
));
}
void
__glXDisp_Materialiv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_Materialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_PointSize(GLbyte * pc)
{
CALL_PointSize(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
));
}
void
__glXDisp_PolygonMode(GLbyte * pc)
{
CALL_PolygonMode(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
));
}
void
__glXDisp_PolygonStipple(GLbyte * pc)
{
const GLubyte *const mask = (const GLubyte *) ((pc + 20));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_PolygonStipple(GET_DISPATCH(), (mask));
}
void
__glXDisp_Scissor(GLbyte * pc)
{
CALL_Scissor(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLint *) (pc + 4),
*(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)
));
}
void
__glXDisp_ShadeModel(GLbyte * pc)
{
CALL_ShadeModel(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_TexParameterf(GLbyte * pc)
{
CALL_TexParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLfloat *) (pc + 8)
));
}
void
__glXDisp_TexParameterfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_TexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_TexParameteri(GLbyte * pc)
{
CALL_TexParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLint *) (pc + 8)
));
}
void
__glXDisp_TexParameteriv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_TexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_TexImage1D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_TexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLint *) (pc + 24),
*(GLint *) (pc + 28),
*(GLsizei *) (pc + 32),
*(GLint *) (pc + 40),
*(GLenum *) (pc + 44),
*(GLenum *) (pc + 48), pixels));
}
void
__glXDisp_TexImage2D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_TexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLint *) (pc + 24),
*(GLint *) (pc + 28),
*(GLsizei *) (pc + 32),
*(GLsizei *) (pc + 36),
*(GLint *) (pc + 40),
*(GLenum *) (pc + 44),
*(GLenum *) (pc + 48), pixels));
}
void
__glXDisp_TexEnvf(GLbyte * pc)
{
CALL_TexEnvf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
));
}
void
__glXDisp_TexEnvfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_TexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_TexEnvi(GLbyte * pc)
{
CALL_TexEnvi(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLint *) (pc + 8)
));
}
void
__glXDisp_TexEnviv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_TexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_TexGend(GET_DISPATCH(), (*(GLenum *) (pc + 8),
*(GLenum *) (pc + 12), *(GLdouble *) (pc + 0)
));
}
void
__glXDisp_TexGendv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLdouble *params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) (pc + 8);
CALL_TexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_TexGenf(GLbyte * pc)
{
CALL_TexGenf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLfloat *) (pc + 8)
));
}
void
__glXDisp_TexGenfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_TexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_TexGeni(GLbyte * pc)
{
CALL_TexGeni(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLint *) (pc + 8)
));
}
void
__glXDisp_TexGeniv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_TexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
}
void
__glXDisp_InitNames(GLbyte * pc)
{
CALL_InitNames(GET_DISPATCH(), ());
}
void
__glXDisp_LoadName(GLbyte * pc)
{
CALL_LoadName(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
}
void
__glXDisp_PassThrough(GLbyte * pc)
{
CALL_PassThrough(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
));
}
void
__glXDisp_PopName(GLbyte * pc)
{
CALL_PopName(GET_DISPATCH(), ());
}
void
__glXDisp_PushName(GLbyte * pc)
{
CALL_PushName(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
}
void
__glXDisp_DrawBuffer(GLbyte * pc)
{
CALL_DrawBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_Clear(GLbyte * pc)
{
CALL_Clear(GET_DISPATCH(), (*(GLbitfield *) (pc + 0)
));
}
void
__glXDisp_ClearAccum(GLbyte * pc)
{
CALL_ClearAccum(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
*(GLfloat *) (pc + 4),
*(GLfloat *) (pc + 8),
*(GLfloat *) (pc + 12)
));
}
void
__glXDisp_ClearIndex(GLbyte * pc)
{
CALL_ClearIndex(GET_DISPATCH(), (*(GLfloat *) (pc + 0)
));
}
void
__glXDisp_ClearColor(GLbyte * pc)
{
CALL_ClearColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
*(GLclampf *) (pc + 4),
*(GLclampf *) (pc + 8),
*(GLclampf *) (pc + 12)
));
}
void
__glXDisp_ClearStencil(GLbyte * pc)
{
CALL_ClearStencil(GET_DISPATCH(), (*(GLint *) (pc + 0)
));
}
void
__glXDisp_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_ClearDepth(GET_DISPATCH(), (*(GLclampd *) (pc + 0)
));
}
void
__glXDisp_StencilMask(GLbyte * pc)
{
CALL_StencilMask(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
}
void
__glXDisp_ColorMask(GLbyte * pc)
{
CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0),
*(GLboolean *) (pc + 1),
*(GLboolean *) (pc + 2),
*(GLboolean *) (pc + 3)
));
}
void
__glXDisp_DepthMask(GLbyte * pc)
{
CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0)
));
}
void
__glXDisp_IndexMask(GLbyte * pc)
{
CALL_IndexMask(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
}
void
__glXDisp_Accum(GLbyte * pc)
{
CALL_Accum(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4)
));
}
void
__glXDisp_Disable(GLbyte * pc)
{
CALL_Disable(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_Enable(GLbyte * pc)
{
CALL_Enable(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_PopAttrib(GLbyte * pc)
{
CALL_PopAttrib(GET_DISPATCH(), ());
}
void
__glXDisp_PushAttrib(GLbyte * pc)
{
CALL_PushAttrib(GET_DISPATCH(), (*(GLbitfield *) (pc + 0)
));
}
void
__glXDisp_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_MapGrid1d(GET_DISPATCH(), (*(GLint *) (pc + 16),
*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8)
));
}
void
__glXDisp_MapGrid1f(GLbyte * pc)
{
CALL_MapGrid1f(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)
));
}
void
__glXDisp_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
CALL_MapGrid2d(GET_DISPATCH(), (*(GLint *) (pc + 32),
*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8),
*(GLint *) (pc + 36),
*(GLdouble *) (pc + 16),
*(GLdouble *) (pc + 24)
));
}
void
__glXDisp_MapGrid2f(GLbyte * pc)
{
CALL_MapGrid2f(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLfloat *) (pc + 4),
*(GLfloat *) (pc + 8),
*(GLint *) (pc + 12),
*(GLfloat *) (pc + 16),
*(GLfloat *) (pc + 20)
));
}
void
__glXDisp_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_EvalCoord1fv(GLbyte * pc)
{
CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_EvalCoord2fv(GLbyte * pc)
{
CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_EvalMesh1(GLbyte * pc)
{
CALL_EvalMesh1(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4), *(GLint *) (pc + 8)
));
}
void
__glXDisp_EvalPoint1(GLbyte * pc)
{
CALL_EvalPoint1(GET_DISPATCH(), (*(GLint *) (pc + 0)
));
}
void
__glXDisp_EvalMesh2(GLbyte * pc)
{
CALL_EvalMesh2(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12), *(GLint *) (pc + 16)
));
}
void
__glXDisp_EvalPoint2(GLbyte * pc)
{
CALL_EvalPoint2(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4)
));
}
void
__glXDisp_AlphaFunc(GLbyte * pc)
{
CALL_AlphaFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4)
));
}
void
__glXDisp_BlendFunc(GLbyte * pc)
{
CALL_BlendFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4)
));
}
void
__glXDisp_LogicOp(GLbyte * pc)
{
CALL_LogicOp(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_StencilFunc(GLbyte * pc)
{
CALL_StencilFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4), *(GLuint *) (pc + 8)
));
}
void
__glXDisp_StencilOp(GLbyte * pc)
{
CALL_StencilOp(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLenum *) (pc + 8)
));
}
void
__glXDisp_DepthFunc(GLbyte * pc)
{
CALL_DepthFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_PixelZoom(GLbyte * pc)
{
CALL_PixelZoom(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4)
));
}
void
__glXDisp_PixelTransferf(GLbyte * pc)
{
CALL_PixelTransferf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLfloat *) (pc + 4)
));
}
void
__glXDisp_PixelTransferi(GLbyte * pc)
{
CALL_PixelTransferi(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4)
));
}
int
__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_PixelStoref(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLfloat *) (pc + 4)
));
error = Success;
}
return error;
}
int
__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_PixelStorei(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4)
));
error = Success;
}
return error;
}
void
__glXDisp_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *) (pc + 4);
CALL_PixelMapfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
mapsize, (const GLfloat *) (pc + 8)
));
}
void
__glXDisp_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *) (pc + 4);
CALL_PixelMapuiv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
mapsize, (const GLuint *) (pc + 8)
));
}
void
__glXDisp_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = *(GLsizei *) (pc + 4);
CALL_PixelMapusv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
mapsize, (const GLushort *) (pc + 8)
));
}
void
__glXDisp_ReadBuffer(GLbyte * pc)
{
CALL_ReadBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_CopyPixels(GLbyte * pc)
{
CALL_CopyPixels(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLint *) (pc + 4),
*(GLsizei *) (pc + 8),
*(GLsizei *) (pc + 12),
*(GLenum *) (pc + 16)
));
}
void
__glXDisp_DrawPixels(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_DrawPixels(GET_DISPATCH(), (*(GLsizei *) (pc + 20),
*(GLsizei *) (pc + 24),
*(GLenum *) (pc + 28),
*(GLenum *) (pc + 32), pixels));
}
int
__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
GLboolean *params =
__glXGetAnswerBuffer(cl, compsize, answerBuffer,
sizeof(answerBuffer), 1);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetBooleanv(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLdouble equation[4];
CALL_GetClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 0), equation));
__glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetDoublev(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLenum retval;
retval = CALL_GetError(GET_DISPATCH(), ());
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetFloatv(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetIntegerv(GET_DISPATCH(), (pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = *(GLenum *) (pc + 0);
const GLenum query = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMapdv_size(target, query);
GLdouble answerBuffer[200];
GLdouble *v =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapdv(GET_DISPATCH(), (target, query, v));
__glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = *(GLenum *) (pc + 0);
const GLenum query = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMapfv_size(target, query);
GLfloat answerBuffer[200];
GLfloat *v =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapfv(GET_DISPATCH(), (target, query, v));
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = *(GLenum *) (pc + 0);
const GLenum query = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMapiv_size(target, query);
GLint answerBuffer[200];
GLint *v =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapiv(GET_DISPATCH(), (target, query, v));
__glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
GLfloat *values =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapfv(GET_DISPATCH(), (map, values));
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
GLuint *values =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values));
__glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = *(GLenum *) (pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
GLushort *values =
__glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
sizeof(answerBuffer), 2);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapusv(GET_DISPATCH(), (map, values));
__glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsEnabled(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsList(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_DepthRange(GET_DISPATCH(), (*(GLclampd *) (pc + 0),
*(GLclampd *) (pc + 8)
));
}
void
__glXDisp_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
CALL_Frustum(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8),
*(GLdouble *) (pc + 16),
*(GLdouble *) (pc + 24),
*(GLdouble *) (pc + 32),
*(GLdouble *) (pc + 40)
));
}
void
__glXDisp_LoadIdentity(GLbyte * pc)
{
CALL_LoadIdentity(GET_DISPATCH(), ());
}
void
__glXDisp_LoadMatrixf(GLbyte * pc)
{
CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_MatrixMode(GLbyte * pc)
{
CALL_MatrixMode(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_MultMatrixf(GLbyte * pc)
{
CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
CALL_Ortho(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8),
*(GLdouble *) (pc + 16),
*(GLdouble *) (pc + 24),
*(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40)
));
}
void
__glXDisp_PopMatrix(GLbyte * pc)
{
CALL_PopMatrix(GET_DISPATCH(), ());
}
void
__glXDisp_PushMatrix(GLbyte * pc)
{
CALL_PushMatrix(GET_DISPATCH(), ());
}
void
__glXDisp_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Rotated(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8),
*(GLdouble *) (pc + 16),
*(GLdouble *) (pc + 24)
));
}
void
__glXDisp_Rotatef(GLbyte * pc)
{
CALL_Rotatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
*(GLfloat *) (pc + 4),
*(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12)
));
}
void
__glXDisp_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Scaled(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16)
));
}
void
__glXDisp_Scalef(GLbyte * pc)
{
CALL_Scalef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
*(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8)
));
}
void
__glXDisp_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Translated(GET_DISPATCH(), (*(GLdouble *) (pc + 0),
*(GLdouble *) (pc + 8),
*(GLdouble *) (pc + 16)
));
}
void
__glXDisp_Translatef(GLbyte * pc)
{
CALL_Translatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
*(GLfloat *) (pc + 4),
*(GLfloat *) (pc + 8)
));
}
void
__glXDisp_Viewport(GLbyte * pc)
{
CALL_Viewport(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLint *) (pc + 4),
*(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12)
));
}
void
__glXDisp_BindTexture(GLbyte * pc)
{
CALL_BindTexture(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4)
));
}
void
__glXDisp_Indexubv(GLbyte * pc)
{
CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDisp_PolygonOffset(GLbyte * pc)
{
CALL_PolygonOffset(GET_DISPATCH(), (*(GLfloat *) (pc + 0),
*(GLfloat *) (pc + 4)
));
}
int
__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
CALL_AreTexturesResident(GET_DISPATCH(),
(n, (const GLuint *) (pc + 4),
residences));
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
int
__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
CALL_AreTexturesResident(GET_DISPATCH(),
(n, (const GLuint *) (pc + 4),
residences));
__glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
void
__glXDisp_CopyTexImage1D(GLbyte * pc)
{
CALL_CopyTexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLsizei *) (pc + 20),
*(GLint *) (pc + 24)
));
}
void
__glXDisp_CopyTexImage2D(GLbyte * pc)
{
CALL_CopyTexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLsizei *) (pc + 20),
*(GLsizei *) (pc + 24),
*(GLint *) (pc + 28)
));
}
void
__glXDisp_CopyTexSubImage1D(GLbyte * pc)
{
CALL_CopyTexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLsizei *) (pc + 20)
));
}
void
__glXDisp_CopyTexSubImage2D(GLbyte * pc)
{
CALL_CopyTexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLint *) (pc + 20),
*(GLsizei *) (pc + 24),
*(GLsizei *) (pc + 28)
));
}
int
__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
error = Success;
}
return error;
}
int
__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
error = Success;
}
return error;
}
int
__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenTextures(GET_DISPATCH(), (n, textures));
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenTextures(GET_DISPATCH(), (n, textures));
__glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_PrioritizeTextures(GET_DISPATCH(), (n,
(const GLuint *) (pc + 4),
(const GLclampf *) (pc + 4)
));
}
void
__glXDisp_TexSubImage1D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_TexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLint *) (pc + 24),
*(GLint *) (pc + 28),
*(GLsizei *) (pc + 36),
*(GLenum *) (pc + 44),
*(GLenum *) (pc + 48), pixels));
}
void
__glXDisp_TexSubImage2D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_TexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLint *) (pc + 24),
*(GLint *) (pc + 28),
*(GLint *) (pc + 32),
*(GLsizei *) (pc + 36),
*(GLsizei *) (pc + 40),
*(GLenum *) (pc + 44),
*(GLenum *) (pc + 48), pixels));
}
void
__glXDisp_BlendColor(GLbyte * pc)
{
CALL_BlendColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
*(GLclampf *) (pc + 4),
*(GLclampf *) (pc + 8),
*(GLclampf *) (pc + 12)
));
}
void
__glXDisp_BlendEquation(GLbyte * pc)
{
CALL_BlendEquation(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_ColorTable(GLbyte * pc)
{
const GLvoid *const table = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_ColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLenum *) (pc + 24),
*(GLsizei *) (pc + 28),
*(GLenum *) (pc + 32),
*(GLenum *) (pc + 36), table));
}
void
__glXDisp_ColorTableParameterfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_ColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
}
void
__glXDisp_ColorTableParameteriv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_ColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
}
void
__glXDisp_CopyColorTable(GLbyte * pc)
{
CALL_CopyColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLsizei *) (pc + 16)
));
}
int
__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDisp_ColorSubTable(GLbyte * pc)
{
const GLvoid *const data = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_ColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLsizei *) (pc + 24),
*(GLsizei *) (pc + 28),
*(GLenum *) (pc + 32),
*(GLenum *) (pc + 36), data));
}
void
__glXDisp_CopyColorSubTable(GLbyte * pc)
{
CALL_CopyColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLsizei *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLsizei *) (pc + 16)
));
}
void
__glXDisp_ConvolutionFilter1D(GLbyte * pc)
{
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_ConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLenum *) (pc + 24),
*(GLsizei *) (pc + 28),
*(GLenum *) (pc + 36),
*(GLenum *) (pc + 40), image));
}
void
__glXDisp_ConvolutionFilter2D(GLbyte * pc)
{
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_ConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 20),
*(GLenum *) (pc + 24),
*(GLsizei *) (pc + 28),
*(GLsizei *) (pc + 32),
*(GLenum *) (pc + 36),
*(GLenum *) (pc + 40), image));
}
void
__glXDisp_ConvolutionParameterf(GLbyte * pc)
{
CALL_ConvolutionParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLfloat *) (pc + 8)
));
}
void
__glXDisp_ConvolutionParameterfv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLfloat *params;
params = (const GLfloat *) (pc + 8);
CALL_ConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
}
void
__glXDisp_ConvolutionParameteri(GLbyte * pc)
{
CALL_ConvolutionParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLint *) (pc + 8)
));
}
void
__glXDisp_ConvolutionParameteriv(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 4);
const GLint *params;
params = (const GLint *) (pc + 8);
CALL_ConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
}
void
__glXDisp_CopyConvolutionFilter1D(GLbyte * pc)
{
CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLsizei *) (pc + 16)
));
}
void
__glXDisp_CopyConvolutionFilter2D(GLbyte * pc)
{
CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLsizei *) (pc + 16),
*(GLsizei *) (pc + 20)
));
}
int
__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDisp_Histogram(GLbyte * pc)
{
CALL_Histogram(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLsizei *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLboolean *) (pc + 12)
));
}
void
__glXDisp_Minmax(GLbyte * pc)
{
CALL_Minmax(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), *(GLboolean *) (pc + 8)
));
}
void
__glXDisp_ResetHistogram(GLbyte * pc)
{
CALL_ResetHistogram(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_ResetMinmax(GLbyte * pc)
{
CALL_ResetMinmax(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_TexImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
const GLvoid *const pixels =
(const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_TexImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36),
*(GLint *) (pc + 40),
*(GLint *) (pc + 44),
*(GLsizei *) (pc + 48),
*(GLsizei *) (pc + 52),
*(GLsizei *) (pc + 56),
*(GLint *) (pc + 64),
*(GLenum *) (pc + 68),
*(GLenum *) (pc + 72), pixels));
}
void
__glXDisp_TexSubImage3D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment));
CALL_TexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36),
*(GLint *) (pc + 40),
*(GLint *) (pc + 44),
*(GLint *) (pc + 48),
*(GLint *) (pc + 52),
*(GLsizei *) (pc + 60),
*(GLsizei *) (pc + 64),
*(GLsizei *) (pc + 68),
*(GLenum *) (pc + 76),
*(GLenum *) (pc + 80), pixels));
}
void
__glXDisp_CopyTexSubImage3D(GLbyte * pc)
{
CALL_CopyTexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLint *) (pc + 20),
*(GLint *) (pc + 24),
*(GLsizei *) (pc + 28),
*(GLsizei *) (pc + 32)
));
}
void
__glXDisp_ActiveTextureARB(GLbyte * pc)
{
CALL_ActiveTextureARB(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_MultiTexCoord1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
CALL_MultiTexCoord1dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 8),
(const GLdouble *) (pc + 0)
));
}
void
__glXDisp_MultiTexCoord1fvARB(GLbyte * pc)
{
CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord1ivARB(GLbyte * pc)
{
CALL_MultiTexCoord1ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLint *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord1svARB(GLbyte * pc)
{
CALL_MultiTexCoord1svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_MultiTexCoord2dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 16),
(const GLdouble *) (pc + 0)
));
}
void
__glXDisp_MultiTexCoord2fvARB(GLbyte * pc)
{
CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord2ivARB(GLbyte * pc)
{
CALL_MultiTexCoord2ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLint *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord2svARB(GLbyte * pc)
{
CALL_MultiTexCoord2svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
CALL_MultiTexCoord3dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 24),
(const GLdouble *) (pc + 0)
));
}
void
__glXDisp_MultiTexCoord3fvARB(GLbyte * pc)
{
CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord3ivARB(GLbyte * pc)
{
CALL_MultiTexCoord3ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLint *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord3svARB(GLbyte * pc)
{
CALL_MultiTexCoord3svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_MultiTexCoord4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 32),
(const GLdouble *) (pc + 0)
));
}
void
__glXDisp_MultiTexCoord4fvARB(GLbyte * pc)
{
CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord4ivARB(GLbyte * pc)
{
CALL_MultiTexCoord4ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLint *) (pc + 4)
));
}
void
__glXDisp_MultiTexCoord4svARB(GLbyte * pc)
{
CALL_MultiTexCoord4svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_SampleCoverageARB(GLbyte * pc)
{
CALL_SampleCoverageARB(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
*(GLboolean *) (pc + 4)
));
}
void
__glXDisp_CompressedTexImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 20);
CALL_CompressedTexImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLsizei *) (pc + 12),
*(GLint *) (pc + 16),
imageSize,
(const GLvoid *) (pc + 24)
));
}
void
__glXDisp_CompressedTexImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 24);
CALL_CompressedTexImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLsizei *) (pc + 12),
*(GLsizei *) (pc + 16),
*(GLint *) (pc + 20),
imageSize,
(const GLvoid *) (pc + 28)
));
}
void
__glXDisp_CompressedTexImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 28);
CALL_CompressedTexImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLsizei *) (pc + 12),
*(GLsizei *) (pc + 16),
*(GLsizei *) (pc + 20),
*(GLint *) (pc + 24),
imageSize,
(const GLvoid *) (pc + 32)
));
}
void
__glXDisp_CompressedTexSubImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 20);
CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLsizei *) (pc + 12),
*(GLenum *) (pc + 16),
imageSize,
(const GLvoid *) (pc + 24)
));
}
void
__glXDisp_CompressedTexSubImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 28);
CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLsizei *) (pc + 16),
*(GLsizei *) (pc + 20),
*(GLenum *) (pc + 24),
imageSize,
(const GLvoid *) (pc + 32)
));
}
void
__glXDisp_CompressedTexSubImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = *(GLsizei *) (pc + 36);
CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLsizei *) (pc + 20),
*(GLsizei *) (pc + 24),
*(GLsizei *) (pc + 28),
*(GLenum *) (pc + 32),
imageSize,
(const GLvoid *) (pc + 40)
));
}
int
__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
params));
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
params));
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(),
(*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4), params));
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(),
(*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4), params));
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
(const GLdouble *) (pc + 8)
));
}
void
__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc)
{
CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
(const GLfloat *) (pc + 8)
));
}
void
__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
(const GLdouble *) (pc +
8)
));
}
void
__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc)
{
CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
(const GLfloat *) (pc + 8)
));
}
void
__glXDisp_ProgramStringARB(GLbyte * pc)
{
const GLsizei len = *(GLsizei *) (pc + 8);
CALL_ProgramStringARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
len, (const GLvoid *) (pc + 12)
));
}
void
__glXDisp_VertexAttrib1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib1fvARB(GLbyte * pc)
{
CALL_VertexAttrib1fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib1svARB(GLbyte * pc)
{
CALL_VertexAttrib1svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib2fvARB(GLbyte * pc)
{
CALL_VertexAttrib2fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib2svARB(GLbyte * pc)
{
CALL_VertexAttrib2svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib3fvARB(GLbyte * pc)
{
CALL_VertexAttrib3fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib3svARB(GLbyte * pc)
{
CALL_VertexAttrib3svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4NbvARB(GLbyte * pc)
{
CALL_VertexAttrib4NbvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLbyte *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4NivARB(GLbyte * pc)
{
CALL_VertexAttrib4NivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLint *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4NsvARB(GLbyte * pc)
{
CALL_VertexAttrib4NsvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4NubvARB(GLbyte * pc)
{
CALL_VertexAttrib4NubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLubyte *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4NuivARB(GLbyte * pc)
{
CALL_VertexAttrib4NuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLuint *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4NusvARB(GLbyte * pc)
{
CALL_VertexAttrib4NusvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLushort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4bvARB(GLbyte * pc)
{
CALL_VertexAttrib4bvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLbyte *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4fvARB(GLbyte * pc)
{
CALL_VertexAttrib4fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4ivARB(GLbyte * pc)
{
CALL_VertexAttrib4ivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLint *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4svARB(GLbyte * pc)
{
CALL_VertexAttrib4svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4ubvARB(GLbyte * pc)
{
CALL_VertexAttrib4ubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLubyte *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4uivARB(GLbyte * pc)
{
CALL_VertexAttrib4uivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLuint *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4usvARB(GLbyte * pc)
{
CALL_VertexAttrib4usvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLushort *) (pc + 4)
));
}
void
__glXDisp_BeginQueryARB(GLbyte * pc)
{
CALL_BeginQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4)
));
}
int
__glXDisp_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
error = Success;
}
return error;
}
void
__glXDisp_EndQueryARB(GLbyte * pc)
{
CALL_EndQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
int
__glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
GLuint *ids =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenQueriesARB(GET_DISPATCH(), (n, ids));
__glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetQueryObjectivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
GLuint answerBuffer[200];
GLuint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetQueryivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsQueryARB(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_DrawBuffersARB(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) (pc + 4)
));
}
void
__glXDisp_ClampColorARB(GLbyte * pc)
{
CALL_ClampColorARB(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4)
));
}
void
__glXDisp_RenderbufferStorageMultisample(GLbyte * pc)
{
CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLsizei *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLsizei *) (pc + 12),
*(GLsizei *) (pc + 16)
));
}
void
__glXDisp_SampleMaskSGIS(GLbyte * pc)
{
CALL_SampleMaskSGIS(GET_DISPATCH(), (*(GLclampf *) (pc + 0),
*(GLboolean *) (pc + 4)
));
}
void
__glXDisp_SamplePatternSGIS(GLbyte * pc)
{
CALL_SamplePatternSGIS(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
void
__glXDisp_PointParameterfEXT(GLbyte * pc)
{
CALL_PointParameterfEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLfloat *) (pc + 4)
));
}
void
__glXDisp_PointParameterfvEXT(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 0);
const GLfloat *params;
params = (const GLfloat *) (pc + 4);
CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params));
}
void
__glXDisp_SecondaryColor3bvEXT(GLbyte * pc)
{
CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3dvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3fvEXT(GLbyte * pc)
{
CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3ivEXT(GLbyte * pc)
{
CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3svEXT(GLbyte * pc)
{
CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3ubvEXT(GLbyte * pc)
{
CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3uivEXT(GLbyte * pc)
{
CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) (pc + 0)
));
}
void
__glXDisp_SecondaryColor3usvEXT(GLbyte * pc)
{
CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) (pc + 0)
));
}
void
__glXDisp_FogCoorddvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0)
));
}
void
__glXDisp_FogCoordfvEXT(GLbyte * pc)
{
CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
void
__glXDisp_BlendFuncSeparateEXT(GLbyte * pc)
{
CALL_BlendFuncSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLenum *) (pc + 12)
));
}
void
__glXDisp_WindowPos3fvMESA(GLbyte * pc)
{
CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) (pc + 0)
));
}
int
__glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
CALL_AreProgramsResidentNV(GET_DISPATCH(),
(n, (const GLuint *) (pc + 4),
residences));
__glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_BindProgramNV(GLbyte * pc)
{
CALL_BindProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4)
));
}
int
__glXDisp_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
error = Success;
}
return error;
}
void
__glXDisp_ExecuteProgramNV(GLbyte * pc)
{
CALL_ExecuteProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
(const GLfloat *) (pc + 8)
));
}
int
__glXDisp_GenProgramsNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
GLuint *programs =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenProgramsNV(GET_DISPATCH(), (n, programs));
__glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
CALL_GetProgramParameterdvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
*(GLenum *) (pc + 8),
params));
__glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
CALL_GetProgramParameterfvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
*(GLenum *) (pc + 8),
params));
__glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetProgramivNV_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
CALL_GetTrackMatrixivNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
*(GLenum *) (pc + 8), params));
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = *(GLenum *) (pc + 4);
const GLuint compsize = __glGetVertexAttribivNV_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
pname, params));
__glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsProgramNV(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_LoadProgramNV(GLbyte * pc)
{
const GLsizei len = *(GLsizei *) (pc + 8);
CALL_LoadProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
len, (const GLubyte *) (pc + 12)
));
}
void
__glXDisp_ProgramParameters4dvNV(GLbyte * pc)
{
const GLsizei num = *(GLsizei *) (pc + 8);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramParameters4dvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
num,
(const GLdouble *) (pc + 12)
));
}
void
__glXDisp_ProgramParameters4fvNV(GLbyte * pc)
{
const GLsizei num = *(GLsizei *) (pc + 8);
CALL_ProgramParameters4fvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
num,
(const GLfloat *) (pc + 12)
));
}
void
__glXDisp_RequestResidentProgramsNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
}
void
__glXDisp_TrackMatrixNV(GLbyte * pc)
{
CALL_TrackMatrixNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLenum *) (pc + 12)
));
}
void
__glXDisp_VertexAttrib1dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib1fvNV(GLbyte * pc)
{
CALL_VertexAttrib1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib1svNV(GLbyte * pc)
{
CALL_VertexAttrib1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib2dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib2fvNV(GLbyte * pc)
{
CALL_VertexAttrib2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib2svNV(GLbyte * pc)
{
CALL_VertexAttrib2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib3dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib3fvNV(GLbyte * pc)
{
CALL_VertexAttrib3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib3svNV(GLbyte * pc)
{
CALL_VertexAttrib3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLdouble *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4fvNV(GLbyte * pc)
{
CALL_VertexAttrib4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLfloat *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4svNV(GLbyte * pc)
{
CALL_VertexAttrib4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLshort *) (pc + 4)
));
}
void
__glXDisp_VertexAttrib4ubvNV(GLbyte * pc)
{
CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
(const GLubyte *) (pc + 4)
));
}
void
__glXDisp_VertexAttribs1dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLdouble *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLfloat *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLshort *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs2dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLdouble *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLfloat *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLshort *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs3dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLdouble *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLfloat *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLshort *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs4dvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLdouble *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLfloat *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLshort *) (pc + 8)
));
}
void
__glXDisp_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 4);
CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
n, (const GLubyte *) (pc + 8)
));
}
void
__glXDisp_PointParameteriNV(GLbyte * pc)
{
CALL_PointParameteriNV(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLint *) (pc + 4)
));
}
void
__glXDisp_PointParameterivNV(GLbyte * pc)
{
const GLenum pname = *(GLenum *) (pc + 0);
const GLint *params;
params = (const GLint *) (pc + 4);
CALL_PointParameterivNV(GET_DISPATCH(), (pname, params));
}
void
__glXDisp_ActiveStencilFaceEXT(GLbyte * pc)
{
CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
int
__glXDisp_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei len = *(GLsizei *) (pc + 4);
GLdouble params[4];
CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
len,
(const GLubyte *) (pc
+
8),
params));
__glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei len = *(GLsizei *) (pc + 4);
GLfloat params[4];
CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
len,
(const GLubyte *) (pc
+
8),
params));
__glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void
__glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc)
{
const GLsizei len = *(GLsizei *) (pc + 36);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 32),
len,
(const GLubyte *) (pc +
40),
(const GLdouble *) (pc + 0)
));
}
void
__glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc)
{
const GLsizei len = *(GLsizei *) (pc + 4);
CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0),
len,
(const GLubyte *) (pc +
24),
(const GLfloat *) (pc + 8)
));
}
void
__glXDisp_BlendEquationSeparateEXT(GLbyte * pc)
{
CALL_BlendEquationSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4)
));
}
void
__glXDisp_BindFramebufferEXT(GLbyte * pc)
{
CALL_BindFramebufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4)
));
}
void
__glXDisp_BindRenderbufferEXT(GLbyte * pc)
{
CALL_BindRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLuint *) (pc + 4)
));
}
int
__glXDisp_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLenum retval;
retval =
CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_DeleteFramebuffersEXT(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
}
void
__glXDisp_DeleteRenderbuffersEXT(GLbyte * pc)
{
const GLsizei n = *(GLsizei *) (pc + 0);
CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4)
));
}
void
__glXDisp_FramebufferRenderbufferEXT(GLbyte * pc)
{
CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLuint *) (pc + 12)
));
}
void
__glXDisp_FramebufferTexture1DEXT(GLbyte * pc)
{
CALL_FramebufferTexture1DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLuint *) (pc + 12),
*(GLint *) (pc + 16)
));
}
void
__glXDisp_FramebufferTexture2DEXT(GLbyte * pc)
{
CALL_FramebufferTexture2DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLuint *) (pc + 12),
*(GLint *) (pc + 16)
));
}
void
__glXDisp_FramebufferTexture3DEXT(GLbyte * pc)
{
CALL_FramebufferTexture3DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLenum *) (pc + 8),
*(GLuint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLint *) (pc + 20)
));
}
int
__glXDisp_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
GLuint *framebuffers =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers));
__glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = *(GLsizei *) (pc + 0);
GLuint answerBuffer[200];
GLuint *renderbuffers =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers));
__glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void
__glXDisp_GenerateMipmapEXT(GLbyte * pc)
{
CALL_GenerateMipmapEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0)
));
}
int
__glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl,
GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(),
(*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLenum *) (pc + 8),
params));
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(),
(*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4), params));
__glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDisp_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsFramebufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDisp_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0)
));
__glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDisp_RenderbufferStorageEXT(GLbyte * pc)
{
CALL_RenderbufferStorageEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLsizei *) (pc + 8),
*(GLsizei *) (pc + 12)
));
}
void
__glXDisp_BlitFramebufferEXT(GLbyte * pc)
{
CALL_BlitFramebufferEXT(GET_DISPATCH(), (*(GLint *) (pc + 0),
*(GLint *) (pc + 4),
*(GLint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16),
*(GLint *) (pc + 20),
*(GLint *) (pc + 24),
*(GLint *) (pc + 28),
*(GLbitfield *) (pc + 32),
*(GLenum *) (pc + 36)
));
}
void
__glXDisp_FramebufferTextureLayerEXT(GLbyte * pc)
{
CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0),
*(GLenum *) (pc + 4),
*(GLuint *) (pc + 8),
*(GLint *) (pc + 12),
*(GLint *) (pc + 16)
));
}