xserver-multidpi/dix/touch.c

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/*
* Copyright © 2011 Collabra Ltd.
* Copyright © 2011 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Author: Daniel Stone <daniel@fooishbar.org>
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "inputstr.h"
#include "scrnintstr.h"
#include "eventstr.h"
#include "exevents.h"
/**
* Some documentation about touch points:
* The driver submits touch events with it's own (unique) touch point ID.
* The driver may re-use those IDs, the DDX doesn't care. It just passes on
* the data to the DIX. In the server, the driver's ID is referred to as the
* DDX id anyway.
*
* On a TouchBegin, we create a DDXTouchPointInfo that contains the DDX id
* and the client ID that this touchpoint will have. The client ID is the
* one visible on the protocol.
*
* TouchUpdate and TouchEnd will only be processed if there is an active
* touchpoint with the same DDX id.
*
* The DDXTouchPointInfo struct is stored dev->last.touches. When the event
* being processed, it becomes a TouchPointInfo in dev->touch-touches which
* contains amongst other things the sprite trace and delivery information.
*/
/**
* Given the DDX-facing ID (which is _not_ DeviceEvent::detail.touch), find the
* associated DDXTouchPointInfoRec.
*
* @param dev The device to create the touch point for
* @param ddx_id Touch id assigned by the driver/ddx
* @param create Create the touchpoint if it cannot be found
*/
DDXTouchPointInfoPtr
TouchFindByDDXID(DeviceIntPtr dev, uint32_t ddx_id, Bool create)
{
DDXTouchPointInfoPtr ti;
int i;
if (!dev->touch)
return NULL;
for (i = 0; i < dev->last.num_touches; i++)
{
ti = &dev->last.touches[i];
if (ti->active && ti->ddx_id == ddx_id)
return ti;
}
return create ? TouchBeginDDXTouch(dev, ddx_id) : NULL;
}
/**
* Given a unique DDX ID for a touchpoint, create a touchpoint record and
* return it.
*
* If no other touch points are active, mark new touchpoint for pointer
* emulation.
*
* Returns NULL on failure (i.e. if another touch with that ID is already active,
* allocation failure).
*/
DDXTouchPointInfoPtr
TouchBeginDDXTouch(DeviceIntPtr dev, uint32_t ddx_id)
{
static int next_client_id = 1;
int i;
TouchClassPtr t = dev->touch;
DDXTouchPointInfoPtr ti = NULL;
Bool emulate_pointer = (t->mode == XIDirectTouch);
if (!t)
return NULL;
/* Look for another active touchpoint with the same DDX ID. DDX
* touchpoints must be unique. */
if (TouchFindByDDXID(dev, ddx_id, FALSE))
return NULL;
for (i = 0; i < dev->last.num_touches; i++)
{
/* Only emulate pointer events on the first touch */
if (dev->last.touches[i].active)
emulate_pointer = FALSE;
else if (!ti) /* ti is now first non-active touch rec */
ti = &dev->last.touches[i];
if (!emulate_pointer && ti)
break;
}
if (ti)
{
int client_id;
ti->active = TRUE;
ti->ddx_id = ddx_id;
client_id = next_client_id;
next_client_id++;
if (next_client_id == 0)
next_client_id = 1;
ti->client_id = client_id;
ti->emulate_pointer = emulate_pointer;
return ti;
}
/* If we get here, then we've run out of touches, drop the event */
return NULL;
}
void
TouchEndDDXTouch(DeviceIntPtr dev, DDXTouchPointInfoPtr ti)
{
TouchClassPtr t = dev->touch;
if (!t)
return;
ti->active = FALSE;
}
void
TouchInitDDXTouchPoint(DeviceIntPtr dev, DDXTouchPointInfoPtr ddxtouch)
{
memset(ddxtouch, 0, sizeof(*ddxtouch));
ddxtouch->valuators = valuator_mask_new(dev->valuator->numAxes);
}
Bool
TouchInitTouchPoint(TouchClassPtr t, ValuatorClassPtr v, int index)
{
TouchPointInfoPtr ti;
if (index >= t->num_touches)
return FALSE;
ti = &t->touches[index];
memset(ti, 0, sizeof(*ti));
ti->valuators = valuator_mask_new(v->numAxes);
if (!ti->valuators)
return FALSE;
ti->sprite.spriteTrace = calloc(32, sizeof(*ti->sprite.spriteTrace));
if (!ti->sprite.spriteTrace)
{
valuator_mask_free(&ti->valuators);
return FALSE;
}
ti->sprite.spriteTraceSize = 32;
ti->sprite.spriteTrace[0] = screenInfo.screens[0]->root;
ti->sprite.hot.pScreen = screenInfo.screens[0];
ti->sprite.hotPhys.pScreen = screenInfo.screens[0];
ti->client_id = -1;
return TRUE;
}
void
TouchFreeTouchPoint(DeviceIntPtr device, int index)
{
TouchPointInfoPtr ti;
if (!device->touch || index >= device->touch->num_touches)
return;
ti = &device->touch->touches[index];
valuator_mask_free(&ti->valuators);
free(ti->sprite.spriteTrace);
ti->sprite.spriteTrace = NULL;
free(ti->listeners);
ti->listeners = NULL;
free(ti->history);
ti->history = NULL;
ti->history_size = 0;
ti->history_elements = 0;
}