2003-11-14 17:48:57 +01:00
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/************************************************************
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Copyright 1987 by Sun Microsystems, Inc. Mountain View, CA.
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All Rights Reserved
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Permission to use, copy, modify, and distribute this
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software and its documentation for any purpose and without
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fee is hereby granted, provided that the above copyright no-
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tice appear in all copies and that both that copyright no-
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tice and this permission notice appear in supporting docu-
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mentation, and that the names of Sun or X Consortium
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not be used in advertising or publicity pertaining to
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distribution of the software without specific prior
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written permission. Sun and X Consortium make no
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representations about the suitability of this software for
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any purpose. It is provided "as is" without any express or
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implied warranty.
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SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FIT-
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NESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUN BE LI-
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ABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
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ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
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PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH
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THE USE OR PERFORMANCE OF THIS SOFTWARE.
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********************************************************/
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2005-07-03 09:02:09 +02:00
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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2005-04-20 14:25:48 +02:00
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#include <X11/X.h>
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#include <X11/Xproto.h>
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2003-11-14 17:48:57 +01:00
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#include "scrnintstr.h"
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#include "colormapst.h"
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#include "resource.h"
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#include "fb.h"
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2007-04-03 17:27:57 +02:00
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#ifdef XFree86Server
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2007-04-03 17:31:00 +02:00
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#error "You should be compiling fbcmap_mi.c instead of fbcmap.c!"
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2007-04-03 17:27:57 +02:00
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#endif
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2003-11-14 17:48:57 +01:00
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ColormapPtr FbInstalledMaps[MAXSCREENS];
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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
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int
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2003-11-14 17:48:57 +01:00
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fbListInstalledColormaps(ScreenPtr pScreen, Colormap *pmaps)
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{
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/* By the time we are processing requests, we can guarantee that there
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* is always a colormap installed */
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*pmaps = FbInstalledMaps[pScreen->myNum]->mid;
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return (1);
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}
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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
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void
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2003-11-14 17:48:57 +01:00
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fbInstallColormap(ColormapPtr pmap)
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{
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int index = pmap->pScreen->myNum;
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ColormapPtr oldpmap = FbInstalledMaps[index];
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if(pmap != oldpmap)
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{
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/* Uninstall pInstalledMap. No hardware changes required, just
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* notify all interested parties. */
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if(oldpmap != (ColormapPtr)None)
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WalkTree(pmap->pScreen, TellLostMap, (char *)&oldpmap->mid);
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/* Install pmap */
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FbInstalledMaps[index] = pmap;
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WalkTree(pmap->pScreen, TellGainedMap, (char *)&pmap->mid);
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}
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}
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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
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void
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2003-11-14 17:48:57 +01:00
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fbUninstallColormap(ColormapPtr pmap)
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{
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int index = pmap->pScreen->myNum;
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ColormapPtr curpmap = FbInstalledMaps[index];
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if(pmap == curpmap)
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{
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if (pmap->mid != pmap->pScreen->defColormap)
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{
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curpmap = (ColormapPtr) LookupIDByType(pmap->pScreen->defColormap,
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RT_COLORMAP);
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(*pmap->pScreen->InstallColormap)(curpmap);
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}
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}
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}
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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
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void
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2003-11-14 17:48:57 +01:00
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fbResolveColor(unsigned short *pred,
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unsigned short *pgreen,
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unsigned short *pblue,
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VisualPtr pVisual)
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{
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int shift = 16 - pVisual->bitsPerRGBValue;
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unsigned lim = (1 << pVisual->bitsPerRGBValue) - 1;
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if ((pVisual->class | DynamicClass) == GrayScale)
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{
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/* rescale to gray then rgb bits */
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*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;
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*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;
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}
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else
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{
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/* rescale to rgb bits */
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*pred = ((*pred >> shift) * 65535) / lim;
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*pgreen = ((*pgreen >> shift) * 65535) / lim;
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*pblue = ((*pblue >> shift) * 65535) / lim;
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}
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}
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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
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Bool
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2003-11-14 17:48:57 +01:00
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fbInitializeColormap(ColormapPtr pmap)
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{
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register unsigned i;
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register VisualPtr pVisual;
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unsigned lim, maxent, shift;
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pVisual = pmap->pVisual;
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lim = (1 << pVisual->bitsPerRGBValue) - 1;
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shift = 16 - pVisual->bitsPerRGBValue;
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maxent = pVisual->ColormapEntries - 1;
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if (pVisual->class == TrueColor)
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{
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unsigned limr, limg, limb;
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limr = pVisual->redMask >> pVisual->offsetRed;
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limg = pVisual->greenMask >> pVisual->offsetGreen;
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limb = pVisual->blueMask >> pVisual->offsetBlue;
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for(i = 0; i <= maxent; i++)
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{
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/* rescale to [0..65535] then rgb bits */
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pmap->red[i].co.local.red =
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((((i * 65535) / limr) >> shift) * 65535) / lim;
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pmap->green[i].co.local.green =
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((((i * 65535) / limg) >> shift) * 65535) / lim;
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pmap->blue[i].co.local.blue =
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((((i * 65535) / limb) >> shift) * 65535) / lim;
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}
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}
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else if (pVisual->class == StaticColor)
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{
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unsigned n;
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unsigned r, g, b;
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unsigned red, green, blue;
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for (n = 0; n*n*n < pVisual->ColormapEntries; n++)
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;
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n--;
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i = 0;
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for (r = 0; r < n; r++)
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{
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red = (((r * 65535 / (n - 1)) >> shift) * 65535) / lim;
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for (g = 0; g < n; g++)
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{
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green = (((g * 65535 / (n - 1)) >> shift) * 65535) / lim;
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for (b = 0; b < n; b++)
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{
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blue = (((b * 65535 / (n - 1)) >> shift) * 65535) / lim;
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pmap->red[i].co.local.red = red;
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pmap->red[i].co.local.green = green;
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pmap->red[i].co.local.blue = blue;
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i++;
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}
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}
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}
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n = pVisual->ColormapEntries - i;
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for (r = 0; r < n; r++)
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{
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red = (((r * 65535 / (n - 1)) >> shift) * 65535) / lim;
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pmap->red[i].co.local.red = red;
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pmap->red[i].co.local.green = red;
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pmap->red[i].co.local.blue = red;
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i++;
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}
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}
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else if (pVisual->class == StaticGray)
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{
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for(i = 0; i <= maxent; i++)
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{
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/* rescale to [0..65535] then rgb bits */
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pmap->red[i].co.local.red = ((((i * 65535) / maxent) >> shift)
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* 65535) / lim;
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pmap->red[i].co.local.green = pmap->red[i].co.local.red;
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pmap->red[i].co.local.blue = pmap->red[i].co.local.red;
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}
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}
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return TRUE;
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}
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/* When simulating DirectColor on PseudoColor hardware, multiple
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entries of the colormap must be updated
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*/
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#define AddElement(mask) { \
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pixel = red | green | blue; \
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for (i = 0; i < nresult; i++) \
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if (outdefs[i].pixel == pixel) \
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break; \
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if (i == nresult) \
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{ \
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nresult++; \
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outdefs[i].pixel = pixel; \
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outdefs[i].flags = 0; \
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} \
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outdefs[i].flags |= (mask); \
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outdefs[i].red = pmap->red[red >> pVisual->offsetRed].co.local.red; \
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outdefs[i].green = pmap->green[green >> pVisual->offsetGreen].co.local.green; \
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outdefs[i].blue = pmap->blue[blue >> pVisual->offsetBlue].co.local.blue; \
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}
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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
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int
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2003-11-14 17:48:57 +01:00
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fbExpandDirectColors (ColormapPtr pmap,
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int ndef,
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xColorItem *indefs,
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xColorItem *outdefs)
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{
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register int red, green, blue;
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int maxred, maxgreen, maxblue;
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int stepred, stepgreen, stepblue;
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VisualPtr pVisual;
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register int pixel;
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register int nresult;
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register int i;
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pVisual = pmap->pVisual;
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stepred = 1 << pVisual->offsetRed;
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stepgreen = 1 << pVisual->offsetGreen;
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stepblue = 1 << pVisual->offsetBlue;
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maxred = pVisual->redMask;
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maxgreen = pVisual->greenMask;
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maxblue = pVisual->blueMask;
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nresult = 0;
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for (;ndef--; indefs++)
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{
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if (indefs->flags & DoRed)
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{
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red = indefs->pixel & pVisual->redMask;
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for (green = 0; green <= maxgreen; green += stepgreen)
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{
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for (blue = 0; blue <= maxblue; blue += stepblue)
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{
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AddElement (DoRed)
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}
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}
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}
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if (indefs->flags & DoGreen)
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{
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green = indefs->pixel & pVisual->greenMask;
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for (red = 0; red <= maxred; red += stepred)
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{
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for (blue = 0; blue <= maxblue; blue += stepblue)
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{
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AddElement (DoGreen)
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}
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}
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}
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if (indefs->flags & DoBlue)
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{
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blue = indefs->pixel & pVisual->blueMask;
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for (red = 0; red <= maxred; red += stepred)
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{
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|
for (green = 0; green <= maxgreen; green += stepgreen)
|
|
|
|
{
|
|
|
|
AddElement (DoBlue)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nresult;
|
|
|
|
}
|
|
|
|
|
Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
|
|
|
Bool
|
2003-11-14 17:48:57 +01:00
|
|
|
fbCreateDefColormap(ScreenPtr pScreen)
|
|
|
|
{
|
|
|
|
unsigned short zero = 0, ones = 0xFFFF;
|
|
|
|
VisualPtr pVisual;
|
|
|
|
ColormapPtr cmap;
|
|
|
|
Pixel wp, bp;
|
|
|
|
|
|
|
|
for (pVisual = pScreen->visuals;
|
|
|
|
pVisual->vid != pScreen->rootVisual;
|
|
|
|
pVisual++)
|
|
|
|
;
|
|
|
|
|
|
|
|
if (CreateColormap(pScreen->defColormap, pScreen, pVisual, &cmap,
|
|
|
|
(pVisual->class & DynamicClass) ? AllocNone : AllocAll,
|
|
|
|
0)
|
|
|
|
!= Success)
|
|
|
|
return FALSE;
|
|
|
|
wp = pScreen->whitePixel;
|
|
|
|
bp = pScreen->blackPixel;
|
|
|
|
if ((AllocColor(cmap, &ones, &ones, &ones, &wp, 0) !=
|
|
|
|
Success) ||
|
|
|
|
(AllocColor(cmap, &zero, &zero, &zero, &bp, 0) !=
|
|
|
|
Success))
|
|
|
|
return FALSE;
|
|
|
|
pScreen->whitePixel = wp;
|
|
|
|
pScreen->blackPixel = bp;
|
|
|
|
(*pScreen->InstallColormap)(cmap);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern int defaultColorVisualClass;
|
|
|
|
|
|
|
|
#define _RZ(d) ((d + 2) / 3)
|
|
|
|
#define _RS(d) 0
|
|
|
|
#define _RM(d) ((1 << _RZ(d)) - 1)
|
|
|
|
#define _GZ(d) ((d - _RZ(d) + 1) / 2)
|
|
|
|
#define _GS(d) _RZ(d)
|
|
|
|
#define _GM(d) (((1 << _GZ(d)) - 1) << _GS(d))
|
|
|
|
#define _BZ(d) (d - _RZ(d) - _GZ(d))
|
|
|
|
#define _BS(d) (_RZ(d) + _GZ(d))
|
|
|
|
#define _BM(d) (((1 << _BZ(d)) - 1) << _BS(d))
|
|
|
|
#define _CE(d) (1 << _RZ(d))
|
|
|
|
|
|
|
|
#define MAX_PSEUDO_DEPTH 10 /* largest DAC size I know */
|
|
|
|
|
|
|
|
#define StaticGrayMask (1 << StaticGray)
|
|
|
|
#define GrayScaleMask (1 << GrayScale)
|
|
|
|
#define StaticColorMask (1 << StaticColor)
|
|
|
|
#define PseudoColorMask (1 << PseudoColor)
|
|
|
|
#define TrueColorMask (1 << TrueColor)
|
|
|
|
#define DirectColorMask (1 << DirectColor)
|
|
|
|
|
|
|
|
#define ALL_VISUALS (StaticGrayMask|\
|
|
|
|
GrayScaleMask|\
|
|
|
|
StaticColorMask|\
|
|
|
|
PseudoColorMask|\
|
|
|
|
TrueColorMask|\
|
|
|
|
DirectColorMask)
|
|
|
|
|
|
|
|
#define LARGE_VISUALS (TrueColorMask|\
|
|
|
|
DirectColorMask)
|
|
|
|
|
|
|
|
typedef struct _fbVisuals {
|
|
|
|
struct _fbVisuals *next;
|
|
|
|
int depth;
|
|
|
|
int bitsPerRGB;
|
|
|
|
int visuals;
|
|
|
|
int count;
|
|
|
|
Pixel redMask, greenMask, blueMask;
|
|
|
|
} fbVisualsRec, *fbVisualsPtr;
|
|
|
|
|
|
|
|
static const int fbVisualPriority[] = {
|
|
|
|
PseudoColor, DirectColor, GrayScale, StaticColor, TrueColor, StaticGray
|
|
|
|
};
|
|
|
|
|
|
|
|
#define NUM_PRIORITY 6
|
|
|
|
|
|
|
|
static fbVisualsPtr fbVisuals;
|
|
|
|
|
|
|
|
static int
|
|
|
|
popCount (int i)
|
|
|
|
{
|
|
|
|
int count;
|
|
|
|
|
|
|
|
count = (i >> 1) & 033333333333;
|
|
|
|
count = i - count - ((count >> 1) & 033333333333);
|
|
|
|
count = (((count + (count >> 3)) & 030707070707) % 077); /* HAKMEM 169 */
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Distance to least significant one bit
|
|
|
|
*/
|
|
|
|
static int
|
|
|
|
maskShift (Pixel p)
|
|
|
|
{
|
|
|
|
int s;
|
|
|
|
|
|
|
|
if (!p) return 0;
|
|
|
|
s = 0;
|
|
|
|
while (!(p & 1))
|
|
|
|
{
|
|
|
|
s++;
|
|
|
|
p >>= 1;
|
|
|
|
}
|
|
|
|
return s;
|
|
|
|
}
|
|
|
|
|
Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
|
|
|
Bool
|
2003-11-14 17:48:57 +01:00
|
|
|
fbSetVisualTypesAndMasks (int depth, int visuals, int bitsPerRGB,
|
|
|
|
Pixel redMask, Pixel greenMask, Pixel blueMask)
|
|
|
|
{
|
|
|
|
fbVisualsPtr new, *prev, v;
|
|
|
|
|
|
|
|
new = (fbVisualsPtr) xalloc (sizeof *new);
|
|
|
|
if (!new)
|
|
|
|
return FALSE;
|
|
|
|
if (!redMask || !greenMask || !blueMask)
|
|
|
|
{
|
|
|
|
redMask = _RM(depth);
|
|
|
|
greenMask = _GM(depth);
|
|
|
|
blueMask = _BM(depth);
|
|
|
|
}
|
|
|
|
new->next = 0;
|
|
|
|
new->depth = depth;
|
|
|
|
new->visuals = visuals;
|
|
|
|
new->bitsPerRGB = bitsPerRGB;
|
|
|
|
new->redMask = redMask;
|
|
|
|
new->greenMask = greenMask;
|
|
|
|
new->blueMask = blueMask;
|
|
|
|
new->count = popCount (visuals);
|
|
|
|
for (prev = &fbVisuals; (v = *prev); prev = &v->next);
|
|
|
|
*prev = new;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
|
|
|
Bool
|
2003-11-14 17:48:57 +01:00
|
|
|
fbHasVisualTypes (int depth)
|
|
|
|
{
|
|
|
|
fbVisualsPtr v;
|
|
|
|
|
|
|
|
for (v = fbVisuals; v; v = v->next)
|
|
|
|
if (v->depth == depth)
|
|
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
|
|
|
Bool
|
2003-11-14 17:48:57 +01:00
|
|
|
fbSetVisualTypes (int depth, int visuals, int bitsPerRGB)
|
|
|
|
{
|
|
|
|
return fbSetVisualTypesAndMasks (depth, visuals, bitsPerRGB,
|
|
|
|
_RM(depth), _GM(depth), _BM(depth));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Given a list of formats for a screen, create a list
|
|
|
|
* of visuals and depths for the screen which coorespond to
|
|
|
|
* the set which can be used with this version of fb.
|
|
|
|
*/
|
|
|
|
|
Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
2008-12-03 08:43:34 +01:00
|
|
|
Bool
|
2003-11-14 17:48:57 +01:00
|
|
|
fbInitVisuals (VisualPtr *visualp,
|
|
|
|
DepthPtr *depthp,
|
|
|
|
int *nvisualp,
|
|
|
|
int *ndepthp,
|
|
|
|
int *rootDepthp,
|
|
|
|
VisualID *defaultVisp,
|
|
|
|
unsigned long sizes,
|
|
|
|
int bitsPerRGB)
|
|
|
|
{
|
|
|
|
int i, j = 0, k;
|
|
|
|
VisualPtr visual;
|
|
|
|
DepthPtr depth;
|
|
|
|
VisualID *vid;
|
|
|
|
int d, b;
|
|
|
|
int f;
|
|
|
|
int ndepth, nvisual;
|
|
|
|
int nvtype;
|
|
|
|
int vtype;
|
|
|
|
fbVisualsPtr visuals, nextVisuals;
|
|
|
|
|
|
|
|
/* none specified, we'll guess from pixmap formats */
|
|
|
|
if (!fbVisuals)
|
|
|
|
{
|
|
|
|
for (f = 0; f < screenInfo.numPixmapFormats; f++)
|
|
|
|
{
|
|
|
|
d = screenInfo.formats[f].depth;
|
|
|
|
b = screenInfo.formats[f].bitsPerPixel;
|
|
|
|
if (sizes & (1 << (b - 1)))
|
|
|
|
{
|
|
|
|
if (d > MAX_PSEUDO_DEPTH)
|
|
|
|
vtype = LARGE_VISUALS;
|
|
|
|
else if (d == 1)
|
|
|
|
vtype = StaticGrayMask;
|
|
|
|
else
|
|
|
|
vtype = ALL_VISUALS;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
vtype = 0;
|
|
|
|
if (!fbSetVisualTypes (d, vtype, bitsPerRGB))
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
nvisual = 0;
|
|
|
|
ndepth = 0;
|
|
|
|
for (visuals = fbVisuals; visuals; visuals = nextVisuals)
|
|
|
|
{
|
|
|
|
nextVisuals = visuals->next;
|
|
|
|
ndepth++;
|
|
|
|
nvisual += visuals->count;
|
|
|
|
}
|
|
|
|
depth = (DepthPtr) xalloc (ndepth * sizeof (DepthRec));
|
|
|
|
visual = (VisualPtr) xalloc (nvisual * sizeof (VisualRec));
|
|
|
|
if (!depth || !visual)
|
|
|
|
{
|
|
|
|
xfree (depth);
|
|
|
|
xfree (visual);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
*depthp = depth;
|
|
|
|
*visualp = visual;
|
|
|
|
*ndepthp = ndepth;
|
|
|
|
*nvisualp = nvisual;
|
|
|
|
for (visuals = fbVisuals; visuals; visuals = nextVisuals)
|
|
|
|
{
|
|
|
|
nextVisuals = visuals->next;
|
|
|
|
d = visuals->depth;
|
|
|
|
vtype = visuals->visuals;
|
|
|
|
nvtype = visuals->count;
|
|
|
|
vid = NULL;
|
|
|
|
if (nvtype)
|
|
|
|
{
|
|
|
|
vid = (VisualID *) xalloc (nvtype * sizeof (VisualID));
|
|
|
|
if (!vid)
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
depth->depth = d;
|
|
|
|
depth->numVids = nvtype;
|
|
|
|
depth->vids = vid;
|
|
|
|
depth++;
|
|
|
|
for (i = 0; i < NUM_PRIORITY; i++) {
|
|
|
|
if (! (vtype & (1 << fbVisualPriority[i])))
|
|
|
|
continue;
|
|
|
|
visual->class = fbVisualPriority[i];
|
|
|
|
visual->bitsPerRGBValue = visuals->bitsPerRGB;
|
|
|
|
visual->ColormapEntries = 1 << d;
|
|
|
|
visual->nplanes = d;
|
|
|
|
visual->vid = *vid = FakeClientID (0);
|
|
|
|
switch (visual->class) {
|
|
|
|
case PseudoColor:
|
|
|
|
case GrayScale:
|
|
|
|
case StaticGray:
|
|
|
|
case StaticColor:
|
|
|
|
visual->redMask = 0;
|
|
|
|
visual->greenMask = 0;
|
|
|
|
visual->blueMask = 0;
|
|
|
|
visual->offsetRed = 0;
|
|
|
|
visual->offsetGreen = 0;
|
|
|
|
visual->offsetBlue = 0;
|
|
|
|
break;
|
|
|
|
case DirectColor:
|
|
|
|
case TrueColor:
|
|
|
|
visual->ColormapEntries = _CE(d);
|
|
|
|
visual->redMask = visuals->redMask;
|
|
|
|
visual->greenMask = visuals->greenMask;
|
|
|
|
visual->blueMask = visuals->blueMask;
|
|
|
|
visual->offsetRed = maskShift (visuals->redMask);
|
|
|
|
visual->offsetGreen = maskShift (visuals->greenMask);
|
|
|
|
visual->offsetBlue = maskShift (visuals->blueMask);
|
|
|
|
}
|
|
|
|
vid++;
|
|
|
|
visual++;
|
|
|
|
}
|
|
|
|
xfree (visuals);
|
|
|
|
}
|
|
|
|
fbVisuals = NULL;
|
|
|
|
visual = *visualp;
|
|
|
|
depth = *depthp;
|
|
|
|
for (i = 0; i < ndepth; i++)
|
|
|
|
{
|
|
|
|
if (*rootDepthp && *rootDepthp != depth[i].depth)
|
|
|
|
continue;
|
|
|
|
for (j = 0; j < depth[i].numVids; j++)
|
|
|
|
{
|
|
|
|
for (k = 0; k < nvisual; k++)
|
|
|
|
if (visual[k].vid == depth[i].vids[j])
|
|
|
|
break;
|
|
|
|
if (k == nvisual)
|
|
|
|
continue;
|
|
|
|
if (defaultColorVisualClass < 0 ||
|
|
|
|
visual[k].class == defaultColorVisualClass)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (j != depth[i].numVids)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (i == ndepth) {
|
|
|
|
for (i = 0; i < ndepth; i++)
|
|
|
|
{
|
|
|
|
if (depth[i].numVids)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (i == ndepth)
|
|
|
|
return FALSE;
|
|
|
|
j = 0;
|
|
|
|
}
|
|
|
|
*rootDepthp = depth[i].depth;
|
|
|
|
*defaultVisp = depth[i].vids[j];
|
|
|
|
return TRUE;
|
|
|
|
}
|