xserver-multidpi/dix/enterleave.c

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/*
* Copyright © 2008 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors: Peter Hutterer
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include "windowstr.h"
#include "exglobals.h"
#include "enterleave.h"
/**
* Return TRUE if @win has a pointer within its boundaries, excluding child
* window.
*/
static BOOL
HasPointer(WindowPtr win)
{
int i;
for (i = 0; i < sizeof(win->enterleave); i++)
if (win->enterleave[i])
return TRUE;
return FALSE;
}
static BOOL
HasOtherPointer(WindowPtr win, DeviceIntPtr dev)
{
int i;
for (i = 0; i < sizeof(win->enterleave); i++)
if (win->enterleave[i] &&
!(i == dev->id/8 && win->enterleave[i] == (1 << (dev->id % 8))))
{
return TRUE;
}
return FALSE;
}
/**
* Set the presence flag for @dev to mark that it is now in @win.
*/
static void
EnterWindow(DeviceIntPtr dev, WindowPtr win, int mode)
{
win->enterleave[dev->id/8] |= (1 << (dev->id % 8));
}
/**
* Unset the presence flag for @dev to mark that it is not in @win anymore.
*/
static void
LeaveWindow(DeviceIntPtr dev, WindowPtr win, int mode)
{
win->enterleave[dev->id/8] &= ~(1 << (dev->id % 8));
}
/**
* @return The window that is the first ancestor of both a and b.
*/
WindowPtr
CommonAncestor(
WindowPtr a,
WindowPtr b)
{
for (b = b->parent; b; b = b->parent)
if (IsParent(b, a)) return b;
return NullWindow;
}
/**
* Send enter notifies to all windows between @ancestor and @child (excluding
* both). Events are sent running up the window hierarchy. This function
* recurses.
* If @core is TRUE, core events are sent, otherwise XI events will be sent.
*/
static void
EnterNotifies(DeviceIntPtr dev,
WindowPtr ancestor,
WindowPtr child,
int mode,
int detail,
BOOL core)
{
WindowPtr parent = child->parent;
if (ancestor == parent)
return;
EnterNotifies(dev, ancestor, parent, mode, detail, core);
if (core)
CoreEnterLeaveEvent(dev, EnterNotify, mode, detail, parent,
child->drawable.id);
else
DeviceEnterLeaveEvent(dev, DeviceEnterNotify, mode, detail, parent,
child->drawable.id);
}
/**
* Send leave notifies to all windows between @child and @ancestor.
* Events are sent running up the hierarchy.
*/
static void
LeaveNotifies(DeviceIntPtr dev,
WindowPtr child,
WindowPtr ancestor,
int mode,
int detail,
BOOL core)
{
WindowPtr win;
if (ancestor == child)
return;
for (win = child->parent; win != ancestor; win = win->parent)
{
if (core)
CoreEnterLeaveEvent(dev, LeaveNotify, mode, detail, win,
child->drawable.id);
else
DeviceEnterLeaveEvent(dev, DeviceLeaveNotify, mode, detail, win,
child->drawable.id);
child = win;
}
}
/**
* Figure out if enter/leave events are necessary and send them to the
* appropriate windows.
*
* @param fromWin Window the sprite moved out of.
* @param toWin Window the sprite moved into.
*/
void
DoEnterLeaveEvents(DeviceIntPtr pDev,
WindowPtr fromWin,
WindowPtr toWin,
int mode)
{
if (!IsPointerDevice(pDev))
return;
if (fromWin == toWin)
return;
CoreEnterLeaveEvents(pDev, fromWin, toWin, mode);
DeviceEnterLeaveEvents(pDev, fromWin, toWin, mode);
}