xserver-multidpi/GL/glx/glxscreens.c

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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
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#include <string.h>
#include <windowstr.h>
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#include <os.h>
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#include "glxserver.h"
#include "glxutil.h"
#include "glxext.h"
#include "glcontextmodes.h"
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static int glxScreenPrivateIndex;
const char GLServerVersion[] = "1.4";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
"GL_ARB_draw_buffers "
"GL_ARB_fragment_program "
"GL_ARB_fragment_program_shadow "
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"GL_ARB_imaging "
"GL_ARB_multisample "
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"GL_ARB_multitexture "
"GL_ARB_occlusion_query "
"GL_ARB_point_parameters "
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"GL_ARB_point_sprite "
"GL_ARB_shadow "
"GL_ARB_shadow_ambient "
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"GL_ARB_texture_border_clamp "
"GL_ARB_texture_compression "
"GL_ARB_texture_cube_map "
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"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_crossbar "
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"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
"GL_ARB_texture_non_power_of_two "
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"GL_ARB_transpose_matrix "
"GL_ARB_vertex_program "
"GL_ARB_window_pos "
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"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
"GL_EXT_blend_equation_separate "
"GL_EXT_blend_func_separate "
"GL_EXT_blend_logic_op "
"GL_EXT_blend_minmax "
"GL_EXT_blend_subtract "
"GL_EXT_clip_volume_hint "
"GL_EXT_copy_texture "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
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"GL_EXT_framebuffer_object "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
"GL_EXT_paletted_texture "
"GL_EXT_point_parameters "
"GL_EXT_polygon_offset "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
"GL_EXT_separate_specular_color "
"GL_EXT_shadow_funcs "
"GL_EXT_shared_texture_palette "
"GL_EXT_stencil_two_side "
"GL_EXT_stencil_wrap "
"GL_EXT_subtexture "
"GL_EXT_texture "
"GL_EXT_texture3D "
"GL_EXT_texture_compression_dxt1 "
"GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
"GL_EXT_texture_env_dot3 "
"GL_EXT_texture_filter_ansiotropic "
"GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias "
"GL_EXT_texture_mirror_clamp "
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
"GL_3DFX_texture_compression_FXT1 "
"GL_APPLE_packed_pixels "
"GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 "
"GL_ATI_texture_mirror_once "
"GL_HP_occlusion_test "
"GL_IBM_texture_mirrored_repeat "
"GL_INGR_blend_func_separate "
"GL_MESA_pack_invert "
"GL_MESA_ycbcr_texture "
"GL_NV_blend_square "
"GL_NV_depth_clamp "
"GL_NV_fog_distance "
"GL_NV_fragment_program "
"GL_NV_fragment_program_option "
"GL_NV_fragment_program2 "
"GL_NV_light_max_exponent "
"GL_NV_multisample_filter_hint "
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"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
"GL_NV_texture_compression_vtc "
"GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle "
"GL_NV_vertex_program "
"GL_NV_vertex_program1_1 "
"GL_NV_vertex_program2 "
"GL_NV_vertex_program2_option "
"GL_NV_vertex_program3 "
"GL_OES_compressed_paletted_texture "
"GL_SGI_color_matrix "
"GL_SGI_color_table "
"GL_SGIS_generate_mipmap "
"GL_SGIS_multisample "
"GL_SGIS_point_parameters "
"GL_SGIS_texture_border_clamp "
"GL_SGIS_texture_edge_clamp "
"GL_SGIS_texture_lod "
"GL_SGIX_depth_texture "
"GL_SGIX_shadow "
"GL_SGIX_shadow_ambient "
"GL_SUN_slice_accum "
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;
/*
** We have made the simplifying assuption that the same extensions are
** supported across all screens in a multi-screen system.
*/
static char GLXServerVendorName[] = "SGI";
static char GLXServerVersion[] = "1.2";
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static char GLXServerExtensions[] =
"GLX_ARB_multisample "
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"GLX_EXT_visual_info "
"GLX_EXT_visual_rating "
"GLX_EXT_import_context "
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"GLX_EXT_texture_from_pixmap "
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"GLX_OML_swap_method "
"GLX_SGI_make_current_read "
#ifndef __DARWIN__
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"GLX_SGIS_multisample "
"GLX_SGIX_hyperpipe "
"GLX_SGIX_swap_barrier "
#endif
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"GLX_SGIX_fbconfig "
"GLX_MESA_copy_sub_buffer "
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;
/*
** This hook gets called when a window moves or changes size.
*/
static Bool glxPositionWindow(WindowPtr pWin, int x, int y)
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{
ScreenPtr pScreen;
__GLXcontext *glxc;
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__GLXdrawable *glxPriv;
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Bool ret;
__GLXscreen *pGlxScreen;
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/*
** Call wrapped position window routine
*/
pScreen = pWin->drawable.pScreen;
pGlxScreen = glxGetScreen(pScreen);
pScreen->PositionWindow = pGlxScreen->PositionWindow;
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ret = (*pScreen->PositionWindow)(pWin, x, y);
pScreen->PositionWindow = glxPositionWindow;
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/*
** Tell all contexts rendering into this window that the window size
** has changed.
*/
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glxPriv = (__GLXdrawable *) LookupIDByType(pWin->drawable.id,
__glXDrawableRes);
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if (glxPriv == NULL) {
/*
** This window is not being used by the OpenGL.
*/
return ret;
}
/*
** resize the drawable
*/
/* first change the drawable size */
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if (glxPriv->resize(glxPriv) == GL_FALSE) {
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/* resize failed! */
/* XXX: what can we possibly do here? */
ret = False;
}
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/* mark contexts as needing resize */
for (glxc = glxPriv->drawGlxc; glxc; glxc = glxc->nextDrawPriv) {
glxc->pendingState |= __GLX_PENDING_RESIZE;
}
for (glxc = glxPriv->readGlxc; glxc; glxc = glxc->nextReadPriv) {
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glxc->pendingState |= __GLX_PENDING_RESIZE;
}
return ret;
}
/*
* If your DDX driver wants to register support for swap barriers or hyperpipe
* topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit()
* with a dispatch table of functions to handle the requests. In the XFree86
* DDX, for example, you would call these near the bottom of the driver's
* ScreenInit method, after DRI has been initialized.
*
* This should be replaced with a better method when we teach the server how
* to load DRI drivers.
*/
void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs)
{
__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
pGlxScreen->hyperpipeFuncs = funcs;
}
void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs)
{
__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
pGlxScreen->swapBarrierFuncs = funcs;
}
static Bool
glxCloseScreen (int index, ScreenPtr pScreen)
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{
__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
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pScreen->CloseScreen = pGlxScreen->CloseScreen;
pScreen->PositionWindow = pGlxScreen->PositionWindow;
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pGlxScreen->destroy(pGlxScreen);
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return pScreen->CloseScreen(index, pScreen);
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}
__GLXscreen *
glxGetScreen(ScreenPtr pScreen)
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{
return (__GLXscreen *) pScreen->devPrivates[glxScreenPrivateIndex].ptr;
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}
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void GlxSetVisualConfigs(int nconfigs,
__GLXvisualConfig *configs, void **privates)
{
/* We keep this stub around for the DDX drivers that still
* call it. */
}
static XID
findVisualForConfig(ScreenPtr pScreen, __GLcontextModes *m)
{
int i;
for (i = 0; i < pScreen->numVisuals; i++) {
if (_gl_convert_to_x_visual_type(m->visualType) == pScreen->visuals[i].class)
return pScreen->visuals[i].vid;
}
return 0;
}
void __glXScreenInit(__GLXscreen *glxScreen, ScreenPtr pScreen)
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{
static int glxGeneration;
__GLcontextModes *m;
int i;
if (glxGeneration != serverGeneration)
{
glxScreenPrivateIndex = AllocateScreenPrivateIndex ();
if (glxScreenPrivateIndex == -1)
return;
glxGeneration = serverGeneration;
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}
i = 0;
for (m = glxScreen->fbconfigs; m != NULL; m = m->next) {
m->fbconfigID = i++;
m->visualID = findVisualForConfig(pScreen, m);
ErrorF("mapping fbconfig %d to visual 0x%02x\n",
m->fbconfigID, m->visualID);
}
glxScreen->numFBConfigs = i;
/* Select a subset of fbconfigs that we send to the client when it
* asks for the glx visuals. All the fbconfigs here have a valid
* value for visual ID and each visual ID is only present once.
* This runs before composite adds its extra visual so we have to
* remember the number of visuals here.*/
glxScreen->visuals = NULL;
glxScreen->numVisuals = 0;
glxScreen->pScreen = pScreen;
glxScreen->GLextensions = xstrdup(GLServerExtensions);
glxScreen->GLXvendor = xstrdup(GLXServerVendorName);
glxScreen->GLXversion = xstrdup(GLXServerVersion);
glxScreen->GLXextensions = xstrdup(GLXServerExtensions);
glxScreen->PositionWindow = pScreen->PositionWindow;
pScreen->PositionWindow = glxPositionWindow;
glxScreen->CloseScreen = pScreen->CloseScreen;
pScreen->CloseScreen = glxCloseScreen;
pScreen->devPrivates[glxScreenPrivateIndex].ptr = (pointer) glxScreen;
}
void __glXScreenDestroy(__GLXscreen *screen)
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{
xfree(screen->GLXvendor);
xfree(screen->GLXversion);
xfree(screen->GLXextensions);
xfree(screen->GLextensions);
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}