xserver-multidpi/cfb/cfbcmap.c

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2003-11-14 16:54:54 +01:00
/* $Xorg: cfbcmap.c,v 1.3 2000/08/17 19:48:13 cpqbld Exp $ */
/************************************************************
Copyright 1987 by Sun Microsystems, Inc. Mountain View, CA.
All Rights Reserved
Permission to use, copy, modify, and distribute this
software and its documentation for any purpose and without
fee is hereby granted, provided that the above copyright no-
tice appear in all copies and that both that copyright no-
tice and this permission notice appear in supporting docu-
mentation, and that the names of Sun or The Open Group
not be used in advertising or publicity pertaining to
distribution of the software without specific prior
written permission. Sun and The Open Group make no
representations about the suitability of this software for
any purpose. It is provided "as is" without any express or
implied warranty.
SUN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FIT-
NESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SUN BE LI-
ABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH
THE USE OR PERFORMANCE OF THIS SOFTWARE.
********************************************************/
#include "X.h"
#include "Xproto.h"
#include "scrnintstr.h"
#include "colormapst.h"
#include "resource.h"
#ifdef STATIC_COLOR
static ColormapPtr InstalledMaps[MAXSCREENS];
int
cfbListInstalledColormaps(pScreen, pmaps)
ScreenPtr pScreen;
Colormap *pmaps;
{
/* By the time we are processing requests, we can guarantee that there
* is always a colormap installed */
*pmaps = InstalledMaps[pScreen->myNum]->mid;
return (1);
}
void
cfbInstallColormap(pmap)
ColormapPtr pmap;
{
int index = pmap->pScreen->myNum;
ColormapPtr oldpmap = InstalledMaps[index];
if(pmap != oldpmap)
{
/* Uninstall pInstalledMap. No hardware changes required, just
* notify all interested parties. */
if(oldpmap != (ColormapPtr)None)
WalkTree(pmap->pScreen, TellLostMap, (char *)&oldpmap->mid);
/* Install pmap */
InstalledMaps[index] = pmap;
WalkTree(pmap->pScreen, TellGainedMap, (char *)&pmap->mid);
}
}
void
cfbUninstallColormap(pmap)
ColormapPtr pmap;
{
int index = pmap->pScreen->myNum;
ColormapPtr curpmap = InstalledMaps[index];
if(pmap == curpmap)
{
if (pmap->mid != pmap->pScreen->defColormap)
{
curpmap = (ColormapPtr) LookupIDByType(pmap->pScreen->defColormap,
RT_COLORMAP);
(*pmap->pScreen->InstallColormap)(curpmap);
}
}
}
#endif
void
cfbResolveColor(pred, pgreen, pblue, pVisual)
unsigned short *pred, *pgreen, *pblue;
register VisualPtr pVisual;
{
int shift = 16 - pVisual->bitsPerRGBValue;
unsigned lim = (1 << pVisual->bitsPerRGBValue) - 1;
if ((pVisual->class == PseudoColor) || (pVisual->class == DirectColor))
{
/* rescale to rgb bits */
*pred = ((*pred >> shift) * 65535) / lim;
*pgreen = ((*pgreen >> shift) * 65535) / lim;
*pblue = ((*pblue >> shift) * 65535) / lim;
}
else if (pVisual->class == GrayScale)
{
/* rescale to gray then rgb bits */
*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;
*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;
}
else if (pVisual->class == StaticGray)
{
unsigned limg = pVisual->ColormapEntries - 1;
/* rescale to gray then [0..limg] then [0..65535] then rgb bits */
*pred = (30L * *pred + 59L * *pgreen + 11L * *pblue) / 100;
*pred = ((((*pred * (limg + 1))) >> 16) * 65535) / limg;
*pblue = *pgreen = *pred = ((*pred >> shift) * 65535) / lim;
}
else
{
unsigned limr, limg, limb;
limr = pVisual->redMask >> pVisual->offsetRed;
limg = pVisual->greenMask >> pVisual->offsetGreen;
limb = pVisual->blueMask >> pVisual->offsetBlue;
/* rescale to [0..limN] then [0..65535] then rgb bits */
*pred = ((((((*pred * (limr + 1)) >> 16) *
65535) / limr) >> shift) * 65535) / lim;
*pgreen = ((((((*pgreen * (limg + 1)) >> 16) *
65535) / limg) >> shift) * 65535) / lim;
*pblue = ((((((*pblue * (limb + 1)) >> 16) *
65535) / limb) >> shift) * 65535) / lim;
}
}
Bool
cfbInitializeColormap(pmap)
register ColormapPtr pmap;
{
register unsigned i;
register VisualPtr pVisual;
unsigned lim, maxent, shift;
pVisual = pmap->pVisual;
lim = (1 << pVisual->bitsPerRGBValue) - 1;
shift = 16 - pVisual->bitsPerRGBValue;
maxent = pVisual->ColormapEntries - 1;
if (pVisual->class == TrueColor)
{
unsigned limr, limg, limb;
limr = pVisual->redMask >> pVisual->offsetRed;
limg = pVisual->greenMask >> pVisual->offsetGreen;
limb = pVisual->blueMask >> pVisual->offsetBlue;
for(i = 0; i <= maxent; i++)
{
/* rescale to [0..65535] then rgb bits */
pmap->red[i].co.local.red =
((((i * 65535) / limr) >> shift) * 65535) / lim;
pmap->green[i].co.local.green =
((((i * 65535) / limg) >> shift) * 65535) / lim;
pmap->blue[i].co.local.blue =
((((i * 65535) / limb) >> shift) * 65535) / lim;
}
}
else if (pVisual->class == StaticColor)
{
unsigned limr, limg, limb;
limr = pVisual->redMask >> pVisual->offsetRed;
limg = pVisual->greenMask >> pVisual->offsetGreen;
limb = pVisual->blueMask >> pVisual->offsetBlue;
for(i = 0; i <= maxent; i++)
{
/* rescale to [0..65535] then rgb bits */
pmap->red[i].co.local.red =
((((((i & pVisual->redMask) >> pVisual->offsetRed)
* 65535) / limr) >> shift) * 65535) / lim;
pmap->red[i].co.local.green =
((((((i & pVisual->greenMask) >> pVisual->offsetGreen)
* 65535) / limg) >> shift) * 65535) / lim;
pmap->red[i].co.local.blue =
((((((i & pVisual->blueMask) >> pVisual->offsetBlue)
* 65535) / limb) >> shift) * 65535) / lim;
}
}
else if (pVisual->class == StaticGray)
{
for(i = 0; i <= maxent; i++)
{
/* rescale to [0..65535] then rgb bits */
pmap->red[i].co.local.red = ((((i * 65535) / maxent) >> shift)
* 65535) / lim;
pmap->red[i].co.local.green = pmap->red[i].co.local.red;
pmap->red[i].co.local.blue = pmap->red[i].co.local.red;
}
}
return TRUE;
}
/* When simulating DirectColor on PseudoColor hardware, multiple
entries of the colormap must be updated
*/
#define AddElement(mask) { \
pixel = red | green | blue; \
for (i = 0; i < nresult; i++) \
if (outdefs[i].pixel == pixel) \
break; \
if (i == nresult) \
{ \
nresult++; \
outdefs[i].pixel = pixel; \
outdefs[i].flags = 0; \
} \
outdefs[i].flags |= (mask); \
outdefs[i].red = pmap->red[red >> pVisual->offsetRed].co.local.red; \
outdefs[i].green = pmap->green[green >> pVisual->offsetGreen].co.local.green; \
outdefs[i].blue = pmap->blue[blue >> pVisual->offsetBlue].co.local.blue; \
}
cfbExpandDirectColors (pmap, ndef, indefs, outdefs)
ColormapPtr pmap;
int ndef;
xColorItem *indefs, *outdefs;
{
int minred, mingreen, minblue;
register int red, green, blue;
int maxred, maxgreen, maxblue;
int stepred, stepgreen, stepblue;
VisualPtr pVisual;
register int pixel;
register int nresult;
register int i;
pVisual = pmap->pVisual;
stepred = 1 << pVisual->offsetRed;
stepgreen = 1 << pVisual->offsetGreen;
stepblue = 1 << pVisual->offsetBlue;
maxred = pVisual->redMask;
maxgreen = pVisual->greenMask;
maxblue = pVisual->blueMask;
nresult = 0;
for (;ndef--; indefs++)
{
if (indefs->flags & DoRed)
{
red = indefs->pixel & pVisual->redMask;
for (green = 0; green <= maxgreen; green += stepgreen)
{
for (blue = 0; blue <= maxblue; blue += stepblue)
{
AddElement (DoRed)
}
}
}
if (indefs->flags & DoGreen)
{
green = indefs->pixel & pVisual->greenMask;
for (red = 0; red <= maxred; red += stepred)
{
for (blue = 0; blue <= maxblue; blue += stepblue)
{
AddElement (DoGreen)
}
}
}
if (indefs->flags & DoBlue)
{
blue = indefs->pixel & pVisual->blueMask;
for (red = 0; red <= maxred; red += stepred)
{
for (green = 0; green <= maxgreen; green += stepgreen)
{
AddElement (DoBlue)
}
}
}
}
return nresult;
}
Bool
cfbCreateDefColormap(pScreen)
ScreenPtr pScreen;
{
/*
* In the following sources PC X server vendors may want to delete
* "_not_tog" from "#ifdef WIN32_not_tog"
*/
#ifdef WIN32_not_tog
/*
* these are the MS-Windows desktop colors, adjusted for X's 16-bit
* color specifications.
*/
static xColorItem citems[] = {
{ 0, 0, 0, 0, 0, 0 },
{ 1, 0x8000, 0, 0, 0, 0 },
{ 2, 0, 0x8000, 0, 0, 0 },
{ 3, 0x8000, 0x8000, 0, 0, 0 },
{ 4, 0, 0, 0x8000, 0, 0 },
{ 5, 0x8000, 0, 0x8000, 0, 0 },
{ 6, 0, 0x8000, 0x8000, 0, 0 },
{ 7, 0xc000, 0xc000, 0xc000, 0, 0 },
{ 8, 0xc000, 0xdc00, 0xc000, 0, 0 },
{ 9, 0xa600, 0xca00, 0xf000, 0, 0 },
{ 246, 0xff00, 0xfb00, 0xf000, 0, 0 },
{ 247, 0xa000, 0xa000, 0xa400, 0, 0 },
{ 248, 0x8000, 0x8000, 0x8000, 0, 0 },
{ 249, 0xff00, 0, 0, 0, 0 },
{ 250, 0, 0xff00, 0, 0, 0 },
{ 251, 0xff00, 0xff00, 0, 0, 0 },
{ 252, 0, 0, 0xff00, 0, 0 },
{ 253, 0xff00, 0, 0xff00, 0, 0 },
{ 254, 0, 0xff00, 0xff00, 0, 0 },
{ 255, 0xff00, 0xff00, 0xff00, 0, 0 }
};
#define NUM_DESKTOP_COLORS sizeof citems / sizeof citems[0]
int i;
#else
unsigned short zero = 0, ones = 0xFFFF;
#endif
Pixel wp, bp;
VisualPtr pVisual;
ColormapPtr cmap;
for (pVisual = pScreen->visuals;
pVisual->vid != pScreen->rootVisual;
pVisual++)
;
if (CreateColormap(pScreen->defColormap, pScreen, pVisual, &cmap,
(pVisual->class & DynamicClass) ? AllocNone : AllocAll,
0)
!= Success)
return FALSE;
wp = pScreen->whitePixel;
bp = pScreen->blackPixel;
#ifdef WIN32_not_tog
for (i = 0; i < NUM_DESKTOP_COLORS; i++) {
if (AllocColor (cmap,
&citems[i].red, &citems[i].green, &citems[i].blue,
&citems[i].pixel, 0) != Success)
return FALSE;
}
#else
if ((AllocColor(cmap, &ones, &ones, &ones, &wp, 0) !=
Success) ||
(AllocColor(cmap, &zero, &zero, &zero, &bp, 0) !=
Success))
return FALSE;
pScreen->whitePixel = wp;
pScreen->blackPixel = bp;
#endif
(*pScreen->InstallColormap)(cmap);
return TRUE;
}
extern int defaultColorVisualClass;
#define _RZ(d) ((d + 2) / 3)
#define _RS(d) 0
#define _RM(d) ((1 << _RZ(d)) - 1)
#define _GZ(d) ((d - _RZ(d) + 1) / 2)
#define _GS(d) _RZ(d)
#define _GM(d) (((1 << _GZ(d)) - 1) << _GS(d))
#define _BZ(d) (d - _RZ(d) - _GZ(d))
#define _BS(d) (_RZ(d) + _GZ(d))
#define _BM(d) (((1 << _BZ(d)) - 1) << _BS(d))
#define _CE(d) (1 << _RZ(d))
#define MAX_PSEUDO_DEPTH 10 /* largest DAC size I know */
#define StaticGrayMask (1 << StaticGray)
#define GrayScaleMask (1 << GrayScale)
#define StaticColorMask (1 << StaticColor)
#define PseudoColorMask (1 << PseudoColor)
#define TrueColorMask (1 << TrueColor)
#define DirectColorMask (1 << DirectColor)
#define ALL_VISUALS (StaticGrayMask|\
GrayScaleMask|\
StaticColorMask|\
PseudoColorMask|\
TrueColorMask|\
DirectColorMask)
#define LARGE_VISUALS (TrueColorMask|\
DirectColorMask)
typedef struct _cfbVisuals {
struct _cfbVisuals *next;
int depth;
int bitsPerRGB;
int visuals;
int count;
} cfbVisualsRec, *cfbVisualsPtr;
static int cfbVisualPriority[] = {
PseudoColor, DirectColor, GrayScale, StaticColor, TrueColor, StaticGray
};
#define NUM_PRIORITY 6
static cfbVisualsPtr cfbVisuals;
Bool
cfbSetVisualTypes (depth, visuals, bitsPerRGB)
int depth;
int visuals;
{
cfbVisualsPtr new, *prev, v;
int count;
new = (cfbVisualsPtr) xalloc (sizeof *new);
if (!new)
return FALSE;
new->next = 0;
new->depth = depth;
new->visuals = visuals;
new->bitsPerRGB = bitsPerRGB;
count = (visuals >> 1) & 033333333333;
count = visuals - count - ((count >> 1) & 033333333333);
count = (((count + (count >> 3)) & 030707070707) % 077); /* HAKMEM 169 */
new->count = count;
for (prev = &cfbVisuals; v = *prev; prev = &v->next);
*prev = new;
return TRUE;
}
/*
* Given a list of formats for a screen, create a list
* of visuals and depths for the screen which coorespond to
* the set which can be used with this version of cfb.
*/
Bool
cfbInitVisuals (visualp, depthp, nvisualp, ndepthp, rootDepthp, defaultVisp, sizes, bitsPerRGB)
VisualPtr *visualp;
DepthPtr *depthp;
int *nvisualp, *ndepthp;
int *rootDepthp;
VisualID *defaultVisp;
unsigned long sizes;
int bitsPerRGB;
{
int i, j, k;
VisualPtr visual;
DepthPtr depth;
VisualID *vid;
int d, b;
int f;
int ndepth, nvisual;
int nvtype;
int vtype;
VisualID defaultVisual;
cfbVisualsPtr visuals, nextVisuals;
/* none specified, we'll guess from pixmap formats */
if (!cfbVisuals)
{
for (f = 0; f < screenInfo.numPixmapFormats; f++)
{
d = screenInfo.formats[f].depth;
b = screenInfo.formats[f].bitsPerPixel;
if (sizes & (1 << (b - 1)))
{
if (d > MAX_PSEUDO_DEPTH)
vtype = LARGE_VISUALS;
else if (d == 1)
vtype = StaticGrayMask;
else
vtype = ALL_VISUALS;
}
else
vtype = 0;
if (!cfbSetVisualTypes (d, vtype, bitsPerRGB))
return FALSE;
}
}
nvisual = 0;
ndepth = 0;
for (visuals = cfbVisuals; visuals; visuals = nextVisuals)
{
nextVisuals = visuals->next;
ndepth++;
nvisual += visuals->count;
}
depth = (DepthPtr) xalloc (ndepth * sizeof (DepthRec));
visual = (VisualPtr) xalloc (nvisual * sizeof (VisualRec));
if (!depth || !visual)
{
xfree (depth);
xfree (visual);
return FALSE;
}
*depthp = depth;
*visualp = visual;
*ndepthp = ndepth;
*nvisualp = nvisual;
for (visuals = cfbVisuals; visuals; visuals = nextVisuals)
{
nextVisuals = visuals->next;
d = visuals->depth;
vtype = visuals->visuals;
nvtype = visuals->count;
vid = NULL;
if (nvtype)
{
vid = (VisualID *) xalloc (nvtype * sizeof (VisualID));
if (!vid)
return FALSE;
}
depth->depth = d;
depth->numVids = nvtype;
depth->vids = vid;
depth++;
for (i = 0; i < NUM_PRIORITY; i++) {
if (! (vtype & (1 << cfbVisualPriority[i])))
continue;
visual->class = cfbVisualPriority[i];
visual->bitsPerRGBValue = visuals->bitsPerRGB;
visual->ColormapEntries = 1 << d;
visual->nplanes = d;
visual->vid = *vid = FakeClientID (0);
switch (visual->class) {
case PseudoColor:
case GrayScale:
case StaticGray:
visual->redMask = 0;
visual->greenMask = 0;
visual->blueMask = 0;
visual->offsetRed = 0;
visual->offsetGreen = 0;
visual->offsetBlue = 0;
break;
case DirectColor:
case TrueColor:
visual->ColormapEntries = _CE(d);
/* fall through */
case StaticColor:
visual->redMask = _RM(d);
visual->greenMask = _GM(d);
visual->blueMask = _BM(d);
visual->offsetRed = _RS(d);
visual->offsetGreen = _GS(d);
visual->offsetBlue = _BS(d);
}
vid++;
visual++;
}
xfree (visuals);
}
cfbVisuals = NULL;
visual = *visualp;
depth = *depthp;
for (i = 0; i < ndepth; i++)
{
if (*rootDepthp && *rootDepthp != depth[i].depth)
continue;
for (j = 0; j < depth[i].numVids; j++)
{
for (k = 0; k < nvisual; k++)
if (visual[k].vid == depth[i].vids[j])
break;
if (k == nvisual)
continue;
if (defaultColorVisualClass < 0 ||
visual[k].class == defaultColorVisualClass)
break;
}
if (j != depth[i].numVids)
break;
}
if (i == ndepth) {
i = 0;
j = 0;
}
*rootDepthp = depth[i].depth;
*defaultVisp = depth[i].vids[j];
return TRUE;
}