xserver-multidpi/glx/indirect_dispatch_swap.c

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/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
#include "glapi.h"
#include "glapitable.h"
#include "glthread.h"
#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
extern GLboolean __glXErrorOccured(void);
extern void __glXClearErrorOccured(void);
static const unsigned dummy_answer[2] = { 0, 0 };
static GLsizei
bswap_CARD32(const void *src)
{
union {
uint32_t dst;
GLsizei ret;
} x;
x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static GLshort
bswap_CARD16(const void *src)
{
union {
uint16_t dst;
GLshort ret;
} x;
x.dst = bswap_16(*(uint16_t *) src);
return x.ret;
}
static GLenum
bswap_ENUM(const void *src)
{
union {
uint32_t dst;
GLenum ret;
} x;
x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static GLsync
bswap_CARD64(const void *src)
{
union {
uint64_t dst;
GLsync ret;
} x;
x.dst = bswap_64(*(uint64_t *) src);
return x.ret;
}
static GLdouble
bswap_FLOAT64(const void *src)
{
union {
uint64_t dst;
GLdouble ret;
} x;
x.dst = bswap_64(*(uint64_t *) src);
return x.ret;
}
static GLfloat
bswap_FLOAT32(const void *src)
{
union {
uint32_t dst;
GLfloat ret;
} x;
x.dst = bswap_32(*(uint32_t *) src);
return x.ret;
}
static void *
bswap_16_array(uint16_t * src, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
uint16_t temp = bswap_16(src[i]);
src[i] = temp;
}
return src;
}
static void *
bswap_32_array(uint32_t * src, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
uint32_t temp = bswap_32(src[i]);
src[i] = temp;
}
return src;
}
static void *
bswap_64_array(uint64_t * src, unsigned count)
{
unsigned i;
for (i = 0; i < count; i++) {
uint64_t temp = bswap_64(src[i]);
src[i] = temp;
}
return src;
}
int
__glXDispSwap_NewList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_NewList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
error = Success;
}
return error;
}
int
__glXDispSwap_EndList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_EndList(GET_DISPATCH(), ());
error = Success;
}
return error;
}
void
__glXDispSwap_CallList(GLbyte * pc)
{
CALL_CallList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_CallLists(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
const GLenum type = (GLenum) bswap_ENUM(pc + 4);
const GLvoid *lists;
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
lists = (const GLvoid *) (pc + 8);
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
lists = (const GLvoid *) bswap_16_array((uint16_t *) (pc + 8), n);
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
lists = (const GLvoid *) bswap_32_array((uint32_t *) (pc + 8), n);
break;
default:
return;
}
CALL_CallLists(GET_DISPATCH(), (n, type, lists));
}
int
__glXDispSwap_DeleteLists(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_DeleteLists(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(GLsizei) bswap_CARD32(pc + 4)
));
error = Success;
}
return error;
}
int
__glXDispSwap_GenLists(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLuint retval;
retval = CALL_GenLists(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_ListBase(GLbyte * pc)
{
CALL_ListBase(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_Begin(GLbyte * pc)
{
CALL_Begin(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_Bitmap(GLbyte * pc)
{
const GLubyte *const bitmap = (const GLubyte *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_Bitmap(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLfloat) bswap_FLOAT32(pc + 28),
(GLfloat) bswap_FLOAT32(pc + 32),
(GLfloat) bswap_FLOAT32(pc + 36),
(GLfloat) bswap_FLOAT32(pc + 40), bitmap));
}
void
__glXDispSwap_Color3bv(GLbyte * pc)
{
CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Color3fv(GLbyte * pc)
{
CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Color3iv(GLbyte * pc)
{
CALL_Color3iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Color3sv(GLbyte * pc)
{
CALL_Color3sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Color3ubv(GLbyte * pc)
{
CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDispSwap_Color3uiv(GLbyte * pc)
{
CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Color3usv(GLbyte * pc)
{
CALL_Color3usv(GET_DISPATCH(), ((const GLushort *)
bswap_16_array((uint16_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Color4bv(GLbyte * pc)
{
CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Color4fv(GLbyte * pc)
{
CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Color4iv(GLbyte * pc)
{
CALL_Color4iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Color4sv(GLbyte * pc)
{
CALL_Color4sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Color4ubv(GLbyte * pc)
{
CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDispSwap_Color4uiv(GLbyte * pc)
{
CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Color4usv(GLbyte * pc)
{
CALL_Color4usv(GET_DISPATCH(), ((const GLushort *)
bswap_16_array((uint16_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_EdgeFlagv(GLbyte * pc)
{
CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0)
));
}
void
__glXDispSwap_End(GLbyte * pc)
{
CALL_End(GET_DISPATCH(), ());
}
void
__glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_Indexfv(GLbyte * pc)
{
CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_Indexiv(GLbyte * pc)
{
CALL_Indexiv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_Indexsv(GLbyte * pc)
{
CALL_Indexsv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_Normal3bv(GLbyte * pc)
{
CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Normal3fv(GLbyte * pc)
{
CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Normal3iv(GLbyte * pc)
{
CALL_Normal3iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Normal3sv(GLbyte * pc)
{
CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_RasterPos2fv(GLbyte * pc)
{
CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_RasterPos2iv(GLbyte * pc)
{
CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_RasterPos2sv(GLbyte * pc)
{
CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_RasterPos3fv(GLbyte * pc)
{
CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_RasterPos3iv(GLbyte * pc)
{
CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_RasterPos3sv(GLbyte * pc)
{
CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_RasterPos4fv(GLbyte * pc)
{
CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_RasterPos4iv(GLbyte * pc)
{
CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_RasterPos4sv(GLbyte * pc)
{
CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 2),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 16), 2)
));
}
void
__glXDispSwap_Rectfv(GLbyte * pc)
{
CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 2),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 8), 2)
));
}
void
__glXDispSwap_Rectiv(GLbyte * pc)
{
CALL_Rectiv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 2),
(const GLint *)
bswap_32_array((uint32_t *) (pc + 8), 2)
));
}
void
__glXDispSwap_Rectsv(GLbyte * pc)
{
CALL_Rectsv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 2),
(const GLshort *)
bswap_16_array((uint16_t *) (pc + 4), 2)
));
}
void
__glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_TexCoord1fv(GLbyte * pc)
{
CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_TexCoord1iv(GLbyte * pc)
{
CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_TexCoord1sv(GLbyte * pc)
{
CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_TexCoord2fv(GLbyte * pc)
{
CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_TexCoord2iv(GLbyte * pc)
{
CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_TexCoord2sv(GLbyte * pc)
{
CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_TexCoord3fv(GLbyte * pc)
{
CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_TexCoord3iv(GLbyte * pc)
{
CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_TexCoord3sv(GLbyte * pc)
{
CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_TexCoord4fv(GLbyte * pc)
{
CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_TexCoord4iv(GLbyte * pc)
{
CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_TexCoord4sv(GLbyte * pc)
{
CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_Vertex2fv(GLbyte * pc)
{
CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_Vertex2iv(GLbyte * pc)
{
CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_Vertex2sv(GLbyte * pc)
{
CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Vertex3fv(GLbyte * pc)
{
CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Vertex3iv(GLbyte * pc)
{
CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Vertex3sv(GLbyte * pc)
{
CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 3)
));
}
void
__glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Vertex4fv(GLbyte * pc)
{
CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Vertex4iv(GLbyte * pc)
{
CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_Vertex4sv(GLbyte * pc)
{
CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_ClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 4)
));
}
void
__glXDispSwap_ColorMaterial(GLbyte * pc)
{
CALL_ColorMaterial(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
}
void
__glXDispSwap_CullFace(GLbyte * pc)
{
CALL_CullFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_Fogf(GLbyte * pc)
{
CALL_Fogf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_Fogfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glFogfv_size(pname));
CALL_Fogfv(GET_DISPATCH(), (pname, params));
}
void
__glXDispSwap_Fogi(GLbyte * pc)
{
CALL_Fogi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4)
));
}
void
__glXDispSwap_Fogiv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glFogiv_size(pname));
CALL_Fogiv(GET_DISPATCH(), (pname, params));
}
void
__glXDispSwap_FrontFace(GLbyte * pc)
{
CALL_FrontFace(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_Hint(GLbyte * pc)
{
CALL_Hint(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
}
void
__glXDispSwap_Lightf(GLbyte * pc)
{
CALL_Lightf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_Lightfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glLightfv_size(pname));
CALL_Lightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_Lighti(GLbyte * pc)
{
CALL_Lighti(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_Lightiv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glLightiv_size(pname));
CALL_Lightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_LightModelf(GLbyte * pc)
{
CALL_LightModelf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_LightModelfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glLightModelfv_size(pname));
CALL_LightModelfv(GET_DISPATCH(), (pname, params));
}
void
__glXDispSwap_LightModeli(GLbyte * pc)
{
CALL_LightModeli(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4)
));
}
void
__glXDispSwap_LightModeliv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glLightModeliv_size(pname));
CALL_LightModeliv(GET_DISPATCH(), (pname, params));
}
void
__glXDispSwap_LineStipple(GLbyte * pc)
{
CALL_LineStipple(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLushort) bswap_CARD16(pc + 4)
));
}
void
__glXDispSwap_LineWidth(GLbyte * pc)
{
CALL_LineWidth(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
));
}
void
__glXDispSwap_Materialf(GLbyte * pc)
{
CALL_Materialf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_Materialfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glMaterialfv_size(pname));
CALL_Materialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_Materiali(GLbyte * pc)
{
CALL_Materiali(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_Materialiv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glMaterialiv_size(pname));
CALL_Materialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_PointSize(GLbyte * pc)
{
CALL_PointSize(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
));
}
void
__glXDispSwap_PolygonMode(GLbyte * pc)
{
CALL_PolygonMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
}
void
__glXDispSwap_PolygonStipple(GLbyte * pc)
{
const GLubyte *const mask = (const GLubyte *) ((pc + 20));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_PolygonStipple(GET_DISPATCH(), (mask));
}
void
__glXDispSwap_Scissor(GLbyte * pc)
{
CALL_Scissor(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLsizei) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12)
));
}
void
__glXDispSwap_ShadeModel(GLbyte * pc)
{
CALL_ShadeModel(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_TexParameterf(GLbyte * pc)
{
CALL_TexParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_TexParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexParameterfv_size(pname));
CALL_TexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_TexParameteri(GLbyte * pc)
{
CALL_TexParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_TexParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexParameteriv_size(pname));
CALL_TexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_TexImage1D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_TexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32),
(GLint) bswap_CARD32(pc + 40),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels));
}
void
__glXDispSwap_TexImage2D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 52));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_TexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32),
(GLsizei) bswap_CARD32(pc + 36),
(GLint) bswap_CARD32(pc + 40),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels));
}
void
__glXDispSwap_TexEnvf(GLbyte * pc)
{
CALL_TexEnvf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_TexEnvfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexEnvfv_size(pname));
CALL_TexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_TexEnvi(GLbyte * pc)
{
CALL_TexEnvi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_TexEnviv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexEnviv_size(pname));
CALL_TexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_TexGend(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8),
(GLenum) bswap_ENUM(pc + 12),
(GLdouble) bswap_FLOAT64(pc + 0)
));
}
void
__glXDispSwap_TexGendv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLdouble *params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
params =
(const GLdouble *) bswap_64_array((uint64_t *) (pc + 8),
__glTexGendv_size(pname));
CALL_TexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_TexGenf(GLbyte * pc)
{
CALL_TexGenf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_TexGenfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glTexGenfv_size(pname));
CALL_TexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_TexGeni(GLbyte * pc)
{
CALL_TexGeni(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_TexGeniv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glTexGeniv_size(pname));
CALL_TexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0), pname, params));
}
void
__glXDispSwap_InitNames(GLbyte * pc)
{
CALL_InitNames(GET_DISPATCH(), ());
}
void
__glXDispSwap_LoadName(GLbyte * pc)
{
CALL_LoadName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_PassThrough(GLbyte * pc)
{
CALL_PassThrough(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
));
}
void
__glXDispSwap_PopName(GLbyte * pc)
{
CALL_PopName(GET_DISPATCH(), ());
}
void
__glXDispSwap_PushName(GLbyte * pc)
{
CALL_PushName(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_DrawBuffer(GLbyte * pc)
{
CALL_DrawBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_Clear(GLbyte * pc)
{
CALL_Clear(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_ClearAccum(GLbyte * pc)
{
CALL_ClearAccum(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8),
(GLfloat) bswap_FLOAT32(pc + 12)
));
}
void
__glXDispSwap_ClearIndex(GLbyte * pc)
{
CALL_ClearIndex(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0)
));
}
void
__glXDispSwap_ClearColor(GLbyte * pc)
{
CALL_ClearColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
(GLclampf) bswap_FLOAT32(pc + 4),
(GLclampf) bswap_FLOAT32(pc + 8),
(GLclampf) bswap_FLOAT32(pc + 12)
));
}
void
__glXDispSwap_ClearStencil(GLbyte * pc)
{
CALL_ClearStencil(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_ClearDepth(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0)
));
}
void
__glXDispSwap_StencilMask(GLbyte * pc)
{
CALL_StencilMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_ColorMask(GLbyte * pc)
{
CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0),
*(GLboolean *) (pc + 1),
*(GLboolean *) (pc + 2),
*(GLboolean *) (pc + 3)
));
}
void
__glXDispSwap_DepthMask(GLbyte * pc)
{
CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0)
));
}
void
__glXDispSwap_IndexMask(GLbyte * pc)
{
CALL_IndexMask(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_Accum(GLbyte * pc)
{
CALL_Accum(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_Disable(GLbyte * pc)
{
CALL_Disable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_Enable(GLbyte * pc)
{
CALL_Enable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_PopAttrib(GLbyte * pc)
{
CALL_PopAttrib(GET_DISPATCH(), ());
}
void
__glXDispSwap_PushAttrib(GLbyte * pc)
{
CALL_PushAttrib(GET_DISPATCH(), ((GLbitfield) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_MapGrid1d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8)
));
}
void
__glXDispSwap_MapGrid1f(GLbyte * pc)
{
CALL_MapGrid1f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
CALL_MapGrid2d(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 32),
(GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLint) bswap_CARD32(pc + 36),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24)
));
}
void
__glXDispSwap_MapGrid2f(GLbyte * pc)
{
CALL_MapGrid2f(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLfloat) bswap_FLOAT32(pc + 16),
(GLfloat) bswap_FLOAT32(pc + 20)
));
}
void
__glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 2)
));
}
void
__glXDispSwap_EvalMesh1(GLbyte * pc)
{
CALL_EvalMesh1(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_EvalPoint1(GLbyte * pc)
{
CALL_EvalPoint1(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0)
));
}
void
__glXDispSwap_EvalMesh2(GLbyte * pc)
{
CALL_EvalMesh2(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16)
));
}
void
__glXDispSwap_EvalPoint2(GLbyte * pc)
{
CALL_EvalPoint2(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4)
));
}
void
__glXDispSwap_AlphaFunc(GLbyte * pc)
{
CALL_AlphaFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLclampf) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_BlendFunc(GLbyte * pc)
{
CALL_BlendFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
}
void
__glXDispSwap_LogicOp(GLbyte * pc)
{
CALL_LogicOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_StencilFunc(GLbyte * pc)
{
CALL_StencilFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLuint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_StencilOp(GLbyte * pc)
{
CALL_StencilOp(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8)
));
}
void
__glXDispSwap_DepthFunc(GLbyte * pc)
{
CALL_DepthFunc(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_PixelZoom(GLbyte * pc)
{
CALL_PixelZoom(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_PixelTransferf(GLbyte * pc)
{
CALL_PixelTransferf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_PixelTransferi(GLbyte * pc)
{
CALL_PixelTransferi(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4)
));
}
int
__glXDispSwap_PixelStoref(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_PixelStoref(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
error = Success;
}
return error;
}
int
__glXDispSwap_PixelStorei(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
CALL_PixelStorei(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4)
));
error = Success;
}
return error;
}
void
__glXDispSwap_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
CALL_PixelMapfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
mapsize,
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 8), 0)
));
}
void
__glXDispSwap_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
CALL_PixelMapuiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
mapsize,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 8), 0)
));
}
void
__glXDispSwap_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei) bswap_CARD32(pc + 4);
CALL_PixelMapusv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
mapsize,
(const GLushort *)
bswap_16_array((uint16_t *) (pc + 8), 0)
));
}
void
__glXDispSwap_ReadBuffer(GLbyte * pc)
{
CALL_ReadBuffer(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_CopyPixels(GLbyte * pc)
{
CALL_CopyPixels(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLsizei) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12),
(GLenum) bswap_ENUM(pc + 16)
));
}
void
__glXDispSwap_DrawPixels(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 36));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_DrawPixels(GET_DISPATCH(), ((GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLenum) bswap_ENUM(pc + 28),
(GLenum) bswap_ENUM(pc + 32), pixels));
}
int
__glXDispSwap_GetBooleanv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
GLboolean *params =
__glXGetAnswerBuffer(cl, compsize, answerBuffer,
sizeof(answerBuffer), 1);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetBooleanv(GET_DISPATCH(), (pname, params));
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetClipPlane(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLdouble equation[4];
CALL_GetClipPlane(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
equation));
(void) bswap_64_array((uint64_t *) equation, 4);
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetDoublev(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetDoublev(GET_DISPATCH(), (pname, params));
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetError(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLenum retval;
retval = CALL_GetError(GET_DISPATCH(), ());
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_GetFloatv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetFloatv(GET_DISPATCH(), (pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetIntegerv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetIntegerv(GET_DISPATCH(), (pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetLightfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetLightiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMapdv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_ENUM(pc + 0);
const GLenum query = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMapdv_size(target, query);
GLdouble answerBuffer[200];
GLdouble *v =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapdv(GET_DISPATCH(), (target, query, v));
(void) bswap_64_array((uint64_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMapfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_ENUM(pc + 0);
const GLenum query = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMapfv_size(target, query);
GLfloat answerBuffer[200];
GLfloat *v =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapfv(GET_DISPATCH(), (target, query, v));
(void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMapiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum target = (GLenum) bswap_ENUM(pc + 0);
const GLenum query = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMapiv_size(target, query);
GLint answerBuffer[200];
GLint *v =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (v == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapiv(GET_DISPATCH(), (target, query, v));
(void) bswap_32_array((uint32_t *) v, compsize);
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMaterialfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMaterialiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialiv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
GLfloat *values =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapfv(GET_DISPATCH(), (map, values));
(void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
GLuint *values =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values));
(void) bswap_32_array((uint32_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum map = (GLenum) bswap_ENUM(pc + 0);
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
GLushort *values =
__glXGetAnswerBuffer(cl, compsize * 2, answerBuffer,
sizeof(answerBuffer), 2);
if (values == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapusv(GET_DISPATCH(), (map, values));
(void) bswap_16_array((uint16_t *) values, compsize);
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnvfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexEnviv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnviv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexGendv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGendv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexGenfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGenfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexGeniv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGeniv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc +
4),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 8);
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc +
4),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsEnabled(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsEnabled(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_IsList(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsList(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 16);
pc -= 4;
}
#endif
CALL_DepthRange(GET_DISPATCH(), ((GLclampd) bswap_FLOAT64(pc + 0),
(GLclampd) bswap_FLOAT64(pc + 8)
));
}
void
__glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
CALL_Frustum(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24),
(GLdouble) bswap_FLOAT64(pc + 32),
(GLdouble) bswap_FLOAT64(pc + 40)
));
}
void
__glXDispSwap_LoadIdentity(GLbyte * pc)
{
CALL_LoadIdentity(GET_DISPATCH(), ());
}
void
__glXDispSwap_LoadMatrixf(GLbyte * pc)
{
CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 16)
));
}
void
__glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 16)
));
}
void
__glXDispSwap_MatrixMode(GLbyte * pc)
{
CALL_MatrixMode(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_MultMatrixf(GLbyte * pc)
{
CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 16)
));
}
void
__glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 128);
pc -= 4;
}
#endif
CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 16)
));
}
void
__glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 48);
pc -= 4;
}
#endif
CALL_Ortho(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24),
(GLdouble) bswap_FLOAT64(pc + 32),
(GLdouble) bswap_FLOAT64(pc + 40)
));
}
void
__glXDispSwap_PopMatrix(GLbyte * pc)
{
CALL_PopMatrix(GET_DISPATCH(), ());
}
void
__glXDispSwap_PushMatrix(GLbyte * pc)
{
CALL_PushMatrix(GET_DISPATCH(), ());
}
void
__glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 32);
pc -= 4;
}
#endif
CALL_Rotated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16),
(GLdouble) bswap_FLOAT64(pc + 24)
));
}
void
__glXDispSwap_Rotatef(GLbyte * pc)
{
CALL_Rotatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8),
(GLfloat) bswap_FLOAT32(pc + 12)
));
}
void
__glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Scaled(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16)
));
}
void
__glXDispSwap_Scalef(GLbyte * pc)
{
CALL_Scalef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_Translated(GET_DISPATCH(), ((GLdouble) bswap_FLOAT64(pc + 0),
(GLdouble) bswap_FLOAT64(pc + 8),
(GLdouble) bswap_FLOAT64(pc + 16)
));
}
void
__glXDispSwap_Translatef(GLbyte * pc)
{
CALL_Translatef(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_Viewport(GLbyte * pc)
{
CALL_Viewport(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLsizei) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12)
));
}
void
__glXDispSwap_BindTexture(GLbyte * pc)
{
CALL_BindTexture(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4)
));
}
void
__glXDispSwap_Indexubv(GLbyte * pc)
{
CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDispSwap_PolygonOffset(GLbyte * pc)
{
CALL_PolygonOffset(GET_DISPATCH(), ((GLfloat) bswap_FLOAT32(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
int
__glXDispSwap_AreTexturesResident(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
CALL_AreTexturesResident(GET_DISPATCH(),
(n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 4), 0),
residences));
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
CALL_AreTexturesResident(GET_DISPATCH(),
(n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 4), 0),
residences));
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
CALL_CopyTexImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24)
));
}
void
__glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
CALL_CopyTexImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28)
));
}
void
__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
CALL_CopyTexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLsizei) bswap_CARD32(pc + 20)
));
}
void
__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
CALL_CopyTexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28)
));
}
int
__glXDispSwap_DeleteTextures(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DeleteTextures(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4), 0)
));
error = Success;
}
return error;
}
int
__glXDispSwap_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DeleteTextures(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4), 0)
));
error = Success;
}
return error;
}
int
__glXDispSwap_GenTextures(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenTextures(GET_DISPATCH(), (n, textures));
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *textures =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenTextures(GET_DISPATCH(), (n, textures));
(void) bswap_32_array((uint32_t *) textures, n);
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsTexture(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_IsTextureEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsTexture(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_PrioritizeTextures(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4),
0),
(const GLclampf *)
bswap_32_array((uint32_t *) (pc +
4), 0)
));
}
void
__glXDispSwap_TexSubImage1D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_TexSubImage1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 36),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels));
}
void
__glXDispSwap_TexSubImage2D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 56));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_TexSubImage2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLint) bswap_CARD32(pc + 32),
(GLsizei) bswap_CARD32(pc + 36),
(GLsizei) bswap_CARD32(pc + 40),
(GLenum) bswap_ENUM(pc + 44),
(GLenum) bswap_ENUM(pc + 48), pixels));
}
void
__glXDispSwap_BlendColor(GLbyte * pc)
{
CALL_BlendColor(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
(GLclampf) bswap_FLOAT32(pc + 4),
(GLclampf) bswap_FLOAT32(pc + 8),
(GLclampf) bswap_FLOAT32(pc + 12)
));
}
void
__glXDispSwap_BlendEquation(GLbyte * pc)
{
CALL_BlendEquation(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_ColorTable(GLbyte * pc)
{
const GLvoid *const table = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_ColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 32),
(GLenum) bswap_ENUM(pc + 36), table));
}
void
__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glColorTableParameterfv_size(pname));
CALL_ColorTableParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glColorTableParameteriv_size(pname));
CALL_ColorTableParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_CopyColorTable(GLbyte * pc)
{
CALL_CopyColorTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16)
));
}
int
__glXDispSwap_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_ColorSubTable(GLbyte * pc)
{
const GLvoid *const data = (const GLvoid *) ((pc + 40));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_ColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLsizei) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 32),
(GLenum) bswap_ENUM(pc + 36), data));
}
void
__glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
CALL_CopyColorSubTable(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLsizei) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc + 16)
));
}
void
__glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_ConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLenum) bswap_ENUM(pc + 36),
(GLenum) bswap_ENUM(pc + 40),
image));
}
void
__glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
const GLvoid *const image = (const GLvoid *) ((pc + 44));
__GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_ConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 20),
(GLenum) bswap_ENUM(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32),
(GLenum) bswap_ENUM(pc + 36),
(GLenum) bswap_ENUM(pc + 40),
image));
}
void
__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
CALL_ConvolutionParameterf(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLfloat) bswap_FLOAT32(pc + 8)
));
}
void
__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 8),
__glConvolutionParameterfv_size
(pname));
CALL_ConvolutionParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
CALL_ConvolutionParameteri(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8)
));
}
void
__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 8),
__glConvolutionParameteriv_size(pname));
CALL_ConvolutionParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
}
void
__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
CALL_CopyConvolutionFilter1D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc +
16)
));
}
void
__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
CALL_CopyConvolutionFilter2D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLsizei) bswap_CARD32(pc +
16),
(GLsizei) bswap_CARD32(pc +
20)
));
}
int
__glXDispSwap_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_Histogram(GLbyte * pc)
{
CALL_Histogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLsizei) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
*(GLboolean *) (pc + 12)
));
}
void
__glXDispSwap_Minmax(GLbyte * pc)
{
CALL_Minmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
*(GLboolean *) (pc + 8)
));
}
void
__glXDispSwap_ResetHistogram(GLbyte * pc)
{
CALL_ResetHistogram(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_ResetMinmax(GLbyte * pc)
{
CALL_ResetMinmax(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_TexImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *) (pc + 76);
const GLvoid *const pixels =
(const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_IMAGE_HEIGHT,
(GLint) bswap_CARD32(&hdr->imageHeight)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_IMAGES,
(GLint) bswap_CARD32(&hdr->skipImages)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_TexImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36),
(GLint) bswap_CARD32(pc + 40),
(GLint) bswap_CARD32(pc + 44),
(GLsizei) bswap_CARD32(pc + 48),
(GLsizei) bswap_CARD32(pc + 52),
(GLsizei) bswap_CARD32(pc + 56),
(GLint) bswap_CARD32(pc + 64),
(GLenum) bswap_ENUM(pc + 68),
(GLenum) bswap_ENUM(pc + 72), pixels));
}
void
__glXDispSwap_TexSubImage3D(GLbyte * pc)
{
const GLvoid *const pixels = (const GLvoid *) ((pc + 88));
__GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc);
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes));
CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ROW_LENGTH,
(GLint) bswap_CARD32(&hdr->rowLength)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_IMAGE_HEIGHT,
(GLint) bswap_CARD32(&hdr->imageHeight)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_ROWS,
(GLint) bswap_CARD32(&hdr->skipRows)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_IMAGES,
(GLint) bswap_CARD32(&hdr->skipImages)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_SKIP_PIXELS,
(GLint) bswap_CARD32(&hdr->skipPixels)));
CALL_PixelStorei(GET_DISPATCH(),
(GL_UNPACK_ALIGNMENT,
(GLint) bswap_CARD32(&hdr->alignment)));
CALL_TexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 36),
(GLint) bswap_CARD32(pc + 40),
(GLint) bswap_CARD32(pc + 44),
(GLint) bswap_CARD32(pc + 48),
(GLint) bswap_CARD32(pc + 52),
(GLsizei) bswap_CARD32(pc + 60),
(GLsizei) bswap_CARD32(pc + 64),
(GLsizei) bswap_CARD32(pc + 68),
(GLenum) bswap_ENUM(pc + 76),
(GLenum) bswap_ENUM(pc + 80), pixels));
}
void
__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
CALL_CopyTexSubImage3D(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLsizei) bswap_CARD32(pc + 28),
(GLsizei) bswap_CARD32(pc + 32)
));
}
void
__glXDispSwap_ActiveTextureARB(GLbyte * pc)
{
CALL_ActiveTextureARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
CALL_MultiTexCoord1dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 8),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
0),
1)
));
}
void
__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
CALL_MultiTexCoord1fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4),
1)
));
}
void
__glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
{
CALL_MultiTexCoord1ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLint *)
bswap_32_array((uint32_t *) (pc +
4),
1)
));
}
void
__glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
{
CALL_MultiTexCoord1svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4),
1)
));
}
void
__glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_MultiTexCoord2dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 16),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
0),
2)
));
}
void
__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
CALL_MultiTexCoord2fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4),
2)
));
}
void
__glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
{
CALL_MultiTexCoord2ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLint *)
bswap_32_array((uint32_t *) (pc +
4),
2)
));
}
void
__glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
{
CALL_MultiTexCoord2svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4),
2)
));
}
void
__glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
CALL_MultiTexCoord3dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 24),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
0),
3)
));
}
void
__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
CALL_MultiTexCoord3fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4),
3)
));
}
void
__glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
{
CALL_MultiTexCoord3ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLint *)
bswap_32_array((uint32_t *) (pc +
4),
3)
));
}
void
__glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
{
CALL_MultiTexCoord3svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4),
3)
));
}
void
__glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_MultiTexCoord4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 32),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
0),
4)
));
}
void
__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
CALL_MultiTexCoord4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
{
CALL_MultiTexCoord4ivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLint *)
bswap_32_array((uint32_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
{
CALL_MultiTexCoord4svARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_SampleCoverageARB(GLbyte * pc)
{
CALL_SampleCoverageARB(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
*(GLboolean *) (pc + 4)
));
}
void
__glXDispSwap_CompressedTexImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
CALL_CompressedTexImage1DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc +
12),
(GLint) bswap_CARD32(pc + 16),
imageSize,
(const GLvoid *) (pc + 24)
));
}
void
__glXDispSwap_CompressedTexImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 24);
CALL_CompressedTexImage2DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc +
12),
(GLsizei) bswap_CARD32(pc +
16),
(GLint) bswap_CARD32(pc + 20),
imageSize,
(const GLvoid *) (pc + 28)
));
}
void
__glXDispSwap_CompressedTexImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
CALL_CompressedTexImage3DARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLsizei) bswap_CARD32(pc +
12),
(GLsizei) bswap_CARD32(pc +
16),
(GLsizei) bswap_CARD32(pc +
20),
(GLint) bswap_CARD32(pc + 24),
imageSize,
(const GLvoid *) (pc + 32)
));
}
void
__glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 20);
CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc +
4),
(GLint) bswap_CARD32(pc +
8),
(GLsizei) bswap_CARD32(pc +
12),
(GLenum) bswap_ENUM(pc +
16),
imageSize,
(const GLvoid *) (pc + 24)
));
}
void
__glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 28);
CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc +
4),
(GLint) bswap_CARD32(pc +
8),
(GLint) bswap_CARD32(pc +
12),
(GLsizei) bswap_CARD32(pc +
16),
(GLsizei) bswap_CARD32(pc +
20),
(GLenum) bswap_ENUM(pc +
24),
imageSize,
(const GLvoid *) (pc + 32)
));
}
void
__glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei) bswap_CARD32(pc + 36);
CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc +
4),
(GLint) bswap_CARD32(pc +
8),
(GLint) bswap_CARD32(pc +
12),
(GLint) bswap_CARD32(pc +
16),
(GLsizei) bswap_CARD32(pc +
20),
(GLsizei) bswap_CARD32(pc +
24),
(GLsizei) bswap_CARD32(pc +
28),
(GLenum) bswap_ENUM(pc +
32),
imageSize,
(const GLvoid *) (pc + 40)
));
}
int
__glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint)
bswap_CARD32(pc + 4),
params));
(void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint)
bswap_CARD32(pc + 4),
params));
(void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint)
bswap_CARD32(pc +
4),
params));
(void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint)
bswap_CARD32(pc +
4),
params));
(void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvARB(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0), pname,
params));
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvARB(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetVertexAttribivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivARB(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc +
4),
(const GLdouble *)
bswap_64_array((uint64_t
*) (pc + 8),
4)
));
}
void
__glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc +
4),
(const GLfloat *)
bswap_32_array((uint32_t
*) (pc + 8),
4)
));
}
void
__glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc +
4),
(const GLdouble *)
bswap_64_array((uint64_t
*) (pc +
8), 4)
));
}
void
__glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc +
4),
(const GLfloat *)
bswap_32_array((uint32_t
*) (pc +
8), 4)
));
}
void
__glXDispSwap_ProgramStringARB(GLbyte * pc)
{
const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
CALL_ProgramStringARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
len, (const GLvoid *) (pc + 12)
));
}
void
__glXDispSwap_VertexAttrib1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 1)
));
}
void
__glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
CALL_VertexAttrib1fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 1)
));
}
void
__glXDispSwap_VertexAttrib1svARB(GLbyte * pc)
{
CALL_VertexAttrib1svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 1)
));
}
void
__glXDispSwap_VertexAttrib2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 2)
));
}
void
__glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
CALL_VertexAttrib2fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 2)
));
}
void
__glXDispSwap_VertexAttrib2svARB(GLbyte * pc)
{
CALL_VertexAttrib2svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 2)
));
}
void
__glXDispSwap_VertexAttrib3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 3)
));
}
void
__glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
CALL_VertexAttrib3fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 3)
));
}
void
__glXDispSwap_VertexAttrib3svARB(GLbyte * pc)
{
CALL_VertexAttrib3svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 3)
));
}
void
__glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc)
{
CALL_VertexAttrib4NbvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLbyte *) (pc + 4)
));
}
void
__glXDispSwap_VertexAttrib4NivARB(GLbyte * pc)
{
CALL_VertexAttrib4NivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLint *)
bswap_32_array((uint32_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc)
{
CALL_VertexAttrib4NsvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc)
{
CALL_VertexAttrib4NubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLubyte *) (pc + 4)
));
}
void
__glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc)
{
CALL_VertexAttrib4NuivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc)
{
CALL_VertexAttrib4NusvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLushort *)
bswap_16_array((uint16_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_VertexAttrib4bvARB(GLbyte * pc)
{
CALL_VertexAttrib4bvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLbyte *) (pc + 4)
));
}
void
__glXDispSwap_VertexAttrib4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
CALL_VertexAttrib4fvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4ivARB(GLbyte * pc)
{
CALL_VertexAttrib4ivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLint *)
bswap_32_array((uint32_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4svARB(GLbyte * pc)
{
CALL_VertexAttrib4svARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc)
{
CALL_VertexAttrib4ubvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLubyte *) (pc + 4)
));
}
void
__glXDispSwap_VertexAttrib4uivARB(GLbyte * pc)
{
CALL_VertexAttrib4uivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_VertexAttrib4usvARB(GLbyte * pc)
{
CALL_VertexAttrib4usvARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLushort *)
bswap_16_array((uint16_t *) (pc +
4),
4)
));
}
void
__glXDispSwap_BeginQueryARB(GLbyte * pc)
{
CALL_BeginQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4)
));
}
int
__glXDispSwap_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DeleteQueriesARB(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4),
0)
));
error = Success;
}
return error;
}
void
__glXDispSwap_EndQueryARB(GLbyte * pc)
{
CALL_EndQueryARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
int
__glXDispSwap_GenQueriesARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *ids =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenQueriesARB(GET_DISPATCH(), (n, ids));
(void) bswap_32_array((uint32_t *) ids, n);
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryObjectivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectivARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
GLuint answerBuffer[200];
GLuint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectuivARB(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0), pname,
params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetQueryivARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetQueryivARB_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryivARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsQueryARB(__GLXclientState * cl, GLbyte * pc)
{
xGLXSingleReq *const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsQueryARB(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_DrawBuffersARB(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DrawBuffersARB(GET_DISPATCH(), (n,
(const GLenum *)
bswap_32_array((uint32_t *) (pc + 4),
0)
));
}
void
__glXDispSwap_ClampColorARB(GLbyte * pc)
{
CALL_ClampColorARB(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
}
void
__glXDispSwap_RenderbufferStorageMultisample(GLbyte * pc)
{
CALL_RenderbufferStorageMultisample(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLsizei)
bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc
+
8),
(GLsizei)
bswap_CARD32(pc + 12),
(GLsizei)
bswap_CARD32(pc + 16)
));
}
void
__glXDispSwap_SampleMaskSGIS(GLbyte * pc)
{
CALL_SampleMaskSGIS(GET_DISPATCH(), ((GLclampf) bswap_FLOAT32(pc + 0),
*(GLboolean *) (pc + 4)
));
}
void
__glXDispSwap_SamplePatternSGIS(GLbyte * pc)
{
CALL_SamplePatternSGIS(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
void
__glXDispSwap_PointParameterfEXT(GLbyte * pc)
{
CALL_PointParameterfEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLfloat) bswap_FLOAT32(pc + 4)
));
}
void
__glXDispSwap_PointParameterfvEXT(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLfloat *params;
params =
(const GLfloat *) bswap_32_array((uint32_t *) (pc + 4),
__glPointParameterfvEXT_size(pname));
CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params));
}
void
__glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc)
{
CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0)
));
}
void
__glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 24);
pc -= 4;
}
#endif
CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc +
0),
3)
));
}
void
__glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
{
CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc +
0),
3)
));
}
void
__glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc)
{
CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *)
bswap_32_array((uint32_t *) (pc +
0),
3)
));
}
void
__glXDispSwap_SecondaryColor3svEXT(GLbyte * pc)
{
CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *)
bswap_16_array((uint16_t *) (pc +
0),
3)
));
}
void
__glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc)
{
CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0)
));
}
void
__glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc)
{
CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *)
bswap_32_array((uint32_t *) (pc
+
0),
3)
));
}
void
__glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc)
{
CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *)
bswap_16_array((uint16_t *) (pc
+
0),
3)
));
}
void
__glXDispSwap_FogCoorddvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 8);
pc -= 4;
}
#endif
CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *)
bswap_64_array((uint64_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_FogCoordfvEXT(GLbyte * pc)
{
CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0), 1)
));
}
void
__glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc)
{
CALL_BlendFuncSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLenum) bswap_ENUM(pc + 12)
));
}
void
__glXDispSwap_WindowPos3fvMESA(GLbyte * pc)
{
CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *)
bswap_32_array((uint32_t *) (pc + 0),
3)
));
}
int
__glXDispSwap_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean *residences =
__glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval =
CALL_AreProgramsResidentNV(GET_DISPATCH(),
(n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc + 4),
0), residences));
__glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_BindProgramNV(GLbyte * pc)
{
CALL_BindProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4)
));
}
int
__glXDispSwap_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DeleteProgramsNV(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc +
4),
0)
));
error = Success;
}
return error;
}
void
__glXDispSwap_ExecuteProgramNV(GLbyte * pc)
{
CALL_ExecuteProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc + 8),
4)
));
}
int
__glXDispSwap_GenProgramsNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *programs =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenProgramsNV(GET_DISPATCH(), (n, programs));
(void) bswap_32_array((uint32_t *) programs, n);
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLdouble params[4];
CALL_GetProgramParameterdvNV(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc +
4),
(GLenum) bswap_ENUM(pc +
8),
params));
(void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLfloat params[4];
CALL_GetProgramParameterfvNV(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc +
4),
(GLenum) bswap_ENUM(pc +
8),
params));
(void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramivNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetProgramivNV_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
CALL_GetTrackMatrixivNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
params));
(void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
GLdouble answerBuffer[200];
GLdouble *params =
__glXGetAnswerBuffer(cl, compsize * 8, answerBuffer,
sizeof(answerBuffer), 8);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
pname, params));
(void) bswap_64_array((uint64_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
GLfloat answerBuffer[200];
GLfloat *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLenum pname = (GLenum) bswap_ENUM(pc + 4);
const GLuint compsize = __glGetVertexAttribivNV_size(pname);
GLint answerBuffer[200];
GLint *params =
__glXGetAnswerBuffer(cl, compsize * 4, answerBuffer,
sizeof(answerBuffer), 4);
if (params == NULL)
return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
pname, params));
(void) bswap_32_array((uint32_t *) params, compsize);
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsProgramNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsProgramNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_LoadProgramNV(GLbyte * pc)
{
const GLsizei len = (GLsizei) bswap_CARD32(pc + 8);
CALL_LoadProgramNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
len, (const GLubyte *) (pc + 12)
));
}
void
__glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
{
const GLsizei num = (GLsizei) bswap_CARD32(pc + 8);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramParameters4dvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
num,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc
+
12),
0)
));
}
void
__glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
{
const GLsizei num = (GLsizei) bswap_CARD32(pc + 8);
CALL_ProgramParameters4fvNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
num,
(const GLfloat *)
bswap_32_array((uint32_t *) (pc
+
12),
0)
));
}
void
__glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t
*) (pc + 4),
0)
));
}
void
__glXDispSwap_TrackMatrixNV(GLbyte * pc)
{
CALL_TrackMatrixNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLenum) bswap_ENUM(pc + 12)
));
}
void
__glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 1)
));
}
void
__glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
CALL_VertexAttrib1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 1)
));
}
void
__glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
CALL_VertexAttrib1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 1)
));
}
void
__glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 2)
));
}
void
__glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
CALL_VertexAttrib2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 2)
));
}
void
__glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
CALL_VertexAttrib2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 2)
));
}
void
__glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 3)
));
}
void
__glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
CALL_VertexAttrib3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 3)
));
}
void
__glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
CALL_VertexAttrib3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 3)
));
}
void
__glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
CALL_VertexAttrib4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
CALL_VertexAttrib4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
4), 4)
));
}
void
__glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
CALL_VertexAttrib4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
(const GLubyte *) (pc + 4)
));
}
void
__glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs1dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs1fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs1svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs2dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs2fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs2svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs3dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs3fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs3svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs4dvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLdouble *)
bswap_64_array((uint64_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs4fvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLfloat *)
bswap_32_array((uint32_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs4svNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n,
(const GLshort *)
bswap_16_array((uint16_t *) (pc +
8), 0)
));
}
void
__glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 4);
CALL_VertexAttribs4ubvNV(GET_DISPATCH(), ((GLuint) bswap_CARD32(pc + 0),
n, (const GLubyte *) (pc + 8)
));
}
void
__glXDispSwap_PointParameteriNV(GLbyte * pc)
{
CALL_PointParameteriNV(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLint) bswap_CARD32(pc + 4)
));
}
void
__glXDispSwap_PointParameterivNV(GLbyte * pc)
{
const GLenum pname = (GLenum) bswap_ENUM(pc + 0);
const GLint *params;
params =
(const GLint *) bswap_32_array((uint32_t *) (pc + 4),
__glPointParameterivNV_size(pname));
CALL_PointParameterivNV(GET_DISPATCH(), (pname, params));
}
void
__glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
CALL_ActiveStencilFaceEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
int
__glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
GLdouble params[4];
CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0),
len,
(const GLubyte *) (pc
+
8),
params));
(void) bswap_64_array((uint64_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
GLfloat params[4];
CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0),
len,
(const GLubyte *) (pc
+
8),
params));
(void) bswap_32_array((uint32_t *) params, 4);
__glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
{
const GLsizei len = (GLsizei) bswap_CARD32(pc + 36);
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
if ((unsigned long) (pc) & 7) {
(void) memmove(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 32), len,
(const GLubyte *) (pc +
40),
(const GLdouble *)
bswap_64_array((uint64_t
*) (pc +
0), 4)
));
}
void
__glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
{
const GLsizei len = (GLsizei) bswap_CARD32(pc + 4);
CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0), len,
(const GLubyte *) (pc +
24),
(const GLfloat *)
bswap_32_array((uint32_t
*) (pc +
8), 4)
));
}
void
__glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc)
{
CALL_BlendEquationSeparateEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4)
));
}
void
__glXDispSwap_BindFramebufferEXT(GLbyte * pc)
{
CALL_BindFramebufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4)
));
}
void
__glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
{
CALL_BindRenderbufferEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLuint) bswap_CARD32(pc + 4)
));
}
int
__glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLenum retval;
retval = CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc +
0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc
+
4),
0)
));
}
void
__glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc)
{
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n,
(const GLuint *)
bswap_32_array((uint32_t *) (pc
+
4),
0)
));
}
void
__glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc)
{
CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc +
4),
(GLenum) bswap_ENUM(pc +
8),
(GLuint) bswap_CARD32(pc +
12)
));
}
void
__glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc)
{
CALL_FramebufferTexture1DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc +
12),
(GLint) bswap_CARD32(pc + 16)
));
}
void
__glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc)
{
CALL_FramebufferTexture2DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc +
12),
(GLint) bswap_CARD32(pc + 16)
));
}
void
__glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc)
{
CALL_FramebufferTexture3DEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLenum) bswap_ENUM(pc + 8),
(GLuint) bswap_CARD32(pc +
12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20)
));
}
int
__glXDispSwap_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *framebuffers =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers));
(void) bswap_32_array((uint32_t *) framebuffers, n);
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
const GLsizei n = (GLsizei) bswap_CARD32(pc + 0);
GLuint answerBuffer[200];
GLuint *renderbuffers =
__glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer),
4);
CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers));
(void) bswap_32_array((uint32_t *) renderbuffers, n);
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void
__glXDispSwap_GenerateMipmapEXT(GLbyte * pc)
{
CALL_GenerateMipmapEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0)
));
}
int
__glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl,
GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), ((GLenum)
bswap_ENUM
(pc + 0),
(GLenum)
bswap_ENUM
(pc + 4),
(GLenum)
bswap_ENUM
(pc + 8),
params));
(void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLint params[1];
CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLenum)
bswap_ENUM(pc + 4),
params));
(void) bswap_32_array((uint32_t *) params, 1);
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int
__glXDispSwap_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsFramebufferEXT(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int
__glXDispSwap_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc)
{
xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext *const cx =
__glXForceCurrent(cl, bswap_CARD32(&req->contextTag), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if (cx != NULL) {
GLboolean retval;
retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), ((GLuint)
bswap_CARD32(pc + 0)
));
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void
__glXDispSwap_RenderbufferStorageEXT(GLbyte * pc)
{
CALL_RenderbufferStorageEXT(GET_DISPATCH(), ((GLenum) bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc + 4),
(GLsizei) bswap_CARD32(pc + 8),
(GLsizei) bswap_CARD32(pc + 12)
));
}
void
__glXDispSwap_BlitFramebufferEXT(GLbyte * pc)
{
CALL_BlitFramebufferEXT(GET_DISPATCH(), ((GLint) bswap_CARD32(pc + 0),
(GLint) bswap_CARD32(pc + 4),
(GLint) bswap_CARD32(pc + 8),
(GLint) bswap_CARD32(pc + 12),
(GLint) bswap_CARD32(pc + 16),
(GLint) bswap_CARD32(pc + 20),
(GLint) bswap_CARD32(pc + 24),
(GLint) bswap_CARD32(pc + 28),
(GLbitfield) bswap_CARD32(pc + 32),
(GLenum) bswap_ENUM(pc + 36)
));
}
void
__glXDispSwap_FramebufferTextureLayerEXT(GLbyte * pc)
{
CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), ((GLenum)
bswap_ENUM(pc + 0),
(GLenum) bswap_ENUM(pc +
4),
(GLuint) bswap_CARD32(pc +
8),
(GLint) bswap_CARD32(pc +
12),
(GLint) bswap_CARD32(pc +
16)
));
}