xserver-multidpi/hw/xgl/xglwindow.c

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/*
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* Copyright © 2004 David Reveman
*
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* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the name of
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* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
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* Author: David Reveman <davidr@novell.com>
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*/
#include "xgl.h"
#include "fb.h"
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#define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func) \
if (!xglMapPixmapBits (XGL_GET_DRAWABLE_PIXMAP (&pWin->drawable))) \
FatalError (XGL_SW_FAILURE_STRING); \
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XGL_SCREEN_UNWRAP (func)
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#define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, pRegion, func, xglfunc) \
XGL_SCREEN_WRAP (func, xglfunc); \
xglAddSurfaceDamage (&pWin->drawable, pRegion)
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Bool
xglCreateWindow (WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
Bool ret;
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XGL_SCREEN_PRIV (pScreen);
XGL_WINDOW_PRIV (pWin);
XGL_SCREEN_UNWRAP (CreateWindow);
ret = (*pScreen->CreateWindow) (pWin);
XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
return ret;
}
Bool
xglDestroyWindow (WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
Bool ret;
XGL_SCREEN_PRIV (pScreen);
XGL_SCREEN_UNWRAP (DestroyWindow);
ret = (*pScreen->DestroyWindow) (pWin);
XGL_SCREEN_WRAP (DestroyWindow, xglDestroyWindow);
return ret;
}
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Bool
xglChangeWindowAttributes (WindowPtr pWin,
unsigned long mask)
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{
ScreenPtr pScreen = pWin->drawable.pScreen;
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PixmapPtr pPixmap;
Bool ret;
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XGL_SCREEN_PRIV (pScreen);
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if (mask & CWBackPixmap)
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{
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if (pWin->backgroundState == BackgroundPixmap)
{
pPixmap = pWin->background.pixmap;
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if (FbEvenTile (pPixmap->drawable.width *
pPixmap->drawable.bitsPerPixel))
xglSyncBits (&pPixmap->drawable, NULL);
}
}
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if (mask & CWBorderPixmap)
{
if (pWin->borderIsPixel == FALSE)
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{
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pPixmap = pWin->border.pixmap;
if (FbEvenTile (pPixmap->drawable.width *
pPixmap->drawable.bitsPerPixel))
xglSyncBits (&pPixmap->drawable, NULL);
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}
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}
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XGL_SCREEN_UNWRAP (ChangeWindowAttributes);
ret = (*pScreen->ChangeWindowAttributes) (pWin, mask);
XGL_SCREEN_WRAP (ChangeWindowAttributes, xglChangeWindowAttributes);
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return ret;
}
void
xglCopyWindow (WindowPtr pWin,
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DDXPointRec ptOldOrg,
RegionPtr prgnSrc)
{
PixmapPtr pPixmap;
RegionRec rgnDst;
int dx, dy;
BoxPtr pExtent = REGION_EXTENTS (pWin->drawable.pScreen, prgnSrc);
BoxRec box;
pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
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box.x1 = pExtent->x1;
box.y1 = pExtent->y1;
box.x2 = pExtent->x2;
box.y2 = pExtent->y2;
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dx = ptOldOrg.x - pWin->drawable.x;
dy = ptOldOrg.y - pWin->drawable.y;
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REGION_TRANSLATE (pWin->drawable.pScreen, prgnSrc, -dx, -dy);
REGION_INIT (pWin->drawable.pScreen, &rgnDst, NullBox, 0);
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REGION_INTERSECT (pWin->drawable.pScreen,
&rgnDst, &pWin->borderClip, prgnSrc);
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fbCopyRegion (&pWin->drawable, &pWin->drawable,
0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &box);
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REGION_UNINIT (pWin->drawable.pScreen, &rgnDst);
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}
PixmapPtr
xglGetWindowPixmap (WindowPtr pWin)
{
return XGL_GET_WINDOW_PIXMAP (pWin);
}
void
xglSetWindowPixmap (WindowPtr pWin,
PixmapPtr pPixmap)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
XGL_SCREEN_PRIV (pScreen);
XGL_SCREEN_UNWRAP (SetWindowPixmap);
(*pScreen->SetWindowPixmap) (pWin, pPixmap);
XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
XGL_GET_WINDOW_PRIV (pWin)->pPixmap = pPixmap;
if (pPixmap != pScreenPriv->pScreenPixmap)
xglEnablePixmapAccel (pPixmap, &pScreenPriv->accel.window);
}