xserver-multidpi/hw/xwayland/xwayland-glamor-eglstream.c

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xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
/*
* Copyright © 2017 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Lyude Paul <lyude@redhat.com>
*
*/
#include <xwayland-config.h>
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
#define MESA_EGL_NO_X11_HEADERS
#define EGL_NO_X11
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
#include <glamor_egl.h>
#include <glamor.h>
#include <glamor_priv.h>
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
#include <glamor_transform.h>
#include <glamor_transfer.h>
#include <xf86drm.h>
#include <dri3.h>
#include <drm_fourcc.h>
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
#include <epoxy/egl.h>
#include "xwayland-glamor.h"
#include "xwayland-pixmap.h"
#include "xwayland-screen.h"
#include "xwayland-window.h"
#include "wayland-eglstream-client-protocol.h"
#include "wayland-eglstream-controller-client-protocol.h"
#include "linux-dmabuf-unstable-v1-client-protocol.h"
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
struct xwl_eglstream_private {
EGLDeviceEXT egl_device;
struct wl_eglstream_display *display;
struct wl_eglstream_controller *controller;
uint32_t display_caps;
EGLConfig config;
Bool have_egl_damage;
Bool have_egl_stream_flush;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
GLint blit_prog;
GLuint blit_vao;
GLuint blit_vbo;
GLuint blit_is_rgba_pos;
};
enum xwl_pixmap_type {
XWL_PIXMAP_EGLSTREAM, /* Pixmaps created by glamor. */
XWL_PIXMAP_DMA_BUF, /* Pixmaps allocated through DRI3. */
};
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
struct xwl_pixmap {
enum xwl_pixmap_type type;
/* add any new <= 4-byte member here to avoid holes on 64-bit */
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
struct xwl_screen *xwl_screen;
struct wl_buffer *buffer;
struct wl_callback *pending_cb;
Bool wait_for_buffer_release;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
/* XWL_PIXMAP_EGLSTREAM. */
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
EGLStreamKHR stream;
EGLSurface surface;
/* XWL_PIXMAP_DMA_BUF. */
EGLImage image;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
};
static DevPrivateKeyRec xwl_eglstream_private_key;
static inline struct xwl_eglstream_private *
xwl_eglstream_get(struct xwl_screen *xwl_screen)
{
return dixLookupPrivate(&xwl_screen->screen->devPrivates,
&xwl_eglstream_private_key);
}
static GLint
xwl_eglstream_compile_glsl_prog(GLenum type, const char *source)
{
GLint ok;
GLint prog;
prog = glCreateShader(type);
glShaderSource(prog, 1, (const GLchar **) &source, NULL);
glCompileShader(prog);
glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
if (info) {
glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
free(info);
}
else
ErrorF("Failed to get shader compilation info.\n");
FatalError("GLSL compile failure\n");
}
return prog;
}
static GLuint
xwl_eglstream_build_glsl_prog(GLuint vs, GLuint fs)
{
GLint ok;
GLuint prog;
prog = glCreateProgram();
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
FatalError("GLSL link failure\n");
}
return prog;
}
static void
xwl_eglstream_cleanup(struct xwl_screen *xwl_screen)
{
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
if (xwl_eglstream->display)
wl_eglstream_display_destroy(xwl_eglstream->display);
if (xwl_eglstream->controller)
wl_eglstream_controller_destroy(xwl_eglstream->controller);
if (xwl_eglstream->blit_prog) {
glDeleteProgram(xwl_eglstream->blit_prog);
glDeleteBuffers(1, &xwl_eglstream->blit_vbo);
}
free(xwl_eglstream);
}
static Bool
xwl_glamor_egl_supports_device_probing(void)
{
return epoxy_has_egl_extension(NULL, "EGL_EXT_device_base");
}
static void **
xwl_glamor_egl_get_devices(int *num_devices)
{
EGLDeviceEXT *devices, *tmp;
Bool ret;
int drm_dev_count = 0;
int i;
if (!xwl_glamor_egl_supports_device_probing())
return NULL;
/* Get the number of devices */
ret = eglQueryDevicesEXT(0, NULL, num_devices);
if (!ret || *num_devices < 1)
return NULL;
devices = calloc(*num_devices, sizeof(EGLDeviceEXT));
if (!devices)
return NULL;
ret = eglQueryDevicesEXT(*num_devices, devices, num_devices);
if (!ret)
goto error;
/* We're only ever going to care about devices that support
* EGL_EXT_device_drm, so filter out the ones that don't
*/
for (i = 0; i < *num_devices; i++) {
const char *extension_str =
eglQueryDeviceStringEXT(devices[i], EGL_EXTENSIONS);
if (!epoxy_extension_in_string(extension_str, "EGL_EXT_device_drm"))
continue;
devices[drm_dev_count++] = devices[i];
}
if (!drm_dev_count)
goto error;
*num_devices = drm_dev_count;
tmp = realloc(devices, sizeof(EGLDeviceEXT) * drm_dev_count);
if (!tmp)
goto error;
devices = tmp;
return devices;
error:
free(devices);
return NULL;
}
static Bool
xwl_glamor_egl_device_has_egl_extensions(void *device,
const char **ext_list, size_t size)
{
EGLDisplay egl_display;
int i;
Bool has_exts = TRUE;
egl_display = glamor_egl_get_display(EGL_PLATFORM_DEVICE_EXT, device);
if (!egl_display || !eglInitialize(egl_display, NULL, NULL))
return FALSE;
for (i = 0; i < size; i++) {
if (!epoxy_has_egl_extension(egl_display, ext_list[i])) {
has_exts = FALSE;
break;
}
}
eglTerminate(egl_display);
return has_exts;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
static void
xwl_eglstream_destroy_pixmap_stream(struct xwl_pixmap *xwl_pixmap)
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
{
struct xwl_screen *xwl_screen = xwl_pixmap->xwl_screen;
/* If we're using this stream in the current egl context, unbind it so the
* driver doesn't keep it around until the next eglMakeCurrent()
* don't have to keep it around until something else changes the surface
*/
xwl_glamor_egl_make_current(xwl_screen);
if (eglGetCurrentSurface(EGL_READ) == xwl_pixmap->surface ||
eglGetCurrentSurface(EGL_DRAW) == xwl_pixmap->surface) {
eglMakeCurrent(xwl_screen->egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
xwl_screen->egl_context);
}
if (xwl_pixmap->surface != EGL_NO_SURFACE)
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
eglDestroySurface(xwl_screen->egl_display, xwl_pixmap->surface);
if (xwl_pixmap->stream != EGL_NO_STREAM_KHR)
eglDestroyStreamKHR(xwl_screen->egl_display, xwl_pixmap->stream);
if (xwl_pixmap->buffer)
wl_buffer_destroy(xwl_pixmap->buffer);
if (xwl_pixmap->image != EGL_NO_IMAGE_KHR)
eglDestroyImageKHR(xwl_screen->egl_display, xwl_pixmap->image);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
free(xwl_pixmap);
}
static void
xwl_eglstream_destroy_pending_cb(PixmapPtr pixmap)
{
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
if (xwl_pixmap && xwl_pixmap->pending_cb) {
wl_callback_destroy(xwl_pixmap->pending_cb);
xwl_pixmap->pending_cb = NULL;
}
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
static Bool
xwl_glamor_eglstream_destroy_pixmap(PixmapPtr pixmap)
{
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
if (xwl_pixmap && pixmap->refcnt == 1) {
xwl_eglstream_destroy_pending_cb(pixmap);
xwl_eglstream_destroy_pixmap_stream(xwl_pixmap);
xwl_pixmap_del_buffer_release_cb(pixmap);
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
return glamor_destroy_pixmap(pixmap);
}
static struct wl_buffer *
xwl_glamor_eglstream_get_wl_buffer_for_pixmap(PixmapPtr pixmap)
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
{
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
if (!xwl_pixmap)
return NULL;
return xwl_pixmap->buffer;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
static const char *
xwl_eglstream_get_error_str(EGLint error)
{
switch (error) {
case EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL_BAD_STATE_KHR:
return "EGL_BAD_STATE_KHR";
case EGL_BAD_STREAM_KHR:
return "EGL_BAD_STREAM_KHR";
case EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
default:
return "Unknown error";
}
}
static const char *
xwl_eglstream_get_stream_state_str(EGLint state)
{
switch (state) {
case EGL_STREAM_STATE_CREATED_KHR:
return "EGL_STREAM_STATE_CREATED_KHR";
case EGL_STREAM_STATE_CONNECTING_KHR:
return "EGL_STREAM_STATE_CONNECTING_KHR";
case EGL_STREAM_STATE_EMPTY_KHR:
return "EGL_STREAM_STATE_EMPTY_KHR";
case EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR:
return "EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR";
case EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR:
return "EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR";
case EGL_STREAM_STATE_DISCONNECTED_KHR:
return "EGL_STREAM_STATE_DISCONNECTED_KHR";
default:
return "Unknown state";
}
}
static EGLint
xwl_eglstream_get_state(EGLDisplay egl_display, EGLStreamKHR egl_stream)
{
EGLint state;
eglQueryStreamKHR(egl_display, egl_stream, EGL_STREAM_STATE_KHR, &state);
if (!eglQueryStreamKHR(egl_display, egl_stream,
EGL_STREAM_STATE_KHR, &state)) {
EGLint state_error = eglGetError();
ErrorF("eglstream: Failed to query state - error 0x%X: %s\n",
state_error, xwl_eglstream_get_error_str(state_error));
return EGL_FALSE;
}
return state;
}
static void
xwl_eglstream_print_error(EGLDisplay egl_display,
EGLStreamKHR egl_stream, EGLint error)
{
ErrorF("eglstream: error 0x%X: %s\n", error,
xwl_eglstream_get_error_str(error));
if (error == EGL_BAD_STATE_KHR) {
EGLint state = xwl_eglstream_get_state(egl_display, egl_stream);
ErrorF("eglstream: stream state 0x%X: %s\n", state,
xwl_eglstream_get_stream_state_str(state));
}
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
static void
xwl_eglstream_consumer_ready_callback(void *data,
struct wl_callback *callback,
uint32_t time)
{
PixmapPtr pixmap = data;
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
struct xwl_screen *xwl_screen = xwl_pixmap->xwl_screen;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
xwl_eglstream_destroy_pending_cb(pixmap);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_glamor_egl_make_current(xwl_screen);
xwl_pixmap->surface = eglCreateStreamProducerSurfaceKHR(
xwl_screen->egl_display, xwl_eglstream->config,
xwl_pixmap->stream, (int[]) {
EGL_WIDTH, pixmap->drawable.width,
EGL_HEIGHT, pixmap->drawable.height,
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
EGL_NONE
});
if (xwl_pixmap->surface == EGL_NO_SURFACE) {
ErrorF("eglstream: Failed to create EGLSurface for pixmap\n");
xwl_eglstream_print_error(xwl_screen->egl_display,
xwl_pixmap->stream, eglGetError());
} else {
DebugF("eglstream: completes eglstream for pixmap %p, congrats!\n",
pixmap);
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
static const struct wl_callback_listener consumer_ready_listener = {
xwl_eglstream_consumer_ready_callback
};
static void
xwl_eglstream_buffer_release_callback(void *data)
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
{
PixmapPtr pixmap = data;
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
assert(xwl_pixmap);
if (xwl_pixmap->wait_for_buffer_release) {
xwl_pixmap->wait_for_buffer_release = FALSE;
/* drop the reference we took in the ready callback, freeing if necessary */
dixDestroyPixmap(pixmap, 0);
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
static const struct wl_buffer_listener xwl_eglstream_buffer_release_listener = {
xwl_pixmap_buffer_release_cb,
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
};
static void
xwl_eglstream_create_pixmap_and_stream(struct xwl_screen *xwl_screen,
WindowPtr window, PixmapPtr pixmap)
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
{
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
struct xwl_pixmap *xwl_pixmap;
struct xwl_window *xwl_window = xwl_window_from_window(window);
struct wl_array stream_attribs;
int stream_fd = -1;
xwl_pixmap = calloc(1, sizeof(*xwl_pixmap));
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
if (!xwl_pixmap)
FatalError("Not enough memory to create pixmap\n");
xwl_pixmap_set_private(pixmap, xwl_pixmap);
xwl_pixmap->type = XWL_PIXMAP_EGLSTREAM;
xwl_pixmap->image = EGL_NO_IMAGE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_glamor_egl_make_current(xwl_screen);
xwl_pixmap->wait_for_buffer_release = FALSE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_pixmap->xwl_screen = xwl_screen;
xwl_pixmap->surface = EGL_NO_SURFACE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_pixmap->stream = eglCreateStreamKHR(xwl_screen->egl_display, NULL);
if (xwl_pixmap->stream == EGL_NO_STREAM_KHR) {
ErrorF("eglstream: Couldn't create EGL stream.\n");
goto fail;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
stream_fd = eglGetStreamFileDescriptorKHR(xwl_screen->egl_display,
xwl_pixmap->stream);
if (stream_fd == EGL_NO_FILE_DESCRIPTOR_KHR) {
ErrorF("eglstream: Couldn't get EGL stream file descriptor.\n");
goto fail;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
wl_array_init(&stream_attribs);
xwl_pixmap->buffer =
wl_eglstream_display_create_stream(xwl_eglstream->display,
pixmap->drawable.width,
pixmap->drawable.height,
stream_fd,
WL_EGLSTREAM_HANDLE_TYPE_FD,
&stream_attribs);
if (!xwl_pixmap->buffer) {
ErrorF("eglstream: Failed to create buffer\n");
goto fail;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
wl_buffer_add_listener(xwl_pixmap->buffer,
&xwl_eglstream_buffer_release_listener,
pixmap);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_pixmap_set_buffer_release_cb(pixmap,
xwl_eglstream_buffer_release_callback,
pixmap);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
wl_eglstream_controller_attach_eglstream_consumer(
xwl_eglstream->controller, xwl_window->surface, xwl_pixmap->buffer);
xwl_pixmap->pending_cb = wl_display_sync(xwl_screen->display);
wl_callback_add_listener(xwl_pixmap->pending_cb, &consumer_ready_listener,
pixmap);
fail:
if (stream_fd >= 0)
close(stream_fd);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
static Bool
xwl_glamor_eglstream_allow_commits(struct xwl_window *xwl_window)
{
struct xwl_screen *xwl_screen = xwl_window->xwl_screen;
PixmapPtr pixmap =
(*xwl_screen->screen->GetWindowPixmap)(xwl_window->window);
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
if (xwl_pixmap) {
if (xwl_pixmap->pending_cb) {
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
/* Wait for the compositor to finish connecting the consumer for
* this eglstream */
return FALSE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
if (xwl_pixmap->surface != EGL_NO_SURFACE ||
xwl_pixmap->type == XWL_PIXMAP_DMA_BUF) {
return TRUE;
}
/* The pending stream got removed, we have a xwl_pixmap and
* yet we do not have a surface.
* So something went wrong with the surface creation, retry.
*/
xwl_eglstream_destroy_pixmap_stream(xwl_pixmap);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
/* Glamor pixmap has no backing stream yet; begin making one and disallow
* commits until then
*/
xwl_eglstream_create_pixmap_and_stream(xwl_screen, xwl_window->window,
pixmap);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
return FALSE;
}
static Bool
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_glamor_eglstream_post_damage(struct xwl_window *xwl_window,
PixmapPtr pixmap, RegionPtr region)
{
struct xwl_screen *xwl_screen = xwl_window->xwl_screen;
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
struct xwl_pixmap *xwl_pixmap = xwl_pixmap_get(pixmap);
BoxPtr box = RegionExtents(region);
EGLint egl_damage[] = {
box->x1, box->y1,
box->x2 - box->x1, box->y2 - box->y1
};
GLint saved_vao;
int status;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
if (xwl_pixmap->type != XWL_PIXMAP_EGLSTREAM)
/* This can happen if a client does X11 rendering on a
* flipping OpenGL or Vulkan window. In that case, we don't
* need to do the copy below.
*/
return TRUE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
/* Unbind the framebuffer BEFORE binding the EGLSurface, otherwise we
* won't actually draw to it
*/
xwl_glamor_egl_make_current(xwl_screen);
glamor_set_alu(xwl_screen->screen, GXcopy);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
glBindFramebuffer(GL_FRAMEBUFFER, 0);
if (eglGetCurrentSurface(EGL_READ) != xwl_pixmap->surface ||
eglGetCurrentSurface(EGL_DRAW) != xwl_pixmap->surface)
eglMakeCurrent(xwl_screen->egl_display,
xwl_pixmap->surface, xwl_pixmap->surface,
xwl_screen->egl_context);
/* Save current GL state */
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &saved_vao);
/* Setup our GL state */
glUseProgram(xwl_eglstream->blit_prog);
glViewport(0, 0, pixmap->drawable.width, pixmap->drawable.height);
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(xwl_eglstream->blit_vao);
glBindTexture(GL_TEXTURE_2D, glamor_get_pixmap_texture(pixmap));
glUniform1i(xwl_eglstream->blit_is_rgba_pos,
pixmap->drawable.depth >= 32);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
ErrorF("eglstream: Framebuffer incomplete 0x%X, not posting damage\n", status);
status = FALSE;
goto out;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
/* Blit rendered image into EGLStream surface */
glDrawBuffer(GL_BACK);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (xwl_eglstream->have_egl_damage)
status = eglSwapBuffersWithDamageKHR(xwl_screen->egl_display,
xwl_pixmap->surface,
egl_damage, 1);
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
else
status = eglSwapBuffers(xwl_screen->egl_display,
xwl_pixmap->surface);
if (!status) {
ErrorF("eglstream: buffer swap failed, not posting damage\n");
goto out;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
#ifdef EGL_NV_stream_flush
if (xwl_eglstream->have_egl_stream_flush)
/* block until stream state is updated on the compositor's side */
eglStreamFlushNV(xwl_screen->egl_display,
xwl_pixmap->stream);
#endif
if (!xwl_pixmap->wait_for_buffer_release) {
/* hang onto the pixmap until the compositor has released it */
pixmap->refcnt++;
xwl_pixmap->wait_for_buffer_release = TRUE;
}
out:
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
/* Restore previous state */
glBindVertexArray(saved_vao);
glBindTexture(GL_TEXTURE_2D, 0);
return status;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
static Bool
xwl_glamor_eglstream_check_flip(PixmapPtr pixmap)
{
return xwl_pixmap_get(pixmap)->type == XWL_PIXMAP_DMA_BUF;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
static void
xwl_eglstream_display_handle_caps(void *data,
struct wl_eglstream_display *disp,
int32_t caps)
{
xwl_eglstream_get(data)->display_caps = caps;
}
static void
xwl_eglstream_display_handle_swapinterval_override(void *data,
struct wl_eglstream_display *disp,
int32_t swapinterval,
struct wl_buffer *stream)
{
}
const struct wl_eglstream_display_listener eglstream_display_listener = {
.caps = xwl_eglstream_display_handle_caps,
.swapinterval_override = xwl_eglstream_display_handle_swapinterval_override,
};
static Bool
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_glamor_eglstream_init_wl_registry(struct xwl_screen *xwl_screen,
struct wl_registry *wl_registry,
uint32_t id, const char *name,
uint32_t version)
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
{
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
if (strcmp(name, "wl_eglstream_display") == 0) {
xwl_eglstream->display = wl_registry_bind(
wl_registry, id, &wl_eglstream_display_interface, version);
wl_eglstream_display_add_listener(xwl_eglstream->display,
&eglstream_display_listener,
xwl_screen);
return TRUE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
} else if (strcmp(name, "wl_eglstream_controller") == 0) {
xwl_eglstream->controller = wl_registry_bind(
wl_registry, id, &wl_eglstream_controller_interface, version);
return TRUE;
} else if (strcmp(name, "zwp_linux_dmabuf_v1") == 0) {
xwl_screen_set_dmabuf_interface(xwl_screen, id, version);
return TRUE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
/* no match */
return FALSE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
static Bool
xwl_glamor_eglstream_has_wl_interfaces(struct xwl_screen *xwl_screen)
{
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
if (xwl_eglstream->display == NULL) {
ErrorF("glamor: 'wl_eglstream_display' not supported\n");
return FALSE;
}
if (xwl_eglstream->controller == NULL) {
ErrorF("glamor: 'wl_eglstream_controller' not supported\n");
return FALSE;
}
return TRUE;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
static inline void
xwl_eglstream_init_shaders(struct xwl_screen *xwl_screen)
{
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
GLint fs, vs, attrib;
GLuint vbo;
const char *blit_vs_src =
"attribute vec2 texcoord;\n"
"attribute vec2 position;\n"
"varying vec2 t;\n"
"void main() {\n"
" t = texcoord;\n"
" gl_Position = vec4(position, 0, 1);\n"
"}";
const char *blit_fs_src =
"varying vec2 t;\n"
"uniform sampler2D s;\n"
"uniform bool is_rgba;\n"
"void main() {\n"
" if (is_rgba)\n"
" gl_FragColor = texture2D(s, t);\n"
" else\n"
" gl_FragColor = vec4(texture2D(s, t).rgb, 1.0);\n"
"}";
static const float position[] = {
/* position */
-1, -1,
1, -1,
1, 1,
-1, 1,
/* texcoord */
0, 1,
1, 1,
1, 0,
0, 0,
};
vs = xwl_eglstream_compile_glsl_prog(GL_VERTEX_SHADER, blit_vs_src);
fs = xwl_eglstream_compile_glsl_prog(GL_FRAGMENT_SHADER, blit_fs_src);
xwl_eglstream->blit_prog = xwl_eglstream_build_glsl_prog(vs, fs);
glDeleteShader(vs);
glDeleteShader(fs);
/* Create the blitter's vao */
glGenVertexArrays(1, &xwl_eglstream->blit_vao);
glBindVertexArray(xwl_eglstream->blit_vao);
/* Set the data for both position and texcoord in the vbo */
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(position), position, GL_STATIC_DRAW);
xwl_eglstream->blit_vbo = vbo;
/* Define each shader attribute's data location in our vbo */
attrib = glGetAttribLocation(xwl_eglstream->blit_prog, "position");
glVertexAttribPointer(attrib, 2, GL_FLOAT, TRUE, 0, NULL);
glEnableVertexAttribArray(attrib);
attrib = glGetAttribLocation(xwl_eglstream->blit_prog, "texcoord");
glVertexAttribPointer(attrib, 2, GL_FLOAT, TRUE, 0,
(void*)(sizeof(float) * 8));
glEnableVertexAttribArray(attrib);
/* Save the location of uniforms we'll set later */
xwl_eglstream->blit_is_rgba_pos =
glGetUniformLocation(xwl_eglstream->blit_prog, "is_rgba");
}
static int
xwl_dri3_open_client(ClientPtr client,
ScreenPtr screen,
RRProviderPtr provider,
int *pfd)
{
/* Not supported with this backend. */
return BadImplementation;
}
static PixmapPtr
xwl_dri3_pixmap_from_fds(ScreenPtr screen,
CARD8 num_fds, const int *fds,
CARD16 width, CARD16 height,
const CARD32 *strides, const CARD32 *offsets,
CARD8 depth, CARD8 bpp,
uint64_t modifier)
{
PixmapPtr pixmap;
struct xwl_screen *xwl_screen = xwl_screen_get(screen);
struct xwl_pixmap *xwl_pixmap;
unsigned int texture;
EGLint image_attribs[48];
uint32_t mod_hi = modifier >> 32, mod_lo = modifier & 0xffffffff, format;
int attrib = 0, i;
struct zwp_linux_buffer_params_v1 *params;
format = wl_drm_format_for_depth(depth);
if (!xwl_glamor_is_modifier_supported(xwl_screen, format, modifier)) {
ErrorF("glamor: unsupported format modifier\n");
return NULL;
}
xwl_pixmap = calloc(1, sizeof (*xwl_pixmap));
if (!xwl_pixmap)
return NULL;
xwl_pixmap->type = XWL_PIXMAP_DMA_BUF;
xwl_pixmap->xwl_screen = xwl_screen;
xwl_pixmap->buffer = NULL;
xwl_pixmap->stream = EGL_NO_STREAM_KHR;
xwl_pixmap->surface = EGL_NO_SURFACE;
params = zwp_linux_dmabuf_v1_create_params(xwl_screen->dmabuf);
for (i = 0; i < num_fds; i++) {
zwp_linux_buffer_params_v1_add(params, fds[i], i,
offsets[i], strides[i],
mod_hi, mod_lo);
}
xwl_pixmap->buffer =
zwp_linux_buffer_params_v1_create_immed(params, width, height,
format, 0);
zwp_linux_buffer_params_v1_destroy(params);
image_attribs[attrib++] = EGL_WIDTH;
image_attribs[attrib++] = width;
image_attribs[attrib++] = EGL_HEIGHT;
image_attribs[attrib++] = height;
image_attribs[attrib++] = EGL_LINUX_DRM_FOURCC_EXT;
image_attribs[attrib++] = drm_format_for_depth(depth, bpp);
if (num_fds > 0) {
image_attribs[attrib++] = EGL_DMA_BUF_PLANE0_FD_EXT;
image_attribs[attrib++] = fds[0];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE0_OFFSET_EXT;
image_attribs[attrib++] = offsets[0];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE0_PITCH_EXT;
image_attribs[attrib++] = strides[0];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT;
image_attribs[attrib++] = mod_hi;
image_attribs[attrib++] = EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT;
image_attribs[attrib++] = mod_lo;
}
if (num_fds > 1) {
image_attribs[attrib++] = EGL_DMA_BUF_PLANE1_FD_EXT;
image_attribs[attrib++] = fds[1];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE1_OFFSET_EXT;
image_attribs[attrib++] = offsets[1];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE1_PITCH_EXT;
image_attribs[attrib++] = strides[1];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT;
image_attribs[attrib++] = mod_hi;
image_attribs[attrib++] = EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT;
image_attribs[attrib++] = mod_lo;
}
if (num_fds > 2) {
image_attribs[attrib++] = EGL_DMA_BUF_PLANE2_FD_EXT;
image_attribs[attrib++] = fds[2];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE2_OFFSET_EXT;
image_attribs[attrib++] = offsets[2];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE2_PITCH_EXT;
image_attribs[attrib++] = strides[2];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT;
image_attribs[attrib++] = mod_hi;
image_attribs[attrib++] = EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT;
image_attribs[attrib++] = mod_lo;
}
if (num_fds > 3) {
image_attribs[attrib++] = EGL_DMA_BUF_PLANE3_FD_EXT;
image_attribs[attrib++] = fds[3];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE3_OFFSET_EXT;
image_attribs[attrib++] = offsets[3];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE3_PITCH_EXT;
image_attribs[attrib++] = strides[3];
image_attribs[attrib++] = EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT;
image_attribs[attrib++] = mod_hi;
image_attribs[attrib++] = EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT;
image_attribs[attrib++] = mod_lo;
}
image_attribs[attrib++] = EGL_NONE;
xwl_glamor_egl_make_current(xwl_screen);
/* eglCreateImageKHR will close fds */
xwl_pixmap->image = eglCreateImageKHR(xwl_screen->egl_display,
EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT,
NULL, image_attribs);
if (xwl_pixmap->image == EGL_NO_IMAGE_KHR) {
ErrorF("eglCreateImageKHR failed!\n");
if (xwl_pixmap->buffer)
wl_buffer_destroy(xwl_pixmap->buffer);
free(xwl_pixmap);
return NULL;
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, xwl_pixmap->image);
glBindTexture(GL_TEXTURE_2D, 0);
pixmap = glamor_create_pixmap(screen, width, height, depth,
GLAMOR_CREATE_PIXMAP_NO_TEXTURE);
glamor_set_pixmap_texture(pixmap, texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
wl_buffer_add_listener(xwl_pixmap->buffer,
&xwl_eglstream_buffer_release_listener,
pixmap);
xwl_pixmap_set_private(pixmap, xwl_pixmap);
return pixmap;
}
static const dri3_screen_info_rec xwl_dri3_info = {
.version = 2,
.open = NULL,
.pixmap_from_fds = xwl_dri3_pixmap_from_fds,
.fds_from_pixmap = NULL,
.open_client = xwl_dri3_open_client,
.get_formats = xwl_glamor_get_formats,
.get_modifiers = xwl_glamor_get_modifiers,
.get_drawable_modifiers = glamor_get_drawable_modifiers,
};
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
static Bool
xwl_glamor_eglstream_init_egl(struct xwl_screen *xwl_screen)
{
struct xwl_eglstream_private *xwl_eglstream =
xwl_eglstream_get(xwl_screen);
EGLConfig config;
const EGLint attrib_list[] = {
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
EGL_CONTEXT_MAJOR_VERSION_KHR,
GLAMOR_GL_CORE_VER_MAJOR,
EGL_CONTEXT_MINOR_VERSION_KHR,
GLAMOR_GL_CORE_VER_MINOR,
EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
EGL_NONE
};
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_STREAM_BIT_KHR,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE,
};
int n;
xwl_screen->egl_display = glamor_egl_get_display(
EGL_PLATFORM_DEVICE_EXT, xwl_eglstream->egl_device);
if (!xwl_screen->egl_display)
goto error;
if (!eglInitialize(xwl_screen->egl_display, NULL, NULL)) {
xwl_screen->egl_display = NULL;
goto error;
}
if (!epoxy_has_egl_extension(xwl_screen->egl_display,
"EGL_IMG_context_priority")) {
ErrorF("EGL_IMG_context_priority not available\n");
goto error;
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
eglChooseConfig(xwl_screen->egl_display, config_attribs, &config, 1, &n);
if (!n) {
ErrorF("No acceptable EGL configs found\n");
goto error;
}
xwl_eglstream->config = config;
#if 0
xwl_screen->formats =
XWL_FORMAT_RGB565 | XWL_FORMAT_XRGB8888 | XWL_FORMAT_ARGB8888;
#endif
eglBindAPI(EGL_OPENGL_API);
xwl_screen->egl_context = eglCreateContext(
xwl_screen->egl_display, config, EGL_NO_CONTEXT, attrib_list);
if (xwl_screen->egl_context == EGL_NO_CONTEXT) {
ErrorF("Failed to create main EGL context: 0x%x\n", eglGetError());
goto error;
}
if (!eglMakeCurrent(xwl_screen->egl_display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
xwl_screen->egl_context)) {
ErrorF("Failed to make EGL context current\n");
goto error;
}
xwl_eglstream->have_egl_damage =
epoxy_has_egl_extension(xwl_screen->egl_display,
"EGL_KHR_swap_buffers_with_damage");
if (!xwl_eglstream->have_egl_damage)
ErrorF("Driver lacks EGL_KHR_swap_buffers_with_damage, performance "
"will be affected\n");
#ifdef EGL_NV_stream_flush
xwl_eglstream->have_egl_stream_flush =
epoxy_has_egl_extension(xwl_screen->egl_display,
"EGL_NV_stream_flush");
#else
xwl_eglstream->have_egl_stream_flush = FALSE;
#endif /* EGL_NV_stream_flush */
if (!xwl_eglstream->have_egl_stream_flush)
ErrorF("EGL_NV_stream_flush not available, "
"this may cause visible corruption.\n");
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_eglstream_init_shaders(xwl_screen);
if (epoxy_has_gl_extension("GL_OES_EGL_image")) {
if (dri3_screen_init(xwl_screen->screen, &xwl_dri3_info))
xwl_screen->glvnd_vendor = "nvidia";
else
ErrorF("DRI3 initialization failed. Performance will be affected.\n");
} else {
ErrorF("Driver lacks GL_OES_EGL_image, performance will be affected.\n");
}
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
return TRUE;
error:
xwl_eglstream_cleanup(xwl_screen);
return FALSE;
}
static Bool
xwl_glamor_eglstream_init_screen(struct xwl_screen *xwl_screen)
{
ScreenPtr screen = xwl_screen->screen;
/* We can just let glamor handle CreatePixmap */
screen->DestroyPixmap = xwl_glamor_eglstream_destroy_pixmap;
return TRUE;
}
static EGLDeviceEXT
xwl_eglstream_get_device(struct xwl_screen *xwl_screen)
{
void **devices = NULL;
const char *exts[] = {
"EGL_KHR_stream",
"EGL_KHR_stream_producer_eglsurface",
};
int num_devices, i;
EGLDeviceEXT device = EGL_NO_DEVICE_EXT;
/* No device specified by the user, so find one ourselves */
devices = xwl_glamor_egl_get_devices(&num_devices);
if (!devices)
goto out;
for (i = 0; i < num_devices; i++) {
if (xwl_glamor_egl_device_has_egl_extensions(devices[i], exts,
ARRAY_SIZE(exts))) {
device = devices[i];
break;
}
}
free(devices);
out:
if (!device)
ErrorF("glamor: No eglstream capable devices found\n");
return device;
}
void
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_glamor_init_eglstream(struct xwl_screen *xwl_screen)
{
struct xwl_eglstream_private *xwl_eglstream;
EGLDeviceEXT egl_device;
xwl_screen->eglstream_backend.is_available = FALSE;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
egl_device = xwl_eglstream_get_device(xwl_screen);
if (egl_device == EGL_NO_DEVICE_EXT)
return;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
if (!dixRegisterPrivateKey(&xwl_eglstream_private_key, PRIVATE_SCREEN, 0))
return;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
xwl_eglstream = calloc(1, sizeof(*xwl_eglstream));
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
if (!xwl_eglstream) {
ErrorF("Failed to allocate memory required to init EGLStream support\n");
return;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}
dixSetPrivate(&xwl_screen->screen->devPrivates,
&xwl_eglstream_private_key, xwl_eglstream);
xwl_eglstream->egl_device = egl_device;
xwl_screen->eglstream_backend.init_egl = xwl_glamor_eglstream_init_egl;
xwl_screen->eglstream_backend.init_wl_registry = xwl_glamor_eglstream_init_wl_registry;
xwl_screen->eglstream_backend.has_wl_interfaces = xwl_glamor_eglstream_has_wl_interfaces;
xwl_screen->eglstream_backend.init_screen = xwl_glamor_eglstream_init_screen;
xwl_screen->eglstream_backend.get_wl_buffer_for_pixmap = xwl_glamor_eglstream_get_wl_buffer_for_pixmap;
xwl_screen->eglstream_backend.post_damage = xwl_glamor_eglstream_post_damage;
xwl_screen->eglstream_backend.allow_commits = xwl_glamor_eglstream_allow_commits;
xwl_screen->eglstream_backend.check_flip = xwl_glamor_eglstream_check_flip;
xwl_screen->eglstream_backend.is_available = TRUE;
xwl_screen->eglstream_backend.backend_flags = XWL_EGL_BACKEND_NO_FLAG;
xwayland: Add glamor egl_backend for EGLStreams This adds initial support for displaying Xwayland applications through the use of EGLStreams and nvidia's custom wayland protocol by adding another egl_backend driver. This also adds some additional egl_backend hooks that are required to make things work properly. EGLStreams work a lot differently then the traditional way of handling buffers with wayland. Unfortunately, there are also a LOT of various pitfalls baked into it's design that need to be explained. This has a very large and unfortunate implication: direct rendering is, for the time being at least, impossible to do through EGLStreams. The main reason being that the EGLStream spec mandates that we lose the entire color buffer contents with each eglSwapBuffers(), which goes against X's requirement of not losing data with pixmaps. no way to use an allocated EGLSurface as the storage for glamor rendering like we do with GBM, we have to rely on blitting each pixmap to it's respective EGLSurface producer each frame. In order to pull this off, we add two different additional egl_backend hooks that GBM opts out of implementing: - egl_backend.allow_commits for holding off displaying any EGLStream backed pixmaps until the point where it's stream is completely initialized and ready for use - egl_backend.post_damage for blitting the content of the EGLStream surface producer before Xwayland actually damages and commits the wl_surface to the screen. The other big pitfall here is that using nvidia's wayland-eglstreams helper library is also not possible for the most part. All of it's API for creating and destroying streams rely on being able to perform a roundtrip in order to bring each stream to completion since the wayland compositor must perform it's job of connecting a consumer to each EGLstream. Because Xwayland has to potentially handle both responding to the wayland compositor and it's own X clients, the situation of the wayland compositor being one of our X clients must be considered. If we perform a roundtrip with the Wayland compositor, it's possible that the wayland compositor might currently be connected to us as an X client and thus hang while both Xwayland and the wayland compositor await responses from eachother. To avoid this, we work directly with the wayland protocol and use wl_display_sync() events along with release() events to set up and destroy EGLStreams asynchronously alongside handling X clients. Additionally, since setting up EGLStreams is not an atomic operation we have to take into consideration the fact that an EGLStream can potentially be created in response to a window resize, then immediately deleted due to another pending window resize in the same X client's pending reqests before Xwayland hits the part of it's event loop where we read from the wayland compositor. To make this even more painful, we also have to take into consideration that since EGLStreams are not atomic that it's possible we could delete wayland resources for an EGLStream before the compositor even finishes using them and thus run into errors. So, we use quite a bit of tracking logic to keep EGLStream objects alive until we know the compositor isn't using them (even if this means the stream outlives the pixmap it backed). While the default backend for glamor remains GBM, this patch exists for users who have had to deal with the reprecussion of their GPU manufacturers ignoring the advice of upstream and the standardization of GBM across most major GPU manufacturers. It is not intended to be a final solution to the GBM debate, but merely a baindaid so our users don't have to suffer from the consequences of companies avoiding working upstream. New drivers are strongly encouraged not to use this as a backend, and use GBM like everyone else. We even spit this out as an error from Xwayland when using the eglstream backend. Signed-off-by: Lyude Paul <lyude@redhat.com> Acked-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
2018-04-20 20:38:05 +02:00
}