Bug #9931: Fix linear allocations with a non-1-byte granularity.
This was introduced in 83080809f9
. Instead of
aligning the offset, it doubled it. Results were appropriately spectacular.
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@ -968,7 +968,7 @@ localAllocateOffscreenLinear(
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linear->size = h * w;
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linear->size = h * w;
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linear->offset = (pitch * area->box.y1) + area->box.x1;
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linear->offset = (pitch * area->box.y1) + area->box.x1;
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if (gran > 1)
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if (gran > 1)
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linear->offset += ((linear->offset + gran - 1) / gran) * gran;
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linear->offset = ((linear->offset + gran - 1) / gran) * gran;
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linear->granularity = gran;
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linear->granularity = gran;
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linear->MoveLinearCallback = moveCB;
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linear->MoveLinearCallback = moveCB;
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linear->RemoveLinearCallback = removeCB;
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linear->RemoveLinearCallback = removeCB;
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