From 03aebed519986c4dd03e02b3b3d4af1f64595ca7 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 8 Apr 2009 14:54:30 -0700 Subject: [PATCH] Use a #define instead of a magic number The number of buffers is likely to change in the future, so having this as a define is the right way to go. Signed-off-by: Ian Romanick --- glx/glxdri2.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/glx/glxdri2.c b/glx/glxdri2.c index 77b530721..c896536c8 100644 --- a/glx/glxdri2.c +++ b/glx/glxdri2.c @@ -82,6 +82,8 @@ struct __GLXDRIcontext { __DRIcontext *driContext; }; +#define MAX_DRAWABLE_BUFFERS 5 + struct __GLXDRIdrawable { __GLXdrawable base; __DRIdrawable *driDrawable; @@ -90,7 +92,7 @@ struct __GLXDRIdrawable { /* Dimensions as last reported by DRI2GetBuffers. */ int width; int height; - __DRIbuffer buffers[5]; + __DRIbuffer buffers[MAX_DRAWABLE_BUFFERS]; int count; }; @@ -407,7 +409,7 @@ dri2GetBuffers(__DRIdrawable *driDrawable, buffers = DRI2GetBuffers(private->base.pDraw, width, height, attachments, count, out_count); - if (*out_count > 5) { + if (*out_count > MAX_DRAWABLE_BUFFERS) { *out_count = 0; return NULL; }