glamor: Clean up some declarations in glyph rendering.
Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
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@ -331,8 +331,6 @@ glamor_composite_glyphs(CARD8 op,
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ScreenPtr screen = drawable->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_program *prog = NULL;
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PicturePtr glyph_pict = NULL;
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DrawablePtr glyph_draw;
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glamor_program_render *glyphs_program = &glamor_priv->glyphs_program;
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struct glamor_glyph_atlas *glyph_atlas = NULL;
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int x = 0, y = 0;
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@ -360,11 +358,10 @@ glamor_composite_glyphs(CARD8 op,
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/* Glyph not empty?
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*/
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if (glyph->info.width && glyph->info.height) {
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glamor_pixmap_private *glyph_pix_priv;
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glyph_pict = GlyphPicture(glyph)[screen_num];
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glyph_draw = glyph_pict->pDrawable;
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glyph_pix_priv = glamor_get_pixmap_private((PixmapPtr) glyph_draw);
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PicturePtr glyph_pict = GlyphPicture(glyph)[screen_num];
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DrawablePtr glyph_draw = glyph_pict->pDrawable;
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glamor_pixmap_private *glyph_pix_priv =
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glamor_get_pixmap_private((PixmapPtr) glyph_draw);
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/* Need to draw with slow path?
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*/
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