Pass num_valuators=0 for ButtonPress/Release. This seems to fix the button coordinate problem
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@ -799,20 +799,12 @@ void dmxEnqueue(DevicePtr pDev, int type, int detail, KeySym keySym,
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DeviceIntPtr p = dmxLocal->pDevice;
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DeviceIntPtr p = dmxLocal->pDevice;
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int i, nevents, valuators[3];
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int i, nevents, valuators[3];
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xEvent *events = Xcalloc(sizeof(xEvent), GetMaximumEventsNum());
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xEvent *events = Xcalloc(sizeof(xEvent), GetMaximumEventsNum());
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valuators[0] = e->xbutton.x;
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valuators[1] = e->xbutton.y;
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/*
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valuators[0] = dmxGlobalX;
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valuators[1] = dmxGlobalY;
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*/
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valuators[2] = e->xbutton.button;
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valuators[2] = e->xbutton.button;
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nevents = GetPointerEvents(events,
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nevents = GetPointerEvents(events, p, type, detail,
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/*pDev*/p,
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/*KeyPress*/type,
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detail,
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POINTER_ABSOLUTE,
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POINTER_ABSOLUTE,
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0, 2/*3*/, valuators);
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0, /* first_valuator = 0 */
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0, /* num_valuators = 0 */
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valuators);
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ErrorF("BUTTON %d, %d %d n=%d\n",
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ErrorF("BUTTON %d, %d %d n=%d\n",
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valuators[0], valuators[1], valuators[2], nevents);
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valuators[0], valuators[1], valuators[2], nevents);
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