Cygwin/X: DirectDraw engines shouldn't try to blit if the surface wasn't allocated

Fix winShadowUpdateDD(|NL) so we don't try to blit to primary surface if it didn't get allocated

(Intel drivers, in particular, seem to like to issue a WM_DISPLAYCHANGE during a suspend/resume
cycle, but not allow surface to be allocated right then)

Also:
Use winReleasePrimarySurfaceShadowDD(|NL) in winFreeFBShadowDD(|NL) rather than open coding it
Don't mess about recreating surface if we're going to resize it anyhow

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Colin Harrison <colin.harrison@virgin.net>
Tested-by: Colin Harrison <colin.harrison@virgin.net>
This commit is contained in:
Jon TURNEY 2010-09-29 22:54:22 +01:00
parent 625ab9701f
commit 09fd010902
3 changed files with 18 additions and 44 deletions

View File

@ -514,25 +514,16 @@ winFreeFBShadowDD (ScreenPtr pScreen)
pScreenPriv->pddsShadow = NULL;
}
/* Detach the clipper from the primary surface and release the clipper. */
/* Detach the clipper from the primary surface and release the primary surface, if there is one */
winReleasePrimarySurfaceShadowDD(pScreen);
/* Release the clipper object */
if (pScreenPriv->pddcPrimary)
{
/* Detach the clipper */
IDirectDrawSurface2_SetClipper (pScreenPriv->pddsPrimary,
NULL);
/* Release the clipper object */
IDirectDrawClipper_Release (pScreenPriv->pddcPrimary);
pScreenPriv->pddcPrimary = NULL;
}
/* Release the primary surface, if there is one */
if (pScreenPriv->pddsPrimary)
{
IDirectDrawSurface2_Release (pScreenPriv->pddsPrimary);
pScreenPriv->pddsPrimary = NULL;
}
/* Free the DirectDraw2 object, if there is one */
if (pScreenPriv->pdd2)
{
@ -577,6 +568,10 @@ winShadowUpdateDD (ScreenPtr pScreen,
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|| pScreenPriv->fBadDepth) return;
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow)
return;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;

View File

@ -546,25 +546,16 @@ winFreeFBShadowDDNL(ScreenPtr pScreen)
pScreenPriv->pddsShadow4 = NULL;
}
/* Detach the clipper from the primary surface and release the clipper. */
/* Detach the clipper from the primary surface and release the primary surface, if there is one */
winReleasePrimarySurfaceShadowDDNL(pScreen);
/* Release the clipper object */
if (pScreenPriv->pddcPrimary)
{
/* Detach the clipper */
IDirectDrawSurface4_SetClipper (pScreenPriv->pddsPrimary4,
NULL);
/* Release the clipper object */
IDirectDrawClipper_Release (pScreenPriv->pddcPrimary);
pScreenPriv->pddcPrimary = NULL;
}
/* Release the primary surface, if there is one */
if (pScreenPriv->pddsPrimary4)
{
IDirectDrawSurface4_Release (pScreenPriv->pddsPrimary4);
pScreenPriv->pddsPrimary4 = NULL;
}
/* Free the DirectDraw4 object, if there is one */
if (pScreenPriv->pdd4)
{
@ -658,6 +649,10 @@ winShadowUpdateDDNL (ScreenPtr pScreen,
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|| pScreenPriv->fBadDepth) return;
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary4 || !pScreenPriv->pddsShadow4)
return;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;

View File

@ -231,18 +231,7 @@ winWindowProc (HWND hwnd, UINT message,
(this is probably usually the case so that might be an
overoptimization)
*/
/*
* We can simply recreate the same-sized primary surface when
* the display dimensions change.
*/
{
#if CYGDEBUG
winDebug ("winWindowProc - WM_DISPLAYCHANGE - Recreated "
"primary surface\n");
#endif
/*
In rootless modes which are monitor or virtual desktop size
use RandR to resize the X screen
@ -311,13 +300,8 @@ winWindowProc (HWND hwnd, UINT message,
else
{
/*
If we get here, we are either windowed and using the GDI engine
or windowed and non-fullscreen using any engine
*/
/*
* For ddraw engines, we need to (try to) recreate the same-sized primary surface
* when display dimensions change (but not depth, that is disruptive)
* We can simply recreate the same-sized primary surface when
* the display dimensions change.
*/
/*