Merge remote-tracking branch 'anholt/glamor-next'
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commit
0a625adeec
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@ -160,7 +160,9 @@ glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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return NullPixmap;
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if ((usage == GLAMOR_CREATE_PIXMAP_CPU
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|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
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|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE &&
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w <= glamor_priv->glyph_max_dim &&
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h <= glamor_priv->glyph_max_dim)
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|| (w == 0 && h == 0)
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|| !glamor_check_pixmap_fbo_depth(depth))
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|| (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
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@ -112,7 +112,8 @@ glamor_glyph_atlas_init(ScreenPtr screen, struct glamor_glyph_atlas *atlas)
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PictFormatPtr format = atlas->format;
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atlas->atlas = glamor_create_pixmap(screen, glamor_priv->glyph_atlas_dim,
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glamor_priv->glyph_atlas_dim, format->depth, 0);
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glamor_priv->glyph_atlas_dim, format->depth,
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GLAMOR_CREATE_FBO_NO_FBO);
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atlas->x = 0;
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atlas->y = 0;
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atlas->row_height = 0;
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@ -265,9 +266,11 @@ glamor_glyphs_flush(CARD8 op, PicturePtr src, PicturePtr dst,
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glDisable(GL_SCISSOR_TEST);
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glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
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if (glamor_glyph_use_130(glamor_priv)) {
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glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
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glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
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}
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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glDisable(GL_BLEND);
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}
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@ -331,8 +334,6 @@ glamor_composite_glyphs(CARD8 op,
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ScreenPtr screen = drawable->pScreen;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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glamor_program *prog = NULL;
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PicturePtr glyph_pict = NULL;
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DrawablePtr glyph_draw;
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glamor_program_render *glyphs_program = &glamor_priv->glyphs_program;
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struct glamor_glyph_atlas *glyph_atlas = NULL;
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int x = 0, y = 0;
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@ -360,11 +361,10 @@ glamor_composite_glyphs(CARD8 op,
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/* Glyph not empty?
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*/
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if (glyph->info.width && glyph->info.height) {
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glamor_pixmap_private *glyph_pix_priv;
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glyph_pict = GlyphPicture(glyph)[screen_num];
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glyph_draw = glyph_pict->pDrawable;
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glyph_pix_priv = glamor_get_pixmap_private((PixmapPtr) glyph_draw);
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PicturePtr glyph_pict = GlyphPicture(glyph)[screen_num];
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DrawablePtr glyph_draw = glyph_pict->pDrawable;
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glamor_pixmap_private *glyph_pix_priv =
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glamor_get_pixmap_private((PixmapPtr) glyph_draw);
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/* Need to draw with slow path?
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*/
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