GL: LP64 related casting fixes from Bob Murphy
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@ -2096,7 +2096,7 @@ int __glXDisp_BindSwapBarrierSGIX(__GLXclientState *cl, GLbyte *pc)
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if (ret == Success) {
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if (barrier)
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/* add source for cleanup when drawable is gone */
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AddResource(drawable, __glXSwapBarrierRes, (pointer)screen);
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AddResource(drawable, __glXSwapBarrierRes, (pointer)(size_t)screen);
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else
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/* delete source */
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FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE);
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@ -2973,7 +2973,7 @@ void __glXDisp_PrioritizeTextures(GLbyte * pc)
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void __glXDisp_TexSubImage1D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 56));
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__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -2997,7 +2997,7 @@ void __glXDisp_TexSubImage1D(GLbyte * pc)
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void __glXDisp_TexSubImage2D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 56));
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__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -3745,7 +3745,7 @@ void __glXDisp_ResetMinmax(GLbyte * pc)
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void __glXDisp_TexImage3D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
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__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -3774,7 +3774,7 @@ void __glXDisp_TexImage3D(GLbyte * pc)
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void __glXDisp_TexSubImage3D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 84);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 88));
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__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -3093,7 +3093,7 @@ void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
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void __glXDispSwap_TexSubImage1D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 56));
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__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -3117,7 +3117,7 @@ void __glXDispSwap_TexSubImage1D(GLbyte * pc)
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void __glXDispSwap_TexSubImage2D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 56));
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__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -3881,7 +3881,7 @@ void __glXDispSwap_ResetMinmax(GLbyte * pc)
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void __glXDispSwap_TexImage3D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80));
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__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -3910,7 +3910,7 @@ void __glXDispSwap_TexImage3D(GLbyte * pc)
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void __glXDispSwap_TexSubImage3D(GLbyte * pc)
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{
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const CARD32 ptr_is_null = *(CARD32 *)(pc + 84);
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const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
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const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 88));
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__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
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CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
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@ -103,7 +103,7 @@ int DoGetProgramString(struct __GLXclientStateRec *cl, GLbyte *pc,
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CALL_by_offset(GET_DISPATCH(),
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(void (GLAPIENTRYP)(GLuint, GLenum, GLubyte *)),
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get_program_string_offset,
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(target, pname, answer));
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(target, pname, (GLubyte *)answer));
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}
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if (__glXErrorOccured()) {
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