Add macro of vertex setting for triangle stripe

Add macro of vertex setting for triangle stripe draw,
  and make the code clear.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
This commit is contained in:
Junyan He 2012-06-04 03:18:40 +08:00 committed by Eric Anholt
parent bd180be619
commit 0b0391765f
3 changed files with 81 additions and 54 deletions

View File

@ -806,25 +806,25 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen,
*xscale, *yscale, x_source, y_source,
dst_picture->pDrawable->width, dst_picture->pDrawable->height);
glamor_set_normalize_vcoords(pixmap_priv, *xscale, *yscale,
0, 0,
(INT16)(dst_picture->pDrawable->width),
(INT16)(dst_picture->pDrawable->height),
glamor_priv->yInverted, vertices);
glamor_set_normalize_vcoords_tri_strip(*xscale, *yscale,
0, 0,
(INT16)(dst_picture->pDrawable->width),
(INT16)(dst_picture->pDrawable->height),
glamor_priv->yInverted, vertices);
if (tex_normalize) {
glamor_set_normalize_tcoords(pixmap_priv, *xscale, *yscale,
x_source, y_source,
(INT16)(dst_picture->pDrawable->width + x_source),
(INT16)(dst_picture->pDrawable->height + y_source),
glamor_priv->yInverted, tex_vertices);
glamor_set_normalize_tcoords_tri_stripe(*xscale, *yscale,
x_source, y_source,
(INT16)(dst_picture->pDrawable->width + x_source),
(INT16)(dst_picture->pDrawable->height + y_source),
glamor_priv->yInverted, tex_vertices);
} else {
glamor_set_tcoords((INT16)(dst_picture->pDrawable->width),
(INT16)(dst_picture->pDrawable->height),
x_source, y_source,
(INT16)(dst_picture->pDrawable->width) + x_source,
(INT16)(dst_picture->pDrawable->height) + y_source,
glamor_priv->yInverted, tex_vertices);
glamor_set_tcoords_tri_strip((INT16)(dst_picture->pDrawable->width),
(INT16)(dst_picture->pDrawable->height),
x_source, y_source,
(INT16)(dst_picture->pDrawable->width) + x_source,
(INT16)(dst_picture->pDrawable->height) + y_source,
glamor_priv->yInverted, tex_vertices);
}
DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
@ -836,21 +836,6 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen,
tex_vertices[0], tex_vertices[1], tex_vertices[2], tex_vertices[3],
tex_vertices[4], tex_vertices[5], tex_vertices[6], tex_vertices[7]);
/* Swap the vtx for triangle render. */
tmp = vertices[4];
vertices[4] = vertices[6];
vertices[6] = tmp;
tmp = vertices[5];
vertices[5] = vertices[7];
vertices[7] = tmp;
tmp = tex_vertices[4];
tex_vertices[4] = tex_vertices[6];
tex_vertices[6] = tmp;
tmp = tex_vertices[5];
tex_vertices[5] = tex_vertices[7];
tex_vertices[7] = tmp;
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,

View File

@ -490,39 +490,24 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture,
xFixedToInt(ptrap->right.p2.y), ptrap->right.p2.y);
miTrapezoidBounds(1, ptrap, &one_trap_bound);
glamor_set_tcoords((pixmap_priv->container->drawable.width),
(pixmap_priv->container->drawable.height),
(one_trap_bound.x1),
(one_trap_bound.y1),
(one_trap_bound.x2),
(one_trap_bound.y2),
glamor_priv->yInverted, tex_vertices);
glamor_set_tcoords_tri_strip((pixmap_priv->container->drawable.width),
(pixmap_priv->container->drawable.height),
(one_trap_bound.x1),
(one_trap_bound.y1),
(one_trap_bound.x2),
(one_trap_bound.y2),
glamor_priv->yInverted, tex_vertices);
/* Need to rebase. */
one_trap_bound.x1 -= bounds->x1;
one_trap_bound.x2 -= bounds->x1;
one_trap_bound.y1 -= bounds->y1;
one_trap_bound.y2 -= bounds->y1;
glamor_set_normalize_vcoords(xscale, yscale,
glamor_set_normalize_vcoords_tri_strip(xscale, yscale,
one_trap_bound.x1, one_trap_bound.y1,
one_trap_bound.x2, one_trap_bound.y2,
glamor_priv->yInverted, vertices);
/* Swap the vtx for triangle render. */
tmp = vertices[4];
vertices[4] = vertices[6];
vertices[6] = tmp;
tmp = vertices[5];
vertices[5] = vertices[7];
vertices[7] = tmp;
tmp = tex_vertices[4];
tex_vertices[4] = tex_vertices[6];
tex_vertices[6] = tmp;
tmp = tex_vertices[5];
tex_vertices[5] = tex_vertices[7];
tex_vertices[7] = tmp;
DEBUGF("vertices --> leftup : %f X %f, rightup: %f X %f,"
"rightbottom: %f X %f, leftbottom : %f X %f\n",
vertices[0], vertices[1], vertices[2], vertices[3],

View File

@ -481,6 +481,25 @@
tx2, ty2, yInverted, vertices); \
} while(0)
#define glamor_set_normalize_tcoords_tri_stripe(xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = t_from_x_coord_x(xscale, x1); \
(vertices)[2] = t_from_x_coord_x(xscale, x2); \
(vertices)[6] = (vertices)[2]; \
(vertices)[4] = (vertices)[0]; \
if (yInverted) { \
(vertices)[1] = t_from_x_coord_y_inverted(yscale, y1); \
(vertices)[7] = t_from_x_coord_y_inverted(yscale, y2); \
} \
else { \
(vertices)[1] = t_from_x_coord_y(yscale, y1); \
(vertices)[7] = t_from_x_coord_y(yscale, y2); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[5] = (vertices)[7]; \
} while(0)
#define glamor_set_tcoords(width, height, x1, y1, x2, y2, \
yInverted, vertices) \
@ -501,6 +520,24 @@
(vertices)[7] = (vertices)[5]; \
} while(0)
#define glamor_set_tcoords_tri_strip(width, height, x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = (x1); \
(vertices)[2] = (x2); \
(vertices)[6] = (vertices)[2]; \
(vertices)[4] = (vertices)[0]; \
if (yInverted) { \
(vertices)[1] = (y1); \
(vertices)[7] = (y2); \
} \
else { \
(vertices)[1] = height - (y2); \
(vertices)[7] = height - (y1); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[5] = (vertices)[7]; \
} while(0)
#define glamor_set_normalize_vcoords(priv, xscale, yscale, \
x1, y1, x2, y2, \
@ -524,6 +561,26 @@
(vertices)[7] = (vertices)[5]; \
} while(0)
#define glamor_set_normalize_vcoords_tri_strip(xscale, yscale, \
x1, y1, x2, y2, \
yInverted, vertices) \
do { \
(vertices)[0] = v_from_x_coord_x(xscale, x1); \
(vertices)[2] = v_from_x_coord_x(xscale, x2); \
(vertices)[6] = (vertices)[2]; \
(vertices)[4] = (vertices)[0]; \
if (yInverted) { \
(vertices)[1] = v_from_x_coord_y_inverted(yscale, y1); \
(vertices)[7] = v_from_x_coord_y_inverted(yscale, y2); \
} \
else { \
(vertices)[1] = v_from_x_coord_y(yscale, y1); \
(vertices)[7] = v_from_x_coord_y(yscale, y2); \
} \
(vertices)[3] = (vertices)[1]; \
(vertices)[5] = (vertices)[7]; \
} while(0)
#define glamor_set_normalize_pt(xscale, yscale, x, y, \
yInverted, pt) \
do { \