glx: Initialize all context fields together

v2: Fix whitespace error noticed by Christopher James Halse Rogers.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Christopher James Halse Rogers <christopher.halse.rogers@canonical.com>
This commit is contained in:
Ian Romanick 2011-12-10 15:09:57 -08:00
parent befa76d251
commit 0db76e5f77

View File

@ -290,26 +290,10 @@ DoCreateContext(__GLXclientState * cl, GLXContextID gcId,
return BadAlloc;
}
/*
** Initially, setup the part of the context that could be used by
** a GL core that needs windowing information (e.g., Mesa).
/* Initialize the GLXcontext structure.
*/
glxc->pGlxScreen = pGlxScreen;
glxc->config = config;
/*
** Register this context as a resource.
*/
if (!AddResource(gcId, __glXContextRes, (pointer) glxc)) {
(*glxc->destroy) (glxc);
client->errorValue = gcId;
return BadAlloc;
}
/*
** Finally, now that everything is working, setup the rest of the
** context.
*/
glxc->id = gcId;
glxc->share_id = shareList;
glxc->idExists = GL_TRUE;
@ -317,6 +301,14 @@ DoCreateContext(__GLXclientState * cl, GLXContextID gcId,
glxc->isDirect = isDirect;
glxc->renderMode = GL_RENDER;
/* Register this context as a resource.
*/
if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
(*glxc->destroy) (glxc);
client->errorValue = gcId;
return BadAlloc;
}
__glXAddToContextList(glxc);
return Success;