Merge remote-tracking branch 'anholt/glamor-reformat'

Conflicts:
	Makefile.am

Conflict caused by adding PSEUDORAMIX and GLAMOR directory defines in
separate branches
This commit is contained in:
Keith Packard 2014-01-27 14:11:09 -08:00
commit 0fbb3d711e
45 changed files with 13681 additions and 13915 deletions

View File

@ -31,6 +31,10 @@ if PSEUDORAMIX
PSEUDORAMIX_DIR=pseudoramiX
endif
if GLAMOR
GLAMOR_DIR=glamor
endif
SUBDIRS = \
doc \
man \
@ -55,6 +59,7 @@ SUBDIRS = \
$(PRESENT_DIR) \
$(DRI3_DIR) \
exa \
$(GLAMOR_DIR) \
config \
hw \
test
@ -106,6 +111,7 @@ DIST_SUBDIRS = \
composite \
glx \
exa \
$(GLAMOR_DIR) \
config \
dri3 \
present \

View File

@ -636,6 +636,7 @@ AC_ARG_ENABLE(xnest, AS_HELP_STRING([--enable-xnest], [Build Xnest serv
AC_ARG_ENABLE(xquartz, AS_HELP_STRING([--enable-xquartz], [Build Xquartz server for OS-X (default: auto)]), [XQUARTZ=$enableval], [XQUARTZ=auto])
AC_ARG_ENABLE(standalone-xpbproxy, AS_HELP_STRING([--enable-standalone-xpbproxy], [Build a standalone xpbproxy (in addition to the one integrated into Xquartz as a separate thread) (default: no)]), [STANDALONE_XPBPROXY=$enableval], [STANDALONE_XPBPROXY=no])
AC_ARG_ENABLE(xwin, AS_HELP_STRING([--enable-xwin], [Build XWin server (default: auto)]), [XWIN=$enableval], [XWIN=auto])
AC_ARG_ENABLE(glamor, AS_HELP_STRING([--enable-glamor], [Build glamor dix module (default: no)]), [GLAMOR=$enableval], [GLAMOR=no])
dnl kdrive and its subsystems
AC_ARG_ENABLE(kdrive, AS_HELP_STRING([--enable-kdrive], [Build kdrive servers (default: no)]), [KDRIVE=$enableval], [KDRIVE=no])
AC_ARG_ENABLE(xephyr, AS_HELP_STRING([--enable-xephyr], [Build the kdrive Xephyr server (default: auto)]), [XEPHYR=$enableval], [XEPHYR=auto])
@ -2063,6 +2064,14 @@ AM_CONDITIONAL([SOLARIS_VT], [test "x$solaris_vt" = xyes])
AM_CONDITIONAL([DGA], [test "x$DGA" = xyes])
AM_CONDITIONAL([XF86VIDMODE], [test "x$XF86VIDMODE" = xyes])
AM_CONDITIONAL([XORG_BUS_PLATFORM], [test "x$CONFIG_UDEV_KMS" = xyes])
dnl glamor
AM_CONDITIONAL([GLAMOR], [test "x$GLAMOR" = xyes])
if test "x$GLAMOR" = xyes; then
AC_DEFINE(GLAMOR, 1, [Build glamor])
PKG_CHECK_MODULES([GLAMOR], [egl gl])
fi
dnl XWin DDX
AC_MSG_CHECKING([whether to build XWin DDX])
@ -2434,6 +2443,7 @@ doc/Makefile
doc/dtrace/Makefile
man/Makefile
fb/Makefile
glamor/Makefile
record/Makefile
config/Makefile
mi/Makefile

View File

@ -1,18 +1,10 @@
lib_LTLIBRARIES = libglamor.la
noinst_LTLIBRARIES = libglamor.la libglamor_egl_stubs.la
if GLAMOR_GLES2
libglamor_la_LIBADD = $(GLESV2_LIBS)
else
libglamor_la_LIBADD = $(GL_LIBS)
endif
libglamor_la_LIBADD = $(GLAMOR_LIBS)
AM_CFLAGS = $(CWARNFLAGS) $(XORG_CFLAGS) $(LIBDRM_CFLAGS)
libglamor_la_LDFLAGS = -version-info 0:0:0
AM_CFLAGS = $(CWARNFLAGS) $(DIX_CFLAGS) $(GLAMOR_CFLAGS)
libglamor_la_SOURCES = \
compat-api.h \
compiler.h \
glamor.c \
glamor_copyarea.c \
glamor_copywindow.c \
@ -48,24 +40,8 @@ libglamor_la_SOURCES = \
glamor_compositerects.c\
glamor_xv.c\
glamor_utils.h\
glamor.h\
glapi.h
glamor.h
libglamor_egl_stubs_la_SOURCES = glamor_egl_stubs.c
sdk_HEADERS = glamor.h
if EGL
LIBGLAMOREGL = libglamoregl.la
module_LTLIBRARIES = $(LIBGLAMOREGL)
libglamoregl_la_DEPENDENCIES = libglamor.la
libglamoregl_la_LDFLAGS = -avoid-version -module
libglamoregl_la_LIBADD = $(EGL_LIBS) $(GLX_SYS_LIBS) $(GBM_LIBS) libglamor.la
libglamoregl_la_SOURCES = glamor_eglmodule.c glamor_egl.c
libglamoregl_la_CFLAGS = \
$(AM_CFLAGS) \
$(GLX_DEFINES) \
$(LIBDRM_CFLAGS) \
$(EGL_CFLAGS) \
$(GBM_CFLAGS)
endif

View File

@ -1,107 +0,0 @@
/*
* Copyright 2012 Red Hat, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Author: Dave Airlie <airlied@redhat.com>
*/
/* this file provides API compat between server post 1.13 and pre it,
it should be reused inside as many drivers as possible */
#ifndef COMPAT_API_H
#define COMPAT_API_H
#ifndef GLYPH_HAS_GLYPH_PICTURE_ACCESSOR
#define GetGlyphPicture(g, s) GlyphPicture((g))[(s)->myNum]
#define SetGlyphPicture(g, s, p) GlyphPicture((g))[(s)->myNum] = p
#endif
#ifndef XF86_HAS_SCRN_CONV
#define xf86ScreenToScrn(s) xf86Screens[(s)->myNum]
#define xf86ScrnToScreen(s) screenInfo.screens[(s)->scrnIndex]
#endif
#ifndef XF86_SCRN_INTERFACE
#define SCRN_ARG_TYPE int
#define SCRN_INFO_PTR(arg1) ScrnInfoPtr scrn = xf86Screens[(arg1)]
#define SCREEN_ARG_TYPE int
#define SCREEN_PTR(arg1) ScreenPtr screen = screenInfo.screens[(arg1)]
#define SCREEN_INIT_ARGS_DECL int scrnIndex, ScreenPtr screen, int argc, char **argv
#define BLOCKHANDLER_ARGS_DECL int arg, pointer blockData, pointer timeout, pointer read_mask
#define BLOCKHANDLER_ARGS arg, blockData, timeout, read_mask
#define WAKEUPHANDLER_ARGS_DECL int arg, pointer wakeupData, unsigned long result, pointer read_mask
#define WAKEUPHANDLER_ARGS arg, wakeupData, result, read_mask
#define CLOSE_SCREEN_ARGS_DECL int scrnIndex, ScreenPtr screen
#define CLOSE_SCREEN_ARGS scrnIndex, screen
#define ADJUST_FRAME_ARGS_DECL int arg, int x, int y, int flags
#define ADJUST_FRAME_ARGS(arg, x, y) (arg)->scrnIndex, x, y, 0
#define SWITCH_MODE_ARGS_DECL int arg, DisplayModePtr mode, int flags
#define SWITCH_MODE_ARGS(arg, m) (arg)->scrnIndex, m, 0
#define FREE_SCREEN_ARGS_DECL int arg, int flags
#define FREE_SCREEN_ARGS arg, flags
#define VT_FUNC_ARGS_DECL int arg, int flags
#define VT_FUNC_ARGS(flags) scrn->scrnIndex, (flags)
#define XF86_ENABLEDISABLEFB_ARG(x) ((x)->scrnIndex)
#else
#define SCRN_ARG_TYPE ScrnInfoPtr
#define SCRN_INFO_PTR(arg1) ScrnInfoPtr scrn = (arg1)
#define SCREEN_ARG_TYPE ScreenPtr
#define SCREEN_PTR(arg1) ScreenPtr screen = (arg1)
#define SCREEN_INIT_ARGS_DECL ScreenPtr screen, int argc, char **argv
#define BLOCKHANDLER_ARGS_DECL ScreenPtr arg, pointer timeout, pointer read_mask
#define BLOCKHANDLER_ARGS arg, timeout, read_mask
#define WAKEUPHANDLER_ARGS_DECL ScreenPtr arg, unsigned long result, pointer read_mask
#define WAKEUPHANDLER_ARGS arg, result, read_mask
#define CLOSE_SCREEN_ARGS_DECL ScreenPtr screen
#define CLOSE_SCREEN_ARGS screen
#define ADJUST_FRAME_ARGS_DECL ScrnInfoPtr arg, int x, int y
#define ADJUST_FRAME_ARGS(arg, x, y) arg, x, y
#define SWITCH_MODE_ARGS_DECL ScrnInfoPtr arg, DisplayModePtr mode
#define SWITCH_MODE_ARGS(arg, m) arg, m
#define FREE_SCREEN_ARGS_DECL ScrnInfoPtr arg
#define FREE_SCREEN_ARGS arg
#define VT_FUNC_ARGS_DECL ScrnInfoPtr arg
#define VT_FUNC_ARGS(flags) scrn
#define XF86_ENABLEDISABLEFB_ARG(x) (x)
#endif
#endif

View File

@ -54,197 +54,192 @@ DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
PixmapPtr
glamor_get_drawable_pixmap(DrawablePtr drawable)
{
if (drawable->type == DRAWABLE_WINDOW)
return drawable->
pScreen->GetWindowPixmap((WindowPtr) drawable);
else
return (PixmapPtr) drawable;
if (drawable->type == DRAWABLE_WINDOW)
return drawable->pScreen->GetWindowPixmap((WindowPtr) drawable);
else
return (PixmapPtr) drawable;
}
_X_EXPORT void
glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
{
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key);
if (pixmap_priv == NULL) {
pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
glamor_set_pixmap_private(pixmap, pixmap_priv);
pixmap_priv->base.pixmap = pixmap;
pixmap_priv->base.glamor_priv = glamor_priv;
}
pixmap_priv->type = type;
pixmap_priv = dixLookupPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key);
if (pixmap_priv == NULL) {
pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
glamor_set_pixmap_private(pixmap, pixmap_priv);
pixmap_priv->base.pixmap = pixmap;
pixmap_priv->base.glamor_priv = glamor_priv;
}
pixmap_priv->type = type;
}
_X_EXPORT void
glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo;
GLenum format;
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo;
GLenum format;
glamor_priv = glamor_get_screen_private(screen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_priv = glamor_get_screen_private(screen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->base.fbo) {
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
glamor_destroy_fbo(fbo);
}
if (pixmap_priv->base.fbo) {
fbo = glamor_pixmap_detach_fbo(pixmap_priv);
glamor_destroy_fbo(fbo);
}
gl_iformat_for_depth(pixmap->drawable.depth, &format);
fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
pixmap->drawable.height,
format, tex, 0);
gl_iformat_for_depth(pixmap->drawable.depth, &format);
fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
pixmap->drawable.height, format, tex, 0);
if (fbo == NULL) {
ErrorF("XXX fail to create fbo.\n");
return;
}
if (fbo == NULL) {
ErrorF("XXX fail to create fbo.\n");
return;
}
glamor_pixmap_attach_fbo(pixmap, fbo);
glamor_pixmap_attach_fbo(pixmap, fbo);
}
void
glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap)
{
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
glamor_priv->screen_fbo = pixmap_priv->base.fbo->fb;
pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
pixmap_priv->base.fbo->width = screen_pixmap->drawable.width;
pixmap_priv->base.fbo->height = screen_pixmap->drawable.height;
glamor_priv->back_pixmap = back_pixmap;
glamor_priv->back_pixmap = back_pixmap;
}
PixmapPtr
glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned int usage)
unsigned int usage)
{
PixmapPtr pixmap;
glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_pixmap_fbo *fbo;
int pitch;
GLenum format;
PixmapPtr pixmap;
glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_fbo *fbo;
int pitch;
GLenum format;
if (w > 32767 || h > 32767)
return NullPixmap;
if (w > 32767 || h > 32767)
return NullPixmap;
if ((usage == GLAMOR_CREATE_PIXMAP_CPU
|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
|| (w == 0 && h == 0)
|| !glamor_check_pixmap_fbo_depth(depth))
|| (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
!glamor_check_fbo_size(glamor_priv, w, h)))
return fbCreatePixmap(screen, w, h, depth, usage);
else
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
if ((usage == GLAMOR_CREATE_PIXMAP_CPU
|| (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 64 && h <= 64)
|| (w == 0 && h == 0)
|| !glamor_check_pixmap_fbo_depth(depth))
|| (!GLAMOR_TEXTURED_LARGE_PIXMAP &&
!glamor_check_fbo_size(glamor_priv, w, h)))
return fbCreatePixmap(screen, w, h, depth, usage);
else
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
pixmap_priv = calloc(1, sizeof(*pixmap_priv));
pixmap_priv = calloc(1, sizeof(*pixmap_priv));
if (!pixmap_priv) {
fbDestroyPixmap(pixmap);
return fbCreatePixmap(screen, w, h, depth, usage);
}
glamor_set_pixmap_private(pixmap, pixmap_priv);
if (!pixmap_priv) {
fbDestroyPixmap(pixmap);
return fbCreatePixmap(screen, w, h, depth, usage);
}
glamor_set_pixmap_private(pixmap, pixmap_priv);
if (usage == GLAMOR_CREATE_PIXMAP_MAP)
type = GLAMOR_MEMORY_MAP;
if (usage == GLAMOR_CREATE_PIXMAP_MAP)
type = GLAMOR_MEMORY_MAP;
pixmap_priv->base.pixmap = pixmap;
pixmap_priv->base.glamor_priv = glamor_priv;
pixmap_priv->base.pixmap = pixmap;
pixmap_priv->base.glamor_priv = glamor_priv;
gl_iformat_for_depth(depth, &format);
gl_iformat_for_depth(depth, &format);
pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
if (type == GLAMOR_MEMORY_MAP || glamor_check_fbo_size(glamor_priv, w, h)) {
pixmap_priv->type = type;
fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
}
else {
DEBUGF("Create LARGE pixmap %p width %d height %d\n", pixmap, w, h);
pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
glamor_priv->max_fbo_size,
glamor_priv->max_fbo_size,
pixmap_priv);
}
if (type == GLAMOR_MEMORY_MAP || glamor_check_fbo_size(glamor_priv, w, h)) {
pixmap_priv->type = type;
fbo = glamor_create_fbo(glamor_priv, w, h, format, usage);
}
else {
DEBUGF("Create LARGE pixmap %p width %d height %d\n", pixmap, w, h);
pixmap_priv->type = GLAMOR_TEXTURE_LARGE;
fbo = glamor_create_fbo_array(glamor_priv, w, h, format, usage,
glamor_priv->max_fbo_size,
glamor_priv->max_fbo_size, pixmap_priv);
}
if (fbo == NULL) {
fbDestroyPixmap(pixmap);
free(pixmap_priv);
return fbCreatePixmap(screen, w, h, depth, usage);
}
if (fbo == NULL) {
fbDestroyPixmap(pixmap);
free(pixmap_priv);
return fbCreatePixmap(screen, w, h, depth, usage);
}
glamor_pixmap_attach_fbo(pixmap, fbo);
glamor_pixmap_attach_fbo(pixmap, fbo);
return pixmap;
return pixmap;
}
void
glamor_destroy_textured_pixmap(PixmapPtr pixmap)
{
if (pixmap->refcnt == 1) {
glamor_pixmap_private *pixmap_priv;
if (pixmap->refcnt == 1) {
glamor_pixmap_private *pixmap_priv;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv != NULL)
glamor_pixmap_destroy_fbo(pixmap_priv);
}
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv != NULL)
glamor_pixmap_destroy_fbo(pixmap_priv);
}
}
Bool
glamor_destroy_pixmap(PixmapPtr pixmap)
{
glamor_screen_private
*glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
if (glamor_priv->dri3_enabled)
glamor_egl_destroy_textured_pixmap(pixmap);
else
glamor_destroy_textured_pixmap(pixmap);
return fbDestroyPixmap(pixmap);
glamor_screen_private
*glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
if (glamor_priv->dri3_enabled)
glamor_egl_destroy_textured_pixmap(pixmap);
else
glamor_destroy_textured_pixmap(pixmap);
return fbDestroyPixmap(pixmap);
}
void
glamor_block_handler(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->tick++;
dispatch->glFlush();
glamor_fbo_expire(glamor_priv);
glamor_put_dispatch(glamor_priv);
if (glamor_priv->state == RENDER_STATE
&& glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
glamor_priv->state = IDLE_STATE;
glamor_priv->render_idle_cnt = 0;
}
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->tick++;
dispatch->glFlush();
glamor_fbo_expire(glamor_priv);
glamor_put_dispatch(glamor_priv);
if (glamor_priv->state == RENDER_STATE
&& glamor_priv->render_idle_cnt++ > RENDER_IDEL_MAX) {
glamor_priv->state = IDLE_STATE;
glamor_priv->render_idle_cnt = 0;
}
}
static void
_glamor_block_handler(void *data, OSTimePtr timeout,
void *last_select_mask)
_glamor_block_handler(void *data, OSTimePtr timeout, void *last_select_mask)
{
glamor_screen_private *glamor_priv = data;
glamor_gl_dispatch *dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glFlush();
glamor_put_dispatch(glamor_priv);
glamor_screen_private *glamor_priv = data;
glamor_gl_dispatch *dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glFlush();
glamor_put_dispatch(glamor_priv);
}
static void
@ -255,374 +250,366 @@ _glamor_wakeup_handler(void *data, int result, void *last_select_mask)
static void
glamor_set_debug_level(int *debug_level)
{
char *debug_level_string;
debug_level_string = getenv("GLAMOR_DEBUG");
if (debug_level_string
&& sscanf(debug_level_string, "%d", debug_level) == 1)
return;
*debug_level = 0;
char *debug_level_string;
debug_level_string = getenv("GLAMOR_DEBUG");
if (debug_level_string
&& sscanf(debug_level_string, "%d", debug_level) == 1)
return;
*debug_level = 0;
}
int glamor_debug_level;
/** Set up glamor for an already-configured GL context. */
Bool
glamor_init(ScreenPtr screen, unsigned int flags)
{
glamor_screen_private *glamor_priv;
int gl_version;
glamor_screen_private *glamor_priv;
int gl_version;
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
if (flags & ~GLAMOR_VALID_FLAGS) {
ErrorF("glamor_init: Invalid flags %x\n", flags);
return FALSE;
}
glamor_priv = calloc(1, sizeof(*glamor_priv));
if (glamor_priv == NULL)
return FALSE;
if (flags & ~GLAMOR_VALID_FLAGS) {
ErrorF("glamor_init: Invalid flags %x\n", flags);
return FALSE;
}
glamor_priv = calloc(1, sizeof(*glamor_priv));
if (glamor_priv == NULL)
return FALSE;
if (flags & GLAMOR_INVERTED_Y_AXIS) {
glamor_priv->yInverted = 1;
} else
glamor_priv->yInverted = 0;
if (flags & GLAMOR_INVERTED_Y_AXIS) {
glamor_priv->yInverted = 1;
}
else
glamor_priv->yInverted = 0;
if (!dixRegisterPrivateKey
(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate screen private\n",
screen->myNum);
goto fail;
}
if (!dixRegisterPrivateKey(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate screen private\n",
screen->myNum);
goto fail;
}
glamor_set_screen_private(screen, glamor_priv);
glamor_set_screen_private(screen, glamor_priv);
if (!dixRegisterPrivateKey
(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate pixmap private\n",
screen->myNum);
goto fail;;
}
if (!dixRegisterPrivateKey(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
LogMessage(X_WARNING,
"glamor%d: Failed to allocate pixmap private\n",
screen->myNum);
goto fail;;
}
gl_version = glamor_gl_get_version();
gl_version = glamor_gl_get_version();
#ifndef GLAMOR_GLES2
if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
ErrorF("Require OpenGL version 1.3 or latter.\n");
goto fail;
}
if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
ErrorF("Require OpenGL version 1.3 or latter.\n");
goto fail;
}
#else
if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
ErrorF("Require Open GLES2.0 or latter.\n");
goto fail;
}
if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
ErrorF("Require Open GLES2.0 or latter.\n");
goto fail;
}
#endif
glamor_gl_dispatch_init(screen, &glamor_priv->_dispatch, gl_version);
glamor_gl_dispatch_init(screen, &glamor_priv->_dispatch, gl_version);
#ifdef GLAMOR_GLES2
if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
goto fail;
}
if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
goto fail;
}
#endif
glamor_priv->has_pack_invert =
glamor_gl_has_extension("GL_MESA_pack_invert");
glamor_priv->has_fbo_blit =
glamor_gl_has_extension("GL_EXT_framebuffer_blit");
glamor_priv->_dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
&glamor_priv->max_fbo_size);
glamor_priv->has_pack_invert =
glamor_gl_has_extension("GL_MESA_pack_invert");
glamor_priv->has_fbo_blit =
glamor_gl_has_extension("GL_EXT_framebuffer_blit");
glamor_priv->_dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
&glamor_priv->max_fbo_size);
#ifdef MAX_FBO_SIZE
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
glamor_priv->max_fbo_size = MAX_FBO_SIZE;
#endif
glamor_set_debug_level(&glamor_debug_level);
glamor_set_debug_level(&glamor_debug_level);
#ifdef GLAMOR_GLES2
glamor_priv->gl_flavor = GLAMOR_GL_ES2;
glamor_priv->gl_flavor = GLAMOR_GL_ES2;
#else
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
#endif
/* If we are using egl screen, call egl screen init to
* register correct close screen function. */
if (flags & GLAMOR_USE_EGL_SCREEN)
glamor_egl_screen_init(screen);
/* If we are using egl screen, call egl screen init to
* register correct close screen function. */
if (flags & GLAMOR_USE_EGL_SCREEN)
glamor_egl_screen_init(screen);
glamor_priv->saved_procs.close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_close_screen;
glamor_priv->saved_procs.close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_close_screen;
if (flags & GLAMOR_USE_SCREEN) {
if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
_glamor_wakeup_handler,
glamor_priv)) {
goto fail;
}
if (flags & GLAMOR_USE_SCREEN) {
if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
_glamor_wakeup_handler,
glamor_priv)) {
goto fail;
}
glamor_priv->saved_procs.create_gc = screen->CreateGC;
screen->CreateGC = glamor_create_gc;
glamor_priv->saved_procs.create_gc = screen->CreateGC;
screen->CreateGC = glamor_create_gc;
glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
screen->CreatePixmap = glamor_create_pixmap;
glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
screen->CreatePixmap = glamor_create_pixmap;
glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
screen->DestroyPixmap = glamor_destroy_pixmap;
glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
screen->DestroyPixmap = glamor_destroy_pixmap;
glamor_priv->saved_procs.get_spans = screen->GetSpans;
screen->GetSpans = glamor_get_spans;
glamor_priv->saved_procs.get_spans = screen->GetSpans;
screen->GetSpans = glamor_get_spans;
glamor_priv->saved_procs.get_image = screen->GetImage;
screen->GetImage = glamor_get_image;
glamor_priv->saved_procs.get_image = screen->GetImage;
screen->GetImage = glamor_get_image;
glamor_priv->saved_procs.change_window_attributes =
screen->ChangeWindowAttributes;
screen->ChangeWindowAttributes =
glamor_change_window_attributes;
glamor_priv->saved_procs.change_window_attributes =
screen->ChangeWindowAttributes;
screen->ChangeWindowAttributes = glamor_change_window_attributes;
glamor_priv->saved_procs.copy_window = screen->CopyWindow;
screen->CopyWindow = glamor_copy_window;
glamor_priv->saved_procs.copy_window = screen->CopyWindow;
screen->CopyWindow = glamor_copy_window;
glamor_priv->saved_procs.bitmap_to_region =
screen->BitmapToRegion;
screen->BitmapToRegion = glamor_bitmap_to_region;
}
glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion;
screen->BitmapToRegion = glamor_bitmap_to_region;
}
#ifdef RENDER
if (flags & GLAMOR_USE_PICTURE_SCREEN) {
glamor_priv->saved_procs.composite = ps->Composite;
ps->Composite = glamor_composite;
if (flags & GLAMOR_USE_PICTURE_SCREEN) {
glamor_priv->saved_procs.composite = ps->Composite;
ps->Composite = glamor_composite;
glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
ps->Trapezoids = glamor_trapezoids;
glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
ps->Trapezoids = glamor_trapezoids;
glamor_priv->saved_procs.triangles = ps->Triangles;
ps->Triangles = glamor_triangles;
glamor_priv->saved_procs.addtraps = ps->AddTraps;
ps->AddTraps = glamor_add_traps;
glamor_priv->saved_procs.triangles = ps->Triangles;
ps->Triangles = glamor_triangles;
}
glamor_priv->saved_procs.addtraps = ps->AddTraps;
ps->AddTraps = glamor_add_traps;
glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
ps->CompositeRects = glamor_composite_rectangles;
}
glamor_priv->saved_procs.glyphs = ps->Glyphs;
ps->Glyphs = glamor_glyphs;
glamor_priv->saved_procs.composite_rects = ps->CompositeRects;
ps->CompositeRects = glamor_composite_rectangles;
glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
ps->UnrealizeGlyph = glamor_glyph_unrealize;
glamor_priv->saved_procs.glyphs = ps->Glyphs;
ps->Glyphs = glamor_glyphs;
glamor_priv->saved_procs.create_picture = ps->CreatePicture;
ps->CreatePicture = glamor_create_picture;
glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
ps->UnrealizeGlyph = glamor_glyph_unrealize;
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
screen->SetWindowPixmap = glamor_set_window_pixmap;
glamor_priv->saved_procs.create_picture = ps->CreatePicture;
ps->CreatePicture = glamor_create_picture;
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
screen->SetWindowPixmap = glamor_set_window_pixmap;
glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
ps->DestroyPicture = glamor_destroy_picture;
glamor_init_composite_shaders(screen);
glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
ps->DestroyPicture = glamor_destroy_picture;
glamor_init_composite_shaders(screen);
#endif
glamor_init_pixmap_fbo(screen);
glamor_init_solid_shader(screen);
glamor_init_tile_shader(screen);
glamor_init_pixmap_fbo(screen);
glamor_init_solid_shader(screen);
glamor_init_tile_shader(screen);
#ifdef GLAMOR_TRAPEZOID_SHADER
glamor_init_trapezoid_shader(screen);
glamor_init_trapezoid_shader(screen);
#endif
glamor_init_putimage_shaders(screen);
glamor_init_finish_access_shaders(screen);
glamor_init_putimage_shaders(screen);
glamor_init_finish_access_shaders(screen);
#ifdef GLAMOR_GRADIENT_SHADER
glamor_init_gradient_shader(screen);
glamor_init_gradient_shader(screen);
#endif
#ifdef GLAMOR_XV
glamor_init_xv_shader(screen);
glamor_init_xv_shader(screen);
#endif
glamor_pixmap_init(screen);
glamor_pixmap_init(screen);
glamor_priv->flags = flags;
glamor_priv->screen = screen;
glamor_priv->flags = flags;
glamor_priv->screen = screen;
return TRUE;
return TRUE;
fail:
free(glamor_priv);
glamor_set_screen_private(screen, NULL);
return FALSE;
fail:
free(glamor_priv);
glamor_set_screen_private(screen, NULL);
return FALSE;
}
static void
glamor_release_screen_priv(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(screen);
glamor_priv = glamor_get_screen_private(screen);
#ifdef GLAMOR_XV
glamor_fini_xv_shader(screen);
glamor_fini_xv_shader(screen);
#endif
#ifdef RENDER
glamor_fini_composite_shaders(screen);
glamor_fini_composite_shaders(screen);
#endif
glamor_fini_pixmap_fbo(screen);
glamor_fini_solid_shader(screen);
glamor_fini_tile_shader(screen);
glamor_fini_pixmap_fbo(screen);
glamor_fini_solid_shader(screen);
glamor_fini_tile_shader(screen);
#ifdef GLAMOR_TRAPEZOID_SHADER
glamor_fini_trapezoid_shader(screen);
glamor_fini_trapezoid_shader(screen);
#endif
glamor_fini_putimage_shaders(screen);
glamor_fini_finish_access_shaders(screen);
glamor_fini_putimage_shaders(screen);
glamor_fini_finish_access_shaders(screen);
#ifdef GLAMOR_GRADIENT_SHADER
glamor_fini_gradient_shader(screen);
glamor_fini_gradient_shader(screen);
#endif
glamor_pixmap_fini(screen);
free(glamor_priv);
glamor_pixmap_fini(screen);
free(glamor_priv);
glamor_set_screen_private(screen, NULL);
glamor_set_screen_private(screen, NULL);
}
_X_EXPORT void
glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv)
{
glamor_pixmap_private *old_priv;
glamor_pixmap_fbo *fbo;
glamor_pixmap_private *old_priv;
glamor_pixmap_fbo *fbo;
old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
old_priv = dixGetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
if (priv) {
assert(old_priv == NULL);
} else {
if (old_priv == NULL)
return;
fbo = glamor_pixmap_detach_fbo(old_priv);
glamor_purge_fbo(fbo);
free(old_priv);
}
if (priv) {
assert(old_priv == NULL);
}
else {
if (old_priv == NULL)
return;
fbo = glamor_pixmap_detach_fbo(old_priv);
glamor_purge_fbo(fbo);
free(old_priv);
}
dixSetPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key,
priv);
dixSetPrivate(&pixmap->devPrivates, glamor_pixmap_private_key, priv);
}
Bool
glamor_close_screen(CLOSE_SCREEN_ARGS_DECL)
glamor_close_screen(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
PixmapPtr screen_pixmap;
int flags;
glamor_screen_private *glamor_priv;
PixmapPtr screen_pixmap;
int flags;
#ifdef RENDER
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
PictureScreenPtr ps = GetPictureScreenIfSet(screen);
#endif
glamor_priv = glamor_get_screen_private(screen);
flags = glamor_priv->flags;
glamor_glyphs_fini(screen);
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
if (flags & GLAMOR_USE_SCREEN) {
glamor_priv = glamor_get_screen_private(screen);
flags = glamor_priv->flags;
glamor_glyphs_fini(screen);
screen->CloseScreen = glamor_priv->saved_procs.close_screen;
if (flags & GLAMOR_USE_SCREEN) {
screen->CreateGC = glamor_priv->saved_procs.create_gc;
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
screen->GetSpans = glamor_priv->saved_procs.get_spans;
screen->ChangeWindowAttributes =
glamor_priv->saved_procs.change_window_attributes;
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
}
screen->CreateGC = glamor_priv->saved_procs.create_gc;
screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
screen->GetSpans = glamor_priv->saved_procs.get_spans;
screen->ChangeWindowAttributes =
glamor_priv->saved_procs.change_window_attributes;
screen->CopyWindow = glamor_priv->saved_procs.copy_window;
screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
}
#ifdef RENDER
if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
ps->Composite = glamor_priv->saved_procs.composite;
ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
ps->Triangles = glamor_priv->saved_procs.triangles;
ps->CreatePicture = glamor_priv->saved_procs.create_picture;
}
ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
ps->Glyphs = glamor_priv->saved_procs.glyphs;
ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
ps->Composite = glamor_priv->saved_procs.composite;
ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
ps->Triangles = glamor_priv->saved_procs.triangles;
ps->CreatePicture = glamor_priv->saved_procs.create_picture;
}
ps->CompositeRects = glamor_priv->saved_procs.composite_rects;
ps->Glyphs = glamor_priv->saved_procs.glyphs;
ps->UnrealizeGlyph = glamor_priv->saved_procs.unrealize_glyph;
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
#endif
screen_pixmap = screen->GetScreenPixmap(screen);
glamor_set_pixmap_private(screen_pixmap, NULL);
if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
screen_pixmap = screen->GetScreenPixmap(screen);
glamor_set_pixmap_private(screen_pixmap, NULL);
if (glamor_priv->back_pixmap && *glamor_priv->back_pixmap)
glamor_set_pixmap_private(*glamor_priv->back_pixmap, NULL);
glamor_release_screen_priv(screen);
glamor_release_screen_priv(screen);
return screen->CloseScreen(CLOSE_SCREEN_ARGS);
return screen->CloseScreen(screen);
}
void
glamor_fini(ScreenPtr screen)
{
/* Do nothing currently. */
/* Do nothing currently. */
}
void glamor_enable_dri3(ScreenPtr screen)
void
glamor_enable_dri3(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_priv->dri3_enabled = TRUE;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_priv->dri3_enabled = TRUE;
}
Bool glamor_is_dri3_support_enabled(ScreenPtr screen)
Bool
glamor_is_dri3_support_enabled(ScreenPtr screen)
{
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
return glamor_priv->dri3_enabled;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
return glamor_priv->dri3_enabled;
}
int
glamor_dri3_fd_from_pixmap (ScreenPtr screen,
PixmapPtr pixmap,
CARD16 *stride,
CARD32 *size)
glamor_dri3_fd_from_pixmap(ScreenPtr screen,
PixmapPtr pixmap, CARD16 *stride, CARD32 *size)
{
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
return -1;
switch (pixmap_priv->type)
{
case GLAMOR_TEXTURE_DRM:
case GLAMOR_TEXTURE_ONLY:
glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
return glamor_egl_dri3_fd_name_from_tex(screen,
pixmap,
pixmap_priv->base.fbo->tex,
FALSE,
stride,
size);
default: break;
}
return -1;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
return -1;
switch (pixmap_priv->type) {
case GLAMOR_TEXTURE_DRM:
case GLAMOR_TEXTURE_ONLY:
glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
return glamor_egl_dri3_fd_name_from_tex(screen,
pixmap,
pixmap_priv->base.fbo->tex,
FALSE, stride, size);
default:
break;
}
return -1;
}
int
glamor_dri3_name_from_pixmap (PixmapPtr pixmap)
glamor_dri3_name_from_pixmap(PixmapPtr pixmap)
{
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
glamor_pixmap_private *pixmap_priv;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
return -1;
switch (pixmap_priv->type)
{
case GLAMOR_TEXTURE_DRM:
case GLAMOR_TEXTURE_ONLY:
glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
pixmap,
pixmap_priv->base.fbo->tex,
TRUE,
NULL,
NULL);
default: break;
}
return -1;
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv == NULL || !glamor_priv->dri3_enabled)
return -1;
switch (pixmap_priv->type) {
case GLAMOR_TEXTURE_DRM:
case GLAMOR_TEXTURE_ONLY:
glamor_pixmap_ensure_fbo(pixmap, GL_RGBA, 0);
return glamor_egl_dri3_fd_name_from_tex(pixmap->drawable.pScreen,
pixmap,
pixmap_priv->base.fbo->tex,
TRUE, NULL, NULL);
default:
break;
}
return -1;
}

View File

@ -30,14 +30,12 @@
#define GLAMOR_H
#include <scrnintstr.h>
#include <xf86.h>
#include <xf86str.h>
#include <pixmapstr.h>
#include <gcstruct.h>
#include <picturestr.h>
#include <fb.h>
#include <fbpict.h>
#include <xf86xv.h>
/*
* glamor_pixmap_type : glamor pixmap's type.
* @MEMORY: pixmap is in memory.
@ -48,15 +46,15 @@
* @DRM_ONLY: pixmap is in a external DRM buffer.
* @TEXTURE_ONLY: pixmap is in an internal texture.
*/
typedef enum glamor_pixmap_type {
GLAMOR_MEMORY,
GLAMOR_MEMORY_MAP,
GLAMOR_TEXTURE_DRM,
GLAMOR_SEPARATE_TEXTURE,
GLAMOR_DRM_ONLY,
GLAMOR_TEXTURE_ONLY,
GLAMOR_TEXTURE_LARGE,
GLAMOR_TEXTURE_PACK
typedef enum glamor_pixmap_type {
GLAMOR_MEMORY,
GLAMOR_MEMORY_MAP,
GLAMOR_TEXTURE_DRM,
GLAMOR_SEPARATE_TEXTURE,
GLAMOR_DRM_ONLY,
GLAMOR_TEXTURE_ONLY,
GLAMOR_TEXTURE_LARGE,
GLAMOR_TEXTURE_PACK
} glamor_pixmap_type_t;
#define GLAMOR_EGL_EXTERNAL_BUFFER 3
@ -116,17 +114,13 @@ extern _X_EXPORT void glamor_fini(ScreenPtr screen);
* screen pixmap which must be a glamor pixmap and requires
* the internal data structure still exist at that time.
* Otherwise, the glamor internal structure will not be freed.*/
#ifndef XF86_SCRN_INTERFACE
extern _X_EXPORT Bool glamor_close_screen(int scrnIndex, ScreenPtr screen);
#else
extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen);
#endif
/* Let glamor to know the screen's fbo. The low level
* driver should already assign a tex
* to this pixmap through the set_pixmap_texture. */
extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap);
extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap,
PixmapPtr *back_pixmap);
/* @glamor_glyphs_init: Initialize glyphs internal data structures.
*
@ -139,13 +133,14 @@ extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPt
extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap,
unsigned int tex);
unsigned int tex);
extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type);
extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap,
glamor_pixmap_type_t type);
extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned int usage);
extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h,
int depth, unsigned int usage);
extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen);
@ -160,14 +155,21 @@ extern _X_EXPORT void glamor_egl_restore_context(ScreenPtr screen);
* Used by the DRI2 page flip. This function will exchange the KHR images and
* fbos of the two pixmaps.
* */
extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back);
extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front,
PixmapPtr back);
extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back);
extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front,
PixmapPtr back);
/* The DDX is not supposed to call these three functions */
extern _X_EXPORT void glamor_enable_dri3(ScreenPtr screen);
extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h);
extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr, unsigned int, Bool, CARD16*, CARD32*);
extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr
screen,
int w,
int h);
extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr,
unsigned int, Bool,
CARD16 *, CARD32 *);
/* @glamor_is_dri3_support_enabled: Returns if DRI3 support is enabled.
*
@ -194,10 +196,9 @@ extern _X_EXPORT Bool glamor_is_dri3_support_enabled(ScreenPtr screen);
* content.
* Returns the fd on success, -1 on error.
* */
extern _X_EXPORT int glamor_dri3_fd_from_pixmap (ScreenPtr screen,
PixmapPtr pixmap,
CARD16 *stride,
CARD32 *size);
extern _X_EXPORT int glamor_dri3_fd_from_pixmap(ScreenPtr screen,
PixmapPtr pixmap,
CARD16 *stride, CARD32 *size);
/* @glamor_dri3_name_from_pixmap: helper to get an gem name from a pixmap.
*
@ -208,7 +209,7 @@ extern _X_EXPORT int glamor_dri3_fd_from_pixmap (ScreenPtr screen,
* glamor DRI3 support to be activated.
* Returns the name on success, -1 on error.
* */
extern _X_EXPORT int glamor_dri3_name_from_pixmap (PixmapPtr pixmap);
extern _X_EXPORT int glamor_dri3_name_from_pixmap(PixmapPtr pixmap);
/* @glamor_egl_dri3_pixmap_from_fd: DRI3 helper to get a pixmap from a dma-buf fd.
*
@ -222,13 +223,13 @@ extern _X_EXPORT int glamor_dri3_name_from_pixmap (PixmapPtr pixmap);
*
* Returns a valid pixmap if the import succeeded, else NULL.
* */
extern _X_EXPORT PixmapPtr glamor_egl_dri3_pixmap_from_fd (ScreenPtr screen,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride,
CARD8 depth,
CARD8 bpp);
extern _X_EXPORT PixmapPtr glamor_egl_dri3_pixmap_from_fd(ScreenPtr screen,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride,
CARD8 depth,
CARD8 bpp);
#ifdef GLAMOR_FOR_XORG
@ -265,8 +266,7 @@ extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
* screen pixmap is a special, we handle it separately in this function.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
int handle,
int stride);
int handle, int stride);
/* @glamor_egl_create_textured_screen_ext:
*
@ -275,9 +275,10 @@ extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
* the DDX's close screen, we have to free all the glamor related resources.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
int handle,
int stride,
PixmapPtr *back_pixmap);
int handle,
int stride,
PixmapPtr
*back_pixmap);
/*
* @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
@ -292,8 +293,7 @@ extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
* as well. Return true if successful, otherwise return FALSE.
*/
extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
int handle,
int stride);
int handle, int stride);
/*
* @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap
@ -305,8 +305,7 @@ extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
* This function is similar to glamor_egl_create_textured_pixmap.
*/
extern _X_EXPORT Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap,
void *bo);
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo);
#endif
@ -314,119 +313,131 @@ extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
extern _X_EXPORT int glamor_create_gc(GCPtr gc);
extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable);
extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes,
DrawablePtr drawable);
/* Glamor rendering/drawing functions with XXX_nf.
* nf means no fallback within glamor internal if possible. If glamor
* fail to accelerate the operation, glamor will return a false, and the
* caller need to implement fallback method. Return a true means the
* rendering request get done successfully. */
extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points,
int *widths, int sorted);
GCPtr gc,
int n, DDXPointPtr points,
int *widths, int sorted);
extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
GCPtr gc,
int nrect,
xRectangle * prect);
GCPtr gc,
int nrect, xRectangle *prect);
extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad,
int image_format, char *bits);
GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad,
int image_format, char *bits);
extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure);
DrawablePtr dst,
GCPtr gc,
BoxPtr box,
int nbox,
int dx,
int dy,
Bool reverse,
Bool upsidedown, Pixel bitplane,
void *closure);
extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
PicturePtr source,
PicturePtr mask,
PicturePtr dest,
INT16 x_source,
INT16 y_source,
INT16 x_mask,
INT16 y_mask,
INT16 x_dest, INT16 y_dest,
CARD16 width, CARD16 height);
extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps);
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid *traps);
extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist,
GlyphListPtr list, GlyphPtr * glyphs);
PicturePtr src,
PicturePtr dst,
PictFormatPtr mask_format,
INT16 x_src,
INT16 y_src, int nlist,
GlyphListPtr list, GlyphPtr *glyphs);
extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc,
int ntris, xTriangle * tris);
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc,
int ntris, xTriangle *tris);
extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted);
extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc,
char *src, DDXPointPtr points,
int *widths, int n, int sorted);
extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax,
DDXPointPtr points, int *widths, int count, char *dst);
DDXPointPtr points, int *widths,
int count, char *dst);
extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op,
PicturePtr pDst,
xRenderColor *color,
int nRect,
xRectangle *rects);
extern _X_EXPORT Bool glamor_composite_rects_nf(CARD8 op,
PicturePtr pDst,
xRenderColor *color,
int nRect, xRectangle *rects);
extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d);
extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y,
int w, int h, unsigned int format,
unsigned long planeMask, char *d);
extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture,
INT16 x_off,
INT16 y_off, int ntrap, xTrap * traps);
INT16 x_off,
INT16 y_off, int ntrap,
xTrap *traps);
extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane, RegionPtr *pRegion);
extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst,
GCPtr pGC, int srcx, int srcy, int w,
int h, int dstx, int dsty,
unsigned long bitPlane,
RegionPtr *pRegion);
extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase);
extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable,
GCPtr pGC, int x, int y,
unsigned int nglyph,
CharInfoPtr *ppci,
void *pglyphBase);
extern _X_EXPORT Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase);
int x, int y,
unsigned int nglyph,
CharInfoPtr *ppci,
void *pglyphBase);
extern _X_EXPORT Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y);
DrawablePtr pDrawable, int w, int h,
int x, int y);
extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC,
int mode, int npt, DDXPointPtr ppt);
extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg);
extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC,
int nseg, xSegment *pSeg);
extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC,
int mode, int npt, DDXPointPtr ppt);
extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points);
extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc,
int mode, int n, DDXPointPtr points);
extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen, int num_texture_ports);
#if 0
extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen,
int num_texture_ports);
#endif
#endif /* GLAMOR_H */
#endif /* GLAMOR_H */

View File

@ -30,36 +30,32 @@
static Bool
_glamor_add_traps(PicturePtr pPicture,
INT16 x_off,
INT16 y_off, int ntrap, xTrap * traps,
Bool fallback)
INT16 x_off,
INT16 y_off, int ntrap, xTrap *traps, Bool fallback)
{
if (!fallback
&& ( !pPicture->pDrawable
|| glamor_ddx_fallback_check_pixmap(pPicture->pDrawable)))
return FALSE;
if (!fallback
&& (!pPicture->pDrawable
|| glamor_ddx_fallback_check_pixmap(pPicture->pDrawable)))
return FALSE;
if (glamor_prepare_access_picture(pPicture, GLAMOR_ACCESS_RW)) {
fbAddTraps(pPicture, x_off, y_off, ntrap, traps);
glamor_finish_access_picture(pPicture, GLAMOR_ACCESS_RW);
}
if (glamor_prepare_access_picture(pPicture, GLAMOR_ACCESS_RW)) {
fbAddTraps(pPicture, x_off, y_off, ntrap, traps);
glamor_finish_access_picture(pPicture, GLAMOR_ACCESS_RW);
}
return TRUE;
return TRUE;
}
void
glamor_add_traps(PicturePtr pPicture,
INT16 x_off,
INT16 y_off, int ntrap, xTrap * traps)
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps)
{
_glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, TRUE);
_glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, TRUE);
}
Bool
glamor_add_traps_nf(PicturePtr pPicture,
INT16 x_off,
INT16 y_off, int ntrap, xTrap * traps)
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps)
{
return _glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, FALSE);
return _glamor_add_traps(pPicture, x_off, y_off, ntrap, traps, FALSE);
}

View File

@ -36,243 +36,241 @@
* compositeRects acceleration implementation
*/
static int16_t bound(int16_t a, uint16_t b)
static int16_t
bound(int16_t a, uint16_t b)
{
int v = (int)a + (int)b;
if (v > MAXSHORT)
return MAXSHORT;
return v;
int v = (int) a + (int) b;
if (v > MAXSHORT)
return MAXSHORT;
return v;
}
static Bool
_pixman_region_init_clipped_rectangles(pixman_region16_t *region,
unsigned int num_rects,
xRectangle *rects,
int tx, int ty,
BoxPtr extents)
_pixman_region_init_clipped_rectangles(pixman_region16_t * region,
unsigned int num_rects,
xRectangle *rects,
int tx, int ty, BoxPtr extents)
{
pixman_box16_t stack_boxes[64], *boxes = stack_boxes;
pixman_bool_t ret;
unsigned int i, j;
pixman_box16_t stack_boxes[64], *boxes = stack_boxes;
pixman_bool_t ret;
unsigned int i, j;
if (num_rects > ARRAY_SIZE(stack_boxes)) {
boxes = malloc(sizeof(pixman_box16_t) * num_rects);
if (boxes == NULL)
return FALSE;
}
if (num_rects > ARRAY_SIZE(stack_boxes)) {
boxes = malloc(sizeof(pixman_box16_t) * num_rects);
if (boxes == NULL)
return FALSE;
}
for (i = j = 0; i < num_rects; i++) {
boxes[j].x1 = rects[i].x + tx;
if (boxes[j].x1 < extents->x1)
boxes[j].x1 = extents->x1;
for (i = j = 0; i < num_rects; i++) {
boxes[j].x1 = rects[i].x + tx;
if (boxes[j].x1 < extents->x1)
boxes[j].x1 = extents->x1;
boxes[j].y1 = rects[i].y + ty;
if (boxes[j].y1 < extents->y1)
boxes[j].y1 = extents->y1;
boxes[j].y1 = rects[i].y + ty;
if (boxes[j].y1 < extents->y1)
boxes[j].y1 = extents->y1;
boxes[j].x2 = bound(rects[i].x + tx, rects[i].width);
if (boxes[j].x2 > extents->x2)
boxes[j].x2 = extents->x2;
boxes[j].x2 = bound(rects[i].x + tx, rects[i].width);
if (boxes[j].x2 > extents->x2)
boxes[j].x2 = extents->x2;
boxes[j].y2 = bound(rects[i].y + ty, rects[i].height);
if (boxes[j].y2 > extents->y2)
boxes[j].y2 = extents->y2;
boxes[j].y2 = bound(rects[i].y + ty, rects[i].height);
if (boxes[j].y2 > extents->y2)
boxes[j].y2 = extents->y2;
if (boxes[j].x2 > boxes[j].x1 && boxes[j].y2 > boxes[j].y1)
j++;
}
if (boxes[j].x2 > boxes[j].x1 && boxes[j].y2 > boxes[j].y1)
j++;
}
ret = FALSE;
if (j)
ret = pixman_region_init_rects(region, boxes, j);
ret = FALSE;
if (j)
ret = pixman_region_init_rects(region, boxes, j);
if (boxes != stack_boxes)
free(boxes);
if (boxes != stack_boxes)
free(boxes);
DEBUGF("%s: nrects=%d, region=(%d, %d), (%d, %d) x %d\n",
__FUNCTION__, num_rects,
region->extents.x1, region->extents.y1,
region->extents.x2, region->extents.y2,
j);
return ret;
DEBUGF("%s: nrects=%d, region=(%d, %d), (%d, %d) x %d\n",
__FUNCTION__, num_rects,
region->extents.x1, region->extents.y1,
region->extents.x2, region->extents.y2, j);
return ret;
}
void
glamor_composite_rectangles(CARD8 op,
PicturePtr dst,
xRenderColor *color,
int num_rects,
xRectangle *rects)
glamor_composite_rectangles(CARD8 op,
PicturePtr dst,
xRenderColor * color,
int num_rects, xRectangle *rects)
{
PixmapPtr pixmap;
struct glamor_pixmap_private *priv;
pixman_region16_t region;
pixman_box16_t *boxes;
int dst_x, dst_y;
int num_boxes;
PicturePtr source = NULL;
Bool need_free_region = FALSE;
PixmapPtr pixmap;
struct glamor_pixmap_private *priv;
pixman_region16_t region;
pixman_box16_t *boxes;
int dst_x, dst_y;
int num_boxes;
PicturePtr source = NULL;
Bool need_free_region = FALSE;
DEBUGF("%s(op=%d, %08x x %d [(%d, %d)x(%d, %d) ...])\n",
__FUNCTION__, op,
(color->alpha >> 8 << 24) |
(color->red >> 8 << 16) |
(color->green >> 8 << 8) |
(color->blue >> 8 << 0),
num_rects,
rects[0].x, rects[0].y, rects[0].width, rects[0].height);
DEBUGF("%s(op=%d, %08x x %d [(%d, %d)x(%d, %d) ...])\n",
__FUNCTION__, op,
(color->alpha >> 8 << 24) |
(color->red >> 8 << 16) |
(color->green >> 8 << 8) |
(color->blue >> 8 << 0),
num_rects, rects[0].x, rects[0].y, rects[0].width, rects[0].height);
if (!num_rects)
return;
if (!num_rects)
return;
if (region_is_empty(dst->pCompositeClip)) {
DEBUGF("%s: empty clip, skipping\n", __FUNCTION__);
return;
}
if (RegionNil(dst->pCompositeClip)) {
DEBUGF("%s: empty clip, skipping\n", __FUNCTION__);
return;
}
if ((color->red|color->green|color->blue|color->alpha) <= 0x00ff) {
switch (op) {
case PictOpOver:
case PictOpOutReverse:
case PictOpAdd:
return;
case PictOpInReverse:
case PictOpSrc:
op = PictOpClear;
break;
case PictOpAtopReverse:
op = PictOpOut;
break;
case PictOpXor:
op = PictOpOverReverse;
break;
}
}
if (color->alpha <= 0x00ff) {
switch (op) {
case PictOpOver:
case PictOpOutReverse:
return;
case PictOpInReverse:
op = PictOpClear;
break;
case PictOpAtopReverse:
op = PictOpOut;
break;
case PictOpXor:
op = PictOpOverReverse;
break;
}
} else if (color->alpha >= 0xff00) {
switch (op) {
case PictOpOver:
op = PictOpSrc;
break;
case PictOpInReverse:
return;
case PictOpOutReverse:
op = PictOpClear;
break;
case PictOpAtopReverse:
op = PictOpOverReverse;
break;
case PictOpXor:
op = PictOpOut;
break;
}
}
DEBUGF("%s: converted to op %d\n", __FUNCTION__, op);
if ((color->red | color->green | color->blue | color->alpha) <= 0x00ff) {
switch (op) {
case PictOpOver:
case PictOpOutReverse:
case PictOpAdd:
return;
case PictOpInReverse:
case PictOpSrc:
op = PictOpClear;
break;
case PictOpAtopReverse:
op = PictOpOut;
break;
case PictOpXor:
op = PictOpOverReverse;
break;
}
}
if (color->alpha <= 0x00ff) {
switch (op) {
case PictOpOver:
case PictOpOutReverse:
return;
case PictOpInReverse:
op = PictOpClear;
break;
case PictOpAtopReverse:
op = PictOpOut;
break;
case PictOpXor:
op = PictOpOverReverse;
break;
}
}
else if (color->alpha >= 0xff00) {
switch (op) {
case PictOpOver:
op = PictOpSrc;
break;
case PictOpInReverse:
return;
case PictOpOutReverse:
op = PictOpClear;
break;
case PictOpAtopReverse:
op = PictOpOverReverse;
break;
case PictOpXor:
op = PictOpOut;
break;
}
}
DEBUGF("%s: converted to op %d\n", __FUNCTION__, op);
if (!_pixman_region_init_clipped_rectangles(&region,
num_rects, rects,
dst->pDrawable->x,
dst->pDrawable->y,
&dst->pCompositeClip->extents))
{
DEBUGF("%s: allocation failed for region\n", __FUNCTION__);
return;
}
if (!_pixman_region_init_clipped_rectangles(&region,
num_rects, rects,
dst->pDrawable->x,
dst->pDrawable->y,
&dst->pCompositeClip->extents))
{
DEBUGF("%s: allocation failed for region\n", __FUNCTION__);
return;
}
pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
priv = glamor_get_pixmap_private(pixmap);
pixmap = glamor_get_drawable_pixmap(dst->pDrawable);
priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
goto fallback;
if (dst->alphaMap) {
DEBUGF("%s: fallback, dst has an alpha-map\n", __FUNCTION__);
goto fallback;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(priv))
goto fallback;
if (dst->alphaMap) {
DEBUGF("%s: fallback, dst has an alpha-map\n", __FUNCTION__);
goto fallback;
}
need_free_region = TRUE;
need_free_region = TRUE;
DEBUGF("%s: drawable extents (%d, %d),(%d, %d) x %d\n",
__FUNCTION__,
RegionExtents(&region)->x1, RegionExtents(&region)->y1,
RegionExtents(&region)->x2, RegionExtents(&region)->y2,
RegionNumRects(&region));
DEBUGF("%s: drawable extents (%d, %d),(%d, %d) x %d\n",
__FUNCTION__,
RegionExtents(&region)->x1, RegionExtents(&region)->y1,
RegionExtents(&region)->x2, RegionExtents(&region)->y2,
RegionNumRects(&region));
if (dst->pCompositeClip->data &&
(!pixman_region_intersect(&region, &region, dst->pCompositeClip) ||
region_is_empty(&region))) {
DEBUGF("%s: zero-intersection between rectangles and clip\n",
__FUNCTION__);
pixman_region_fini(&region);
return;
}
if (dst->pCompositeClip->data &&
(!pixman_region_intersect(&region, &region, dst->pCompositeClip) ||
RegionNil(&region))) {
DEBUGF("%s: zero-intersection between rectangles and clip\n",
__FUNCTION__);
pixman_region_fini(&region);
return;
}
DEBUGF("%s: clipped extents (%d, %d),(%d, %d) x %d\n",
__FUNCTION__,
RegionExtents(&region)->x1, RegionExtents(&region)->y1,
RegionExtents(&region)->x2, RegionExtents(&region)->y2,
RegionNumRects(&region));
DEBUGF("%s: clipped extents (%d, %d),(%d, %d) x %d\n",
__FUNCTION__,
RegionExtents(&region)->x1, RegionExtents(&region)->y1,
RegionExtents(&region)->x2, RegionExtents(&region)->y2,
RegionNumRects(&region));
glamor_get_drawable_deltas(dst->pDrawable, pixmap, &dst_x, &dst_y);
pixman_region_translate(&region, dst_x, dst_y);
glamor_get_drawable_deltas(dst->pDrawable, pixmap, &dst_x, &dst_y);
pixman_region_translate(&region, dst_x, dst_y);
DEBUGF("%s: pixmap +(%d, %d) extents (%d, %d),(%d, %d)\n",
__FUNCTION__, dst_x, dst_y,
RegionExtents(&region)->x1, RegionExtents(&region)->y1,
RegionExtents(&region)->x2, RegionExtents(&region)->y2);
DEBUGF("%s: pixmap +(%d, %d) extents (%d, %d),(%d, %d)\n",
__FUNCTION__, dst_x, dst_y,
RegionExtents(&region)->x1, RegionExtents(&region)->y1,
RegionExtents(&region)->x2, RegionExtents(&region)->y2);
boxes = pixman_region_rectangles(&region, &num_boxes);
if (op == PictOpSrc || op == PictOpClear) {
CARD32 pixel;
boxes = pixman_region_rectangles(&region, &num_boxes);
if (op == PictOpSrc || op == PictOpClear) {
CARD32 pixel;
if (op == PictOpClear)
pixel = 0;
else
miRenderColorToPixel(dst->pFormat, color, &pixel);
glamor_solid_boxes(pixmap, boxes, num_boxes, pixel);
if (op == PictOpClear)
pixel = 0;
else
miRenderColorToPixel(dst->pFormat, color, &pixel);
glamor_solid_boxes(pixmap, boxes, num_boxes, pixel);
goto done;
} else {
if (likely(priv->type != GLAMOR_TEXTURE_LARGE)) {
int error;
goto done;
}
else {
if (_X_LIKELY(priv->type != GLAMOR_TEXTURE_LARGE)) {
int error;
source = CreateSolidPicture(0, color, &error);
if (!source)
goto done;
if (glamor_composite_clipped_region(op, source,
NULL, dst,
NULL, NULL, priv,
&region,
0,0,0,0,0,0))
goto done;
}
}
fallback:
miCompositeRects(op, dst, color, num_rects, rects);
done:
/* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must
* manually append the damaged regions ourselves.
*/
DamageRegionAppend(&pixmap->drawable, &region);
DamageRegionProcessPending(&pixmap->drawable);
source = CreateSolidPicture(0, color, &error);
if (!source)
goto done;
if (glamor_composite_clipped_region(op, source,
NULL, dst,
NULL, NULL, priv,
&region, 0, 0, 0, 0, 0, 0))
goto done;
}
}
fallback:
miCompositeRects(op, dst, color, num_rects, rects);
done:
/* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must
* manually append the damaged regions ourselves.
*/
DamageRegionAppend(&pixmap->drawable, &region);
DamageRegionProcessPending(&pixmap->drawable);
if (need_free_region)
pixman_region_fini(&region);
if (source)
FreePicture(source, 0);
return;
if (need_free_region)
pixman_region_fini(&region);
if (source)
FreePicture(source, 0);
return;
}

File diff suppressed because it is too large Load Diff

View File

@ -30,43 +30,43 @@
static Bool
_glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane, RegionPtr *pRegion, Bool fallback)
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane, RegionPtr *pRegion, Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_gc(pGC)
&& glamor_ddx_fallback_check_pixmap(pSrc)
&& glamor_ddx_fallback_check_pixmap(pDst))
goto fail;
if (!fallback && glamor_ddx_fallback_check_gc(pGC)
&& glamor_ddx_fallback_check_pixmap(pSrc)
&& glamor_ddx_fallback_check_pixmap(pDst))
goto fail;
glamor_prepare_access(pDst, GLAMOR_ACCESS_RW);
glamor_prepare_access(pSrc, GLAMOR_ACCESS_RO);
*pRegion = fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h,
dstx, dsty, bitPlane);
glamor_finish_access(pSrc, GLAMOR_ACCESS_RO);
glamor_finish_access(pDst, GLAMOR_ACCESS_RW);
return TRUE;
glamor_prepare_access(pDst, GLAMOR_ACCESS_RW);
glamor_prepare_access(pSrc, GLAMOR_ACCESS_RO);
*pRegion = fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h,
dstx, dsty, bitPlane);
glamor_finish_access(pSrc, GLAMOR_ACCESS_RO);
glamor_finish_access(pDst, GLAMOR_ACCESS_RW);
return TRUE;
fail:
return FALSE;
return FALSE;
}
RegionPtr
glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane)
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane)
{
RegionPtr ret;
_glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
dstx, dsty, bitPlane, &ret, TRUE);
return ret;
RegionPtr ret;
_glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
dstx, dsty, bitPlane, &ret, TRUE);
return ret;
}
Bool
glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane, RegionPtr *pRegion)
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane, RegionPtr *pRegion)
{
return _glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
dstx, dsty, bitPlane, pRegion, FALSE);
return _glamor_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
dstx, dsty, bitPlane, pRegion, FALSE);
}

View File

@ -29,30 +29,28 @@
*/
void
glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
RegionPtr src_region)
glamor_copy_window(WindowPtr win, DDXPointRec old_origin, RegionPtr src_region)
{
RegionRec dst_region;
int dx, dy;
PixmapPtr pixmap = win->drawable.pScreen->GetWindowPixmap(win);
RegionRec dst_region;
int dx, dy;
PixmapPtr pixmap = win->drawable.pScreen->GetWindowPixmap(win);
dx = old_origin.x - win->drawable.x;
dy = old_origin.y - win->drawable.y;
REGION_TRANSLATE(win->drawable.pScreen, src_region, -dx, -dy);
dx = old_origin.x - win->drawable.x;
dy = old_origin.y - win->drawable.y;
REGION_TRANSLATE(win->drawable.pScreen, src_region, -dx, -dy);
REGION_INIT(win->drawable.pScreen, &dst_region, NullBox, 0);
REGION_INIT(win->drawable.pScreen, &dst_region, NullBox, 0);
REGION_INTERSECT(win->drawable.pScreen, &dst_region,
&win->borderClip, src_region);
REGION_INTERSECT(win->drawable.pScreen, &dst_region,
&win->borderClip, src_region);
#ifdef COMPOSITE
if (pixmap->screen_x || pixmap->screen_y)
REGION_TRANSLATE(win->drawable.pScreen, &dst_region,
-pixmap->screen_x, -pixmap->screen_y);
if (pixmap->screen_x || pixmap->screen_y)
REGION_TRANSLATE(win->drawable.pScreen, &dst_region,
-pixmap->screen_x, -pixmap->screen_y);
#endif
miCopyRegion(&pixmap->drawable, &pixmap->drawable,
NULL, &dst_region, dx, dy, glamor_copy_n_to_n, 0,
NULL);
miCopyRegion(&pixmap->drawable, &pixmap->drawable,
NULL, &dst_region, dx, dy, glamor_copy_n_to_n, 0, NULL);
REGION_UNINIT(win->drawable.pScreen, &dst_region);
REGION_UNINIT(win->drawable.pScreen, &dst_region);
}

View File

@ -38,76 +38,76 @@
const Bool
glamor_get_drawable_location(const DrawablePtr drawable)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
if (pixmap_priv == NULL || pixmap_priv->base.gl_fbo == 0)
return 'm';
if (pixmap_priv->base.fbo->fb == glamor_priv->screen_fbo)
return 's';
else
return 'f';
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
if (pixmap_priv == NULL || pixmap_priv->base.gl_fbo == 0)
return 'm';
if (pixmap_priv->base.fbo->fb == glamor_priv->screen_fbo)
return 's';
else
return 'f';
}
GLint
glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
const char *source)
const char *source)
{
GLint ok;
GLint prog;
GLint ok;
GLint prog;
prog = dispatch->glCreateShader(type);
dispatch->glShaderSource(prog, 1, (const GLchar **) &source, NULL);
dispatch->glCompileShader(prog);
dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
prog = dispatch->glCreateShader(type);
dispatch->glShaderSource(prog, 1, (const GLchar **) &source, NULL);
dispatch->glCompileShader(prog);
dispatch->glGetShaderiv(prog, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
if (info) {
dispatch->glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
free(info);
} else
ErrorF("Failed to get shader compilation info.\n");
FatalError("GLSL compile failure\n");
}
dispatch->glGetShaderiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
if (info) {
dispatch->glGetShaderInfoLog(prog, size, NULL, info);
ErrorF("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS", info);
ErrorF("Program source:\n%s", source);
free(info);
}
else
ErrorF("Failed to get shader compilation info.\n");
FatalError("GLSL compile failure\n");
}
return prog;
return prog;
}
void
glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog)
{
GLint ok;
GLint ok;
dispatch->glLinkProgram(prog);
dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glLinkProgram(prog);
dispatch->glGetProgramiv(prog, GL_LINK_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
dispatch->glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
FatalError("GLSL link failure\n");
}
dispatch->glGetProgramInfoLog(prog, size, NULL, info);
ErrorF("Failed to link: %s\n", info);
FatalError("GLSL link failure\n");
}
}
Bool
glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
return glamor_download_pixmap_to_cpu(pixmap, access);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
return glamor_download_pixmap_to_cpu(pixmap, access);
}
/*
@ -142,221 +142,205 @@ glamor_prepare_access(DrawablePtr drawable, glamor_access_t access)
void
glamor_init_finish_access_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *vs_source =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 source_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n" "}\n";
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *vs_source =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 source_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" source_texture = v_texcoord0.xy;\n"
"}\n";
const char *common_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int revert;\n"
"uniform int swap_rb;\n"
const char *common_source =
GLAMOR_DEFAULT_PRECISION
"varying vec2 source_texture;\n"
"uniform sampler2D sampler;\n"
"uniform int revert;\n"
"uniform int swap_rb;\n"
"#define REVERT_NONE 0\n"
"#define REVERT_NORMAL 1\n"
"#define SWAP_NONE_DOWNLOADING 0\n"
"#define SWAP_DOWNLOADING 1\n"
"#define SWAP_UPLOADING 2\n"
"#define SWAP_NONE_UPLOADING 3\n";
"#define REVERT_NONE 0\n"
"#define REVERT_NORMAL 1\n"
"#define SWAP_NONE_DOWNLOADING 0\n"
"#define SWAP_DOWNLOADING 1\n"
"#define SWAP_UPLOADING 2\n"
"#define SWAP_NONE_UPLOADING 3\n";
const char *fs_source =
"void main()\n"
"{\n"
" if (revert == REVERT_NONE) \n"
" { \n"
" if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
" gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == SWAP_DOWNLOADING) \n"
" gl_FragColor = texture2D(sampler, source_texture).argb;\n"
" else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" else if (swap_rb == SWAP_UPLOADING)\n"
" gl_FragColor = texture2D(sampler, source_texture).gbar;\n"
" else if (swap_rb == SWAP_NONE_UPLOADING)\n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" } \n"
"}\n";
const char *fs_source =
"void main()\n"
"{\n"
" if (revert == REVERT_NONE) \n"
" { \n"
" if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
" gl_FragColor = texture2D(sampler, source_texture).bgra;\n"
" else \n"
" gl_FragColor = texture2D(sampler, source_texture).rgba;\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == SWAP_DOWNLOADING) \n"
" gl_FragColor = texture2D(sampler, source_texture).argb;\n"
" else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" else if (swap_rb == SWAP_UPLOADING)\n"
" gl_FragColor = texture2D(sampler, source_texture).gbar;\n"
" else if (swap_rb == SWAP_NONE_UPLOADING)\n"
" gl_FragColor = texture2D(sampler, source_texture).abgr;\n"
" } \n" "}\n";
const char *set_alpha_source =
"void main()\n"
"{\n"
" if (revert == REVERT_NONE) \n"
" { \n"
" if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
" else \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == SWAP_DOWNLOADING) \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
" else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
" else if (swap_rb == SWAP_UPLOADING)\n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).gba, 1);\n"
" else if (swap_rb == SWAP_NONE_UPLOADING)\n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).abg, 1);\n"
" } \n"
"}\n";
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
char *source;
const char *set_alpha_source =
"void main()\n"
"{\n"
" if (revert == REVERT_NONE) \n"
" { \n"
" if ((swap_rb != SWAP_NONE_DOWNLOADING) && (swap_rb != SWAP_NONE_UPLOADING)) \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).bgr, 1);\n"
" else \n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).rgb, 1);\n"
" } \n"
" else \n"
" { \n"
" if (swap_rb == SWAP_DOWNLOADING) \n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).rgb);\n"
" else if (swap_rb == SWAP_NONE_DOWNLOADING)\n"
" gl_FragColor = vec4(1, texture2D(sampler, source_texture).bgr);\n"
" else if (swap_rb == SWAP_UPLOADING)\n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).gba, 1);\n"
" else if (swap_rb == SWAP_NONE_UPLOADING)\n"
" gl_FragColor = vec4(texture2D(sampler, source_texture).abg, 1);\n"
" } \n"
"}\n";
GLint fs_prog, vs_prog, avs_prog, set_alpha_prog;
GLint sampler_uniform_location;
char *source;
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->finish_access_prog[0] = dispatch->glCreateProgram();
glamor_priv->finish_access_prog[1] = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, vs_source);
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
XNFasprintf(&source, "%s%s", common_source, fs_source);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, source);
free(source);
XNFasprintf(&source, "%s%s", common_source, fs_source);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
source);
free(source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0], vs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0], fs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
vs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[0],
fs_prog);
avs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, vs_source);
avs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER,
vs_source);
XNFasprintf(&source, "%s%s", common_source, set_alpha_source);
set_alpha_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
source);
free(source);
XNFasprintf(&source, "%s%s", common_source, set_alpha_source);
set_alpha_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
source);
free(source);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1], avs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
set_alpha_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
avs_prog);
dispatch->glAttachShader(glamor_priv->finish_access_prog[1],
set_alpha_prog);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->finish_access_prog[0]);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[0],
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch,
glamor_priv->finish_access_prog[0]);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->finish_access_prog[1]);
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->finish_access_prog[1],
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch,
glamor_priv->finish_access_prog[1]);
glamor_priv->finish_access_revert[0] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0],
"revert");
glamor_priv->finish_access_revert[0] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"revert");
glamor_priv->finish_access_swap_rb[0] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0],
"swap_rb");
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[0],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_revert[0], 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
dispatch->glUseProgram(0);
glamor_priv->finish_access_swap_rb[0] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"swap_rb");
sampler_uniform_location =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[0],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[0]);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_revert[0], 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
dispatch->glUseProgram(0);
glamor_priv->finish_access_revert[1] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"revert");
glamor_priv->finish_access_swap_rb[1] =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"swap_rb");
sampler_uniform_location =
dispatch->
glGetUniformLocation(glamor_priv->finish_access_prog[1],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
dispatch->glUniform1i(glamor_priv->finish_access_revert[1], 0);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
glamor_priv->finish_access_revert[1] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1],
"revert");
glamor_priv->finish_access_swap_rb[1] =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1],
"swap_rb");
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->finish_access_prog[1],
"sampler");
dispatch->glUseProgram(glamor_priv->finish_access_prog[1]);
dispatch->glUniform1i(glamor_priv->finish_access_revert[1], 0);
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUniform1i(glamor_priv->finish_access_swap_rb[1], 0);
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_finish_access_shaders(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glDeleteProgram(glamor_priv->finish_access_prog[0]);
dispatch->glDeleteProgram(glamor_priv->finish_access_prog[1]);
glamor_put_dispatch(glamor_priv);
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glDeleteProgram(glamor_priv->finish_access_prog[0]);
dispatch->glDeleteProgram(glamor_priv->finish_access_prog[1]);
glamor_put_dispatch(glamor_priv);
}
void
glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(drawable->pScreen);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv))
return;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO_DOWNLOADED(pixmap_priv))
return;
if (access_mode != GLAMOR_ACCESS_RO) {
glamor_restore_pixmap_to_texture(pixmap);
}
if (access_mode != GLAMOR_ACCESS_RO) {
glamor_restore_pixmap_to_texture(pixmap);
}
if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) {
glamor_gl_dispatch *dispatch;
if (pixmap_priv->base.fbo->pbo != 0 && pixmap_priv->base.fbo->pbo_valid) {
glamor_gl_dispatch *dispatch;
assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
assert(glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
dispatch->glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo);
glamor_put_dispatch(glamor_priv);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
dispatch->glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
dispatch->glDeleteBuffers(1, &pixmap_priv->base.fbo->pbo);
glamor_put_dispatch(glamor_priv);
pixmap_priv->base.fbo->pbo_valid = FALSE;
pixmap_priv->base.fbo->pbo = 0;
} else {
free(pixmap->devPrivate.ptr);
}
pixmap_priv->base.fbo->pbo_valid = FALSE;
pixmap_priv->base.fbo->pbo = 0;
}
else {
free(pixmap->devPrivate.ptr);
}
if (pixmap_priv->type == GLAMOR_TEXTURE_DRM)
pixmap->devKind = pixmap_priv->base.drm_stride;
if (pixmap_priv->type == GLAMOR_TEXTURE_DRM)
pixmap->devKind = pixmap_priv->base.drm_stride;
if (pixmap_priv->base.gl_fbo == GLAMOR_FBO_DOWNLOADED)
pixmap_priv->base.gl_fbo = GLAMOR_FBO_NORMAL;
if (pixmap_priv->base.gl_fbo == GLAMOR_FBO_DOWNLOADED)
pixmap_priv->base.gl_fbo = GLAMOR_FBO_NORMAL;
pixmap->devPrivate.ptr = NULL;
pixmap->devPrivate.ptr = NULL;
}
/**
* Calls uxa_prepare_access with UXA_PREPARE_SRC for the tile, if that is the
* current fill style.
@ -368,22 +352,19 @@ glamor_finish_access(DrawablePtr drawable, glamor_access_t access_mode)
Bool
glamor_prepare_access_gc(GCPtr gc)
{
if (gc->stipple) {
if (!glamor_prepare_access
(&gc->stipple->drawable, GLAMOR_ACCESS_RO))
return FALSE;
}
if (gc->fillStyle == FillTiled) {
if (!glamor_prepare_access(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RO)) {
if (gc->stipple)
glamor_finish_access(&gc->
stipple->drawable,
GLAMOR_ACCESS_RO);
return FALSE;
}
}
return TRUE;
if (gc->stipple) {
if (!glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO))
return FALSE;
}
if (gc->fillStyle == FillTiled) {
if (!glamor_prepare_access(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RO)) {
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
return FALSE;
}
}
return TRUE;
}
/**
@ -392,45 +373,44 @@ glamor_prepare_access_gc(GCPtr gc)
void
glamor_finish_access_gc(GCPtr gc)
{
if (gc->fillStyle == FillTiled)
glamor_finish_access(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RO);
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
if (gc->fillStyle == FillTiled)
glamor_finish_access(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RO);
if (gc->stipple)
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RO);
}
Bool
glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y)
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y)
{
glamor_fallback("stubbed out stipple depth %d\n",
pixmap->drawable.depth);
return FALSE;
glamor_fallback("stubbed out stipple depth %d\n", pixmap->drawable.depth);
return FALSE;
}
GCOps glamor_gc_ops = {
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = glamor_copy_plane,
.PolyPoint = glamor_poly_point,
.Polylines = glamor_poly_lines,
.PolySegment = glamor_poly_segment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = miPolyText8,
.PolyText16 = miPolyText16,
.ImageText8 = miImageText8,
.ImageText16 = miImageText16,
.ImageGlyphBlt = glamor_image_glyph_blt, //miImageGlyphBlt,
.PolyGlyphBlt = glamor_poly_glyph_blt, //miPolyGlyphBlt,
.PushPixels = glamor_push_pixels, //miPushPixels,
.FillSpans = glamor_fill_spans,
.SetSpans = glamor_set_spans,
.PutImage = glamor_put_image,
.CopyArea = glamor_copy_area,
.CopyPlane = glamor_copy_plane,
.PolyPoint = glamor_poly_point,
.Polylines = glamor_poly_lines,
.PolySegment = glamor_poly_segment,
.PolyRectangle = miPolyRectangle,
.PolyArc = miPolyArc,
.FillPolygon = miFillPolygon,
.PolyFillRect = glamor_poly_fill_rect,
.PolyFillArc = miPolyFillArc,
.PolyText8 = miPolyText8,
.PolyText16 = miPolyText16,
.ImageText8 = miImageText8,
.ImageText16 = miImageText16,
.ImageGlyphBlt = glamor_image_glyph_blt, //miImageGlyphBlt,
.PolyGlyphBlt = glamor_poly_glyph_blt, //miPolyGlyphBlt,
.PushPixels = glamor_push_pixels, //miPushPixels,
};
/**
@ -440,104 +420,94 @@ GCOps glamor_gc_ops = {
void
glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable)
{
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
/* fbValidateGC will do direct access to pixmaps if the tiling has changed.
* Preempt fbValidateGC by doing its work and masking the change out, so
* that we can do the Prepare/finish_access.
*/
#ifdef FB_24_32BIT
if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
fbGetRotatedPixmap(gc) = 0;
}
if ((changes & GCTile) && fbGetRotatedPixmap(gc)) {
gc->pScreen->DestroyPixmap(fbGetRotatedPixmap(gc));
fbGetRotatedPixmap(gc) = 0;
}
if (gc->fillStyle == FillTiled) {
PixmapPtr old_tile, new_tile;
if (gc->fillStyle == FillTiled) {
PixmapPtr old_tile, new_tile;
old_tile = gc->tile.pixmap;
if (old_tile->drawable.bitsPerPixel !=
drawable->bitsPerPixel) {
new_tile = fbGetRotatedPixmap(gc);
if (!new_tile ||
new_tile->drawable.bitsPerPixel !=
drawable->bitsPerPixel) {
if (new_tile)
gc->pScreen->DestroyPixmap
(new_tile);
/* fb24_32ReformatTile will do direct access of a newly-
* allocated pixmap.
*/
glamor_fallback
("GC %p tile FB_24_32 transformat %p.\n",
gc, old_tile);
old_tile = gc->tile.pixmap;
if (old_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
new_tile = fbGetRotatedPixmap(gc);
if (!new_tile ||
new_tile->drawable.bitsPerPixel != drawable->bitsPerPixel) {
if (new_tile)
gc->pScreen->DestroyPixmap(new_tile);
/* fb24_32ReformatTile will do direct access of a newly-
* allocated pixmap.
*/
glamor_fallback
("GC %p tile FB_24_32 transformat %p.\n", gc, old_tile);
if (glamor_prepare_access
(&old_tile->drawable,
GLAMOR_ACCESS_RO)) {
new_tile =
fb24_32ReformatTile
(old_tile,
drawable->bitsPerPixel);
glamor_finish_access
(&old_tile->drawable, GLAMOR_ACCESS_RO);
}
}
if (new_tile) {
fbGetRotatedPixmap(gc) = old_tile;
gc->tile.pixmap = new_tile;
changes |= GCTile;
}
}
}
if (glamor_prepare_access
(&old_tile->drawable, GLAMOR_ACCESS_RO)) {
new_tile =
fb24_32ReformatTile(old_tile, drawable->bitsPerPixel);
glamor_finish_access(&old_tile->drawable, GLAMOR_ACCESS_RO);
}
}
if (new_tile) {
fbGetRotatedPixmap(gc) = old_tile;
gc->tile.pixmap = new_tile;
changes |= GCTile;
}
}
}
#endif
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel)) {
glamor_fallback
("GC %p tile changed %p.\n", gc,
gc->tile.pixmap);
if (glamor_prepare_access
(&gc->tile.pixmap->drawable,
GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access
(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCTile) {
if (!gc->tileIsPixel) {
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(gc->tile.pixmap);
if ((!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
&& FbEvenTile(gc->tile.pixmap->drawable.width *
drawable->bitsPerPixel)) {
glamor_fallback
("GC %p tile changed %p.\n", gc, gc->tile.pixmap);
if (glamor_prepare_access
(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW)) {
fbPadPixmap(gc->tile.pixmap);
glamor_finish_access
(&gc->tile.pixmap->drawable, GLAMOR_ACCESS_RW);
}
}
}
/* Mask out the GCTile change notification, now that we've done FB's
* job for it.
*/
changes &= ~GCTile;
}
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access
(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW);
}
} else {
fbValidateGC(gc, changes, drawable);
}
if (changes & GCStipple && gc->stipple) {
/* We can't inline stipple handling like we do for GCTile because
* it sets fbgc privates.
*/
if (glamor_prepare_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW)) {
fbValidateGC(gc, changes, drawable);
glamor_finish_access(&gc->stipple->drawable, GLAMOR_ACCESS_RW);
}
}
else {
fbValidateGC(gc, changes, drawable);
}
gc->ops = &glamor_gc_ops;
gc->ops = &glamor_gc_ops;
}
static GCFuncs glamor_gc_funcs = {
glamor_validate_gc,
miChangeGC,
miCopyGC,
miDestroyGC,
miChangeClip,
miDestroyClip,
miCopyClip
glamor_validate_gc,
miChangeGC,
miCopyGC,
miDestroyGC,
miChangeClip,
miDestroyClip,
miCopyClip
};
/**
@ -547,66 +517,69 @@ static GCFuncs glamor_gc_funcs = {
int
glamor_create_gc(GCPtr gc)
{
if (!fbCreateGC(gc))
return FALSE;
if (!fbCreateGC(gc))
return FALSE;
gc->funcs = &glamor_gc_funcs;
gc->funcs = &glamor_gc_funcs;
return TRUE;
return TRUE;
}
RegionPtr
glamor_bitmap_to_region(PixmapPtr pixmap)
{
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
return ret;
RegionPtr ret;
glamor_fallback("pixmap %p \n", pixmap);
if (!glamor_prepare_access(&pixmap->drawable, GLAMOR_ACCESS_RO))
return NULL;
ret = fbPixmapToRegion(pixmap);
glamor_finish_access(&pixmap->drawable, GLAMOR_ACCESS_RO);
return ret;
}
/* Borrow from cairo. */
Bool
glamor_gl_has_extension(const char *extension)
{
const char *pext;
int ext_len;
ext_len = strlen(extension);
const char *pext;
int ext_len;
pext = (const char*)glGetString(GL_EXTENSIONS);
ext_len = strlen(extension);
if (pext == NULL || extension == NULL)
return FALSE;
pext = (const char *) glGetString(GL_EXTENSIONS);
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
if (pext == NULL || extension == NULL)
return FALSE;
while ((pext = strstr(pext, extension)) != NULL) {
if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
return TRUE;
pext += ext_len;
}
return FALSE;
}
int
glamor_gl_get_version(void)
{
int major, minor;
const char *version = (const char *) glGetString(GL_VERSION);
const char *dot = version == NULL ? NULL : strchr(version, '.');
const char *major_start = dot;
int major, minor;
const char *version = (const char *) glGetString(GL_VERSION);
const char *dot = version == NULL ? NULL : strchr(version, '.');
const char *major_start = dot;
/* Sanity check */
if (dot == NULL || dot == version || *(dot + 1) == '\0') {
major = 0;
minor = 0;
} else {
/* Find the start of the major version in the string */
while (major_start > version && *major_start != ' ')
--major_start;
major = strtol(major_start, NULL, 10);
minor = strtol(dot + 1, NULL, 10);
}
/* Sanity check */
if (dot == NULL || dot == version || *(dot + 1) == '\0') {
major = 0;
minor = 0;
}
else {
/* Find the start of the major version in the string */
while (major_start > version && *major_start != ' ')
--major_start;
major = strtol(major_start, NULL, 10);
minor = strtol(dot + 1, NULL, 10);
}
return GLAMOR_GL_VERSION_ENCODE(major, minor);
return GLAMOR_GL_VERSION_ENCODE(major, minor);
}

View File

@ -29,7 +29,6 @@
#ifndef __GLAMOR_DEBUG_H__
#define __GLAMOR_DEBUG_H__
#define GLAMOR_DELAYED_STRING_MAX 64
#define GLAMOR_DEBUG_NONE 0
@ -51,9 +50,6 @@ AbortServer(void)
exit(1); \
} while(0)
#define __debug_output_message(_format_, _prefix_, ...) \
LogMessageVerb(X_NONE, 0, \
"%32s:\t" _format_ , \
@ -69,7 +65,6 @@ AbortServer(void)
##__VA_ARGS__); \
} while(0)
#define glamor_fallback(_format_,...) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) \
@ -77,8 +72,6 @@ AbortServer(void)
"Glamor fallback", \
##__VA_ARGS__);} while(0)
#define glamor_delayed_fallback(_screen_, _format_,...) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
@ -90,7 +83,6 @@ AbortServer(void)
"glamor delayed fallback: \t%s " _format_ , \
__FUNCTION__, ##__VA_ARGS__); } } while(0)
#define glamor_clear_delayed_fallbacks(_screen_) \
do { \
if (glamor_debug_level >= GLAMOR_DEBUG_FALLBACK) { \
@ -112,5 +104,4 @@ AbortServer(void)
#define DEBUGRegionPrint(x) do {} while (0)
//#define DEBUGRegionPrint RegionPrint
#endif

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2011 Intel Corporation
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -16,44 +16,49 @@
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Chris Wilson <chris@chris-wilson.co.uk>
*
* Copied from sna
*
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef _GLAMOR_COMPILER_H_
#define _GLAMOR_COMPILER_H_
/** @file glamor_egl_stubs.c
*
* Stubbed out glamor_egl.c functions for servers other than Xorg.
*/
#if defined(__GNUC__) && (__GNUC__ > 2) && defined(__OPTIMIZE__)
#define likely(expr) (__builtin_expect (!!(expr), 1))
#define unlikely(expr) (__builtin_expect (!!(expr), 0))
#define noinline __attribute__((noinline))
#define fastcall __attribute__((regparm(3)))
#define must_check __attribute__((warn_unused_result))
#define constant __attribute__((const))
#else
#define likely(expr) (expr)
#define unlikely(expr) (expr)
#define noinline
#define fastcall
#define must_check
#define constant
#endif
#include "glamor_priv.h"
#ifdef HAVE_VALGRIND
#define VG(x) x
#else
#define VG(x)
#endif
void
glamor_egl_screen_init(ScreenPtr screen)
{
}
#define VG_CLEAR(s) VG(memset(&s, 0, sizeof(s)))
void
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
}
#define COMPILE_TIME_ASSERT(E) ((void)sizeof(char[1 - 2*!(E)]))
void
glamor_egl_make_current(ScreenPtr screen)
{
}
#endif /* _SNA_COMPILER_H_ */
void
glamor_egl_restore_context(ScreenPtr screen)
{
}
int
glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
PixmapPtr pixmap,
unsigned int tex,
Bool want_name, CARD16 *stride, CARD32 *size)
{
return 0;
}
unsigned int
glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
{
return 0;
}

View File

@ -27,9 +27,7 @@
* Zhigang Gong <zhigang.gong@gmail.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "dix-config.h"
#include <xorg-server.h>
#define GLAMOR_FOR_XORG
@ -37,16 +35,16 @@
#include "glamor.h"
static XF86ModuleVersionInfo VersRec = {
GLAMOR_EGL_MODULE_NAME,
MODULEVENDORSTRING,
MODINFOSTRING1,
MODINFOSTRING2,
XORG_VERSION_CURRENT,
PACKAGE_VERSION_MAJOR, PACKAGE_VERSION_MINOR, PACKAGE_VERSION_PATCHLEVEL,
ABI_CLASS_ANSIC, /* Only need the ansic layer */
ABI_ANSIC_VERSION,
MOD_CLASS_NONE,
{0, 0, 0, 0} /* signature, to be patched into the file by a tool */
GLAMOR_EGL_MODULE_NAME,
MODULEVENDORSTRING,
MODINFOSTRING1,
MODINFOSTRING2,
XORG_VERSION_CURRENT,
PACKAGE_VERSION_MAJOR, PACKAGE_VERSION_MINOR, PACKAGE_VERSION_PATCHLEVEL,
ABI_CLASS_ANSIC, /* Only need the ansic layer */
ABI_ANSIC_VERSION,
MOD_CLASS_NONE,
{0, 0, 0, 0} /* signature, to be patched into the file by a tool */
};
_X_EXPORT XF86ModuleData glamoreglModuleData = { &VersRec, NULL, NULL };

View File

@ -44,547 +44,552 @@
&pos->member != (head); \
pos = __container_of(pos->member.prev, pos, member))
#define xorg_list_for_each_entry_safe_reverse(pos, tmp, head, member) \
for (pos = __container_of((head)->prev, pos, member), \
tmp = __container_of(pos->member.prev, pos, member); \
&pos->member != (head); \
pos = tmp, tmp = __container_of(pos->member.prev, tmp, member))
inline static int cache_wbucket(int size)
inline static int
cache_wbucket(int size)
{
int order = __fls(size / 32);
if (order >= CACHE_BUCKET_WCOUNT)
order = CACHE_BUCKET_WCOUNT - 1;
return order;
int order = __fls(size / 32);
if (order >= CACHE_BUCKET_WCOUNT)
order = CACHE_BUCKET_WCOUNT - 1;
return order;
}
inline static int cache_hbucket(int size)
inline static int
cache_hbucket(int size)
{
int order = __fls(size / 32);
if (order >= CACHE_BUCKET_HCOUNT)
order = CACHE_BUCKET_HCOUNT - 1;
return order;
int order = __fls(size / 32);
if (order >= CACHE_BUCKET_HCOUNT)
order = CACHE_BUCKET_HCOUNT - 1;
return order;
}
static glamor_pixmap_fbo *
glamor_pixmap_fbo_cache_get(glamor_screen_private *glamor_priv,
int w, int h, GLenum format, int flag)
int w, int h, GLenum format, int flag)
{
struct xorg_list *cache;
glamor_pixmap_fbo *fbo_entry, *ret_fbo = NULL;
int n_format;
struct xorg_list *cache;
glamor_pixmap_fbo *fbo_entry, *ret_fbo = NULL;
int n_format;
#ifdef NO_FBO_CACHE
return NULL;
return NULL;
#else
n_format = cache_format(format);
if (n_format == -1)
return NULL;
cache = &glamor_priv->fbo_cache[n_format]
[cache_wbucket(w)]
[cache_hbucket(h)];
if (!(flag & GLAMOR_CACHE_EXACT_SIZE)) {
xorg_list_for_each_entry(fbo_entry, cache, list) {
if (fbo_entry->width >= w && fbo_entry->height >= h) {
n_format = cache_format(format);
if (n_format == -1)
return NULL;
cache = &glamor_priv->fbo_cache[n_format]
[cache_wbucket(w)]
[cache_hbucket(h)];
if (!(flag & GLAMOR_CACHE_EXACT_SIZE)) {
xorg_list_for_each_entry(fbo_entry, cache, list) {
if (fbo_entry->width >= w && fbo_entry->height >= h) {
DEBUGF("Request w %d h %d format %x \n", w, h, format);
DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
fbo_entry, fbo_entry->width, fbo_entry->height,
fbo_entry->fb, fbo_entry->tex);
xorg_list_del(&fbo_entry->list);
ret_fbo = fbo_entry;
break;
}
}
}
else {
xorg_list_for_each_entry(fbo_entry, cache, list) {
if (fbo_entry->width == w && fbo_entry->height == h) {
DEBUGF("Request w %d h %d format %x \n", w, h, format);
DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
fbo_entry, fbo_entry->width, fbo_entry->height,
fbo_entry->fb, fbo_entry->tex);
xorg_list_del(&fbo_entry->list);
ret_fbo = fbo_entry;
break;
}
}
}
else {
xorg_list_for_each_entry(fbo_entry, cache, list) {
if (fbo_entry->width == w && fbo_entry->height == h) {
DEBUGF("Request w %d h %d format %x \n", w, h, format);
DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
fbo_entry, fbo_entry->width, fbo_entry->height,
fbo_entry->fb, fbo_entry->tex, fbo_entry->format);
assert(format == fbo_entry->format);
xorg_list_del(&fbo_entry->list);
ret_fbo = fbo_entry;
break;
}
}
}
DEBUGF("Request w %d h %d format %x \n", w, h, format);
DEBUGF("got cache entry %p w %d h %d fbo %d tex %d format %x\n",
fbo_entry, fbo_entry->width, fbo_entry->height,
fbo_entry->fb, fbo_entry->tex, fbo_entry->format);
assert(format == fbo_entry->format);
xorg_list_del(&fbo_entry->list);
ret_fbo = fbo_entry;
break;
}
}
}
if (ret_fbo)
glamor_priv->fbo_cache_watermark -= ret_fbo->width * ret_fbo->height;
if (ret_fbo)
glamor_priv->fbo_cache_watermark -= ret_fbo->width * ret_fbo->height;
assert(glamor_priv->fbo_cache_watermark >= 0);
assert(glamor_priv->fbo_cache_watermark >= 0);
return ret_fbo;
return ret_fbo;
#endif
}
void
glamor_purge_fbo(glamor_pixmap_fbo *fbo)
{
glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
if (fbo->fb)
dispatch->glDeleteFramebuffers(1, &fbo->fb);
if (fbo->tex)
dispatch->glDeleteTextures(1, &fbo->tex);
if (fbo->pbo)
dispatch->glDeleteBuffers(1, &fbo->pbo);
glamor_put_dispatch(fbo->glamor_priv);
glamor_gl_dispatch *dispatch = glamor_get_dispatch(fbo->glamor_priv);
free(fbo);
if (fbo->fb)
dispatch->glDeleteFramebuffers(1, &fbo->fb);
if (fbo->tex)
dispatch->glDeleteTextures(1, &fbo->tex);
if (fbo->pbo)
dispatch->glDeleteBuffers(1, &fbo->pbo);
glamor_put_dispatch(fbo->glamor_priv);
free(fbo);
}
static void
glamor_pixmap_fbo_cache_put(glamor_pixmap_fbo *fbo)
{
struct xorg_list *cache;
int n_format;
struct xorg_list *cache;
int n_format;
#ifdef NO_FBO_CACHE
glamor_purge_fbo(fbo);
return;
glamor_purge_fbo(fbo);
return;
#else
n_format = cache_format(fbo->format);
n_format = cache_format(fbo->format);
if (fbo->fb == 0 || n_format == -1
|| fbo->glamor_priv->fbo_cache_watermark >= FBO_CACHE_THRESHOLD) {
fbo->glamor_priv->tick += GLAMOR_CACHE_EXPIRE_MAX;
glamor_fbo_expire(fbo->glamor_priv);
glamor_purge_fbo(fbo);
return;
}
if (fbo->fb == 0 || n_format == -1
|| fbo->glamor_priv->fbo_cache_watermark >= FBO_CACHE_THRESHOLD) {
fbo->glamor_priv->tick += GLAMOR_CACHE_EXPIRE_MAX;
glamor_fbo_expire(fbo->glamor_priv);
glamor_purge_fbo(fbo);
return;
}
cache = &fbo->glamor_priv->fbo_cache[n_format]
[cache_wbucket(fbo->width)]
[cache_hbucket(fbo->height)];
DEBUGF("Put cache entry %p to cache %p w %d h %d format %x fbo %d tex %d \n", fbo, cache,
fbo->width, fbo->height, fbo->format, fbo->fb, fbo->tex);
cache = &fbo->glamor_priv->fbo_cache[n_format]
[cache_wbucket(fbo->width)]
[cache_hbucket(fbo->height)];
DEBUGF
("Put cache entry %p to cache %p w %d h %d format %x fbo %d tex %d \n",
fbo, cache, fbo->width, fbo->height, fbo->format, fbo->fb, fbo->tex);
fbo->glamor_priv->fbo_cache_watermark += fbo->width * fbo->height;
xorg_list_add(&fbo->list, cache);
fbo->expire = fbo->glamor_priv->tick + GLAMOR_CACHE_EXPIRE_MAX;
fbo->glamor_priv->fbo_cache_watermark += fbo->width * fbo->height;
xorg_list_add(&fbo->list, cache);
fbo->expire = fbo->glamor_priv->tick + GLAMOR_CACHE_EXPIRE_MAX;
#endif
}
static void
glamor_pixmap_ensure_fb(glamor_pixmap_fbo *fbo)
{
glamor_gl_dispatch *dispatch;
int status;
glamor_gl_dispatch *dispatch;
int status;
dispatch = glamor_get_dispatch(fbo->glamor_priv);
dispatch = glamor_get_dispatch(fbo->glamor_priv);
if (fbo->fb == 0)
dispatch->glGenFramebuffers(1, &fbo->fb);
assert(fbo->tex != 0);
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
dispatch->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, fbo->tex,
0);
status = dispatch->glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
const char *str;
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
str = "incomplete attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
str = "incomplete/missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
str = "incomplete draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
str = "incomplete read buffer";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
str = "unsupported";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
str = "incomplete multiple";
break;
default:
str = "unknown error";
break;
}
if (fbo->fb == 0)
dispatch->glGenFramebuffers(1, &fbo->fb);
assert(fbo->tex != 0);
dispatch->glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
dispatch->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, fbo->tex, 0);
status = dispatch->glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
const char *str;
FatalError("destination is framebuffer incomplete: %s [%x]\n",
str, status);
}
glamor_put_dispatch(fbo->glamor_priv);
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
str = "incomplete attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
str = "incomplete/missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
str = "incomplete draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
str = "incomplete read buffer";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
str = "unsupported";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
str = "incomplete multiple";
break;
default:
str = "unknown error";
break;
}
FatalError("destination is framebuffer incomplete: %s [%x]\n",
str, status);
}
glamor_put_dispatch(fbo->glamor_priv);
}
glamor_pixmap_fbo *
glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
int w, int h, GLenum format, GLint tex, int flag)
int w, int h, GLenum format, GLint tex, int flag)
{
glamor_pixmap_fbo *fbo;
glamor_pixmap_fbo *fbo;
fbo = calloc(1, sizeof(*fbo));
if (fbo == NULL)
return NULL;
fbo = calloc(1, sizeof(*fbo));
if (fbo == NULL)
return NULL;
xorg_list_init(&fbo->list);
xorg_list_init(&fbo->list);
fbo->tex = tex;
fbo->width = w;
fbo->height = h;
fbo->format = format;
fbo->glamor_priv = glamor_priv;
fbo->tex = tex;
fbo->width = w;
fbo->height = h;
fbo->format = format;
fbo->glamor_priv = glamor_priv;
if (flag == GLAMOR_CREATE_PIXMAP_MAP) {
glamor_gl_dispatch *dispatch;
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glGenBuffers(1, &fbo->pbo);
glamor_put_dispatch(glamor_priv);
goto done;
}
if (flag == GLAMOR_CREATE_PIXMAP_MAP) {
glamor_gl_dispatch *dispatch;
if (flag != GLAMOR_CREATE_FBO_NO_FBO)
glamor_pixmap_ensure_fb(fbo);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glGenBuffers(1, &fbo->pbo);
glamor_put_dispatch(glamor_priv);
goto done;
}
done:
return fbo;
if (flag != GLAMOR_CREATE_FBO_NO_FBO)
glamor_pixmap_ensure_fb(fbo);
done:
return fbo;
}
void
glamor_fbo_expire(glamor_screen_private *glamor_priv)
{
struct xorg_list *cache;
glamor_pixmap_fbo *fbo_entry, *tmp;
int i,j,k;
struct xorg_list *cache;
glamor_pixmap_fbo *fbo_entry, *tmp;
int i, j, k;
for(i = 0; i < CACHE_FORMAT_COUNT; i++)
for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for(k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
cache = &glamor_priv->fbo_cache[i][j][k];
xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) {
if (GLAMOR_TICK_AFTER(fbo_entry->expire, glamor_priv->tick)) {
break;
}
for (i = 0; i < CACHE_FORMAT_COUNT; i++)
for (j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for (k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
cache = &glamor_priv->fbo_cache[i][j][k];
xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache,
list) {
if (GLAMOR_TICK_AFTER(fbo_entry->expire, glamor_priv->tick)) {
break;
}
glamor_priv->fbo_cache_watermark -= fbo_entry->width * fbo_entry->height;
xorg_list_del(&fbo_entry->list);
DEBUGF("cache %p fbo %p expired %d current %d \n", cache, fbo_entry,
fbo_entry->expire, glamor_priv->tick);
glamor_purge_fbo(fbo_entry);
}
}
glamor_priv->fbo_cache_watermark -=
fbo_entry->width * fbo_entry->height;
xorg_list_del(&fbo_entry->list);
DEBUGF("cache %p fbo %p expired %d current %d \n", cache,
fbo_entry, fbo_entry->expire, glamor_priv->tick);
glamor_purge_fbo(fbo_entry);
}
}
}
void
glamor_init_pixmap_fbo(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
int i,j,k;
glamor_screen_private *glamor_priv;
int i, j, k;
glamor_priv = glamor_get_screen_private(screen);
for(i = 0; i < CACHE_FORMAT_COUNT; i++)
for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for(k = 0; k < CACHE_BUCKET_HCOUNT; k++)
{
xorg_list_init(&glamor_priv->fbo_cache[i][j][k]);
}
glamor_priv->fbo_cache_watermark = 0;
glamor_priv = glamor_get_screen_private(screen);
for (i = 0; i < CACHE_FORMAT_COUNT; i++)
for (j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for (k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
xorg_list_init(&glamor_priv->fbo_cache[i][j][k]);
}
glamor_priv->fbo_cache_watermark = 0;
}
void
glamor_fini_pixmap_fbo(ScreenPtr screen)
{
struct xorg_list *cache;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo_entry, *tmp;
int i,j,k;
struct xorg_list *cache;
glamor_screen_private *glamor_priv;
glamor_pixmap_fbo *fbo_entry, *tmp;
int i, j, k;
glamor_priv = glamor_get_screen_private(screen);
for(i = 0; i < CACHE_FORMAT_COUNT; i++)
for(j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for(k = 0; k < CACHE_BUCKET_HCOUNT; k++)
{
cache = &glamor_priv->fbo_cache[i][j][k];
xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache, list) {
xorg_list_del(&fbo_entry->list);
glamor_purge_fbo(fbo_entry);
}
}
glamor_priv = glamor_get_screen_private(screen);
for (i = 0; i < CACHE_FORMAT_COUNT; i++)
for (j = 0; j < CACHE_BUCKET_WCOUNT; j++)
for (k = 0; k < CACHE_BUCKET_HCOUNT; k++) {
cache = &glamor_priv->fbo_cache[i][j][k];
xorg_list_for_each_entry_safe_reverse(fbo_entry, tmp, cache,
list) {
xorg_list_del(&fbo_entry->list);
glamor_purge_fbo(fbo_entry);
}
}
}
void
glamor_destroy_fbo(glamor_pixmap_fbo *fbo)
{
xorg_list_del(&fbo->list);
glamor_pixmap_fbo_cache_put(fbo);
xorg_list_del(&fbo->list);
glamor_pixmap_fbo_cache_put(fbo);
}
static int
_glamor_create_tex(glamor_screen_private *glamor_priv,
int w, int h, GLenum format)
int w, int h, GLenum format)
{
glamor_gl_dispatch *dispatch;
unsigned int tex = 0;
glamor_gl_dispatch *dispatch;
unsigned int tex = 0;
/* With dri3, we want to allocate ARGB8888 pixmaps only.
* Depending on the implementation, GL_RGBA might not
* give us ARGB8888. We ask glamor_egl to use get
* an ARGB8888 based texture for us. */
if (glamor_priv->dri3_enabled && format == GL_RGBA)
{
tex = glamor_egl_create_argb8888_based_texture(glamor_priv->screen,
w, h);
}
if (!tex)
{
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glGenTextures(1, &tex);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
format, GL_UNSIGNED_BYTE, NULL);
glamor_put_dispatch(glamor_priv);
}
return tex;
/* With dri3, we want to allocate ARGB8888 pixmaps only.
* Depending on the implementation, GL_RGBA might not
* give us ARGB8888. We ask glamor_egl to use get
* an ARGB8888 based texture for us. */
if (glamor_priv->dri3_enabled && format == GL_RGBA) {
tex = glamor_egl_create_argb8888_based_texture(glamor_priv->screen,
w, h);
}
if (!tex) {
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glGenTextures(1, &tex);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, format, w, h, 0,
format, GL_UNSIGNED_BYTE, NULL);
glamor_put_dispatch(glamor_priv);
}
return tex;
}
glamor_pixmap_fbo *
glamor_create_fbo(glamor_screen_private *glamor_priv,
int w, int h,
GLenum format,
int flag)
int w, int h, GLenum format, int flag)
{
glamor_pixmap_fbo *fbo;
GLint tex = 0;
int cache_flag;
glamor_pixmap_fbo *fbo;
GLint tex = 0;
int cache_flag;
if (!glamor_check_fbo_size(glamor_priv, w, h))
return NULL;
if (!glamor_check_fbo_size(glamor_priv, w, h))
return NULL;
if (flag == GLAMOR_CREATE_FBO_NO_FBO)
goto new_fbo;
if (flag == GLAMOR_CREATE_FBO_NO_FBO)
goto new_fbo;
if (flag == GLAMOR_CREATE_PIXMAP_MAP)
goto no_tex;
if (flag == GLAMOR_CREATE_PIXMAP_MAP)
goto no_tex;
if (flag == GLAMOR_CREATE_PIXMAP_FIXUP)
cache_flag = GLAMOR_CACHE_EXACT_SIZE;
else
cache_flag = 0;
if (flag == GLAMOR_CREATE_PIXMAP_FIXUP)
cache_flag = GLAMOR_CACHE_EXACT_SIZE;
else
cache_flag = 0;
fbo = glamor_pixmap_fbo_cache_get(glamor_priv, w, h,
format, cache_flag);
if (fbo)
return fbo;
new_fbo:
tex = _glamor_create_tex(glamor_priv, w, h, format);
no_tex:
fbo = glamor_create_fbo_from_tex(glamor_priv, w, h, format, tex, flag);
fbo = glamor_pixmap_fbo_cache_get(glamor_priv, w, h, format, cache_flag);
if (fbo)
return fbo;
new_fbo:
tex = _glamor_create_tex(glamor_priv, w, h, format);
no_tex:
fbo = glamor_create_fbo_from_tex(glamor_priv, w, h, format, tex, flag);
return fbo;
return fbo;
}
static glamor_pixmap_fbo *
_glamor_create_fbo_array(glamor_screen_private *glamor_priv,
int w, int h, GLenum format, int flag,
int block_w, int block_h,
glamor_pixmap_private *pixmap_priv,
int has_fbo)
int w, int h, GLenum format, int flag,
int block_w, int block_h,
glamor_pixmap_private *pixmap_priv, int has_fbo)
{
int block_wcnt;
int block_hcnt;
glamor_pixmap_fbo **fbo_array;
BoxPtr box_array;
int i,j;
glamor_pixmap_private_large_t *priv;
int block_wcnt;
int block_hcnt;
glamor_pixmap_fbo **fbo_array;
BoxPtr box_array;
int i, j;
glamor_pixmap_private_large_t *priv;
priv = &pixmap_priv->large;
priv = &pixmap_priv->large;
block_wcnt = (w + block_w - 1) / block_w;
block_hcnt = (h + block_h - 1) / block_h;
block_wcnt = (w + block_w - 1) / block_w;
block_hcnt = (h + block_h - 1) / block_h;
box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
if (box_array == NULL)
return NULL;
box_array = calloc(block_wcnt * block_hcnt, sizeof(box_array[0]));
if (box_array == NULL)
return NULL;
fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo*));
if (fbo_array == NULL) {
free(box_array);
return FALSE;
}
for(i = 0; i < block_hcnt; i++)
{
int block_y1, block_y2;
int fbo_w, fbo_h;
fbo_array = calloc(block_wcnt * block_hcnt, sizeof(glamor_pixmap_fbo *));
if (fbo_array == NULL) {
free(box_array);
return FALSE;
}
for (i = 0; i < block_hcnt; i++) {
int block_y1, block_y2;
int fbo_w, fbo_h;
block_y1 = i * block_h;
block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
fbo_h = block_y2 - block_y1;
block_y1 = i * block_h;
block_y2 = (block_y1 + block_h) > h ? h : (block_y1 + block_h);
fbo_h = block_y2 - block_y1;
for (j = 0; j < block_wcnt; j++)
{
box_array[i * block_wcnt + j].x1 = j * block_w;
box_array[i * block_wcnt + j].y1 = block_y1;
box_array[i * block_wcnt + j].x2 = (j + 1) * block_w > w ? w : (j + 1) * block_w;
box_array[i * block_wcnt + j].y2 = block_y2;
fbo_w = box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt + j].x1;
if (!has_fbo)
fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
fbo_w, fbo_h, format,
GLAMOR_CREATE_PIXMAP_FIXUP);
else
fbo_array[i * block_wcnt + j] = priv->base.fbo;
if (fbo_array[i * block_wcnt + j] == NULL)
goto cleanup;
}
}
for (j = 0; j < block_wcnt; j++) {
box_array[i * block_wcnt + j].x1 = j * block_w;
box_array[i * block_wcnt + j].y1 = block_y1;
box_array[i * block_wcnt + j].x2 =
(j + 1) * block_w > w ? w : (j + 1) * block_w;
box_array[i * block_wcnt + j].y2 = block_y2;
fbo_w =
box_array[i * block_wcnt + j].x2 - box_array[i * block_wcnt +
j].x1;
if (!has_fbo)
fbo_array[i * block_wcnt + j] = glamor_create_fbo(glamor_priv,
fbo_w, fbo_h,
format,
GLAMOR_CREATE_PIXMAP_FIXUP);
else
fbo_array[i * block_wcnt + j] = priv->base.fbo;
if (fbo_array[i * block_wcnt + j] == NULL)
goto cleanup;
}
}
priv->box = box_array[0];
priv->box_array = box_array;
priv->fbo_array = fbo_array;
priv->block_wcnt = block_wcnt;
priv->block_hcnt = block_hcnt;
return fbo_array[0];
priv->box = box_array[0];
priv->box_array = box_array;
priv->fbo_array = fbo_array;
priv->block_wcnt = block_wcnt;
priv->block_hcnt = block_hcnt;
return fbo_array[0];
cleanup:
for(i = 0; i < block_wcnt * block_hcnt; i++)
if ((fbo_array)[i])
glamor_destroy_fbo((fbo_array)[i]);
free(box_array);
free(fbo_array);
return NULL;
cleanup:
for (i = 0; i < block_wcnt * block_hcnt; i++)
if ((fbo_array)[i])
glamor_destroy_fbo((fbo_array)[i]);
free(box_array);
free(fbo_array);
return NULL;
}
/* Create a fbo array to cover the w*h region, by using block_w*block_h
* block.*/
glamor_pixmap_fbo *
glamor_create_fbo_array(glamor_screen_private *glamor_priv,
int w, int h, GLenum format, int flag,
int block_w, int block_h,
glamor_pixmap_private *pixmap_priv)
int w, int h, GLenum format, int flag,
int block_w, int block_h,
glamor_pixmap_private *pixmap_priv)
{
pixmap_priv->large.block_w = block_w;
pixmap_priv->large.block_h = block_h;
return _glamor_create_fbo_array(glamor_priv, w, h, format, flag,
block_w, block_h, pixmap_priv, 0);
pixmap_priv->large.block_w = block_w;
pixmap_priv->large.block_h = block_h;
return _glamor_create_fbo_array(glamor_priv, w, h, format, flag,
block_w, block_h, pixmap_priv, 0);
}
glamor_pixmap_fbo *
glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv)
{
glamor_pixmap_fbo *fbo;
glamor_pixmap_fbo *fbo;
if (pixmap_priv == NULL)
return NULL;
if (pixmap_priv == NULL)
return NULL;
fbo = pixmap_priv->base.fbo;
if (fbo == NULL)
return NULL;
fbo = pixmap_priv->base.fbo;
if (fbo == NULL)
return NULL;
pixmap_priv->base.fbo = NULL;
return fbo;
pixmap_priv->base.fbo = NULL;
return fbo;
}
/* The pixmap must not be attached to another fbo. */
void
glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo)
{
glamor_pixmap_private *pixmap_priv;
glamor_pixmap_private *pixmap_priv;
pixmap_priv = glamor_get_pixmap_private(pixmap);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->base.fbo)
return;
if (pixmap_priv->base.fbo)
return;
pixmap_priv->base.fbo = fbo;
pixmap_priv->base.fbo = fbo;
switch (pixmap_priv->type) {
case GLAMOR_TEXTURE_LARGE:
case GLAMOR_TEXTURE_ONLY:
case GLAMOR_TEXTURE_DRM:
pixmap_priv->base.gl_fbo = 1;
if (fbo->tex != 0)
pixmap_priv->base.gl_tex = 1;
else {
/* XXX For the Xephyr only, may be broken now.*/
pixmap_priv->base.gl_tex = 0;
}
case GLAMOR_MEMORY_MAP:
pixmap->devPrivate.ptr = NULL;
break;
default:
break;
}
switch (pixmap_priv->type) {
case GLAMOR_TEXTURE_LARGE:
case GLAMOR_TEXTURE_ONLY:
case GLAMOR_TEXTURE_DRM:
pixmap_priv->base.gl_fbo = 1;
if (fbo->tex != 0)
pixmap_priv->base.gl_tex = 1;
else {
/* XXX For the Xephyr only, may be broken now. */
pixmap_priv->base.gl_tex = 0;
}
case GLAMOR_MEMORY_MAP:
pixmap->devPrivate.ptr = NULL;
break;
default:
break;
}
}
void
glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv)
{
glamor_pixmap_fbo *fbo;
if (priv->type == GLAMOR_TEXTURE_LARGE) {
int i;
glamor_pixmap_private_large_t *large = &priv->large;
for(i = 0; i < large->block_wcnt * large->block_hcnt; i++)
glamor_destroy_fbo(large->fbo_array[i]);
free(large->fbo_array);
} else {
fbo = glamor_pixmap_detach_fbo(priv);
if (fbo)
glamor_destroy_fbo(fbo);
}
glamor_pixmap_fbo *fbo;
free(priv);
if (priv->type == GLAMOR_TEXTURE_LARGE) {
int i;
glamor_pixmap_private_large_t *large = &priv->large;
for (i = 0; i < large->block_wcnt * large->block_hcnt; i++)
glamor_destroy_fbo(large->fbo_array[i]);
free(large->fbo_array);
}
else {
fbo = glamor_pixmap_detach_fbo(priv);
if (fbo)
glamor_destroy_fbo(fbo);
}
free(priv);
}
Bool
glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag)
{
glamor_screen_private *glamor_priv;
glamor_pixmap_private *pixmap_priv;
glamor_pixmap_fbo *fbo;
glamor_screen_private *glamor_priv;
glamor_pixmap_private *pixmap_priv;
glamor_pixmap_fbo *fbo;
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->base.fbo == NULL) {
glamor_priv = glamor_get_screen_private(pixmap->drawable.pScreen);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv->base.fbo == NULL) {
fbo = glamor_create_fbo(glamor_priv, pixmap->drawable.width,
pixmap->drawable.height,
format,
flag);
if (fbo == NULL)
return FALSE;
fbo = glamor_create_fbo(glamor_priv, pixmap->drawable.width,
pixmap->drawable.height, format, flag);
if (fbo == NULL)
return FALSE;
glamor_pixmap_attach_fbo(pixmap, fbo);
} else {
/* We do have a fbo, but it may lack of fb or tex. */
if (!pixmap_priv->base.fbo->tex)
pixmap_priv->base.fbo->tex = _glamor_create_tex(glamor_priv, pixmap->drawable.width,
pixmap->drawable.height, format);
glamor_pixmap_attach_fbo(pixmap, fbo);
}
else {
/* We do have a fbo, but it may lack of fb or tex. */
if (!pixmap_priv->base.fbo->tex)
pixmap_priv->base.fbo->tex =
_glamor_create_tex(glamor_priv, pixmap->drawable.width,
pixmap->drawable.height, format);
if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->base.fbo->fb == 0)
glamor_pixmap_ensure_fb(pixmap_priv->base.fbo);
}
if (flag != GLAMOR_CREATE_FBO_NO_FBO && pixmap_priv->base.fbo->fb == 0)
glamor_pixmap_ensure_fb(pixmap_priv->base.fbo);
}
return TRUE;
return TRUE;
}
_X_EXPORT void
glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back)
{
glamor_pixmap_private *front_priv, *back_priv;
glamor_pixmap_fbo *temp_fbo;
glamor_pixmap_private *front_priv, *back_priv;
glamor_pixmap_fbo *temp_fbo;
front_priv = glamor_get_pixmap_private(front);
back_priv = glamor_get_pixmap_private(back);
temp_fbo = front_priv->base.fbo;
front_priv->base.fbo = back_priv->base.fbo;
back_priv->base.fbo = temp_fbo;
front_priv = glamor_get_pixmap_private(front);
back_priv = glamor_get_pixmap_private(back);
temp_fbo = front_priv->base.fbo;
front_priv->base.fbo = back_priv->base.fbo;
back_priv->base.fbo = temp_fbo;
}

View File

@ -33,332 +33,325 @@
*/
Bool
glamor_fill(DrawablePtr drawable,
GCPtr gc, int x, int y, int width, int height, Bool fallback)
GCPtr gc, int x, int y, int width, int height, Bool fallback)
{
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
int off_x, off_y;
PixmapPtr sub_pixmap = NULL;
glamor_access_t sub_pixmap_access;
DrawablePtr saved_drawable = NULL;
int saved_x = x, saved_y = y;
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(drawable);
int off_x, off_y;
PixmapPtr sub_pixmap = NULL;
glamor_access_t sub_pixmap_access;
DrawablePtr saved_drawable = NULL;
int saved_x = x, saved_y = y;
glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
glamor_get_drawable_deltas(drawable, dst_pixmap, &off_x, &off_y);
switch (gc->fillStyle) {
case FillSolid:
if (!glamor_solid(dst_pixmap,
x + off_x,
y + off_y,
width, height, gc->alu, gc->planemask,
gc->fgPixel))
goto fail;
break;
case FillStippled:
case FillOpaqueStippled:
if (!glamor_stipple(dst_pixmap,
gc->stipple,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
gc->fgPixel,
gc->bgPixel, gc->patOrg.x,
gc->patOrg.y))
goto fail;
break;
case FillTiled:
if (!glamor_tile(dst_pixmap,
gc->tile.pixmap,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
x - drawable->x - gc->patOrg.x,
y - drawable->y - gc->patOrg.y))
goto fail;
break;
}
return TRUE;
switch (gc->fillStyle) {
case FillSolid:
if (!glamor_solid(dst_pixmap,
x + off_x,
y + off_y,
width, height, gc->alu, gc->planemask, gc->fgPixel))
goto fail;
break;
case FillStippled:
case FillOpaqueStippled:
if (!glamor_stipple(dst_pixmap,
gc->stipple,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
gc->fgPixel,
gc->bgPixel, gc->patOrg.x, gc->patOrg.y))
goto fail;
break;
case FillTiled:
if (!glamor_tile(dst_pixmap,
gc->tile.pixmap,
x + off_x,
y + off_y,
width,
height,
gc->alu,
gc->planemask,
x - drawable->x - gc->patOrg.x,
y - drawable->y - gc->patOrg.y))
goto fail;
break;
}
return TRUE;
fail:
if (!fallback) {
if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable)
&& glamor_ddx_fallback_check_gc(gc))
return FALSE;
}
/* Is it possible to set the access as WO? */
fail:
if (!fallback) {
if (glamor_ddx_fallback_check_pixmap(&dst_pixmap->drawable)
&& glamor_ddx_fallback_check_gc(gc))
return FALSE;
}
/* Is it possible to set the access as WO? */
sub_pixmap_access = GLAMOR_ACCESS_RW;
sub_pixmap_access = GLAMOR_ACCESS_RW;
sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x,
y + off_y, width, height,
sub_pixmap_access);
sub_pixmap = glamor_get_sub_pixmap(dst_pixmap, x + off_x,
y + off_y, width, height,
sub_pixmap_access);
if (sub_pixmap != NULL) {
if (gc->fillStyle != FillSolid) {
gc->patOrg.x += (drawable->x - x);
gc->patOrg.y += (drawable->y - y);
}
saved_drawable = drawable;
drawable = &sub_pixmap->drawable;
saved_x = x;
saved_y = y;
x = 0;
y = 0;
}
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFill(drawable, gc, x, y, width, height);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
if (sub_pixmap != NULL) {
if (gc->fillStyle != FillSolid) {
gc->patOrg.x += (drawable->x - x);
gc->patOrg.y += (drawable->y - y);
}
saved_drawable = drawable;
drawable = &sub_pixmap->drawable;
saved_x = x;
saved_y = y;
x = 0;
y = 0;
}
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFill(drawable, gc, x, y, width, height);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
if (sub_pixmap != NULL) {
if (gc->fillStyle != FillSolid) {
gc->patOrg.x -= (saved_drawable->x - saved_x);
gc->patOrg.y -= (saved_drawable->y - saved_y);
}
if (sub_pixmap != NULL) {
if (gc->fillStyle != FillSolid) {
gc->patOrg.x -= (saved_drawable->x - saved_x);
gc->patOrg.y -= (saved_drawable->y - saved_y);
}
x = saved_x;
y = saved_y;
x = saved_x;
y = saved_y;
glamor_put_sub_pixmap(sub_pixmap, dst_pixmap,
x + off_x, y + off_y,
width, height, sub_pixmap_access);
}
glamor_put_sub_pixmap(sub_pixmap, dst_pixmap,
x + off_x, y + off_y,
width, height, sub_pixmap_access);
}
return TRUE;
return TRUE;
}
void
glamor_init_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *solid_vs =
"attribute vec4 v_position;"
"void main()\n" "{\n" " gl_Position = v_position;\n"
"}\n";
const char *solid_fs =
GLAMOR_DEFAULT_PRECISION "uniform vec4 color;\n"
"void main()\n" "{\n" " gl_FragColor = color;\n" "}\n";
GLint fs_prog, vs_prog;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *solid_vs =
"attribute vec4 v_position;"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
"}\n";
const char *solid_fs =
GLAMOR_DEFAULT_PRECISION
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
GLint fs_prog, vs_prog;
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->solid_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
solid_fs);
dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->solid_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, solid_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, solid_fs);
dispatch->glAttachShader(glamor_priv->solid_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->solid_prog, fs_prog);
dispatch->glBindAttribLocation(glamor_priv->solid_prog,
GLAMOR_VERTEX_POS, "v_position");
glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog);
dispatch->glBindAttribLocation(glamor_priv->solid_prog,
GLAMOR_VERTEX_POS, "v_position");
glamor_link_glsl_prog(dispatch, glamor_priv->solid_prog);
glamor_priv->solid_color_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->solid_prog,
"color");
glamor_put_dispatch(glamor_priv);
glamor_priv->solid_color_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->solid_prog, "color");
glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_solid_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glDeleteProgram(glamor_priv->solid_prog);
glamor_put_dispatch(glamor_priv);
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glDeleteProgram(glamor_priv->solid_prog);
glamor_put_dispatch(glamor_priv);
}
static void
_glamor_solid_boxes(PixmapPtr pixmap, BoxPtr box, int nbox, float *color)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch;
GLfloat xscale, yscale;
float vertices[32];
float *pvertices = vertices;
int valid_nbox = ARRAY_SIZE(vertices);
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_gl_dispatch *dispatch;
GLfloat xscale, yscale;
float vertices[32];
float *pvertices = vertices;
int valid_nbox = ARRAY_SIZE(vertices);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
glamor_set_destination_pixmap_priv_nc(pixmap_priv);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glUseProgram(glamor_priv->solid_prog);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glUseProgram(glamor_priv->solid_prog);
dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location,
1, color);
dispatch->glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color);
pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale);
if (unlikely(nbox*4*2 > ARRAY_SIZE(vertices))) {
int allocated_box;
if (_X_UNLIKELY(nbox * 4 * 2 > ARRAY_SIZE(vertices))) {
int allocated_box;
if (nbox * 6 > GLAMOR_COMPOSITE_VBO_VERT_CNT) {
allocated_box = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
} else
allocated_box = nbox;
pvertices = malloc(allocated_box * 4 * 2 * sizeof(float));
if (pvertices)
valid_nbox = allocated_box;
else {
pvertices = vertices;
valid_nbox = ARRAY_SIZE(vertices) / (4*2);
}
}
if (nbox * 6 > GLAMOR_COMPOSITE_VBO_VERT_CNT) {
allocated_box = GLAMOR_COMPOSITE_VBO_VERT_CNT / 6;
}
else
allocated_box = nbox;
pvertices = malloc(allocated_box * 4 * 2 * sizeof(float));
if (pvertices)
valid_nbox = allocated_box;
else {
pvertices = vertices;
valid_nbox = ARRAY_SIZE(vertices) / (4 * 2);
}
}
if (unlikely(nbox > 1))
dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
if (_X_UNLIKELY(nbox > 1))
dispatch->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, glamor_priv->ebo);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
pvertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), pvertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
while(nbox) {
int box_cnt, i;
float *valid_vertices;
valid_vertices = pvertices;
box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
for (i = 0; i < box_cnt; i++) {
glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
box[i].x1, box[i].y1,
box[i].x2, box[i].y2,
glamor_priv->yInverted,
valid_vertices);
valid_vertices += 4*2;
}
if (box_cnt == 1)
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);
else
while (nbox) {
int box_cnt, i;
float *valid_vertices;
valid_vertices = pvertices;
box_cnt = nbox > valid_nbox ? valid_nbox : nbox;
for (i = 0; i < box_cnt; i++) {
glamor_set_normalize_vcoords(pixmap_priv, xscale, yscale,
box[i].x1, box[i].y1,
box[i].x2, box[i].y2,
glamor_priv->yInverted,
valid_vertices);
valid_vertices += 4 * 2;
}
if (box_cnt == 1)
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, box_cnt * 4);
else
#ifndef GLAMOR_GLES2
dispatch->glDrawRangeElements(GL_TRIANGLES,
0,
box_cnt * 4,
box_cnt * 6,
GL_UNSIGNED_SHORT,
NULL);
dispatch->glDrawRangeElements(GL_TRIANGLES,
0,
box_cnt * 4,
box_cnt * 6, GL_UNSIGNED_SHORT, NULL);
#else
dispatch->glDrawElements(GL_TRIANGLES,
box_cnt * 6,
GL_UNSIGNED_SHORT,
NULL);
dispatch->glDrawElements(GL_TRIANGLES,
box_cnt * 6, GL_UNSIGNED_SHORT, NULL);
#endif
nbox -= box_cnt;
box += box_cnt;
}
nbox -= box_cnt;
box += box_cnt;
}
if (pvertices != vertices)
free(pvertices);
if (pvertices != vertices)
free(pvertices);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
}
Bool
glamor_solid_boxes(PixmapPtr pixmap,
BoxPtr box, int nbox,
unsigned long fg_pixel)
BoxPtr box, int nbox, unsigned long fg_pixel)
{
glamor_pixmap_private *pixmap_priv;
GLfloat color[4];
glamor_pixmap_private *pixmap_priv;
GLfloat color[4];
pixmap_priv = glamor_get_pixmap_private(pixmap);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
glamor_get_rgba_from_pixel(fg_pixel,
&color[0],
&color[1],
&color[2],
&color[3], format_for_pixmap(pixmap));
glamor_get_rgba_from_pixel(fg_pixel,
&color[0],
&color[1],
&color[2], &color[3], format_for_pixmap(pixmap));
if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
RegionRec region;
int n_region;
glamor_pixmap_clipped_regions *clipped_regions;
int i;
if (pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
RegionRec region;
int n_region;
glamor_pixmap_clipped_regions *clipped_regions;
int i;
RegionInitBoxes(&region, box, nbox);
clipped_regions = glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0, 0, 0);
for(i = 0; i < n_region; i++)
{
BoxPtr inner_box;
int inner_nbox;
SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
RegionInitBoxes(&region, box, nbox);
clipped_regions =
glamor_compute_clipped_regions(pixmap_priv, &region, &n_region, 0,
0, 0);
for (i = 0; i < n_region; i++) {
BoxPtr inner_box;
int inner_nbox;
inner_box = RegionRects(clipped_regions[i].region);
inner_nbox = RegionNumRects(clipped_regions[i].region);
_glamor_solid_boxes(pixmap, inner_box, inner_nbox, color);
RegionDestroy(clipped_regions[i].region);
}
free(clipped_regions);
RegionUninit(&region);
} else
_glamor_solid_boxes(pixmap, box, nbox, color);
SET_PIXMAP_FBO_CURRENT(pixmap_priv, clipped_regions[i].block_idx);
return TRUE;
inner_box = RegionRects(clipped_regions[i].region);
inner_nbox = RegionNumRects(clipped_regions[i].region);
_glamor_solid_boxes(pixmap, inner_box, inner_nbox, color);
RegionDestroy(clipped_regions[i].region);
}
free(clipped_regions);
RegionUninit(&region);
}
else
_glamor_solid_boxes(pixmap, box, nbox, color);
return TRUE;
}
Bool
glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel)
unsigned char alu, unsigned long planemask, unsigned long fg_pixel)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv;
glamor_gl_dispatch *dispatch;
BoxRec box;
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *pixmap_priv;
glamor_gl_dispatch *dispatch;
BoxRec box;
pixmap_priv = glamor_get_pixmap_private(pixmap);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
return FALSE;
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback
("Failedto set planemask in glamor_solid.\n");
return FALSE;
}
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("Failedto set planemask in glamor_solid.\n");
return FALSE;
}
dispatch = glamor_get_dispatch(glamor_priv);
if (!glamor_set_alu(dispatch, alu)) {
if (alu == GXclear)
fg_pixel = 0;
else {
glamor_fallback("unsupported alu %x\n", alu);
glamor_put_dispatch(glamor_priv);
return FALSE;
}
}
box.x1 = x;
box.y1 = y;
box.x2 = x + width;
box.y2 = y + height;
glamor_solid_boxes(pixmap, &box, 1, fg_pixel);
dispatch = glamor_get_dispatch(glamor_priv);
if (!glamor_set_alu(dispatch, alu)) {
if (alu == GXclear)
fg_pixel = 0;
else {
glamor_fallback("unsupported alu %x\n", alu);
glamor_put_dispatch(glamor_priv);
return FALSE;
}
}
box.x1 = x;
box.y1 = y;
box.x2 = x + width;
box.y2 = y + height;
glamor_solid_boxes(pixmap, &box, 1, fg_pixel);
glamor_set_alu(dispatch, GXcopy);
glamor_put_dispatch(glamor_priv);
glamor_set_alu(dispatch, GXcopy);
glamor_put_dispatch(glamor_priv);
return TRUE;
return TRUE;
}

View File

@ -28,86 +28,81 @@
static Bool
_glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted, Bool fallback)
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted,
Bool fallback)
{
DDXPointPtr ppt;
int nbox;
BoxPtr pbox;
int x1, x2, y;
RegionPtr pClip = fbGetCompositeClip(gc);
Bool ret = FALSE;
DDXPointPtr ppt;
int nbox;
BoxPtr pbox;
int x1, x2, y;
RegionPtr pClip = fbGetCompositeClip(gc);
Bool ret = FALSE;
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled)
goto fail;
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled)
goto fail;
ppt = points;
while (n--) {
x1 = ppt->x;
y = ppt->y;
x2 = x1 + (int) *widths;
ppt++;
widths++;
ppt = points;
while (n--) {
x1 = ppt->x;
y = ppt->y;
x2 = x1 + (int) *widths;
ppt++;
widths++;
nbox = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
while (nbox--) {
int real_x1 = x1, real_x2 = x2;
nbox = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
while (nbox--) {
int real_x1 = x1, real_x2 = x2;
if (real_x1 < pbox->x1)
real_x1 = pbox->x1;
if (real_x1 < pbox->x1)
real_x1 = pbox->x1;
if (real_x2 > pbox->x2)
real_x2 = pbox->x2;
if (real_x2 > pbox->x2)
real_x2 = pbox->x2;
if (real_x2 > real_x1 && pbox->y1 <= y && pbox->y2 > y) {
if (!glamor_fill(drawable, gc, real_x1, y,
real_x2 - real_x1, 1, fallback))
goto fail;
}
pbox++;
}
}
ret = TRUE;
goto done;
if (real_x2 > real_x1 && pbox->y1 <= y && pbox->y2 > y) {
if (!glamor_fill(drawable, gc, real_x1, y,
real_x2 - real_x1, 1, fallback))
goto fail;
}
pbox++;
}
}
ret = TRUE;
goto done;
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc)) {
goto done;
}
glamor_fallback("to %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFillSpans(drawable, gc, n, points, widths,
sorted);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
fail:
if (!fallback && glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc)) {
goto done;
}
glamor_fallback("to %p (%c)\n", drawable,
glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbFillSpans(drawable, gc, n, points, widths, sorted);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
done:
return ret;
done:
return ret;
}
void
glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted)
GCPtr gc, int n, DDXPointPtr points, int *widths, int sorted)
{
_glamor_fill_spans(drawable, gc, n, points, widths, sorted, TRUE);
_glamor_fill_spans(drawable, gc, n, points, widths, sorted, TRUE);
}
Bool
glamor_fill_spans_nf(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted)
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted)
{
return _glamor_fill_spans(drawable, gc, n, points, widths, sorted, FALSE);
return _glamor_fill_spans(drawable, gc, n, points, widths, sorted, FALSE);
}

View File

@ -28,74 +28,71 @@
#include "glamor_priv.h"
static Bool
_glamor_get_image(DrawablePtr drawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d,
Bool fallback)
unsigned int format, unsigned long planeMask, char *d,
Bool fallback)
{
PixmapPtr pixmap, sub_pixmap;
struct glamor_pixmap_private *pixmap_priv;
int x_off, y_off;
int stride;
void *data;
PixmapPtr pixmap, sub_pixmap;
struct glamor_pixmap_private *pixmap_priv;
int x_off, y_off;
int stride;
void *data;
pixmap = glamor_get_drawable_pixmap(drawable);
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
pixmap = glamor_get_drawable_pixmap(drawable);
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
if (format != ZPixmap)
goto fall_back;
pixmap = glamor_get_drawable_pixmap(drawable);
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
if (format != ZPixmap)
goto fall_back;
pixmap = glamor_get_drawable_pixmap(drawable);
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
if (!glamor_set_planemask(pixmap, planeMask)) {
glamor_fallback
("Failedto set planemask in glamor_solid.\n");
goto fall_back;
}
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!glamor_set_planemask(pixmap, planeMask)) {
glamor_fallback("Failedto set planemask in glamor_solid.\n");
goto fall_back;
}
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto fall_back;
stride = PixmapBytePad(w, drawable->depth);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto fall_back;
stride = PixmapBytePad(w, drawable->depth);
x += drawable->x + x_off;
y += drawable->y + y_off;
x += drawable->x + x_off;
y += drawable->y + y_off;
data = glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h, stride,
d, 0, GLAMOR_ACCESS_RO);
if (data != NULL) {
assert(data == d);
return TRUE;
}
fall_back:
sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
y + y_off + drawable->y, w, h,
GLAMOR_ACCESS_RO);
if (sub_pixmap) {
fbGetImage(&sub_pixmap->drawable, 0, 0, w, h, format, planeMask, d);
glamor_put_sub_pixmap(sub_pixmap, pixmap,
x + x_off + drawable->x,
y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RO);
}
else
miGetImage(drawable, x, y, w, h, format, planeMask, d);
data = glamor_download_sub_pixmap_to_cpu(pixmap, x, y, w, h, stride,
d, 0, GLAMOR_ACCESS_RO);
if (data != NULL) {
assert(data == d);
return TRUE;
}
fall_back:
sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
y + y_off + drawable->y, w, h,
GLAMOR_ACCESS_RO);
if (sub_pixmap) {
fbGetImage(&sub_pixmap->drawable, 0, 0, w, h, format, planeMask, d);
glamor_put_sub_pixmap(sub_pixmap, pixmap,
x + x_off + drawable->x,
y + y_off + drawable->y,
w, h, GLAMOR_ACCESS_RO);
} else
miGetImage(drawable, x, y, w, h, format, planeMask, d);
return TRUE;
return TRUE;
}
void
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d)
unsigned int format, unsigned long planeMask, char *d)
{
_glamor_get_image(pDrawable, x, y, w, h, format, planeMask, d, TRUE);
_glamor_get_image(pDrawable, x, y, w, h, format, planeMask, d, TRUE);
}
Bool
glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d)
unsigned int format, unsigned long planeMask, char *d)
{
return _glamor_get_image(pDrawable, x, y, w,
h, format, planeMask, d, FALSE);
return _glamor_get_image(pDrawable, x, y, w,
h, format, planeMask, d, FALSE);
}

View File

@ -28,68 +28,65 @@
#include "glamor_priv.h"
static Bool
static Bool
_glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points, int *widths, int count, char *dst,
Bool fallback)
int wmax,
DDXPointPtr points, int *widths, int count, char *dst,
Bool fallback)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
int i;
uint8_t *readpixels_dst = (uint8_t *) dst;
void *data;
int x_off, y_off;
Bool ret = FALSE;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
int i;
uint8_t *readpixels_dst = (uint8_t *) dst;
void *data;
int x_off, y_off;
Bool ret = FALSE;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto fail;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
goto fail;
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
for (i = 0; i < count; i++) {
data = glamor_download_sub_pixmap_to_cpu(pixmap, points[i].x + x_off,
points[i].y + y_off, widths[i], 1,
PixmapBytePad(widths[i], drawable->depth),
readpixels_dst, 0, GLAMOR_ACCESS_RO);
assert(data == readpixels_dst);
readpixels_dst += PixmapBytePad(widths[i], drawable->depth);
}
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
for (i = 0; i < count; i++) {
data = glamor_download_sub_pixmap_to_cpu(pixmap, points[i].x + x_off,
points[i].y + y_off, widths[i],
1, PixmapBytePad(widths[i],
drawable->
depth),
readpixels_dst, 0,
GLAMOR_ACCESS_RO);
(void)data;
assert(data == readpixels_dst);
readpixels_dst += PixmapBytePad(widths[i], drawable->depth);
}
ret = TRUE;
goto done;
fail:
ret = TRUE;
goto done;
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(drawable))
goto done;
if (!fallback && glamor_ddx_fallback_check_pixmap(drawable))
goto done;
ret = TRUE;
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
fbGetSpans(drawable, wmax, points, widths, count, dst);
glamor_finish_access(drawable, GLAMOR_ACCESS_RO);
}
done:
return ret;
ret = TRUE;
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RO)) {
fbGetSpans(drawable, wmax, points, widths, count, dst);
glamor_finish_access(drawable, GLAMOR_ACCESS_RO);
}
done:
return ret;
}
void
glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points, int *widths, int count, char *dst)
int wmax,
DDXPointPtr points, int *widths, int count, char *dst)
{
_glamor_get_spans(drawable, wmax, points,
widths, count, dst, TRUE);
_glamor_get_spans(drawable, wmax, points, widths, count, dst, TRUE);
}
Bool
glamor_get_spans_nf(DrawablePtr drawable,
int wmax,
DDXPointPtr points, int *widths, int count, char *dst)
int wmax,
DDXPointPtr points, int *widths, int count, char *dst)
{
return _glamor_get_spans(drawable, wmax, points,
widths, count, dst, FALSE);
return _glamor_get_spans(drawable, wmax, points, widths, count, dst, FALSE);
}

View File

@ -41,78 +41,78 @@
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
void *(*get_proc_address) (const char *))
int gl_version,
void *(*get_proc_address) (const char *))
{
#ifndef GLAMOR_GLES2
INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
INIT_FUNC(dispatch, glLogicOp, get_proc_address);
INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address);
INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
INIT_FUNC(dispatch, glLogicOp, get_proc_address);
INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address);
#endif
INIT_FUNC(dispatch, glViewport, get_proc_address);
INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
INIT_FUNC(dispatch, glDrawElements, get_proc_address);
INIT_FUNC(dispatch, glReadPixels, get_proc_address);
INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
INIT_FUNC(dispatch, glGenTextures, get_proc_address);
INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
INIT_FUNC(dispatch, glBindTexture, get_proc_address);
INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
INIT_FUNC(dispatch, glFlush, get_proc_address);
INIT_FUNC(dispatch, glFinish, get_proc_address);
INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
INIT_FUNC(dispatch, glGetString, get_proc_address);
INIT_FUNC(dispatch, glScissor, get_proc_address);
INIT_FUNC(dispatch, glEnable, get_proc_address);
INIT_FUNC(dispatch, glDisable, get_proc_address);
INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
INIT_FUNC(dispatch, glBufferData, get_proc_address);
INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
INIT_FUNC(dispatch, glShaderSource, get_proc_address);
INIT_FUNC(dispatch, glViewport, get_proc_address);
INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
INIT_FUNC(dispatch, glDrawElements, get_proc_address);
INIT_FUNC(dispatch, glReadPixels, get_proc_address);
INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
INIT_FUNC(dispatch, glGenTextures, get_proc_address);
INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
INIT_FUNC(dispatch, glBindTexture, get_proc_address);
INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
INIT_FUNC(dispatch, glFlush, get_proc_address);
INIT_FUNC(dispatch, glFinish, get_proc_address);
INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
INIT_FUNC(dispatch, glGetString, get_proc_address);
INIT_FUNC(dispatch, glScissor, get_proc_address);
INIT_FUNC(dispatch, glEnable, get_proc_address);
INIT_FUNC(dispatch, glDisable, get_proc_address);
INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
INIT_FUNC(dispatch, glBufferData, get_proc_address);
INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
INIT_FUNC(dispatch, glShaderSource, get_proc_address);
INIT_FUNC(dispatch, glUseProgram, get_proc_address);
INIT_FUNC(dispatch, glUniform1i, get_proc_address);
INIT_FUNC(dispatch, glUniform1f, get_proc_address);
INIT_FUNC(dispatch, glUniform4f, get_proc_address);
INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
INIT_FUNC(dispatch, glUniform1fv, get_proc_address);
INIT_FUNC(dispatch, glUniform2fv, get_proc_address);
INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address);
INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
INIT_FUNC(dispatch, glCreateShader, get_proc_address);
INIT_FUNC(dispatch, glCompileShader, get_proc_address);
INIT_FUNC(dispatch, glAttachShader, get_proc_address);
INIT_FUNC(dispatch, glDeleteShader, get_proc_address);
INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
INIT_FUNC(dispatch, glUseProgram, get_proc_address);
INIT_FUNC(dispatch, glUniform1i, get_proc_address);
INIT_FUNC(dispatch, glUniform1f, get_proc_address);
INIT_FUNC(dispatch, glUniform4f, get_proc_address);
INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
INIT_FUNC(dispatch, glUniform1fv, get_proc_address);
INIT_FUNC(dispatch, glUniform2fv, get_proc_address);
INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address);
INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
INIT_FUNC(dispatch, glCreateShader, get_proc_address);
INIT_FUNC(dispatch, glCompileShader, get_proc_address);
INIT_FUNC(dispatch, glAttachShader, get_proc_address);
INIT_FUNC(dispatch, glDeleteShader, get_proc_address);
INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
return TRUE;
fail:
return FALSE;
return TRUE;
fail:
return FALSE;
}

View File

@ -1,138 +1,128 @@
typedef struct glamor_gl_dispatch {
/* Transformation functions */
void (*glMatrixMode) (GLenum mode);
void (*glLoadIdentity) (void);
void (*glViewport) (GLint x, GLint y, GLsizei width,
GLsizei height);
/* Drawing functions */
void (*glRasterPos2i) (GLint x, GLint y);
/* Transformation functions */
void (*glMatrixMode) (GLenum mode);
void (*glLoadIdentity) (void);
void (*glViewport) (GLint x, GLint y, GLsizei width, GLsizei height);
/* Drawing functions */
void (*glRasterPos2i) (GLint x, GLint y);
/* Vertex Array */
void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
/* Vertex Array */
void (*glDrawArrays) (GLenum mode, GLint first, GLsizei count);
/* Elements Array*/
void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
/* Elements Array */
void (*glDrawElements) (GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices);
void (*glDrawRangeElements) (GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid * indices);
/* Raster functions */
void (*glReadPixels) (GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels);
/* Raster functions */
void (*glReadPixels) (GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid * pixels);
void (*glDrawPixels) (GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels);
void (*glPixelStorei) (GLenum pname, GLint param);
/* Texture Mapping */
void (*glDrawPixels) (GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid * pixels);
void (*glPixelStorei) (GLenum pname, GLint param);
/* Texture Mapping */
void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
void (*glTexImage2D) (GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid * pixels);
/* 1.1 */
void (*glGenTextures) (GLsizei n, GLuint * textures);
void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
void (*glBindTexture) (GLenum target, GLuint texture);
void (*glTexSubImage2D) (GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels);
/* MISC */
void (*glFlush) (void);
void (*glFinish) (void);
void (*glGetIntegerv) (GLenum pname, GLint * params);
const GLubyte *(*glGetString) (GLenum name);
void (*glScissor) (GLint x, GLint y, GLsizei width,
GLsizei height);
void (*glEnable) (GLenum cap);
void (*glDisable) (GLenum cap);
void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
void (*glLogicOp) (GLenum opcode);
void (*glTexParameteri) (GLenum target, GLenum pname, GLint param);
void (*glTexImage2D) (GLenum target, GLint level,
GLint internalFormat,
GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type,
const GLvoid * pixels);
/* 1.1 */
void (*glGenTextures) (GLsizei n, GLuint * textures);
void (*glDeleteTextures) (GLsizei n, const GLuint * textures);
void (*glBindTexture) (GLenum target, GLuint texture);
void (*glTexSubImage2D) (GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type, const GLvoid * pixels);
/* MISC */
void (*glFlush) (void);
void (*glFinish) (void);
void (*glGetIntegerv) (GLenum pname, GLint * params);
const GLubyte *(*glGetString) (GLenum name);
void (*glScissor) (GLint x, GLint y, GLsizei width, GLsizei height);
void (*glEnable) (GLenum cap);
void (*glDisable) (GLenum cap);
void (*glBlendFunc) (GLenum sfactor, GLenum dfactor);
void (*glLogicOp) (GLenum opcode);
/* 1.3 */
void (*glActiveTexture) (GLenum texture);
/* 1.3 */
void (*glActiveTexture) (GLenum texture);
/* GL Extentions */
void (*glGenBuffers) (GLsizei n, GLuint * buffers);
void (*glBufferData) (GLenum target, GLsizeiptr size,
const GLvoid * data, GLenum usage);
GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLboolean (*glUnmapBuffer) (GLenum target);
void (*glBindBuffer) (GLenum target, GLuint buffer);
void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
/* GL Extentions */
void (*glGenBuffers) (GLsizei n, GLuint * buffers);
void (*glBufferData) (GLenum target, GLsizeiptr size,
const GLvoid * data, GLenum usage);
GLvoid *(*glMapBuffer) (GLenum target, GLenum access);
GLvoid *(*glMapBufferRange) (GLenum target, GLintptr offset,
GLsizeiptr length, GLbitfield access);
GLboolean(*glUnmapBuffer) (GLenum target);
void (*glBindBuffer) (GLenum target, GLuint buffer);
void (*glDeleteBuffers) (GLsizei n, const GLuint * buffers);
void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
void (*glDeleteFramebuffers) (GLsizei n,
const GLuint * framebuffers);
void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
GLenum (*glCheckFramebufferStatus) (GLenum target);
void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void (*glFramebufferTexture2D) (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level);
void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
void (*glDeleteFramebuffers) (GLsizei n, const GLuint * framebuffers);
void (*glGenFramebuffers) (GLsizei n, GLuint * framebuffers);
GLenum(*glCheckFramebufferStatus) (GLenum target);
void (*glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
void (*glVertexAttribPointer) (GLuint index, GLint size,
GLenum type, GLboolean normalized,
GLsizei stride,
const GLvoid * pointer);
void (*glDisableVertexAttribArray) (GLuint index);
void (*glEnableVertexAttribArray) (GLuint index);
void (*glBindAttribLocation) (GLuint program, GLuint index,
const GLchar * name);
void (*glVertexAttribPointer) (GLuint index, GLint size,
GLenum type, GLboolean normalized,
GLsizei stride, const GLvoid * pointer);
void (*glDisableVertexAttribArray) (GLuint index);
void (*glEnableVertexAttribArray) (GLuint index);
void (*glBindAttribLocation) (GLuint program, GLuint index,
const GLchar * name);
void (*glLinkProgram) (GLuint program);
void (*glShaderSource) (GLuint shader, GLsizei count,
const GLchar * *string,
const GLint * length);
void (*glUseProgram) (GLuint program);
void (*glUniform1i) (GLint location, GLint v0);
void (*glUniform1f) (GLint location, GLfloat v0);
void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3);
void (*glUniform1fv) (GLint location, GLsizei count,
const GLfloat * value);
void (*glUniform2fv) (GLint location, GLsizei count,
const GLfloat * value);
void (*glUniform4fv) (GLint location, GLsizei count,
const GLfloat * value);
void (*glUniformMatrix3fv) (GLint location, GLsizei count,
GLboolean transpose, const GLfloat* value);
GLuint (*glCreateProgram) (void);
GLuint (*glDeleteProgram) (GLuint);
GLuint (*glCreateShader) (GLenum type);
void (*glCompileShader) (GLuint shader);
void (*glAttachShader) (GLuint program, GLuint shader);
void (*glDeleteShader) (GLuint shader);
void (*glGetShaderiv) (GLuint shader, GLenum pname,
GLint * params);
void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
GLsizei * length, GLchar * infoLog);
void (*glGetProgramiv) (GLuint program, GLenum pname,
GLint * params);
void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
GLsizei * length, GLchar * infoLog);
GLint (*glGetUniformLocation) (GLuint program,
const GLchar * name);
void (*glLinkProgram) (GLuint program);
void (*glShaderSource) (GLuint shader, GLsizei count,
const GLchar * *string, const GLint * length);
void (*glUseProgram) (GLuint program);
void (*glUniform1i) (GLint location, GLint v0);
void (*glUniform1f) (GLint location, GLfloat v0);
void (*glUniform4f) (GLint location, GLfloat v0, GLfloat v1,
GLfloat v2, GLfloat v3);
void (*glUniform1fv) (GLint location, GLsizei count, const GLfloat * value);
void (*glUniform2fv) (GLint location, GLsizei count, const GLfloat * value);
void (*glUniform4fv) (GLint location, GLsizei count, const GLfloat * value);
void (*glUniformMatrix3fv) (GLint location, GLsizei count,
GLboolean transpose, const GLfloat * value);
GLuint(*glCreateProgram) (void);
GLuint(*glDeleteProgram) (GLuint);
GLuint(*glCreateShader) (GLenum type);
void (*glCompileShader) (GLuint shader);
void (*glAttachShader) (GLuint program, GLuint shader);
void (*glDeleteShader) (GLuint shader);
void (*glGetShaderiv) (GLuint shader, GLenum pname, GLint * params);
void (*glGetShaderInfoLog) (GLuint shader, GLsizei bufSize,
GLsizei * length, GLchar * infoLog);
void (*glGetProgramiv) (GLuint program, GLenum pname, GLint * params);
void (*glGetProgramInfoLog) (GLuint program, GLsizei bufSize,
GLsizei * length, GLchar * infoLog);
GLint(*glGetUniformLocation) (GLuint program, const GLchar * name);
} glamor_gl_dispatch;
typedef void *(*get_proc_address_t) (const char *);
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
get_proc_address_t get_proc_address);
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
int gl_version,
get_proc_address_t get_proc_address);
_X_EXPORT Bool
glamor_gl_dispatch_init(ScreenPtr screen,
struct glamor_gl_dispatch *dispatch,
int gl_version);
struct glamor_gl_dispatch *dispatch, int gl_version);

View File

@ -26,7 +26,6 @@
*
*/
#ifdef GLAMOR_GLES2
#define GL_BGRA GL_BGRA_EXT

View File

@ -30,89 +30,90 @@
static Bool
_glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase, Bool fallback)
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase, Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;
if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;
miImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
return TRUE;
miImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
return TRUE;
}
void
glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase)
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase)
{
_glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, TRUE);
_glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase,
TRUE);
}
Bool
glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase)
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase)
{
return _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, FALSE);
return _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci,
pglyphBase, FALSE);
}
static Bool
_glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase, Bool fallback)
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase, Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;
if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;
miPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
return TRUE;
miPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
return TRUE;
}
void
glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase)
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase)
{
_glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, TRUE);
_glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase,
TRUE);
}
Bool
glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase)
int x, int y, unsigned int nglyph,
CharInfoPtr *ppci, void *pglyphBase)
{
return _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, FALSE);
return _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci,
pglyphBase, FALSE);
}
static Bool
_glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y, Bool fallback)
DrawablePtr pDrawable, int w, int h, int x, int y,
Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_pixmap(&pBitmap->drawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;
if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable)
&& glamor_ddx_fallback_check_pixmap(&pBitmap->drawable)
&& glamor_ddx_fallback_check_gc(pGC))
return FALSE;
miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y);
return TRUE;
miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y);
return TRUE;
}
void
glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y)
DrawablePtr pDrawable, int w, int h, int x, int y)
{
_glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, TRUE);
_glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, TRUE);
}
Bool
glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y)
DrawablePtr pDrawable, int w, int h, int x, int y)
{
return _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, FALSE);
return _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, FALSE);
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -37,30 +37,30 @@
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture)
{
PixmapPtr pixmap;
assert(picture->pDrawable);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
PixmapPtr pixmap;
return glamor_upload_pixmap_to_texture(pixmap);
assert(picture->pDrawable);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
return glamor_upload_pixmap_to_texture(pixmap);
}
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access)
{
if (!picture || !picture->pDrawable)
return TRUE;
if (!picture || !picture->pDrawable)
return TRUE;
return glamor_prepare_access(picture->pDrawable, access);
return glamor_prepare_access(picture->pDrawable, access);
}
void
glamor_finish_access_picture(PicturePtr picture, glamor_access_t access)
{
if (!picture || !picture->pDrawable)
return;
if (!picture || !picture->pDrawable)
return;
glamor_finish_access(picture->pDrawable, access);
glamor_finish_access(picture->pDrawable, access);
}
/*
@ -71,61 +71,62 @@ glamor_finish_access_picture(PicturePtr picture, glamor_access_t access)
int
glamor_create_picture(PicturePtr picture)
{
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
if (!picture || !picture->pDrawable)
return 0;
if (!picture || !picture->pDrawable)
return 0;
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!pixmap_priv) {
/* We must create a pixmap priv to track the picture format even
* if the pixmap is a pure in memory pixmap. The reason is that
* we may need to upload this pixmap to a texture on the fly. During
* the uploading, we need to know the picture format. */
glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
pixmap_priv = glamor_get_pixmap_private(pixmap);
} else {
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
/* If the picture format is not compatible with glamor fbo format,
* we have to mark this pixmap as a separated texture, and don't
* fallback to DDX layer. */
if (pixmap_priv->type == GLAMOR_TEXTURE_DRM
&& !glamor_pict_format_is_compatible(picture->format,
pixmap->drawable.depth))
glamor_set_pixmap_type(pixmap, GLAMOR_SEPARATE_TEXTURE);
}
}
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (!pixmap_priv) {
/* We must create a pixmap priv to track the picture format even
* if the pixmap is a pure in memory pixmap. The reason is that
* we may need to upload this pixmap to a texture on the fly. During
* the uploading, we need to know the picture format. */
glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
pixmap_priv = glamor_get_pixmap_private(pixmap);
}
else {
if (GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
/* If the picture format is not compatible with glamor fbo format,
* we have to mark this pixmap as a separated texture, and don't
* fallback to DDX layer. */
if (pixmap_priv->type == GLAMOR_TEXTURE_DRM
&& !glamor_pict_format_is_compatible(picture->format,
pixmap->drawable.depth))
glamor_set_pixmap_type(pixmap, GLAMOR_SEPARATE_TEXTURE);
}
}
pixmap_priv->base.is_picture = 1;
pixmap_priv->base.picture = picture;
pixmap_priv->base.is_picture = 1;
pixmap_priv->base.picture = picture;
return miCreatePicture(picture);
return miCreatePicture(picture);
}
void
glamor_destroy_picture(PicturePtr picture)
{
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
PixmapPtr pixmap;
glamor_pixmap_private *pixmap_priv;
if (!picture || !picture->pDrawable)
return;
if (!picture || !picture->pDrawable)
return;
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
pixmap = glamor_get_drawable_pixmap(picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
if (pixmap_priv) {
pixmap_priv->base.is_picture = 0;
pixmap_priv->base.picture = NULL;
}
miDestroyPicture(picture);
if (pixmap_priv) {
pixmap_priv->base.is_picture = 0;
pixmap_priv->base.picture = NULL;
}
miDestroyPicture(picture);
}
void
glamor_picture_format_fixup(PicturePtr picture,
glamor_pixmap_private * pixmap_priv)
glamor_pixmap_private *pixmap_priv)
{
pixmap_priv->base.picture = picture;
pixmap_priv->base.picture = picture;
}

File diff suppressed because it is too large Load Diff

View File

@ -35,93 +35,90 @@
static Bool
_glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect, Bool fallback)
GCPtr gc, int nrect, xRectangle *prect, Bool fallback)
{
int fullX1, fullX2, fullY1, fullY2;
int xorg, yorg;
int n;
register BoxPtr pbox;
RegionPtr pClip = fbGetCompositeClip(gc);
Bool ret = FALSE;
int fullX1, fullX2, fullY1, fullY2;
int xorg, yorg;
int n;
register BoxPtr pbox;
RegionPtr pClip = fbGetCompositeClip(gc);
Bool ret = FALSE;
xorg = drawable->x;
yorg = drawable->y;
xorg = drawable->x;
yorg = drawable->y;
while (nrect--) {
fullX1 = prect->x + xorg;
fullY1 = prect->y + yorg;
fullX2 = fullX1 + (int) prect->width;
fullY2 = fullY1 + (int) prect->height;
while (nrect--) {
fullX1 = prect->x + xorg;
fullY1 = prect->y + yorg;
fullX2 = fullX1 + (int) prect->width;
fullY2 = fullY1 + (int) prect->height;
n = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
/*
* clip the rectangle to each box in the clip region
* this is logically equivalent to calling Intersect(),
* but rectangles may overlap each other here.
*/
while (n--) {
int x1 = fullX1;
int x2 = fullX2;
int y1 = fullY1;
int y2 = fullY2;
n = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
/*
* clip the rectangle to each box in the clip region
* this is logically equivalent to calling Intersect(),
* but rectangles may overlap each other here.
*/
while (n--) {
int x1 = fullX1;
int x2 = fullX2;
int y1 = fullY1;
int y2 = fullY2;
if (pbox->x1 > x1)
x1 = pbox->x1;
if (pbox->x2 < x2)
x2 = pbox->x2;
if (pbox->y1 > y1)
y1 = pbox->y1;
if (pbox->y2 < y2)
y2 = pbox->y2;
if (pbox->x1 > x1)
x1 = pbox->x1;
if (pbox->x2 < x2)
x2 = pbox->x2;
if (pbox->y1 > y1)
y1 = pbox->y1;
if (pbox->y2 < y2)
y2 = pbox->y2;
pbox++;
if (x1 >= x2 || y1 >= y2)
continue;
if (!glamor_fill(drawable, gc, x1, y1, x2 - x1,
y2 - y1, fallback)) {
nrect++;
goto fail;
}
}
prect++;
}
ret = TRUE;
goto done;
pbox++;
if (x1 >= x2 || y1 >= y2)
continue;
if (!glamor_fill(drawable, gc, x1, y1, x2 - x1, y2 - y1, fallback)) {
nrect++;
goto fail;
}
}
prect++;
}
ret = TRUE;
goto done;
fail:
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc))
goto done;
if (!fallback && glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc))
goto done;
glamor_fallback(" to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyFillRect(drawable, gc, nrect, prect);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
glamor_fallback(" to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyFillRect(drawable, gc, nrect, prect);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
done:
return ret;
done:
return ret;
}
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect)
GCPtr gc, int nrect, xRectangle *prect)
{
_glamor_poly_fill_rect(drawable, gc, nrect, prect, TRUE);
_glamor_poly_fill_rect(drawable, gc, nrect, prect, TRUE);
}
Bool
glamor_poly_fill_rect_nf(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect)
GCPtr gc, int nrect, xRectangle *prect)
{
return _glamor_poly_fill_rect(drawable, gc, nrect, prect, FALSE);
return _glamor_poly_fill_rect(drawable, gc, nrect, prect, FALSE);
}

View File

@ -40,96 +40,97 @@
*/
static Bool
_glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points, Bool fallback)
DDXPointPtr points, Bool fallback)
{
xRectangle *rects;
int x1, x2, y1, y2;
int i;
xRectangle *rects;
int x1, x2, y1, y2;
int i;
/* Don't try to do wide lines or non-solid fill style. */
if (gc->lineWidth != 0) {
/* This ends up in miSetSpans, which is accelerated as well as we
* can hope X wide lines will be.
*/
goto wide_line;
}
if (gc->lineStyle != LineSolid) {
glamor_fallback
("non-solid fill line style %d\n",
gc->lineStyle);
goto fail;
}
rects = malloc(sizeof(xRectangle) * (n - 1));
x1 = points[0].x;
y1 = points[0].y;
/* If we have any non-horizontal/vertical, fall back. */
for (i = 0; i < n - 1; i++) {
if (mode == CoordModePrevious) {
x2 = x1 + points[i + 1].x;
y2 = y1 + points[i + 1].y;
} else {
x2 = points[i + 1].x;
y2 = points[i + 1].y;
}
if (x1 != x2 && y1 != y2) {
free(rects);
glamor_fallback("stub diagonal poly_line\n");
goto fail;
}
if (x1 < x2) {
rects[i].x = x1;
rects[i].width = x2 - x1 + 1;
} else {
rects[i].x = x2;
rects[i].width = x1 - x2 + 1;
}
if (y1 < y2) {
rects[i].y = y1;
rects[i].height = y2 - y1 + 1;
} else {
rects[i].y = y2;
rects[i].height = y1 - y2 + 1;
}
/* Don't try to do wide lines or non-solid fill style. */
if (gc->lineWidth != 0) {
/* This ends up in miSetSpans, which is accelerated as well as we
* can hope X wide lines will be.
*/
goto wide_line;
}
if (gc->lineStyle != LineSolid) {
glamor_fallback("non-solid fill line style %d\n", gc->lineStyle);
goto fail;
}
rects = malloc(sizeof(xRectangle) * (n - 1));
x1 = points[0].x;
y1 = points[0].y;
/* If we have any non-horizontal/vertical, fall back. */
for (i = 0; i < n - 1; i++) {
if (mode == CoordModePrevious) {
x2 = x1 + points[i + 1].x;
y2 = y1 + points[i + 1].y;
}
else {
x2 = points[i + 1].x;
y2 = points[i + 1].y;
}
if (x1 != x2 && y1 != y2) {
free(rects);
glamor_fallback("stub diagonal poly_line\n");
goto fail;
}
if (x1 < x2) {
rects[i].x = x1;
rects[i].width = x2 - x1 + 1;
}
else {
rects[i].x = x2;
rects[i].width = x1 - x2 + 1;
}
if (y1 < y2) {
rects[i].y = y1;
rects[i].height = y2 - y1 + 1;
}
else {
rects[i].y = y2;
rects[i].height = y1 - y2 + 1;
}
x1 = x2;
y1 = y2;
}
gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
free(rects);
return TRUE;
x1 = x2;
y1 = y2;
}
gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
free(rects);
return TRUE;
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc))
return FALSE;
fail:
if (!fallback && glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc))
return FALSE;
if (gc->lineWidth == 0) {
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyLine(drawable, gc, mode, n, points);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
} else {
wide_line:
/* fb calls mi functions in the lineWidth != 0 case. */
fbPolyLine(drawable, gc, mode, n, points);
}
return TRUE;
if (gc->lineWidth == 0) {
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyLine(drawable, gc, mode, n, points);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
}
else {
wide_line:
/* fb calls mi functions in the lineWidth != 0 case. */
fbPolyLine(drawable, gc, mode, n, points);
}
return TRUE;
}
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points)
DDXPointPtr points)
{
_glamor_poly_lines(drawable, gc, mode, n, points, TRUE);
_glamor_poly_lines(drawable, gc, mode, n, points, TRUE);
}
Bool
glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points)
DDXPointPtr points)
{
return _glamor_poly_lines(drawable, gc, mode, n, points, FALSE);
return _glamor_poly_lines(drawable, gc, mode, n, points, FALSE);
}

View File

@ -30,56 +30,53 @@
static Bool
_glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt, Bool fallback)
DDXPointPtr ppt, Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_gc(pGC)
&& glamor_ddx_fallback_check_pixmap(pDrawable))
return FALSE;
if (!fallback && glamor_ddx_fallback_check_gc(pGC)
&& glamor_ddx_fallback_check_pixmap(pDrawable))
return FALSE;
miPolyPoint(pDrawable, pGC, mode, npt, ppt);
miPolyPoint(pDrawable, pGC, mode, npt, ppt);
return TRUE;
return TRUE;
}
void
glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt)
DDXPointPtr ppt)
{
_glamor_poly_point(pDrawable, pGC, mode, npt, ppt, TRUE);
_glamor_poly_point(pDrawable, pGC, mode, npt, ppt, TRUE);
}
Bool
glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt)
DDXPointPtr ppt)
{
return _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, FALSE);
return _glamor_poly_point(pDrawable, pGC, mode, npt, ppt, FALSE);
}
static Bool
_glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg, Bool fallback)
xSegment *pSeg, Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_gc(pGC)
&& glamor_ddx_fallback_check_pixmap(pDrawable))
return FALSE;
if (!fallback && glamor_ddx_fallback_check_gc(pGC)
&& glamor_ddx_fallback_check_pixmap(pDrawable))
return FALSE;
miPolySegment(pDrawable, pGC, nseg, pSeg);
miPolySegment(pDrawable, pGC, nseg, pSeg);
return TRUE;
return TRUE;
}
void
glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg)
glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg, xSegment *pSeg)
{
_glamor_poly_segment(pDrawable, pGC, nseg, pSeg, TRUE);
_glamor_poly_segment(pDrawable, pGC, nseg, pSeg, TRUE);
}
Bool
glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg)
xSegment *pSeg)
{
return _glamor_poly_segment(pDrawable, pGC, nseg, pSeg, FALSE);
return _glamor_poly_segment(pDrawable, pGC, nseg, pSeg, FALSE);
}

File diff suppressed because it is too large Load Diff

View File

@ -26,7 +26,6 @@
*
*/
/** @file glamor_putaimge.c
*
* XPutImage implementation
@ -37,54 +36,61 @@ void
glamor_init_putimage_shaders(ScreenPtr screen)
{
#if 0
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
const char *xybitmap_vs =
"uniform float x_bias;\n" "uniform float x_scale;\n"
"uniform float y_bias;\n" "uniform float y_scale;\n"
"varying vec2 bitmap_coords;\n" "void main()\n" "{\n"
" gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
" (gl_Vertex.y + y_bias) * y_scale,\n"
" 0,\n"
" 1);\n"
" bitmap_coords = gl_MultiTexCoord0.xy;\n" "}\n";
const char *xybitmap_fs =
"uniform vec4 fg, bg;\n" "varying vec2 bitmap_coords;\n"
"uniform sampler2D bitmap_sampler;\n" "void main()\n" "{\n"
" float bitmap_value = texture2D(bitmap_sampler,\n"
" bitmap_coords).x;\n"
" gl_FragColor = mix(bg, fg, bitmap_value);\n" "}\n";
GLint fs_prog, vs_prog, prog;
GLint sampler_uniform_location;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
const char *xybitmap_vs =
"uniform float x_bias;\n"
"uniform float x_scale;\n"
"uniform float y_bias;\n"
"uniform float y_scale;\n"
"varying vec2 bitmap_coords;\n"
"void main()\n"
"{\n"
" gl_Position = vec4((gl_Vertex.x + x_bias) * x_scale,\n"
" (gl_Vertex.y + y_bias) * y_scale,\n"
" 0,\n"
" 1);\n"
" bitmap_coords = gl_MultiTexCoord0.xy;\n"
"}\n";
const char *xybitmap_fs =
"uniform vec4 fg, bg;\n"
"varying vec2 bitmap_coords;\n"
"uniform sampler2D bitmap_sampler;\n"
"void main()\n"
"{\n"
" float bitmap_value = texture2D(bitmap_sampler,\n"
" bitmap_coords).x;\n"
" gl_FragColor = mix(bg, fg, bitmap_value);\n"
"}\n";
GLint fs_prog, vs_prog, prog;
GLint sampler_uniform_location;
if (!GLEW_ARB_fragment_shader)
return;
if (!GLEW_ARB_fragment_shader)
return;
prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs);
fs_prog =
glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs);
dispatch->glAttachShader(prog, vs_prog);
dispatch->glAttachShader(prog, fs_prog);
glamor_link_glsl_prog(prog);
prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, xybitmap_vs);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, xybitmap_fs);
dispatch->glAttachShader(prog, vs_prog);
dispatch->glAttachShader(prog, fs_prog);
glamor_link_glsl_prog(prog);
dispatch->glUseProgram(prog);
sampler_uniform_location =
dispatch->glGetUniformLocation(prog, "bitmap_sampler");
dispatch->glUniform1i(sampler_uniform_location, 0);
dispatch->glUseProgram(prog);
sampler_uniform_location =
dispatch->glGetUniformLocation(prog, "bitmap_sampler");
dispatch->glUniform1i(sampler_uniform_location, 0);
glamor_priv->put_image_xybitmap_fg_uniform_location =
dispatch->glGetUniformLocation(prog, "fg");
glamor_priv->put_image_xybitmap_bg_uniform_location =
dispatch->glGetUniformLocation(prog, "bg");
glamor_get_transform_uniform_locations(prog,
&glamor_priv->put_image_xybitmap_transform);
glamor_priv->put_image_xybitmap_prog = prog;
dispatch->glUseProgram(0);
glamor_priv->put_image_xybitmap_fg_uniform_location =
dispatch->glGetUniformLocation(prog, "fg");
glamor_priv->put_image_xybitmap_bg_uniform_location =
dispatch->glGetUniformLocation(prog, "bg");
glamor_get_transform_uniform_locations(prog,
&glamor_priv->
put_image_xybitmap_transform);
glamor_priv->put_image_xybitmap_prog = prog;
dispatch->glUseProgram(0);
#endif
}
/* Do an XYBitmap putimage. The bits are byte-aligned rows of bitmap
* data (where each row starts at a bit index of left_pad), and the
* destination gets filled with the gc's fg color where the bitmap is set
@ -101,141 +107,136 @@ glamor_init_putimage_shaders(ScreenPtr screen)
static int
y_flip(PixmapPtr pixmap, int y)
{
ScreenPtr screen = pixmap->drawable.pScreen;
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
ScreenPtr screen = pixmap->drawable.pScreen;
PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen);
if (pixmap == screen_pixmap)
return (pixmap->drawable.height - 1) - y;
else
return y;
if (pixmap == screen_pixmap)
return (pixmap->drawable.height - 1) - y;
else
return y;
}
static void
glamor_put_image_xybitmap(DrawablePtr drawable, GCPtr gc,
int x, int y, int w, int h, int left_pad,
int image_format, char *bits)
int x, int y, int w, int h, int left_pad,
int image_format, char *bits)
{
ScreenPtr screen = drawable->pScreen;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
float fg[4], bg[4];
GLuint tex;
unsigned int stride = PixmapBytePad(1, w + left_pad);
RegionPtr clip;
BoxPtr box;
int nbox;
float dest_coords[8];
const float bitmap_coords[8] = {
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0,
};
GLfloat xscale, yscale;
glamor_pixmap_private *pixmap_priv;
ScreenPtr screen = drawable->pScreen;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
float fg[4], bg[4];
GLuint tex;
unsigned int stride = PixmapBytePad(1, w + left_pad);
RegionPtr clip;
BoxPtr box;
int nbox;
float dest_coords[8];
pixmap_priv = glamor_get_pixmap_private(pixmap);
const float bitmap_coords[8] = {
0.0, 0.0,
1.0, 0.0,
1.0, 1.0,
0.0, 1.0,
};
GLfloat xscale, yscale;
glamor_pixmap_private *pixmap_priv;
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_set_normalize_vcoords(xscale, yscale,
x, y,
x + w, y + h,
glamor_priv->yInverted, dest_coords);
pixmap_priv_get_scale(pixmap_priv, &xscale, &yscale);
glamor_fallback("glamor_put_image_xybitmap: disabled\n");
goto fail;
glamor_set_normalize_vcoords(xscale, yscale,
x, y,
x + w, y + h,
glamor_priv->yInverted, dest_coords);
if (glamor_priv->put_image_xybitmap_prog == 0) {
ErrorF("no program for xybitmap putimage\n");
goto fail;
}
glamor_fallback("glamor_put_image_xybitmap: disabled\n");
goto fail;
glamor_set_alu(gc->alu);
if (!glamor_set_planemask(pixmap, gc->planemask))
goto fail;
if (glamor_priv->put_image_xybitmap_prog == 0) {
ErrorF("no program for xybitmap putimage\n");
goto fail;
}
dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);
glamor_set_alu(gc->alu);
if (!glamor_set_planemask(pixmap, gc->planemask))
goto fail;
glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
dispatch->glUniform4fv
(glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
dispatch->glUniform4fv
(glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);
dispatch->glUseProgram(glamor_priv->put_image_xybitmap_prog);
dispatch->glGenTextures(1, &tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glamor_get_color_4f_from_pixel(pixmap, gc->fgPixel, fg);
dispatch->glUniform4fv
(glamor_priv->put_image_xybitmap_fg_uniform_location, 1, fg);
glamor_get_color_4f_from_pixel(pixmap, gc->bgPixel, bg);
dispatch->glUniform4fv
(glamor_priv->put_image_xybitmap_bg_uniform_location, 1, bg);
/* Now that we've set up our bitmap texture and the shader, shove
* the destination rectangle through the cliprects and run the
* shader on the resulting fragments.
*/
dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
dispatch->glEnableClientState(GL_VERTEX_ARRAY);
dispatch->glClientActiveTexture(GL_TEXTURE0);
dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
dispatch->glGenTextures(1, &tex);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glBindTexture(GL_TEXTURE_2D, tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, left_pad);
dispatch->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA,
w, h, 0, GL_COLOR_INDEX, GL_BITMAP, bits);
dispatch->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
dispatch->glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
dispatch->glEnable(GL_SCISSOR_TEST);
clip = fbGetCompositeClip(gc);
for (nbox = REGION_NUM_RECTS(clip),
box = REGION_RECTS(clip); nbox--; box++) {
int x1 = x;
int y1 = y;
int x2 = x + w;
int y2 = y + h;
/* Now that we've set up our bitmap texture and the shader, shove
* the destination rectangle through the cliprects and run the
* shader on the resulting fragments.
*/
dispatch->glVertexPointer(2, GL_FLOAT, 0, dest_coords);
dispatch->glEnableClientState(GL_VERTEX_ARRAY);
dispatch->glClientActiveTexture(GL_TEXTURE0);
dispatch->glTexCoordPointer(2, GL_FLOAT, 0, bitmap_coords);
dispatch->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
if (x1 < box->x1)
x1 = box->x1;
if (y1 < box->y1)
y1 = box->y1;
if (x2 > box->x2)
x2 = box->x2;
if (y2 > box->y2)
y2 = box->y2;
if (x1 >= x2 || y1 >= y2)
continue;
dispatch->glEnable(GL_SCISSOR_TEST);
clip = fbGetCompositeClip(gc);
for (nbox = REGION_NUM_RECTS(clip), box = REGION_RECTS(clip); nbox--; box++) {
int x1 = x;
int y1 = y;
int x2 = x + w;
int y2 = y + h;
dispatch->glScissor(box->x1,
y_flip(pixmap, box->y1),
box->x2 - box->x1, box->y2 - box->y1);
dispatch->glDrawArrays(GL_QUADS, 0, 4);
}
if (x1 < box->x1)
x1 = box->x1;
if (y1 < box->y1)
y1 = box->y1;
if (x2 > box->x2)
x2 = box->x2;
if (y2 > box->y2)
y2 = box->y2;
if (x1 >= x2 || y1 >= y2)
continue;
dispatch->glDisable(GL_SCISSOR_TEST);
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
dispatch->glDeleteTextures(1, &tex);
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisableClientState(GL_VERTEX_ARRAY);
dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
return;
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
glamor_fallback(": to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
fail:
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap,
bits);
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
dispatch->glScissor(box->x1,
y_flip(pixmap, box->y1),
box->x2 - box->x1, box->y2 - box->y1);
dispatch->glDrawArrays(GL_QUADS, 0, 4);
}
dispatch->glDisable(GL_SCISSOR_TEST);
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
dispatch->glDeleteTextures(1, &tex);
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisableClientState(GL_VERTEX_ARRAY);
dispatch->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
return;
glamor_set_alu(GXcopy);
glamor_set_planemask(pixmap, ~0);
glamor_fallback(": to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
fail:
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbPutImage(drawable, gc, 1, x, y, w, h, left_pad, XYBitmap, bits);
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
}
#endif
@ -244,120 +245,120 @@ glamor_fini_putimage_shaders(ScreenPtr screen)
{
}
static Bool
static Bool
_glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad, int image_format, char *bits, Bool fallback)
int w, int h, int left_pad, int image_format, char *bits,
Bool fallback)
{
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
RegionPtr clip;
int x_off, y_off;
Bool ret = FALSE;
PixmapPtr temp_pixmap, sub_pixmap;
glamor_pixmap_private *temp_pixmap_priv;
BoxRec box;
PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap);
RegionPtr clip;
int x_off, y_off;
Bool ret = FALSE;
PixmapPtr temp_pixmap, sub_pixmap;
glamor_pixmap_private *temp_pixmap_priv;
BoxRec box;
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
clip = fbGetCompositeClip(gc);
if (image_format == XYBitmap) {
assert(depth == 1);
goto fail;
}
glamor_get_drawable_deltas(drawable, pixmap, &x_off, &y_off);
clip = fbGetCompositeClip(gc);
if (image_format == XYBitmap) {
assert(depth == 1);
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("has no fbo.\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("has no fbo.\n");
goto fail;
}
if (image_format != ZPixmap) {
glamor_fallback("non-ZPixmap\n");
goto fail;
}
if (image_format != ZPixmap) {
glamor_fallback("non-ZPixmap\n");
goto fail;
}
if (!glamor_set_planemask(pixmap, gc->planemask)) {
goto fail;
}
/* create a temporary pixmap and upload the bits to that
* pixmap, then apply clip copy it to the destination pixmap.*/
box.x1 = x + drawable->x;
box.y1 = y + drawable->y;
box.x2 = x + w + drawable->x;
box.y2 = y + h + drawable->y;
if (!glamor_set_planemask(pixmap, gc->planemask)) {
goto fail;
}
/* create a temporary pixmap and upload the bits to that
* pixmap, then apply clip copy it to the destination pixmap.*/
box.x1 = x + drawable->x;
box.y1 = y + drawable->y;
box.x2 = x + w + drawable->x;
box.y2 = y + h + drawable->y;
if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN)
|| gc->alu != GXcopy) {
temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0);
if (temp_pixmap == NULL)
goto fail;
if ((clip != NULL && RegionContainsRect(clip, &box) != rgnIN)
|| gc->alu != GXcopy) {
temp_pixmap = glamor_create_pixmap(drawable->pScreen, w, h, depth, 0);
if (temp_pixmap == NULL)
goto fail;
temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
temp_pixmap_priv = glamor_get_pixmap_private(temp_pixmap);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) {
temp_pixmap_priv->base.picture = pixmap_priv->base.picture;
temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
}
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv)) {
temp_pixmap_priv->base.picture = pixmap_priv->base.picture;
temp_pixmap_priv->base.is_picture = pixmap_priv->base.is_picture;
}
glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h,
pixmap->devKind, bits, 0);
glamor_upload_sub_pixmap_to_texture(temp_pixmap, 0, 0, w, h,
pixmap->devKind, bits, 0);
glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x, y);
glamor_destroy_pixmap(temp_pixmap);
} else
glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off, y + drawable->y + y_off,
w, h, PixmapBytePad(w, depth), bits, 0);
ret = TRUE;
goto done;
glamor_copy_area(&temp_pixmap->drawable, drawable, gc, 0, 0, w, h, x,
y);
glamor_destroy_pixmap(temp_pixmap);
}
else
glamor_upload_sub_pixmap_to_texture(pixmap, x + drawable->x + x_off,
y + drawable->y + y_off, w, h,
PixmapBytePad(w, depth), bits, 0);
ret = TRUE;
goto done;
fail:
glamor_set_planemask(pixmap, ~0);
fail:
glamor_set_planemask(pixmap, ~0);
if (!fallback
&& glamor_ddx_fallback_check_pixmap(&pixmap->drawable))
goto done;
if (!fallback && glamor_ddx_fallback_check_pixmap(&pixmap->drawable))
goto done;
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
y + y_off + drawable->y, w, h,
GLAMOR_ACCESS_RW);
if (sub_pixmap) {
if (clip != NULL)
pixman_region_translate (clip, -x - drawable->x, -y - drawable->y);
sub_pixmap = glamor_get_sub_pixmap(pixmap, x + x_off + drawable->x,
y + y_off + drawable->y, w, h,
GLAMOR_ACCESS_RW);
if (sub_pixmap) {
if (clip != NULL)
pixman_region_translate(clip, -x - drawable->x, -y - drawable->y);
fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h,
left_pad, image_format, bits);
fbPutImage(&sub_pixmap->drawable, gc, depth, 0, 0, w, h,
left_pad, image_format, bits);
glamor_put_sub_pixmap(sub_pixmap, pixmap,
x + x_off + drawable->x,
y + y_off + drawable->y,
w, h, GLAMOR_ACCESS_RW);
if (clip != NULL)
pixman_region_translate (clip, x + drawable->x, y + drawable->y);
} else
fbPutImage(drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits);
ret = TRUE;
glamor_put_sub_pixmap(sub_pixmap, pixmap,
x + x_off + drawable->x,
y + y_off + drawable->y, w, h, GLAMOR_ACCESS_RW);
if (clip != NULL)
pixman_region_translate(clip, x + drawable->x, y + drawable->y);
}
else
fbPutImage(drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits);
ret = TRUE;
done:
return ret;
done:
return ret;
}
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad, int image_format, char *bits)
int w, int h, int left_pad, int image_format, char *bits)
{
_glamor_put_image(drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits, TRUE);
_glamor_put_image(drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits, TRUE);
}
Bool
glamor_put_image_nf(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int left_pad, int image_format, char *bits)
int w, int h, int left_pad, int image_format, char *bits)
{
return _glamor_put_image(drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits, FALSE);
return _glamor_put_image(drawable, gc, depth, x, y, w, h,
left_pad, image_format, bits, FALSE);
}

File diff suppressed because it is too large Load Diff

View File

@ -30,82 +30,83 @@
static Bool
_glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int numPoints, int sorted,
Bool fallback)
DDXPointPtr points, int *widths, int numPoints, int sorted,
Bool fallback)
{
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *dest_pixmap_priv;
int i;
uint8_t *drawpixels_src = (uint8_t *) src;
RegionPtr clip = fbGetCompositeClip(gc);
BoxRec *pbox;
int x_off, y_off;
Bool ret = FALSE;
PixmapPtr dest_pixmap = glamor_get_drawable_pixmap(drawable);
glamor_pixmap_private *dest_pixmap_priv;
int i;
uint8_t *drawpixels_src = (uint8_t *) src;
RegionPtr clip = fbGetCompositeClip(gc);
BoxRec *pbox;
int x_off, y_off;
Bool ret = FALSE;
dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
glamor_fallback("pixmap has no fbo.\n");
goto fail;
}
dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
glamor_fallback("pixmap has no fbo.\n");
goto fail;
}
/* XXX Shall we set alu here? */
if (!glamor_set_planemask(dest_pixmap, gc->planemask))
goto fail;
/* XXX Shall we set alu here? */
if (!glamor_set_planemask(dest_pixmap, gc->planemask))
goto fail;
glamor_get_drawable_deltas(drawable, dest_pixmap, &x_off, &y_off);
for (i = 0; i < numPoints; i++) {
glamor_get_drawable_deltas(drawable, dest_pixmap, &x_off, &y_off);
for (i = 0; i < numPoints; i++) {
int n = REGION_NUM_RECTS(clip);
pbox = REGION_RECTS(clip);
while (n--) {
int x1 = points[i].x;
int x2 = x1 + widths[i];
int y1 = points[i].y;
int n = REGION_NUM_RECTS(clip);
if (pbox->y1 > points[i].y || pbox->y2 < points[i].y)
break;
x1 = x1 > pbox->x1 ? x1 : pbox->x1;
x2 = x2 < pbox->x2 ? x2 : pbox->x2;
if (x1 >= x2)
continue;
glamor_upload_sub_pixmap_to_texture(dest_pixmap, x1 + x_off, y1 + y_off, x2 - x1, 1,
PixmapBytePad(widths[i], drawable->depth),
drawpixels_src, 0);
}
drawpixels_src += PixmapBytePad(widths[i], drawable->depth);
}
ret = TRUE;
goto done;
pbox = REGION_RECTS(clip);
while (n--) {
int x1 = points[i].x;
int x2 = x1 + widths[i];
int y1 = points[i].y;
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(drawable))
goto done;
if (pbox->y1 > points[i].y || pbox->y2 < points[i].y)
break;
x1 = x1 > pbox->x1 ? x1 : pbox->x1;
x2 = x2 < pbox->x2 ? x2 : pbox->x2;
if (x1 >= x2)
continue;
glamor_upload_sub_pixmap_to_texture(dest_pixmap, x1 + x_off,
y1 + y_off, x2 - x1, 1,
PixmapBytePad(widths[i],
drawable->depth),
drawpixels_src, 0);
}
drawpixels_src += PixmapBytePad(widths[i], drawable->depth);
}
ret = TRUE;
goto done;
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted);
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
fail:
if (!fallback && glamor_ddx_fallback_check_pixmap(drawable))
goto done;
done:
return ret;
glamor_fallback("to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
fbSetSpans(drawable, gc, src, points, widths, numPoints, sorted);
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
done:
return ret;
}
void
glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted)
DDXPointPtr points, int *widths, int n, int sorted)
{
_glamor_set_spans(drawable, gc, src, points,
widths, n, sorted, TRUE);
_glamor_set_spans(drawable, gc, src, points, widths, n, sorted, TRUE);
}
Bool
glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted)
DDXPointPtr points, int *widths, int n, int sorted)
{
return _glamor_set_spans(drawable, gc, src, points,
widths, n, sorted, FALSE);
return _glamor_set_spans(drawable, gc, src, points,
widths, n, sorted, FALSE);
}

View File

@ -36,290 +36,276 @@
void
glamor_init_tile_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *tile_vs =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 tile_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" tile_texture = v_texcoord0.xy;\n" "}\n";
const char *tile_fs =
GLAMOR_DEFAULT_PRECISION
"varying vec2 tile_texture;\n"
"uniform sampler2D sampler;\n"
"uniform vec2 wh;"
"void main()\n"
"{\n"
" vec2 rel_tex;"
" rel_tex = tile_texture * wh; \n"
" rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
" gl_FragColor = texture2D(sampler, rel_tex);\n"
"}\n";
GLint fs_prog, vs_prog;
GLint sampler_uniform_location;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
const char *tile_vs =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 tile_texture;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" tile_texture = v_texcoord0.xy;\n"
"}\n";
const char *tile_fs =
GLAMOR_DEFAULT_PRECISION
"varying vec2 tile_texture;\n"
"uniform sampler2D sampler;\n"
"uniform vec2 wh;"
"void main()\n"
"{\n"
" vec2 rel_tex;"
" rel_tex = tile_texture * wh; \n"
" rel_tex = floor(rel_tex) + (fract(rel_tex) / wh); \n"
" gl_FragColor = texture2D(sampler, rel_tex);\n"
"}\n";
GLint fs_prog, vs_prog;
GLint sampler_uniform_location;
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->tile_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER,
tile_fs);
dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
glamor_priv->tile_prog = dispatch->glCreateProgram();
vs_prog = glamor_compile_glsl_prog(dispatch, GL_VERTEX_SHADER, tile_vs);
fs_prog = glamor_compile_glsl_prog(dispatch, GL_FRAGMENT_SHADER, tile_fs);
dispatch->glAttachShader(glamor_priv->tile_prog, vs_prog);
dispatch->glAttachShader(glamor_priv->tile_prog, fs_prog);
dispatch->glBindAttribLocation(glamor_priv->tile_prog,
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->tile_prog,
GLAMOR_VERTEX_SOURCE,
"v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
dispatch->glBindAttribLocation(glamor_priv->tile_prog,
GLAMOR_VERTEX_POS, "v_position");
dispatch->glBindAttribLocation(glamor_priv->tile_prog,
GLAMOR_VERTEX_SOURCE, "v_texcoord0");
glamor_link_glsl_prog(dispatch, glamor_priv->tile_prog);
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->tile_prog,
"sampler");
dispatch->glUseProgram(glamor_priv->tile_prog);
dispatch->glUniform1i(sampler_uniform_location, 0);
sampler_uniform_location =
dispatch->glGetUniformLocation(glamor_priv->tile_prog, "sampler");
dispatch->glUseProgram(glamor_priv->tile_prog);
dispatch->glUniform1i(sampler_uniform_location, 0);
glamor_priv->tile_wh =
dispatch->glGetUniformLocation(glamor_priv->tile_prog,
"wh");
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
glamor_priv->tile_wh =
dispatch->glGetUniformLocation(glamor_priv->tile_prog, "wh");
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
}
void
glamor_fini_tile_shader(ScreenPtr screen)
{
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_screen_private *glamor_priv;
glamor_gl_dispatch *dispatch;
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glDeleteProgram(glamor_priv->tile_prog);
glamor_put_dispatch(glamor_priv);
glamor_priv = glamor_get_screen_private(screen);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glDeleteProgram(glamor_priv->tile_prog);
glamor_put_dispatch(glamor_priv);
}
static void
_glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
int tile_x, int tile_y)
int x, int y, int width, int height, int tile_x, int tile_y)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
int tile_x1 = tile_x;
int tile_x2 = tile_x + width;
int tile_y1 = tile_y;
int tile_y2 = tile_y + height;
float vertices[8];
float source_texcoords[8];
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
float wh[4];
src_pixmap_priv = glamor_get_pixmap_private(tile);
dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_gl_dispatch *dispatch;
int x1 = x;
int x2 = x + width;
int y1 = y;
int y2 = y + height;
int tile_x1 = tile_x;
int tile_x2 = tile_x + width;
int tile_y1 = tile_y;
int tile_y2 = tile_y + height;
float vertices[8];
float source_texcoords[8];
GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
glamor_pixmap_private *src_pixmap_priv;
glamor_pixmap_private *dst_pixmap_priv;
float wh[4];
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale,
&src_yscale);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glUseProgram(glamor_priv->tile_prog);
src_pixmap_priv = glamor_get_pixmap_private(tile);
dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D,
src_pixmap_priv->base.fbo->tex);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
GL_REPEAT);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
GL_REPEAT);
glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
pixmap_priv_get_dest_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
dispatch = glamor_get_dispatch(glamor_priv);
dispatch->glUseProgram(glamor_priv->tile_prog);
glamor_pixmap_fbo_fix_wh_ratio(wh, src_pixmap_priv);
dispatch->glUniform2fv(glamor_priv->tile_wh, 1, wh);
dispatch->glActiveTexture(GL_TEXTURE0);
dispatch->glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->base.fbo->tex);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
#ifndef GLAMOR_GLES2
dispatch->glEnable(GL_TEXTURE_2D);
dispatch->glEnable(GL_TEXTURE_2D);
#endif
glamor_set_repeat_normalize_tcoords
(src_pixmap_priv, RepeatNormal,
src_xscale, src_yscale,
tile_x1, tile_y1,
tile_x2, tile_y2,
glamor_priv->yInverted,
source_texcoords);
glamor_set_repeat_normalize_tcoords
(src_pixmap_priv, RepeatNormal,
src_xscale, src_yscale,
tile_x1, tile_y1,
tile_x2, tile_y2, glamor_priv->yInverted, source_texcoords);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
2 * sizeof(float),
source_texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2,
GL_FLOAT, GL_FALSE,
2 * sizeof(float), source_texcoords);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
x1, y1,
x2, y2,
glamor_priv->yInverted, vertices);
glamor_set_normalize_vcoords(dst_pixmap_priv, dst_xscale, dst_yscale,
x1, y1,
x2, y2, glamor_priv->yInverted, vertices);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float),
vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
GL_FALSE, 2 * sizeof(float), vertices);
dispatch->glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
#ifndef GLAMOR_GLES2
dispatch->glDisable(GL_TEXTURE_2D);
dispatch->glDisable(GL_TEXTURE_2D);
#endif
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
dispatch->glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
dispatch->glUseProgram(0);
glamor_put_dispatch(glamor_priv);
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
glamor_priv->state = RENDER_STATE;
glamor_priv->render_idle_cnt = 0;
}
Bool
glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y)
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask, int tile_x, int tile_y)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_pixmap_private *dst_pixmap_priv;
glamor_pixmap_private *src_pixmap_priv;
glamor_gl_dispatch *dispatch;
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_pixmap_private *dst_pixmap_priv;
glamor_pixmap_private *src_pixmap_priv;
glamor_gl_dispatch *dispatch;
dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
src_pixmap_priv = glamor_get_pixmap_private(tile);
dst_pixmap_priv = glamor_get_pixmap_private(pixmap);
src_pixmap_priv = glamor_get_pixmap_private(tile);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
return FALSE;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv))
return FALSE;
if (glamor_priv->tile_prog == 0) {
glamor_fallback("Tiling unsupported\n");
goto fail;
}
if (glamor_priv->tile_prog == 0) {
glamor_fallback("Tiling unsupported\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
/* XXX dynamic uploading candidate. */
glamor_fallback("Non-texture tile pixmap\n");
goto fail;
}
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
/* XXX dynamic uploading candidate. */
glamor_fallback("Non-texture tile pixmap\n");
goto fail;
}
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("unsupported planemask %lx\n", planemask);
goto fail;
}
if (!glamor_set_planemask(pixmap, planemask)) {
glamor_fallback("unsupported planemask %lx\n", planemask);
goto fail;
}
dispatch = glamor_get_dispatch(glamor_priv);
if (!glamor_set_alu(dispatch, alu)) {
glamor_fallback("unsupported alu %x\n", alu);
glamor_put_dispatch(glamor_priv);
goto fail;
}
dispatch = glamor_get_dispatch(glamor_priv);
if (!glamor_set_alu(dispatch, alu)) {
glamor_fallback("unsupported alu %x\n", alu);
glamor_put_dispatch(glamor_priv);
goto fail;
}
if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
|| src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
glamor_pixmap_clipped_regions *clipped_dst_regions;
int n_dst_region, i, j, k;
BoxRec box;
RegionRec region;
if (dst_pixmap_priv->type == GLAMOR_TEXTURE_LARGE
|| src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
glamor_pixmap_clipped_regions *clipped_dst_regions;
int n_dst_region, i, j, k;
BoxRec box;
RegionRec region;
box.x1 = x;
box.y1 = y;
box.x2 = x + width;
box.y2 = y + height;
RegionInitBoxes(&region, &box, 1);
clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
&region, &n_dst_region, 0, 0, 0);
for(i = 0; i < n_dst_region; i++)
{
int n_src_region;
glamor_pixmap_clipped_regions *clipped_src_regions;
BoxPtr current_boxes;
int n_current_boxes;
box.x1 = x;
box.y1 = y;
box.x2 = x + width;
box.y2 = y + height;
RegionInitBoxes(&region, &box, 1);
clipped_dst_regions = glamor_compute_clipped_regions(dst_pixmap_priv,
&region,
&n_dst_region, 0,
0, 0);
for (i = 0; i < n_dst_region; i++) {
int n_src_region;
glamor_pixmap_clipped_regions *clipped_src_regions;
BoxPtr current_boxes;
int n_current_boxes;
SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv, clipped_dst_regions[i].block_idx);
SET_PIXMAP_FBO_CURRENT(dst_pixmap_priv,
clipped_dst_regions[i].block_idx);
if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
RegionTranslate(clipped_dst_regions[i].region,
tile_x - x, tile_y - y);
DEBUGF("tiled a large src pixmap. %dx%d \n", tile->drawable.width, tile->drawable.height);
clipped_src_regions = glamor_compute_clipped_regions(src_pixmap_priv,
clipped_dst_regions[i].region,
&n_src_region, 1, 0, 0);
DEBUGF("got %d src regions %d \n", n_src_region);
for (j = 0; j < n_src_region; j++)
{
if (src_pixmap_priv->type == GLAMOR_TEXTURE_LARGE) {
RegionTranslate(clipped_dst_regions[i].region,
tile_x - x, tile_y - y);
DEBUGF("tiled a large src pixmap. %dx%d \n",
tile->drawable.width, tile->drawable.height);
clipped_src_regions =
glamor_compute_clipped_regions(src_pixmap_priv,
clipped_dst_regions[i].
region, &n_src_region, 1, 0,
0);
DEBUGF("got %d src regions %d \n", n_src_region);
for (j = 0; j < n_src_region; j++) {
SET_PIXMAP_FBO_CURRENT(src_pixmap_priv, clipped_src_regions[j].block_idx);
SET_PIXMAP_FBO_CURRENT(src_pixmap_priv,
clipped_src_regions[j].block_idx);
RegionTranslate(clipped_src_regions[j].region,
x - tile_x,
y - tile_y);
current_boxes = RegionRects(clipped_src_regions[j].region);
n_current_boxes = RegionNumRects(clipped_src_regions[j].region);
for(k = 0; k < n_current_boxes; k++)
{
DEBUGF("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
current_boxes[k].x1, current_boxes[k].y1,
current_boxes[k].x2 - current_boxes[k].x1,
current_boxes[k].y2 - current_boxes[k].y1,
clipped_dst_regions[i].block_idx,
clipped_src_regions[j].block_idx,
(tile_x + (current_boxes[k].x1 - x)),
tile_y + (current_boxes[k].y1 - y));
RegionTranslate(clipped_src_regions[j].region,
x - tile_x, y - tile_y);
current_boxes = RegionRects(clipped_src_regions[j].region);
n_current_boxes =
RegionNumRects(clipped_src_regions[j].region);
for (k = 0; k < n_current_boxes; k++) {
DEBUGF
("Tile on %d %d %d %d dst block id %d tile block id %d tilex %d tiley %d\n",
current_boxes[k].x1, current_boxes[k].y1,
current_boxes[k].x2 - current_boxes[k].x1,
current_boxes[k].y2 - current_boxes[k].y1,
clipped_dst_regions[i].block_idx,
clipped_src_regions[j].block_idx,
(tile_x + (current_boxes[k].x1 - x)),
tile_y + (current_boxes[k].y1 - y));
_glamor_tile(pixmap, tile,
current_boxes[k].x1, current_boxes[k].y1,
current_boxes[k].x2 - current_boxes[k].x1,
current_boxes[k].y2 - current_boxes[k].y1,
(tile_x + (current_boxes[k].x1 - x)),
(tile_y + (current_boxes[k].y1 - y)));
}
_glamor_tile(pixmap, tile,
current_boxes[k].x1, current_boxes[k].y1,
current_boxes[k].x2 - current_boxes[k].x1,
current_boxes[k].y2 - current_boxes[k].y1,
(tile_x + (current_boxes[k].x1 - x)),
(tile_y + (current_boxes[k].y1 - y)));
}
RegionDestroy(clipped_src_regions[j].region);
}
free(clipped_src_regions);
} else {
current_boxes = RegionRects(clipped_dst_regions[i].region);
n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
for(k = 0; k < n_current_boxes; k++)
{
_glamor_tile(pixmap, tile,
current_boxes[k].x1, current_boxes[k].y1,
current_boxes[k].x2 - current_boxes[k].x1,
current_boxes[k].y2 - current_boxes[k].y1,
(tile_x + (current_boxes[k].x1 - x)),
(tile_y + (current_boxes[k].y1 - y)));
}
}
RegionDestroy(clipped_dst_regions[i].region);
}
free(clipped_dst_regions);
RegionUninit(&region);
}
else
_glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
RegionDestroy(clipped_src_regions[j].region);
}
free(clipped_src_regions);
}
else {
current_boxes = RegionRects(clipped_dst_regions[i].region);
n_current_boxes = RegionNumRects(clipped_dst_regions[i].region);
for (k = 0; k < n_current_boxes; k++) {
_glamor_tile(pixmap, tile,
current_boxes[k].x1, current_boxes[k].y1,
current_boxes[k].x2 - current_boxes[k].x1,
current_boxes[k].y2 - current_boxes[k].y1,
(tile_x + (current_boxes[k].x1 - x)),
(tile_y + (current_boxes[k].y1 - y)));
}
}
RegionDestroy(clipped_dst_regions[i].region);
}
free(clipped_dst_regions);
RegionUninit(&region);
}
else
_glamor_tile(pixmap, tile, x, y, width, height, tile_x, tile_y);
glamor_set_alu(dispatch, GXcopy);
glamor_put_dispatch(glamor_priv);
return TRUE;
fail:
return FALSE;
glamor_set_alu(dispatch, GXcopy);
glamor_put_dispatch(glamor_priv);
return TRUE;
fail:
return FALSE;
}

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@ -30,51 +30,48 @@
static Bool
_glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris, Bool fallback)
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris,
Bool fallback)
{
if (!fallback
&& glamor_ddx_fallback_check_pixmap(pDst->pDrawable)
&& (!pSrc->pDrawable
|| glamor_ddx_fallback_check_pixmap(pSrc->pDrawable)))
return FALSE;
if (!fallback && glamor_ddx_fallback_check_pixmap(pDst->pDrawable)
&& (!pSrc->pDrawable
|| glamor_ddx_fallback_check_pixmap(pSrc->pDrawable)))
return FALSE;
if (glamor_prepare_access_picture(pDst, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_picture(pSrc,
GLAMOR_ACCESS_RO)) {
if (glamor_prepare_access_picture(pDst, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_picture(pSrc, GLAMOR_ACCESS_RO)) {
fbTriangles(op, pSrc, pDst, maskFormat, xSrc,
ySrc, ntris, tris);
fbTriangles(op, pSrc, pDst, maskFormat, xSrc, ySrc, ntris, tris);
glamor_finish_access_picture(pSrc, GLAMOR_ACCESS_RO);
}
glamor_finish_access_picture(pSrc, GLAMOR_ACCESS_RO);
}
glamor_finish_access_picture(pDst, GLAMOR_ACCESS_RW);
}
return TRUE;
glamor_finish_access_picture(pDst, GLAMOR_ACCESS_RW);
}
return TRUE;
}
void
glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
{
_glamor_triangles(op, pSrc, pDst, maskFormat,
xSrc, ySrc, ntris, tris, TRUE);
_glamor_triangles(op, pSrc, pDst, maskFormat,
xSrc, ySrc, ntris, tris, TRUE);
}
Bool
glamor_triangles_nf(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris)
{
return _glamor_triangles(op, pSrc, pDst, maskFormat,
xSrc, ySrc, ntris, tris, FALSE);
return _glamor_triangles(op, pSrc, pDst, maskFormat,
xSrc, ySrc, ntris, tris, FALSE);
}

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View File

@ -28,76 +28,72 @@
* Screen Change Window Attribute implementation.
*/
static void
glamor_fixup_window_pixmap(DrawablePtr pDrawable, PixmapPtr * ppPixmap)
glamor_fixup_window_pixmap(DrawablePtr pDrawable, PixmapPtr *ppPixmap)
{
PixmapPtr pPixmap = *ppPixmap;
glamor_pixmap_private *pixmap_priv;
PixmapPtr pPixmap = *ppPixmap;
glamor_pixmap_private *pixmap_priv;
if (pPixmap->drawable.bitsPerPixel != pDrawable->bitsPerPixel) {
pixmap_priv = glamor_get_pixmap_private(pPixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("pixmap %p has no fbo\n", pPixmap);
goto fail;
}
glamor_debug_output(GLAMOR_DEBUG_UNIMPL,
"To be implemented.\n");
}
return;
if (pPixmap->drawable.bitsPerPixel != pDrawable->bitsPerPixel) {
pixmap_priv = glamor_get_pixmap_private(pPixmap);
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) {
glamor_fallback("pixmap %p has no fbo\n", pPixmap);
goto fail;
}
glamor_debug_output(GLAMOR_DEBUG_UNIMPL, "To be implemented.\n");
}
return;
fail:
GLAMOR_PANIC
(" We can't fall back to fbFixupWindowPixmap, as the fb24_32ReformatTile"
" is broken for glamor. \n");
fail:
GLAMOR_PANIC
(" We can't fall back to fbFixupWindowPixmap, as the fb24_32ReformatTile"
" is broken for glamor. \n");
}
Bool
glamor_change_window_attributes(WindowPtr pWin, unsigned long mask)
{
if (mask & CWBackPixmap) {
if (pWin->backgroundState == BackgroundPixmap)
glamor_fixup_window_pixmap(&pWin->drawable,
&pWin->
background.pixmap);
}
if (mask & CWBackPixmap) {
if (pWin->backgroundState == BackgroundPixmap)
glamor_fixup_window_pixmap(&pWin->drawable,
&pWin->background.pixmap);
}
if (mask & CWBorderPixmap) {
if (pWin->borderIsPixel == FALSE)
glamor_fixup_window_pixmap(&pWin->drawable,
&pWin->border.pixmap);
}
return TRUE;
if (mask & CWBorderPixmap) {
if (pWin->borderIsPixel == FALSE)
glamor_fixup_window_pixmap(&pWin->drawable, &pWin->border.pixmap);
}
return TRUE;
}
void
glamor_set_window_pixmap(WindowPtr win, PixmapPtr pPixmap)
{
ScreenPtr screen = win->drawable.pScreen;
glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
PixmapPtr old = screen->GetWindowPixmap(win);
ScreenPtr screen = win->drawable.pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
PixmapPtr old = screen->GetWindowPixmap(win);
if (pPixmap != old) {
glamor_pixmap_private *pixmap_priv;
PicturePtr pic = NULL;
if (pPixmap != old) {
glamor_pixmap_private *pixmap_priv;
PicturePtr pic = NULL;
pixmap_priv = glamor_get_pixmap_private(old);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) && pixmap_priv->base.picture->pDrawable == (DrawablePtr)win) {
pic = pixmap_priv->base.picture;
pixmap_priv->base.is_picture = 0;
pixmap_priv->base.picture = NULL;
}
pixmap_priv = glamor_get_pixmap_private(old);
if (GLAMOR_PIXMAP_PRIV_IS_PICTURE(pixmap_priv) &&
pixmap_priv->base.picture->pDrawable == (DrawablePtr) win) {
pic = pixmap_priv->base.picture;
pixmap_priv->base.is_picture = 0;
pixmap_priv->base.picture = NULL;
}
pixmap_priv = glamor_get_pixmap_private(pPixmap);
if (pixmap_priv) {
pixmap_priv->base.is_picture = !!pic;
pixmap_priv->base.picture = pic;
}
}
pixmap_priv = glamor_get_pixmap_private(pPixmap);
if (pixmap_priv) {
pixmap_priv->base.is_picture = ! !pic;
pixmap_priv->base.picture = pic;
}
}
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
(screen->SetWindowPixmap)(win, pPixmap);
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
screen->SetWindowPixmap = glamor_set_window_pixmap;
screen->SetWindowPixmap = glamor_priv->saved_procs.set_window_pixmap;
(screen->SetWindowPixmap) (win, pPixmap);
glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap;
screen->SetWindowPixmap = glamor_set_window_pixmap;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,121 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \mainpage Mesa GL API Module
*
* \section GLAPIIntroduction Introduction
*
* The Mesa GL API module is responsible for dispatching all the
* gl*() functions. All GL functions are dispatched by jumping through
* the current dispatch table (basically a struct full of function
* pointers.)
*
* A per-thread current dispatch table and per-thread current context
* pointer are managed by this module too.
*
* This module is intended to be non-Mesa-specific so it can be used
* with the X/DRI libGL also.
*/
#ifndef _GLAPI_H
#define _GLAPI_H
#define GL_GLEXT_PROTOTYPES
#if GLAMOR_GLES2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#else
#include <GL/gl.h>
#include "GL/glext.h"
#endif
/* Is this needed? It is incomplete anyway. */
#ifdef USE_MGL_NAMESPACE
#define _glapi_set_dispatch _mglapi_set_dispatch
#define _glapi_get_dispatch _mglapi_get_dispatch
#define _glapi_set_context _mglapi_set_context
#define _glapi_get_context _mglapi_get_context
#define _glapi_Dispatch _mglapi_Dispatch
#define _glapi_Context _mglapi_Context
#endif
typedef void (*_glapi_proc)(void);
struct _glapi_table;
#if defined (GLX_USE_TLS)
extern __thread struct _glapi_table * _glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
extern __thread void * _glapi_tls_Context
__attribute__((tls_model("initial-exec")));
extern const struct _glapi_table *_glapi_Dispatch;
extern const void *_glapi_Context;
# define GET_DISPATCH() _glapi_tls_Dispatch
# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_tls_Context
# define SET_CURRENT_CONTEXT(C) _glapi_tls_Context = (void*)C
#else
extern struct _glapi_table *_glapi_Dispatch;
extern void *_glapi_Context;
# ifdef THREADS
# define GET_DISPATCH() \
(likely(_glapi_Dispatch) ? _glapi_Dispatch : _glapi_get_dispatch())
# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) \
(likely(_glapi_Context) ? _glapi_Context : _glapi_get_context())
# define SET_CURRENT_CONTEXT(C) do { if (likely(_glapi_Context)) \
_glapi_Context = (void*)C; \
else \
_glapi_set_context(C); } while(0)
# else
# define GET_DISPATCH() _glapi_Dispatch
# define GET_CURRENT_CONTEXT(C) C = (typeof(C)) _glapi_Context
# define SET_CURRENT_CONTEXT(C) _glapi_Context = (void*)C
# endif
#endif /* defined (GLX_USE_TLS) */
extern void
_glapi_set_context(void *context);
extern void *
_glapi_get_context(void);
#endif

View File

@ -478,4 +478,7 @@
/* Ask fontsproto to make font path element names const */
#define FONT_PATH_ELEMENT_NAME_CONST 1
/* Build GLAMOR */
#undef GLAMOR
#endif /* _DIX_CONFIG_H_ */