mi: Ensure pointer emulating touch events update the sprite
Different miPointerSpriteFuncRec implementations do a varying business at ultimately calling miPointerUpdateSprite(), this particularly fails when using the plain mi sprite on touch events, where the sprite is just moved/updated on cursor changes. So, ensure miPointerUpdateSprite() is called generically for pointer emulating touch events as with regular motion events. Signed-off-by: Carlos Garnacho <carlosg@gnome.org> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -627,7 +627,11 @@ mieqProcessInputEvents(void)
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mieqProcessDeviceEvent(dev, &event, screen);
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/* Update the sprite now. Next event may be from different device. */
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if (event.any.type == ET_Motion && master)
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if (master &&
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(event.any.type == ET_Motion ||
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((event.any.type == ET_TouchBegin ||
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event.any.type == ET_TouchUpdate) &&
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event.device_event.flags & TOUCH_POINTER_EMULATED)))
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miPointerUpdateSprite(dev);
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#ifdef XQUARTZ
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