Input: Make RootWindow() take a sprite instead of device

GetCurrentRootWindow already works for the device case, although not as
an lvalue.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
This commit is contained in:
Daniel Stone 2010-12-27 13:06:03 +00:00
parent 23c37ce1fe
commit 10d6c3ca10
1 changed files with 14 additions and 12 deletions

View File

@ -256,7 +256,7 @@ EventSyncInfoRec syncEvents;
/**
* The root window the given device is currently on.
*/
#define RootWindow(dev) dev->spriteInfo->sprite->spriteTrace[0]
#define RootWindow(sprite) sprite->spriteTrace[0]
static xEvent* swapEvent = NULL;
static int swapEventLen = 0;
@ -879,7 +879,7 @@ CheckVirtualMotion(
#ifdef PANORAMIX
if (noPanoramiXExtension) /* No typo. Only set the root win if disabled */
#endif
RootWindow(pDev) = pSprite->hot.pScreen->root;
RootWindow(pDev->spriteInfo->sprite) = pSprite->hot.pScreen->root;
}
static void
@ -1012,7 +1012,7 @@ PostNewCursor(DeviceIntPtr pDev)
WindowPtr
GetCurrentRootWindow(DeviceIntPtr dev)
{
return RootWindow(dev);
return RootWindow(dev->spriteInfo->sprite);
}
/**
@ -1511,7 +1511,7 @@ DeactivatePointerGrab(DeviceIntPtr mouse)
DoEnterLeaveEvents(mouse, mouse->id, grab->window,
mouse->spriteInfo->sprite->win, NotifyUngrab);
if (grab->confineTo)
ConfineCursorToWindow(mouse, RootWindow(mouse), FALSE, FALSE);
ConfineCursorToWindow(mouse, GetCurrentRootWindow(mouse), FALSE, FALSE);
PostNewCursor(mouse);
if (grab->cursor)
FreeCursor(grab->cursor, (Cursor)0);
@ -2247,7 +2247,7 @@ FixUpEventFromWindow(
event->evtype == XI_PropertyEvent)
return;
event->root = RootWindow(pDev)->drawable.id;
event->root = GetCurrentRootWindow(pDev)->drawable.id;
event->event = pWin->drawable.id;
if (pSprite->hot.pScreen == pWin->drawable.pScreen)
{
@ -2268,7 +2268,7 @@ FixUpEventFromWindow(
} else
{
XE_KBPTR.root = RootWindow(pDev)->drawable.id;
XE_KBPTR.root = GetCurrentRootWindow(pDev)->drawable.id;
XE_KBPTR.event = pWin->drawable.id;
if (pSprite->hot.pScreen == pWin->drawable.pScreen)
{
@ -2564,7 +2564,7 @@ XYToWindow(DeviceIntPtr pDev, int x, int y)
pSprite = pDev->spriteInfo->sprite;
pSprite->spriteTraceGood = 1; /* root window still there */
pWin = RootWindow(pDev)->firstChild;
pWin = GetCurrentRootWindow(pDev)->firstChild;
while (pWin)
{
if ((pWin->mapped) &&
@ -2737,7 +2737,8 @@ CheckMotion(DeviceEvent *ev, DeviceIntPtr pDev)
if (pSprite->hot.pScreen != pSprite->hotPhys.pScreen)
{
pSprite->hot.pScreen = pSprite->hotPhys.pScreen;
RootWindow(pDev) = pSprite->hot.pScreen->root;
RootWindow(pDev->spriteInfo->sprite) =
pSprite->hot.pScreen->root;
}
}
@ -2942,7 +2943,7 @@ InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
FatalError("Failed to allocate spriteTrace");
pSprite->spriteTraceSize = 32;
RootWindow(pDev) = pWin;
RootWindow(pDev->spriteInfo->sprite) = pWin;
pSprite->spriteTraceGood = 1;
pSprite->pEnqueueScreen = pScreen;
@ -4554,7 +4555,8 @@ ProcGrabPointer(ClientPtr client)
if (grab)
{
if (grab->confineTo && !confineTo)
ConfineCursorToWindow(device, RootWindow(device), FALSE, FALSE);
ConfineCursorToWindow(device, GetCurrentRootWindow(device), FALSE,
FALSE);
oldCursor = grab->cursor;
}
@ -4883,7 +4885,7 @@ ProcQueryPointer(ClientPtr client)
rep.mask = mouse->button ? (mouse->button->state) : 0;
rep.mask |= XkbStateFieldFromRec(&keyboard->key->xkbInfo->state);
rep.length = 0;
rep.root = (RootWindow(mouse))->drawable.id;
rep.root = (GetCurrentRootWindow(mouse))->drawable.id;
rep.rootX = pSprite->hot.x;
rep.rootY = pSprite->hot.y;
rep.child = None;
@ -5042,7 +5044,7 @@ ProcSendEvent(ClientPtr client)
/* If the input focus is PointerRootWin, send the event to where
the pointer is if possible, then perhaps propogate up to root. */
if (inputFocus == PointerRootWin)
inputFocus = RootWindow(dev);
inputFocus = GetCurrentRootWindow(dev);
if (IsParent(inputFocus, pSprite->win))
{