glamor: Drop fixed function transformation matrix setup.
gl_ModelViewProjection and friends aren't used in our shaders, so this setup didn't do anything. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
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@ -69,12 +69,6 @@ glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *fbo, int x0, int y0,
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glamor_get_context(fbo->glamor_priv);
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glamor_get_context(fbo->glamor_priv);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo->fb);
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#ifndef GLAMOR_GLES2
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#endif
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glViewport(x0, y0, width, height);
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glViewport(x0, y0, width, height);
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glamor_put_context(fbo->glamor_priv);
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glamor_put_context(fbo->glamor_priv);
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